Team Plasma Pokémon cards — how many are there and what are they worth?
There are 113 Team Plasma cards on file, 112 of them with a price, and the typical one costs $7.76.
Card mechanic · 113 cards · 112 with a price · $0.47 to $725.00 · read August 14, 2026
How much is a Team Plasma Pokémon card worth?
The typical Team Plasma card costs $7.76. Across the 112 of them that carry a price, the cheapest is $0.47 and the dearest is $725.00 — Lugia-EX 134, at $725.00. That spread is why the group price is a starting point and not a valuation of any one card.
Card facts are read from openly published card files; prices are read once a day from public marketplace listings into this site's own archive. Figures on this page were read on August 14, 2026.
Team Plasma 113 cardsCard mechanic
Team Plasma price summary
112 with a price · $0.47 to $725.00 · No. 11 of 28 mechanics by typical price · +109.2% in 11 months · 124 HP on average · weak to Fighting
17 mechanics cost less than this one
What stands out about Team Plasma cards
- Scale 113 cards carry this mechanic — 0.6% of the 20,444 English cards on file.
- Price Half of the priced cards cost under $7.76, but the dearest reaches $725.00 — a gap of 93×.
- Place By typical price this is No. 11 of 28 mechanics; 17 of them cost less.
- Record 112 of the 113 cards have a price on file. The rest are counted but left out of every price figure rather than guessed at.
How 20,444 English cards narrow down to these 113
Full bar = that step's denominator · filled = what carries over- English cards on file 20,4447,208 cardsonly cards that record a mechanic remain · 35.3% of 20,444
- Cards with a mechanic 7,208113 cardsonly Team Plasma remain · 1.6% of 7,208
- The 113 cards on this page113 cards0.6% of every English card on file
The middle step counts every card that records a mechanic, including mechanics too small to have a page of their own. That is why its figure is larger than the totals on the mechanic list, which only counts the groups it can open.
Team Plasma Pokémon cards at a glance
- What this group is. 113 cards share the mechanic Team Plasma. A mechanic is the special kind a card is printed as — V, VMAX and ex among Pokémon, Item, Supporter and Stadium among Trainers — recorded with each card in the card files this site reads. Evolution stages are counted on their own, and a plain card carries no mechanic at all, so this axis covers only the part of the archive that has one.
- What they cost. The typical card is $7.76. Across the 112 priced cards the range runs $0.47 to $725.00.
- Where it stands. No. 11 of 28 mechanics by typical price, with 17 of them cheaper.
- What the cards are like. They average 124 HP and 66 maximum damage, and are most often weak to Fighting.
- What is listed below. The 50 most expensive of the 112 cards that carry a price, each with its own price page. Cards without a price are counted in the total but are not listed.
- When it was read. Every figure on this page comes from the archive as it stood on August 14, 2026.
Every Team Plasma Pokémon card with a price on file
The 50 dearest Team Plasma cards, most expensive first
Prices are the latest reading held in this site's own archive. A card with no picture on file is drawn as a small stand-in that still carries its name, set and number.
Show the rest of the list40 more cards, still in price order+40
112 cards on file carry a price; the archive holds the 50 dearest of them in full.
Back to summaryWhich Team Plasma cards share a name across several printings?
Lugia-EX4 printings · 3 sets
Deoxys-EX3 printings · 2 sets
Palkia-EX2 printings · 1 set
Metagross2 printings · 2 sets
Articuno-EX2 printings · 1 set
Giratina2 printings · 2 sets
Dialga-EX2 printings · 1 set
Genesect-EX2 printings · 1 set
Are Team Plasma Pokémon cards going up in value?
| Reading date | Typical price | Where it started |
|---|---|---|
| 12 Sep 25 | 3.71 | |
| 10 Oct 25 | 3.85 | |
| 7 Nov 25 | 4.24 | |
| 5 Dec 25 | 4.23 | |
| 2 Jan 26 | 4.79 | |
| 30 Jan 26 | 4.76 | |
| 27 Feb 26 | 5.03 | |
| 27 Mar 26 | 5.36 | |
| 24 Apr 26 | 5.86 | |
| 22 May 26 | 6.56 | |
| 19 Jun 26 | 6.51 | |
| 17 Jul 26 | 7.72 | |
| 14 Aug 26 | 7.76 |
| Window | Typical then | Typical now | Change |
|---|---|---|---|
| Last month | $7.72 | $7.76 | +0.5% |
| Last 3 months | $6.56 | $7.76 | +18.3% |
| Last 6 months | $5.03 | $7.76 | +54.3% |
| Since September 12, 2025 | $3.71 | $7.76 | +109.2% |
Each row compares the middle price of the whole group on two days. It is not the change of any single card — a card can fall while the group rises, which is what the movers list below shows.
The typical Team Plasma card rose from $3.71 to $7.76 over the 11 months on file — +109.2%. A rising middle means the ordinary card of this group got dearer, not just the headline one at the top of the list.
How Team Plasma Pokémon card prices are spread
Each half circle is the whole price range of the 112 priced Team Plasma cards, from $0.47 to $725.00, with the tenfold steps evenly spaced. The last one is read differently — it counts cards rather than dollars, and says so in its own label.
How every Team Plasma card with a price falls into price bands — 112 cards counted, not just the ones drawn above. Each track is the whole group, so the empty part of a bar is the share that sits outside that band.
The longest bar is where an ordinary Team Plasma card actually sits. Bands read the market price of each card on August 14, 2026.
| Group | Share | Value |
|---|---|---|
| Under $1 | 6.3% | 7 cards |
| $1 to $5 | 33.9% | 38 cards |
| $5 to $20 | 29.5% | 33 cards |
| $20 to $50 | 12.5% | 14 cards |
| $50 to $100 | 4.5% | 5 cards |
| $100 to $500 | 10.7% | 12 cards |
| $500 and up | 2.7% | 3 cards |
| Figure | All priced cards | The 50 listed above |
|---|---|---|
| Cards counted | 112 | 50 |
| Cheapest | $0.47 | $9.62 |
| Cheaper quarter, up to | $2.91 | — |
| Typical (median) | $7.76 | — |
| Dearer quarter, from | $28.91 | — |
| Dearest tenth, from | $144.76 | — |
| Average | $52.99 | — |
| Dearest | $725.00 | $725.00 |
The two columns are different groups of cards, not two readings of the same one — the right column is the dearest end of the left one. "Typical" is the middle price, which half the cards sit below; "average" is pulled upward by the few very expensive cards, which is why the two differ.
The average price of a Team Plasma card is $52.99 while the typical one is $7.76. The gap between those two numbers is the shape of this group: a small number of very expensive cards is dragging the average far above what most cards actually cost.
What three quarters of the 112 priced Team Plasma cards cost
One in four Team Plasma cards costs $2.91 or less, half cost $7.76 or less, and three in four cost $28.91 or less. Only the top quarter runs past $28.91, and the dearest tenth starts at $144.76.
See the dearest Lugia-EX — $725.00What Team Plasma Pokémon cards are made of, and which of them hold the value
Each track is the whole of the 113 Team Plasma cards on file, so the empty part of a bar is the share that sits in the other rows.
Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.
| Group | Share | Value |
|---|---|---|
| Rare | 27.4% | 31 cards |
| Uncommon | 25.7% | 29 cards |
| Rare Holo | 14.2% | 16 cards |
| Promo | 10.6% | 12 cards |
| Rare Holo EX | 10.6% | 12 cards |
| Rare Ultra | 9.7% | 11 cards |
| Rare ACE | 1.8% | 2 cards |
| Rarity | Cards | Share | Typical price |
|---|---|---|---|
| Rare | 31 | 27.4% | $4.70 |
| Uncommon | 29 | 25.7% | $2.76 |
| Rare Holo | 16 | 14.2% | $8.87 |
| Promo | 12 | 10.6% | $99.99 |
| Rare Holo EX | 12 | 10.6% | $21.60 |
| Rare Ultra | 11 | 9.7% | $292.27 |
| Rare ACE | 2 | 1.8% | — |
Counted across all 113 Team Plasma cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.
Each track is the whole of the 113 Team Plasma cards on file, so the empty part of a bar is the share that sits in the other rows.
Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.
| Group | Share | Value |
|---|---|---|
| Normal | 53.1% | 60 cards |
| Holofoil | 46.0% | 52 cards |
| Printing | Cards | Share | Typical price |
|---|---|---|---|
| Normal | 60 | 53.1% | $3.39 |
| Holofoil | 52 | 46.0% | $23.44 |
Counted across all 113 Team Plasma cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.
Each track is the whole of the 113 Team Plasma cards on file, so the empty part of a bar is the share that sits in the other rows.
Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.
| Group | Share | Value |
|---|---|---|
| Plasma Freeze | 35.4% | 40 cards |
| Plasma Storm | 33.6% | 38 cards |
| Plasma Blast | 19.5% | 22 cards |
| BW Black Star Promos | 10.6% | 12 cards |
| Legendary Treasures | 0.9% | 1 cards |
| Set | Cards | Share | Typical price |
|---|---|---|---|
| Plasma Freeze | 40 | 35.4% | $9.11 |
| Plasma Storm | 38 | 33.6% | $6.37 |
| Plasma Blast | 22 | 19.5% | $1.94 |
| BW Black Star Promos | 12 | 10.6% | $99.99 |
| Legendary Treasures | 1 | 0.9% | — |
Counted across all 113 Team Plasma cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.
Each track is the whole of the 113 Team Plasma cards on file, so the empty part of a bar is the share that sits in the other rows.
Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.
| Group | Share | Value |
|---|---|---|
| 5ban Graphics | 78.8% | 89 cards |
| Eske Yoshinob | 9.7% | 11 cards |
| Toyste Beach | 5.3% | 6 cards |
| Yusuke Ohmura | 3.5% | 4 cards |
| Kanako Eo | 1.8% | 2 cards |
| Ryo Ueda | 0.9% | 1 cards |
| Illustrator | Cards | Share | Typical price |
|---|---|---|---|
| 5ban Graphics | 89 | 78.8% | $5.26 |
| Eske Yoshinob | 11 | 9.7% | $21.35 |
| Toyste Beach | 6 | 5.3% | $59.45 |
| Yusuke Ohmura | 4 | 3.5% | $4.75 |
| Kanako Eo | 2 | 1.8% | — |
| Ryo Ueda | 1 | 0.9% | — |
Counted across all 113 Team Plasma cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.
Each track is the whole of the 113 Team Plasma cards on file, so the empty part of a bar is the share that sits in the other rows.
Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.
| Group | Share | Value |
|---|---|---|
| Psychic | 15.9% | 18 cards |
| Colorless | 13.3% | 15 cards |
| Water | 13.3% | 15 cards |
| Darkness | 8.8% | 10 cards |
| Lightning | 8.0% | 9 cards |
| Grass | 7.1% | 8 cards |
| Fire | 6.2% | 7 cards |
| Dragon | 5.3% | 6 cards |
| Metal | 5.3% | 6 cards |
| Fighting | 0.9% | 1 cards |
| Energy type | Cards | Share | Typical price |
|---|---|---|---|
| Psychic | 18 | 15.9% | $13.62 |
| Colorless | 15 | 13.3% | $21.85 |
| Water | 15 | 13.3% | $4.26 |
| Darkness | 10 | 8.8% | $7.61 |
| Lightning | 9 | 8.0% | $12.14 |
| Grass | 8 | 7.1% | $12.24 |
| Fire | 7 | 6.2% | $14.68 |
| Dragon | 6 | 5.3% | $25.51 |
| Metal | 6 | 5.3% | $2.68 |
| Fighting | 1 | 0.9% | — |
Counted across all 113 Team Plasma cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.
Each track is the whole of the 113 Team Plasma cards on file, so the empty part of a bar is the share that sits in the other rows.
Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.
| Group | Share | Value |
|---|---|---|
| Basic | 38.1% | 43 cards |
| Stage 1 | 31.9% | 36 cards |
| Stage 2 | 14.2% | 16 cards |
| Evolution stage | Cards | Share | Typical price |
|---|---|---|---|
| Basic | 43 | 38.1% | $25.67 |
| Stage 1 | 36 | 31.9% | $4.62 |
| Stage 2 | 16 | 14.2% | $11.85 |
Counted across all 113 Team Plasma cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.
Back to summaryHow much HP and damage Team Plasma Pokémon cards print
| Measure | Lowest | Lower quarter | Typical | Upper quarter | Highest | Cards counted |
|---|---|---|---|---|---|---|
| HP | 60 | 90 | 110 | 160 | 180 | 95 |
| Biggest attack | 10 | 40 | 70 | 80 | 200 | 95 |
Trainer and energy cards carry no HP or attack, so they are left out of these counts rather than entered as zero. "Biggest attack" is the largest printed damage number on the card, before any condition the attack text adds.
HP printed on the 95 Team Plasma cards that carry one. The typical card is 110 HP. Bar length is that HP against the highest in the group.
Half of these cards sit between 90 and 160 HP. The distance between the two ends is what a single average would have hidden.
| Group | Share | Value |
|---|---|---|
| Lowest | 33.3% of the highest | 60 HP |
| Lower quarter | 50.0% of the highest | 90 HP |
| Typical | 61.1% of the highest | 110 HP |
| Upper quarter | 88.9% of the highest | 160 HP |
| Highest | 100.0% of the highest | 180 HP |
The largest printed damage number on each of the 95 Team Plasma cards that print one. The typical card hits for 70. Bar length is that number against the hardest hitter in the group.
Half of these cards hit between 40 and 80. Attack text that adds a condition is not counted here — only the printed number.
| Group | Share | Value |
|---|---|---|
| Lowest | 5.0% of the highest | 10 damage |
| Lower quarter | 20.0% of the highest | 40 damage |
| Typical | 35.0% of the highest | 70 damage |
| Upper quarter | 40.0% of the highest | 80 damage |
| Highest | 100.0% of the highest | 200 damage |
What are Team Plasma Pokémon cards weak to?
What Team Plasma Pokémon cards are weak to — 91 cards counted. Each track is the whole of that count, so a short bar means most of the group sits elsewhere.
An attack of this type does double damage to the card. Counted across the 91 Team Plasma cards that print a weakness.
| Group | Share | Value |
|---|---|---|
| Fighting | 28.6% | 26 cards |
| Fire | 15.4% | 14 cards |
| Lightning | 14.3% | 13 cards |
| Psychic | 12.1% | 11 cards |
| Metal | 9.9% | 9 cards |
| Water | 8.8% | 8 cards |
| Dragon | 6.6% | 6 cards |
| Darkness | 4.4% | 4 cards |
Which Team Plasma Pokémon cards print a resistance?
What Team Plasma Pokémon cards resist
- Psychic48%
- Fighting39%
- Water9%
- Lightning3%
| Item | Value | Share |
|---|---|---|
| Psychic | 16 | 48% |
| Fighting | 13 | 39% |
| Water | 3 | 9% |
| Lightning | 1 | 3% |
Resistance cuts incoming damage from that type. Only some Team Plasma cards print one, which is why this count is smaller than the card total.
How do Team Plasma Pokémon cards evolve?
The 95 Team Plasma cards that print a stage, split by which stage it is
95 cards counted. Each track is the whole of that count, so a short bar means most of the group sits elsewhere.
Basic cards are played straight from the hand; the later stages have to evolve from the card before them.
| Group | Share | Value |
|---|---|---|
| Basic | 45.3% | 43 cards |
| Stage 1 | 37.9% | 36 cards |
| Stage 2 | 16.8% | 16 cards |
Can you still play Team Plasma Pokémon cards, and what do they cost to retreat?
95 cards counted.
The number of energy cards you discard to move this Pokémon back to the bench. Zero means it retreats for free.
| Group | Share | Value |
|---|---|---|
| 1 | 38.9% | 37 cards |
| 2 | 32.6% | 31 cards |
| 3 | 16.8% | 16 cards |
| 0 | 7.4% | 7 cards |
| 4 | 4.2% | 4 cards |
| Question | Cards | Share of the group |
|---|---|---|
| Legal in Standard today | 0 | 0.0% |
| Legal in Expanded today | 111 | 98.2% |
| Cards with an Ability | 27 | 23.9% |
| Cards with a special rule | 42 | 37.2% |
Standard and Expanded are the two tournament formats. A card leaves Standard when its set rotates out, so this share moves each year while the card itself does not change.
Each track is the whole of the 113 Team Plasma cards on file, so the empty part of a bar is the share the answer does not cover.
The rows are not slices of one whole — a card can be legal in Standard and carry an Ability at the same time, so the bars are read one at a time against the group.
| Group | Share | Value |
|---|---|---|
| Legal in Standard today | 0.0% | 0 cards |
| Legal in Expanded today | 98.2% | 111 cards |
| Cards with an Ability | 23.9% | 27 cards |
| Cards with a special rule | 37.2% | 42 cards |
Which Team Plasma Pokémon cards moved most this year
91 Team Plasma cards tracked across the yearSee the group line
A group line and a card line are not the same thing. The Team Plasma group rose over this window, yet the cards above ran from -10.7% to +718.9% — which is why a figure taken from the group tells you what to expect, and only the card page tells you what happened.
The cheapest Team Plasma Pokémon cards you can buy
Read from the same daily price archive as the rest of this page. A low price usually means the card is common rather than that it is a bargain.
Set and number are what you match against a listing; two cards with the same name are different cards if either of those differs.
How Team Plasma compares with the other mechanics
28 mechanics in totalSee them all
Team Plasma is No. 11 of 28 mechanics by typical price, with 17 of them cheaper and 10 dearer. Rank is not the same as scarcity: a group can rank high because a handful of its cards are chased, while most of it stays affordable — the price ladder above shows which of those two is happening here.
How much energy do Team Plasma Pokémon cards need to attack?
Team Plasma Pokémon cards — energy asked for by the cheapest printed attack, 97 cards counted
Each symbol is one Energy card of any type, which is how the cost is recorded: as a number of cards rather than a list of types. Cards that print no attack are left out of this count rather than entered as zero.
Back to summaryHow the mechanics compare on HP, damage and how hard they hit for their size
| Card mechanic | Cards | Average HP | Average biggest attack | Damage per HP | Most common stage |
|---|---|---|---|---|---|
| Team Plasma | 113 | 124 | 66 | Basic | |
| EX | 438 | 179 | 99 | Basic | |
| V | 601 | 208 | 126 | Basic | |
| VMAX | 209 | 320 | 143 | Eternamax | |
| ex | 942 | 243 | 144 | Basic | |
| Star | 29 | 80 | 50 | Basic | |
| SP | 105 | 90 | 47 | Basic | |
| Prime | 31 | 120 | 69 | Stage 1 | |
| MEGA | 207 | 278 | 154 | Stage 2 | |
| GX | 601 | 214 | 133 | Basic | |
| Tera | 146 | 260 | 170 | Basic | |
| VSTAR | 94 | 271 | 167 | — | |
| TAG TEAM | 130 | 266 | 161 | Basic | |
| Ultra Beast | 105 | 169 | 119 | Basic | |
| Prism Star | 27 | 126 | 75 | Basic | |
| Future | 70 | 183 | 152 | Basic | |
| Ancient | 73 | 179 | 127 | Basic | |
| Fusion Strike | 53 | 146 | 96 | Basic | |
| Single Strike | 147 | 182 | 121 | Basic | |
| Rapid Strike | 158 | 173 | 70 | Basic | |
| V-UNION | 24 | 307 | 232 | — |
Damage per HP is that group's average biggest attack divided by its average HP: a larger number means the group hits harder for the size it prints. Both averages are counted only across the cards that carry the number at all, and Trainer and Energy cards carry neither. Only groups large enough to have their own page are listed.
Back to summaryThe dearest and the cheapest Team Plasma Pokémon card, side by side
$0.47 VS $725.00
Which Team Plasma Pokémon cards you have to evolve into
- 52 of the 95 cards that print a stage are evolutions, so they need the card before them in the deck as well.
- 7 of them evolve from Eevee.
- 2 of them evolve from Golbat.
- 2 of them evolve from Metang.
- 2 of them evolve from Patrat.
The other mechanics, and what each one is made of
Bar length is that group's size against the largest of them, which is 1,166 cards. The card shown on each panel is the dearest one in that group, not a typical one.
Every group listed here is large enough to have a page of its own; smaller ones stay as rows on the page above.
Back to summaryThe 8 things that tell Team Plasma cards apart
The numbers every figure on this page is read from
Where Team Plasma sits, at a glance
Each panel is a different way of cutting the same cards; the section it links to shows the full count.
Which Team Plasma Pokémon cards hit hardest, type by type
The three hardest-hitting Team Plasma Pokémon cards
Team Plasma Pokémon cards — frequently asked questions
How many Team Plasma Pokémon cards are there?
How much is a Team Plasma Pokémon card worth?
What is the most expensive Team Plasma Pokémon card?
Are Team Plasma Pokémon cards rare?
Do all Team Plasma Pokémon cards have a price?
Where can I see every Team Plasma Pokémon card?
How often are Team Plasma Pokémon card prices updated?
Are Team Plasma Pokémon cards going up in value?
How much does a cheap Team Plasma Pokémon card cost?
Which Team Plasma Pokémon cards are worth the most?
What is the highest HP on a Team Plasma Pokémon card?
Are Team Plasma Pokémon cards legal in tournaments?
What are Team Plasma Pokémon cards weak to?
Which Team Plasma Pokémon card rose the most this year?
Which sets have Team Plasma Pokémon cards?
How these Team Plasma figures are collected, and where you can check them
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.
Before you rely on these figures
Note: Prices on this page are asking and market prices for ungraded English Team Plasma cards, taken from a daily snapshot of public marketplace listings read on August 14, 2026. They are not offers, they exclude shipping, duty and marketplace fees, and they move. Counts cover only the English cards this site holds on file. Graded prices, population counts, sealed product values and pack odds are not published on this site because no free commercial source provides them.
Last updated: 2026-08-14