TCG GRAIL
PricesCard pricesPrice trendsToday's movers
SetsAll setsRarityPrint variantRegulation mark
PokémonPokédex numberEvolution stageEnergy typeArtists
GuidesCard formatsDeck buildingRarity explainedCard symbolsFakes
AboutAbout usData SourcesEditorial PolicyContact

Team Plasma Pokémon cards — how many are there and what are they worth?

There are 113 Team Plasma cards on file, 112 of them with a price, and the typical one costs $7.76.

Card mechanic · 113 cards · 112 with a price · $0.47 to $725.00 · read August 14, 2026

How much is a Team Plasma Pokémon card worth?

The typical Team Plasma card costs $7.76. Across the 112 of them that carry a price, the cheapest is $0.47 and the dearest is $725.00 — Lugia-EX 134, at $725.00. That spread is why the group price is a starting point and not a valuation of any one card.

Card facts are read from openly published card files; prices are read once a day from public marketplace listings into this site's own archive. Figures on this page were read on August 14, 2026.

Team Plasma 113 cardsCard mechanic

Team Plasma price summary

112 with a price · $0.47 to $725.00 · No. 11 of 28 mechanics by typical price · +109.2% in 11 months · 124 HP on average · weak to Fighting

Typical price, last 11 months$7.76+109.2% from $3.71
Card price ladder$725.00$9.62 to $725.00
Place among mechanicsNo. 11CheapestMiddleDearestTypical price $7.76 · No. 11 of 28
17 mechanics cost less than this one

What stands out about Team Plasma cards

  • Scale 113 cards carry this mechanic — 0.6% of the 20,444 English cards on file.
  • Price Half of the priced cards cost under $7.76, but the dearest reaches $725.00 — a gap of 93×.
  • Place By typical price this is No. 11 of 28 mechanics; 17 of them cost less.
  • Record 112 of the 113 cards have a price on file. The rest are counted but left out of every price figure rather than guessed at.

How 20,444 English cards narrow down to these 113

Full bar = that step's denominator · filled = what carries over
  • English cards on file 20,4447,208 cardsonly cards that record a mechanic remain · 35.3% of 20,444
  • Cards with a mechanic 7,208113 cardsonly Team Plasma remain · 1.6% of 7,208
  • The 113 cards on this page113 cards0.6% of every English card on file

The middle step counts every card that records a mechanic, including mechanics too small to have a page of their own. That is why its figure is larger than the totals on the mechanic list, which only counts the groups it can open.

Team Plasma Pokémon cards at a glance

  • What this group is. 113 cards share the mechanic Team Plasma. A mechanic is the special kind a card is printed as — V, VMAX and ex among Pokémon, Item, Supporter and Stadium among Trainers — recorded with each card in the card files this site reads. Evolution stages are counted on their own, and a plain card carries no mechanic at all, so this axis covers only the part of the archive that has one.
  • What they cost. The typical card is $7.76. Across the 112 priced cards the range runs $0.47 to $725.00.
  • Where it stands. No. 11 of 28 mechanics by typical price, with 17 of them cheaper.
  • What the cards are like. They average 124 HP and 66 maximum damage, and are most often weak to Fighting.
  • What is listed below. The 50 most expensive of the 112 cards that carry a price, each with its own price page. Cards without a price are counted in the total but are not listed.
  • When it was read. Every figure on this page comes from the archive as it stood on August 14, 2026.
Source: Counted from 113 cards on file, 112 of them with a price

Every Team Plasma Pokémon card with a price on file

These are the 50 dearest Team Plasma cards in the archive, most expensive first. The strip shows them as cards; the list under it carries the same 50 with their set and exact price as text.

The 50 dearest Team Plasma cards, most expensive first

Prices are the latest reading held in this site's own archive. A card with no picture on file is drawn as a small stand-in that still carries its name, set and number.

The same 50 cards as a listRank is by price inside this group.
Show the rest of the list40 more cards, still in price order+40
Genesect — BW Black Star Promos BW8611GenesectBW Black Star Promos$155.00PromoHeatran-EX — Plasma Freeze 10912Heatran-EXPlasma Freeze$147.30Rare UltraThundurus-EX — Plasma Freeze 11013Thundurus-EXPlasma Freeze$121.91Rare UltraLandorus — BW Black Star Promos BW7914LandorusBW Black Star Promos$119.99PromoTornadus-EX — Plasma Freeze 11415Tornadus-EXPlasma Freeze$103.66Rare UltraCrobat — BW Black Star Promos BW5116CrobatBW Black Star Promos$99.99PromoColress — Plasma Storm 13517ColressPlasma Storm$90.00Rare UltraGhetsis — Plasma Freeze 11518GhetsisPlasma Freeze$85.44Rare UltraLugia-EX — Plasma Storm 10819Lugia-EXPlasma Storm$77.70Rare Holo EXSnorlax — Plasma Storm 10120SnorlaxPlasma Storm$70.63RareGlaceon — Plasma Freeze 2321GlaceonPlasma Freeze$44.38RareLugia-EX — BW Black Star Promos BW8322Lugia-EXBW Black Star Promos$41.19PromoFlareon — Plasma Freeze 1223FlareonPlasma Freeze$40.04UncommonLugia-EX — Legendary Treasures 10224Lugia-EXLegendary Treasures$36.74Rare Holo EXDeoxys-EX — Plasma Freeze 5325Deoxys-EXPlasma Freeze$33.97Rare Holo EXGiratina — Plasma Storm 6226GiratinaPlasma Storm$30.39RareAbsol — Plasma Freeze 6727AbsolPlasma Freeze$30.23Rare HoloDialga-EX — Plasma Blast 6528Dialga-EXPlasma Blast$29.67Rare Holo EXMuk — Plasma Freeze 4629MukPlasma Freeze$28.66RareDeoxys-EX — BW Black Star Promos BW8230Deoxys-EXBW Black Star Promos$26.31PromoGenesect-EX — Plasma Blast 1131Genesect-EXPlasma Blast$25.03Rare Holo EXTornadus-EX — Plasma Freeze 9832Tornadus-EXPlasma Freeze$21.85Rare Holo EXPalkia-EX — Plasma Blast 6633Palkia-EXPlasma Blast$21.35Rare Holo EXHeatran-EX — Plasma Freeze 1334Heatran-EXPlasma Freeze$21.29Rare Holo EXArticuno-EX — Plasma Storm 2535Articuno-EXPlasma Storm$19.25Rare Holo EXMagnezone — Plasma Storm 4636MagnezonePlasma Storm$17.86Rare HoloDruddigon — BW Black Star Promos BW8037DruddigonBW Black Star Promos$15.97PromoHydreigon — Plasma Freeze 7838HydreigonPlasma Freeze$15.64Rare HoloKyurem — Plasma Freeze 3139KyuremPlasma Freeze$15.49Rare HoloElectrode — BW Black Star Promos BW7640ElectrodeBW Black Star Promos$15.00PromoInfernape — Plasma Storm 1741InfernapePlasma Storm$14.68Rare HoloTorterra — Plasma Storm 342TorterraPlasma Storm$14.50RareMetagross — Plasma Freeze 5243MetagrossPlasma Freeze$14.48Rare HoloThundurus-EX — Plasma Freeze 3844Thundurus-EXPlasma Freeze$13.93Rare Holo EXSableye — Plasma Freeze 4945SableyePlasma Freeze$12.76RareZapdos-EX — Plasma Storm 4846Zapdos-EXPlasma Storm$12.14Rare Holo EXHypnotoxic Laser — Plasma Storm 12347Hypnotoxic LaserPlasma Storm$11.82UncommonColress — Plasma Storm 11848ColressPlasma Storm$9.98UncommonLeafeon — Plasma Freeze 1149LeafeonPlasma Freeze$9.97RareMoltres-EX — Plasma Storm 1450Moltres-EXPlasma Storm$9.62Rare Holo EX

112 cards on file carry a price; the archive holds the 50 dearest of them in full.

Back to summary

Which Team Plasma cards share a name across several printings?

19 of the 50 cards listed above are reprints of just 8 names. Buying by name alone is how people end up with the wrong printing, because these share a name but not a set, a rarity or a price.
Back to summary

Are Team Plasma Pokémon cards going up in value?

This is the middle price of the whole group on each reading day, so it answers the question for Team Plasma cards as a group rather than for one card.
Typical Team Plasma card price, September 12, 2025 to August 14, 2026
Each point is the middle price of the 112 priced Team Plasma cards on that day, read from this site's own archive. The 13 readings drawn above are also listed as text below.
Typical price of a Team Plasma Pokémon card from September 12, 2025 to August 14, 2026 — rose from $3.71 to $7.76
Reading dateTypical priceWhere it started
12 Sep 253.71
10 Oct 253.85
7 Nov 254.24
5 Dec 254.23
2 Jan 264.79
30 Jan 264.76
27 Feb 265.03
27 Mar 265.36
24 Apr 265.86
22 May 266.56
19 Jun 266.51
17 Jul 267.72
14 Aug 267.76
Typical priceWhere it started · $3.71Now $7.76381 days on file
Team Plasma Pokémon cards — price change by window
WindowTypical thenTypical nowChange
Last month$7.72$7.76+0.5%
Last 3 months$6.56$7.76+18.3%
Last 6 months$5.03$7.76+54.3%
Since September 12, 2025$3.71$7.76+109.2%

Each row compares the middle price of the whole group on two days. It is not the change of any single card — a card can fall while the group rises, which is what the movers list below shows.

The typical Team Plasma card rose from $3.71 to $7.76 over the 11 months on file — +109.2%. A rising middle means the ordinary card of this group got dearer, not just the headline one at the top of the list.

Back to summary

How Team Plasma Pokémon card prices are spread

One group price cannot describe 112 cards. These figures show how far apart they actually sit.
$0.47$725.00$7.76Where the price splits in half — $0.47 to $725.00 laid out on a ten-fold scale
$0.47$725.00$28.91Where the dearer quarter begins — one card in four costs more than this
0%100%17.9%Cards costing more than $50 — 20 of the 112 that carry a price

Each half circle is the whole price range of the 112 priced Team Plasma cards, from $0.47 to $725.00, with the tenfold steps evenly spaced. The last one is read differently — it counts cards rather than dollars, and says so in its own label.

All 112 priced Team Plasma cards, by price band
Under $16.3%7 cards
$1 to $533.9%38 cards
$5 to $2029.5%33 cards
$20 to $5012.5%14 cards
$50 to $1004.5%5 cards
$100 to $50010.7%12 cards
$500 and up2.7%3 cards

How every Team Plasma card with a price falls into price bands — 112 cards counted, not just the ones drawn above. Each track is the whole group, so the empty part of a bar is the share that sits outside that band.

The longest bar is where an ordinary Team Plasma card actually sits. Bands read the market price of each card on August 14, 2026.

All 112 priced Team Plasma cards, by price band
GroupShareValue
Under $16.3%7 cards
$1 to $533.9%38 cards
$5 to $2029.5%33 cards
$20 to $5012.5%14 cards
$50 to $1004.5%5 cards
$100 to $50010.7%12 cards
$500 and up2.7%3 cards
  • Dearest tenth startsone in ten costs more than this$144.76
  • Dearer quarter startsone in four costs more than this$28.91
  • Typical cardhalf cost less, half cost more$7.76
  • Cheaper quarter endsone in four costs less than this$2.91
  • Cheapest on filenothing in the group costs less$0.47

The five points that describe every Team Plasma card price. Bar length is that price against the highest point on this ladder, and the highlighted row is the typical card.

Team Plasma Pokémon cards — two ways of counting the same group
FigureAll priced cardsThe 50 listed above
Cards counted11250
Cheapest$0.47$9.62
Cheaper quarter, up to$2.91
Typical (median)$7.76
Dearer quarter, from$28.91
Dearest tenth, from$144.76
Average$52.99
Dearest$725.00$725.00

The two columns are different groups of cards, not two readings of the same one — the right column is the dearest end of the left one. "Typical" is the middle price, which half the cards sit below; "average" is pulled upward by the few very expensive cards, which is why the two differ.

The average price of a Team Plasma card is $52.99 while the typical one is $7.76. The gap between those two numbers is the shape of this group: a small number of very expensive cards is dragging the average far above what most cards actually cost.

What three quarters of the 112 priced Team Plasma cards cost

One in four Team Plasma cards costs $2.91 or less, half cost $7.76 or less, and three in four cost $28.91 or less. Only the top quarter runs past $28.91, and the dearest tenth starts at $144.76.

See the dearest Lugia-EX — $725.00
Back to summary

What Team Plasma Pokémon cards are made of, and which of them hold the value

The group price says what an ordinary Team Plasma card costs. These tables break the group down by rarity, printing and set, each row beside its own typical price, so you can tell a $1 card from a $100 one before you look it up.
Which Team Plasma cards are rare, and does rarity show up in the price?
Rare27.4%31 cards
Uncommon25.7%29 cards
Rare Holo14.2%16 cards
Promo10.6%12 cards
Rare Holo EX10.6%12 cards
Rare Ultra9.7%11 cards
Rare ACE1.8%2 cards

Each track is the whole of the 113 Team Plasma cards on file, so the empty part of a bar is the share that sits in the other rows.

Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.

Which Team Plasma cards are rare, and does rarity show up in the price?
GroupShareValue
Rare27.4%31 cards
Uncommon25.7%29 cards
Rare Holo14.2%16 cards
Promo10.6%12 cards
Rare Holo EX10.6%12 cards
Rare Ultra9.7%11 cards
Rare ACE1.8%2 cards
Which Team Plasma cards are rare, and does rarity show up in the price?
RarityCardsShareTypical price
Rare3127.4%$4.70
Uncommon2925.7%$2.76
Rare Holo1614.2%$8.87
Promo1210.6%$99.99
Rare Holo EX1210.6%$21.60
Rare Ultra119.7%$292.27
Rare ACE21.8%

Counted across all 113 Team Plasma cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.

Holo, reverse holo or plain — which printing of a Team Plasma card is worth more?
Normal53.1%60 cards
Holofoil46.0%52 cards

Each track is the whole of the 113 Team Plasma cards on file, so the empty part of a bar is the share that sits in the other rows.

Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.

Holo, reverse holo or plain — which printing of a Team Plasma card is worth more?
GroupShareValue
Normal53.1%60 cards
Holofoil46.0%52 cards
Holo, reverse holo or plain — which printing of a Team Plasma card is worth more?
PrintingCardsShareTypical price
Normal6053.1%$3.39
Holofoil5246.0%$23.44

Counted across all 113 Team Plasma cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.

Which sets hold the Team Plasma cards?
Plasma Freeze35.4%40 cards
Plasma Storm33.6%38 cards
Plasma Blast19.5%22 cards
BW Black Star Promos10.6%12 cards
Legendary Treasures0.9%1 cards

Each track is the whole of the 113 Team Plasma cards on file, so the empty part of a bar is the share that sits in the other rows.

Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.

Which sets hold the Team Plasma cards?
GroupShareValue
Plasma Freeze35.4%40 cards
Plasma Storm33.6%38 cards
Plasma Blast19.5%22 cards
BW Black Star Promos10.6%12 cards
Legendary Treasures0.9%1 cards
Which sets hold the Team Plasma cards?
SetCardsShareTypical price
Plasma Freeze4035.4%$9.11
Plasma Storm3833.6%$6.37
Plasma Blast2219.5%$1.94
BW Black Star Promos1210.6%$99.99
Legendary Treasures10.9%

Counted across all 113 Team Plasma cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.

Who drew the Team Plasma cards?
5ban Graphics78.8%89 cards
Eske Yoshinob9.7%11 cards
Toyste Beach5.3%6 cards
Yusuke Ohmura3.5%4 cards
Kanako Eo1.8%2 cards
Ryo Ueda0.9%1 cards

Each track is the whole of the 113 Team Plasma cards on file, so the empty part of a bar is the share that sits in the other rows.

Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.

Who drew the Team Plasma cards?
GroupShareValue
5ban Graphics78.8%89 cards
Eske Yoshinob9.7%11 cards
Toyste Beach5.3%6 cards
Yusuke Ohmura3.5%4 cards
Kanako Eo1.8%2 cards
Ryo Ueda0.9%1 cards
Who drew the Team Plasma cards?
IllustratorCardsShareTypical price
5ban Graphics8978.8%$5.26
Eske Yoshinob119.7%$21.35
Toyste Beach65.3%$59.45
Yusuke Ohmura43.5%$4.75
Kanako Eo21.8%
Ryo Ueda10.9%

Counted across all 113 Team Plasma cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.

Which energy types do Team Plasma cards use?
Psychic15.9%18 cards
Colorless13.3%15 cards
Water13.3%15 cards
Darkness8.8%10 cards
Lightning8.0%9 cards
Grass7.1%8 cards
Fire6.2%7 cards
Dragon5.3%6 cards
Metal5.3%6 cards
Fighting0.9%1 cards

Each track is the whole of the 113 Team Plasma cards on file, so the empty part of a bar is the share that sits in the other rows.

Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.

Which energy types do Team Plasma cards use?
GroupShareValue
Psychic15.9%18 cards
Colorless13.3%15 cards
Water13.3%15 cards
Darkness8.8%10 cards
Lightning8.0%9 cards
Grass7.1%8 cards
Fire6.2%7 cards
Dragon5.3%6 cards
Metal5.3%6 cards
Fighting0.9%1 cards
Which energy types do Team Plasma cards use?
Energy typeCardsShareTypical price
Psychic1815.9%$13.62
Colorless1513.3%$21.85
Water1513.3%$4.26
Darkness108.8%$7.61
Lightning98.0%$12.14
Grass87.1%$12.24
Fire76.2%$14.68
Dragon65.3%$25.51
Metal65.3%$2.68
Fighting10.9%

Counted across all 113 Team Plasma cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.

Are evolved Team Plasma cards worth more?
Basic38.1%43 cards
Stage 131.9%36 cards
Stage 214.2%16 cards

Each track is the whole of the 113 Team Plasma cards on file, so the empty part of a bar is the share that sits in the other rows.

Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.

Are evolved Team Plasma cards worth more?
GroupShareValue
Basic38.1%43 cards
Stage 131.9%36 cards
Stage 214.2%16 cards
Are evolved Team Plasma cards worth more?
Evolution stageCardsShareTypical price
Basic4338.1%$25.67
Stage 13631.9%$4.62
Stage 21614.2%$11.85

Counted across all 113 Team Plasma cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.

Back to summary

How much HP and damage Team Plasma Pokémon cards print

An average hides the shape of a group: it reads the same whether every Team Plasma card prints the same number or they run from one end of the scale to the other. These five points show which of the two is happening.
Team Plasma Pokémon cards — how far apart the numbers on the cards sit
MeasureLowestLower quarterTypicalUpper quarterHighestCards counted
HP609011016018095
Biggest attack1040708020095

Trainer and energy cards carry no HP or attack, so they are left out of these counts rather than entered as zero. "Biggest attack" is the largest printed damage number on the card, before any condition the attack text adds.

The five points that describe Team Plasma card HP
Lowest33.3% of the highest60 HP
Lower quarter50.0% of the highest90 HP
Typical61.1% of the highest110 HP
Upper quarter88.9% of the highest160 HP
Highest100.0% of the highest180 HP

HP printed on the 95 Team Plasma cards that carry one. The typical card is 110 HP. Bar length is that HP against the highest in the group.

Half of these cards sit between 90 and 160 HP. The distance between the two ends is what a single average would have hidden.

The five points that describe Team Plasma card HP
GroupShareValue
Lowest33.3% of the highest60 HP
Lower quarter50.0% of the highest90 HP
Typical61.1% of the highest110 HP
Upper quarter88.9% of the highest160 HP
Highest100.0% of the highest180 HP
The five points that describe the biggest attack on a Team Plasma card
Lowest5.0% of the highest10 damage
Lower quarter20.0% of the highest40 damage
Typical35.0% of the highest70 damage
Upper quarter40.0% of the highest80 damage
Highest100.0% of the highest200 damage

The largest printed damage number on each of the 95 Team Plasma cards that print one. The typical card hits for 70. Bar length is that number against the hardest hitter in the group.

Half of these cards hit between 40 and 80. Attack text that adds a condition is not counted here — only the printed number.

The five points that describe the biggest attack on a Team Plasma card
GroupShareValue
Lowest5.0% of the highest10 damage
Lower quarter20.0% of the highest40 damage
Typical35.0% of the highest70 damage
Upper quarter40.0% of the highest80 damage
Highest100.0% of the highest200 damage
Back to summary

What are Team Plasma Pokémon cards weak to?

Weakness is the one printed number that doubles incoming damage, so it decides more matches than HP does. Across the 91 Team Plasma cards that print one, the most common is Fighting on 26 of them.
What Team Plasma Pokémon cards are weak to
Fighting28.6%26 cards
Fire15.4%14 cards
Lightning14.3%13 cards
Psychic12.1%11 cards
Metal9.9%9 cards
Water8.8%8 cards
Dragon6.6%6 cards
Darkness4.4%4 cards

What Team Plasma Pokémon cards are weak to — 91 cards counted. Each track is the whole of that count, so a short bar means most of the group sits elsewhere.

An attack of this type does double damage to the card. Counted across the 91 Team Plasma cards that print a weakness.

What Team Plasma Pokémon cards are weak to
GroupShareValue
Fighting28.6%26 cards
Fire15.4%14 cards
Lightning14.3%13 cards
Psychic12.1%11 cards
Metal9.9%9 cards
Water8.8%8 cards
Dragon6.6%6 cards
Darkness4.4%4 cards
Back to summary

Which Team Plasma Pokémon cards print a resistance?

Resistance is the rarer of the two printed match-ups: only 33 of the 113 Team Plasma cards on file carry one at all, and the rest simply leave the box empty.

What Team Plasma Pokémon cards resist

What Team Plasma Pokémon cards resist — 33 cards counted.
Share across 4 items. The largest is Psychic at 48%.48%Psychic
  • Psychic48%
  • Fighting39%
  • Water9%
  • Lightning3%
What Team Plasma Pokémon cards resist — 33 cards counted.
ItemValueShare
Psychic1648%
Fighting1339%
Water39%
Lightning13%

Resistance cuts incoming damage from that type. Only some Team Plasma cards print one, which is why this count is smaller than the card total.

Back to summary

How do Team Plasma Pokémon cards evolve?

Evolution stage decides how many turns a card costs you before it can attack. These are the 95 Team Plasma cards that print a stage.
95Team Plasma
Basic43 · 45.3%Stage 136 · 37.9%Stage 216 · 16.8%

The 95 Team Plasma cards that print a stage, split by which stage it is

How Team Plasma Pokémon cards evolve
Basic45.3%typically $25.6743 cards
Stage 137.9%typically $4.6236 cards
Stage 216.8%typically $11.8516 cards

95 cards counted. Each track is the whole of that count, so a short bar means most of the group sits elsewhere.

Basic cards are played straight from the hand; the later stages have to evolve from the card before them.

How Team Plasma Pokémon cards evolve
GroupShareValue
Basic45.3%43 cards
Stage 137.9%36 cards
Stage 216.8%16 cards
Back to summary

Can you still play Team Plasma Pokémon cards, and what do they cost to retreat?

Price is only half of what separates this group from the one next to it. These are the conditions you meet when you actually put a Team Plasma card on the table, across all 113 of them.
Standard
0 cards you can play today
0 of the 113 Team Plasma cards are legal in Standard, the format most tournaments run. That is 0.0% of the group.
Expanded only
111 more that need the older format
These 111 have rotated out of Standard but are still legal in Expanded, which reaches back much further.
Neither
2 that no current format accepts
2 of the group — 1.8% — are collector cards now rather than deck cards.
What it costs to retreat a Team Plasma Pokémon card
138.9%37 cards
232.6%31 cards
316.8%16 cards
07.4%retreats free7 cards
44.2%4 cards

95 cards counted.

The number of energy cards you discard to move this Pokémon back to the bench. Zero means it retreats for free.

What it costs to retreat a Team Plasma Pokémon card
GroupShareValue
138.9%37 cards
232.6%31 cards
316.8%16 cards
07.4%7 cards
44.2%4 cards
Can you still play Team Plasma Pokémon cards in a tournament?
QuestionCardsShare of the group
Legal in Standard today00.0%
Legal in Expanded today11198.2%
Cards with an Ability2723.9%
Cards with a special rule4237.2%

Standard and Expanded are the two tournament formats. A card leaves Standard when its set rotates out, so this share moves each year while the card itself does not change.

How much of the group each answer covers, out of 113 cards
Legal in Standard today0.0%0 cards
Legal in Expanded today98.2%111 cards
Cards with an Ability23.9%27 cards
Cards with a special rule37.2%42 cards

Each track is the whole of the 113 Team Plasma cards on file, so the empty part of a bar is the share the answer does not cover.

The rows are not slices of one whole — a card can be legal in Standard and carry an Ability at the same time, so the bars are read one at a time against the group.

How much of the group each answer covers, out of 113 cards
GroupShareValue
Legal in Standard today0.0%0 cards
Legal in Expanded today98.2%111 cards
Cards with an Ability23.9%27 cards
Cards with a special rule37.2%42 cards
Back to summary

Which Team Plasma Pokémon cards moved most this year

The group moved +109.2%. These are the Team Plasma cards inside it that moved furthest in each direction over the same window.

Change between August 14, 2025 and August 14, 2026, for the 91 Team Plasma cards that carried a price on both days. Bar length is the size of the move, not its direction.

91 Team Plasma cards tracked across the yearSee the group line

A group line and a card line are not the same thing. The Team Plasma group rose over this window, yet the cards above ran from -10.7% to +718.9% — which is why a figure taken from the group tells you what to expect, and only the card page tells you what happened.

Back to summary

The cheapest Team Plasma Pokémon cards you can buy

A group price hides its own floor. These are the 6 least expensive Team Plasma cards carrying a price, which is what the group costs to start rather than what its best card costs.

Read from the same daily price archive as the rest of this page. A low price usually means the card is common rather than that it is a bargain.

The same 6 cards with their set and number

Set and number are what you match against a listing; two cards with the same name are different cards if either of those differs.

Back to summary

How Team Plasma compares with the other mechanics

Every mechanic in this list is ranked by its typical price. The bar is that price against the dearest group, and the highlighted row is where Team Plasma sits.

Bar length is the typical price against Star, the dearest mechanic at $1,010.00. The row without a link is this group.

28 mechanics in totalSee them all

Team Plasma is No. 11 of 28 mechanics by typical price, with 17 of them cheaper and 10 dearer. Rank is not the same as scarcity: a group can rank high because a handful of its cards are chased, while most of it stays affordable — the price ladder above shows which of those two is happening here.

Back to summary

How much energy do Team Plasma Pokémon cards need to attack?

A card does nothing on the table until it has been paid for in energy. Across the 97 Team Plasma cards that print an attack at all, this is what the cheapest attack on each of them asks for.
1 energy34 cards · 35.1% of the 97 counted
2 energy26 cards · 26.8% of the 97 counted
3 energy30 cards · 30.9% of the 97 counted
4 energy6 cards · 6.2% of the 97 counted
5 energy1 card · 1.0% of the 97 counted

Team Plasma Pokémon cards — energy asked for by the cheapest printed attack, 97 cards counted

Each symbol is one Energy card of any type, which is how the cost is recorded: as a number of cards rather than a list of types. Cards that print no attack are left out of this count rather than entered as zero.

Back to summary

How the mechanics compare on HP, damage and how hard they hit for their size

Price is one ladder, and the numbers printed on the cards are another. These are the 21 mechanics side by side, each on its own averages, with Team Plasma among them.
Mechanics compared on what their cards actually print
Card mechanicCardsAverage HPAverage biggest attackDamage per HPMost common stage
Team Plasma113124660.53Basic
EX438179990.55Basic
V6012081260.61Basic
VMAX2093201430.45Eternamax
ex9422431440.59Basic
Star2980500.63Basic
SP10590470.52Basic
Prime31120690.58Stage 1
MEGA2072781540.55Stage 2
GX6012141330.62Basic
Tera1462601700.65Basic
VSTAR942711670.62
TAG TEAM1302661610.61Basic
Ultra Beast1051691190.70Basic
Prism Star27126750.60Basic
Future701831520.83Basic
Ancient731791270.71Basic
Fusion Strike53146960.66Basic
Single Strike1471821210.66Basic
Rapid Strike158173700.40Basic
V-UNION243072320.76

Damage per HP is that group's average biggest attack divided by its average HP: a larger number means the group hits harder for the size it prints. Both averages are counted only across the cards that carry the number at all, and Trainer and Energy cards carry neither. Only groups large enough to have their own page are listed.

Back to summary

The dearest and the cheapest Team Plasma Pokémon card, side by side

Both of these are Team Plasma cards, and one costs 1,543 times what the other does. That gap is why a single group price is a starting point and not a valuation of any one card.
Back to summary

Which Team Plasma Pokémon cards you have to evolve into

A Basic card is played straight from the hand. Every later stage has to arrive on top of the card before it, so an evolved Team Plasma card costs you deck slots and turns that a Basic one does not.
The stage ladder inside Team Plasma95 cards print a stage
Back to summary

The other mechanics, and what each one is made of

The price ladder above ranks these same groups by what they cost. This one shows how big each of them is and what a card from it actually looks like, which is the part a ladder cannot carry.

Every group listed here is large enough to have a page of its own; smaller ones stay as rows on the page above.

Back to summary

The 8 things that tell Team Plasma cards apart

Each panel already carries the answer its section arrives at, so you can read the whole of Team Plasma here and open only the part you came for.
Are they going up in value?+109.2%$3.71 to $7.76See the trendWhat are they made of?RareRare31Uncommon29Rare Holo16Promo1227.4% of the groupSee the breakdownWhat beats them?Fighting26 of the 91 that print a weaknessSee every weaknessHow do they evolve?Basic43 of the 95 that print a stageSee the stage ladderCan you still play them?0.0%0 of 113 are legal in StandardSee both formatsWhat do they cost to attack?1 energy34 cards, the most common answerSee the energy ladderHow hard do they hit for their size?0.53124 HP and 66 damage on averageCompare every groupWhat is the cheapest one?$0.47Reversal Trigger — Plasma BlastSee the cheapest six
Back to summary

The numbers every figure on this page is read from

These are the readings for Team Plasma that the rest of the page works from. Each of the lines on the right opens the section that shows how it was arrived at.
Cards on file
113cards
112 of them carry a price
Typical price
$7.76
The middle price of the priced cards
Cheapest on file
$0.47
One card, not the group
Dearest on file
$725.00
One card, not the group

Where Team Plasma sits, at a glance

Tournament legal0.0%0.0%0 of 113 cards are legal in Standard todayPrice rank11of 28 mechanicsTypical card $7.76; the dearest group is $1,010.00Where it sits on the ladder63% cheaper below it17 of the 27 mechanics cost less than this oneMost common rarityRare31 of the 113 cards on file

Each panel is a different way of cutting the same cards; the section it links to shows the full count.

Back to summary

Which Team Plasma Pokémon cards hit hardest, type by type

Counting cards tells you which type is common. Counting damage tells you which one is dangerous, and the two answers are not the same: Psychic leads on cards while Fire leads on damage.

Counted by power rather than by card, the order changes

Bar length is that type against Fire, the hardest hitter here at 90 damage
  • Fire — hits hardestagainst the group average of 771.17× the average · 5 of the 46 counted90
  • Lightningagainst the group average of 771.14× the average · 5 of the 46 counted88
  • Colorlessagainst the group average of 771.10× the average · 8 of the 46 counted85
  • Wateragainst the group average of 771.10× the average · 4 of the 46 counted85
  • Dragonagainst the group average of 771.04× the average · 5 of the 46 counted80
  • Grassagainst the group average of 771.04× the average · 5 of the 46 counted80

Counted across the 46 Pokémon cards among this group's 50 dearest that print both a type and a damage number. Trainer and Energy cards print neither and are left out rather than entered as zero. A type with only one such card is not averaged.

Back to summary

The three hardest-hitting Team Plasma Pokémon cards

A group price says nothing about what its cards do on the table. These three print the biggest attacks of any Team Plasma card in the archive, and the middle one's numbers are set out under them.
The three biggest attacks among Team Plasma cards — hover to fan them outpress and hold to fan them out
Middle card · Lugia-EX ColorlessHP 180Biggest attack 120Weak to LightningRetreat 2
Back to summary

Team Plasma Pokémon cards — frequently asked questions

How many Team Plasma Pokémon cards are there?

There are 113 Team Plasma cards in this archive, and 112 of them carry a price. A mechanic is the special kind a card is printed as — V, VMAX and ex among Pokémon, Item, Supporter and Stadium among Trainers — recorded with each card in the card files this site reads. Evolution stages are counted on their own, and a plain card carries no mechanic at all, so this axis covers only the part of the archive that has one.

How much is a Team Plasma Pokémon card worth?

The typical one costs $7.76. Across the 112 priced cards the range runs from $0.47 to $725.00, so the group price is a starting point rather than a valuation of any one card.

What is the most expensive Team Plasma Pokémon card?

Lugia-EX 134 from Plasma Storm, at $725.00. It is 93× the typical price of the group.

Are Team Plasma Pokémon cards rare?

By price they rank No. 11 of 28 mechanics, with 17 cheaper than this one. By size the group holds 113 of the 20,444 English cards on file, or 0.6%. Those two together are what "rare" usually means in practice — few of them, and dear because of it.

Do all Team Plasma Pokémon cards have a price?

No. 112 of the 113 carry a price on file. The rest have never been listed at a price this archive could read, so they are counted in the card total but left out of every price figure rather than guessed at.

Where can I see every Team Plasma Pokémon card?

The list on this page holds the 50 most expensive of them, dearest first, and each card opens its own price page. The remaining 63 carry no published price, which is why they are not drawn.

How often are Team Plasma Pokémon card prices updated?

Prices are read once a day from public marketplace listings. The figures on this page were read on August 14, 2026. Which cards belong to this group comes from openly published card files and changes only when a new set is added.

Are Team Plasma Pokémon cards going up in value?

Over the last 11 months the typical Team Plasma card rose from $3.71 to $7.76, a change of +109.2%. That is the middle of the whole group, so it describes an ordinary card of this kind rather than the headline one at the top.

How much does a cheap Team Plasma Pokémon card cost?

One in four Team Plasma cards costs $2.91 or less and the cheapest on file is $0.47. Three in four cost $28.91 or less, so the cards past that point are the exception rather than the rule for this group.

Which Team Plasma Pokémon cards are worth the most?

Sorted by rarity, Rare Ultra is the dearest kind of Team Plasma card: 11 of them are on file and the middle one costs $292.27. The table on this page lists every rarity in the group beside its own typical price.

What is the highest HP on a Team Plasma Pokémon card?

The highest printed HP among Team Plasma cards is 180, and the lowest is 60. The typical one is 110 HP, with half of them between 90 and 160 — figures counted from the 95 cards in this group that print an HP value.

Are Team Plasma Pokémon cards legal in tournaments?

0 of the 113 Team Plasma cards are legal in Standard today and 111 in Expanded — 0.0% and 98.2% of the group. A card leaves Standard when its set rotates out, so this share moves each year even though the cards do not change.

What are Team Plasma Pokémon cards weak to?

Most often Fighting — 26 of the 91 Team Plasma cards that print a weakness take double damage from it, with Fire next at 14 cards. Weakness is printed per card, so the group tendency is a guide and the card itself is the answer.

Which Team Plasma Pokémon card rose the most this year?

Muk 46 from Plasma Freeze, which went from $3.50 to $28.66 — a change of +718.9% between August 14, 2025 and August 14, 2026. It is one of 91 Team Plasma cards that carried a price on both days.

Which sets have Team Plasma Pokémon cards?

Team Plasma cards appear across 5 sets on file. The largest are Plasma Freeze (40 cards, typically $9.11), Plasma Storm (38 cards, typically $6.37), Plasma Blast (22 cards, typically $1.94). The full list on this page gives every set beside its card count and typical price.

How these Team Plasma figures are collected, and where you can check them

Every figure on this page is counted from the 113 Team Plasma cards this site holds on file — 112 of them with a price read once a day from public marketplace listings into this site's own archive. Nothing here is estimated: a card with no price is left out of the price columns rather than filled in. The places below are where the same card information can be checked.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, rarity, types, regulation mark, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set listings and printed names) github.com

Before you rely on these figures

Note: Prices on this page are asking and market prices for ungraded English Team Plasma cards, taken from a daily snapshot of public marketplace listings read on August 14, 2026. They are not offers, they exclude shipping, duty and marketplace fees, and they move. Counts cover only the English cards this site holds on file. Graded prices, population counts, sealed product values and pack odds are not published on this site because no free commercial source provides them.

Last updated: 2026-08-14