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Technical Machine Pokémon cards — how many are there and what are they worth?

There are 25 Technical Machine cards on file, 24 of them with a price, and the typical one costs $5.21.

Card mechanic · 25 cards · 24 with a price · $1.13 to $33.00 · read August 14, 2026

How much is a Technical Machine Pokémon card worth?

The typical Technical Machine card costs $5.21. Across the 24 of them that carry a price, the cheapest is $1.13 and the dearest is $33.00 — Miracle Sphere β 130, at $33.00. That spread is why the group price is a starting point and not a valuation of any one card.

Card facts are read from openly published card files; prices are read once a day from public marketplace listings into this site's own archive. Figures on this page were read on August 14, 2026.

Technical Machine 25 cardsCard mechanic

Technical Machine price summary

24 with a price · $1.13 to $33.00 · No. 14 of 28 mechanics by typical price · +26.2% in 11 months

Typical price, last 11 months$5.21+26.2% from $4.13
Card price ladder$33.00$1.13 to $33.00
Place among mechanicsNo. 14CheapestMiddleDearestTypical price $5.21 · No. 14 of 28
14 mechanics cost less than this one

What stands out about Technical Machine cards

  • Scale 25 cards carry this mechanic — 0.1% of the 20,444 English cards on file.
  • Price Half of the priced cards cost under $5.21, but the dearest reaches $33.00 — a gap of 6×.
  • Place By typical price this is No. 14 of 28 mechanics; 14 of them cost less.
  • Record 24 of the 25 cards have a price on file. The rest are counted but left out of every price figure rather than guessed at.

How 20,444 English cards narrow down to these 25

Full bar = that step's denominator · filled = what carries over
  • English cards on file 20,4447,208 cardsonly cards that record a mechanic remain · 35.3% of 20,444
  • Cards with a mechanic 7,20825 cardsonly Technical Machine remain · 0.3% of 7,208
  • The 25 cards on this page25 cards0.1% of every English card on file

The middle step counts every card that records a mechanic, including mechanics too small to have a page of their own. That is why its figure is larger than the totals on the mechanic list, which only counts the groups it can open.

Technical Machine Pokémon cards at a glance

  • What this group is. 25 cards share the mechanic Technical Machine. A mechanic is the special kind a card is printed as — V, VMAX and ex among Pokémon, Item, Supporter and Stadium among Trainers — recorded with each card in the card files this site reads. Evolution stages are counted on their own, and a plain card carries no mechanic at all, so this axis covers only the part of the archive that has one.
  • What they cost. The typical card is $5.21. Across the 24 priced cards the range runs $1.13 to $33.00.
  • Where it stands. No. 14 of 28 mechanics by typical price, with 14 of them cheaper.
  • What is listed below. Every one of the 25 cards that carries a price, each with its own price page. The other 1 are counted in the total but have no published price, so they are not listed.
  • When it was read. Every figure on this page comes from the archive as it stood on August 14, 2026.
Source: Counted from 25 cards on file, 24 of them with a price

Every Technical Machine Pokémon card with a price on file

These are the 25 dearest Technical Machine cards in the archive, most expensive first. The strip shows them as cards; the list under it carries the same 25 with their set and exact price as text.

The 25 dearest Technical Machine cards, most expensive first

Prices are the latest reading held in this site's own archive. A card with no picture on file is drawn as a small stand-in that still carries its name, set and number.

24 cards on file carry a price; the archive holds the 25 dearest of them in full.

Back to summary

Which Technical Machine cards share a name across several printings?

2 of the 25 cards listed above are reprints of just 1 names. Buying by name alone is how people end up with the wrong printing, because these share a name but not a set, a rarity or a price.
Back to summary

Are Technical Machine Pokémon cards going up in value?

This is the middle price of the whole group on each reading day, so it answers the question for Technical Machine cards as a group rather than for one card.
Typical Technical Machine card price, September 12, 2025 to August 14, 2026
Each point is the middle price of the 24 priced Technical Machine cards on that day, read from this site's own archive. The 13 readings drawn above are also listed as text below.
Typical price of a Technical Machine Pokémon card from September 12, 2025 to August 14, 2026 — rose from $4.13 to $5.21
Reading dateTypical priceWhere it started
12 Sep 254.13
10 Oct 254.02
7 Nov 254.02
5 Dec 254.19
2 Jan 263.98
30 Jan 264.07
27 Feb 264.14
27 Mar 264.14
24 Apr 264.04
22 May 264.53
19 Jun 264.9
17 Jul 265.22
14 Aug 265.21
Typical priceWhere it started · $4.13Now $5.21381 days on file
Technical Machine Pokémon cards — price change by window
WindowTypical thenTypical nowChange
Last month$5.22$5.21-0.2%
Last 3 months$4.53$5.21+15.0%
Last 6 months$4.14$5.21+25.8%
Since September 12, 2025$4.13$5.21+26.2%

Each row compares the middle price of the whole group on two days. It is not the change of any single card — a card can fall while the group rises, which is what the movers list below shows.

The typical Technical Machine card rose from $4.13 to $5.21 over the 11 months on file — +26.2%. A rising middle means the ordinary card of this group got dearer, not just the headline one at the top of the list.

Back to summary

How Technical Machine Pokémon card prices are spread

One group price cannot describe 24 cards. These figures show how far apart they actually sit.
$1.13$33.00$5.21Where the price splits in half — $1.13 to $33.00 laid out on a ten-fold scale
$1.13$33.00$6.61Where the dearer quarter begins — one card in four costs more than this
0%100%8.3%Cards costing more than $20 — 2 of the 24 that carry a price

Each half circle is the whole price range of the 24 priced Technical Machine cards, from $1.13 to $33.00, with the tenfold steps evenly spaced. The last one is read differently — it counts cards rather than dollars, and says so in its own label.

All 24 priced Technical Machine cards, by price band
$1 to $541.7%10 cards
$5 to $2050.0%12 cards
$20 to $508.3%2 cards

How every Technical Machine card with a price falls into price bands — 24 cards counted, not just the ones drawn above. Each track is the whole group, so the empty part of a bar is the share that sits outside that band.

The longest bar is where an ordinary Technical Machine card actually sits. Bands read the market price of each card on August 14, 2026.

All 24 priced Technical Machine cards, by price band
GroupShareValue
$1 to $541.7%10 cards
$5 to $2050.0%12 cards
$20 to $508.3%2 cards
  • Dearest tenth startsone in ten costs more than this$9.61
  • Dearer quarter startsone in four costs more than this$6.61
  • Typical cardhalf cost less, half cost more$5.21
  • Cheaper quarter endsone in four costs less than this$3.36
  • Cheapest on filenothing in the group costs less$1.13

The five points that describe every Technical Machine card price. Bar length is that price against the highest point on this ladder, and the highlighted row is the typical card.

Technical Machine Pokémon cards — two ways of counting the same group
FigureAll priced cardsThe 25 listed above
Cards counted2425
Cheapest$1.13$1.13
Cheaper quarter, up to$3.36
Typical (median)$5.21
Dearer quarter, from$6.61
Dearest tenth, from$9.61
Average$7.05
Dearest$33.00$33.00

The two columns are different groups of cards, not two readings of the same one — the right column is the dearest end of the left one. "Typical" is the middle price, which half the cards sit below; "average" is pulled upward by the few very expensive cards, which is why the two differ.

The average price of a Technical Machine card is $7.05 while the typical one is $5.21. The gap between those two numbers is the shape of this group: the cards sit close together, so the average and the typical price say roughly the same thing.

What three quarters of the 24 priced Technical Machine cards cost

One in four Technical Machine cards costs $3.36 or less, half cost $5.21 or less, and three in four cost $6.61 or less. Only the top quarter runs past $6.61, and the dearest tenth starts at $9.61.

See the dearest Miracle Sphere β — $33.00
Back to summary

When were Technical Machine Pokémon cards printed, and are the old ones worth more?

The run starts in 2002 with 1 cards and reaches 2009 with 1. Age and price are drawn separately below, because the year with the most cards is rarely the year with the dearest ones.
How many Technical Machine cards were printed each year
20024.0%1 cards
200360.0%15 cards
200420.0%5 cards
20054.0%1 cards
20088.0%2 cards
20094.0%1 cards

Bar length is that year against the busiest year for Technical Machine cards, and the figure beside each year is its share of all 25 of them.

Years are left in printing order rather than sorted by size, because the shape of the run over time is what this chart is for.

How many Technical Machine cards were printed each year
GroupShareValue
20024.0%1 cards
200360.0%15 cards
200420.0%5 cards
20054.0%1 cards
20088.0%2 cards
20094.0%1 cards
Are older Technical Machine cards worth more?
YearCardsShareTypical price
200214.0%
20031560.0%$5.37
2004520.0%$4.12
200514.0%
200828.0%
200914.0%

Counted across all 25 Technical Machine cards on file. "Typical price" is the middle price inside that year, left as a dash where fewer than three of its cards carry a price.

Back to summary

What Technical Machine Pokémon cards are made of, and which of them hold the value

The group price says what an ordinary Technical Machine card costs. These tables break the group down by set, illustrator and series, each row beside its own typical price, so you can tell a $1 card from a $100 one before you look it up.
Which sets hold the Technical Machine cards?
Aquapolis32.0%8 cards
Skyridge28.0%7 cards
Hidden Legends12.0%3 cards
Legends Awakened8.0%2 cards
Team Magma vs Team Aqua8.0%2 cards
Expedition Base Set4.0%1 cards
POP Series 24.0%1 cards
Rising Rivals4.0%1 cards

Each track is the whole of the 25 Technical Machine cards on file, so the empty part of a bar is the share that sits in the other rows.

Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.

Which sets hold the Technical Machine cards?
GroupShareValue
Aquapolis32.0%8 cards
Skyridge28.0%7 cards
Hidden Legends12.0%3 cards
Legends Awakened8.0%2 cards
Team Magma vs Team Aqua8.0%2 cards
Expedition Base Set4.0%1 cards
POP Series 24.0%1 cards
Rising Rivals4.0%1 cards
Which sets hold the Technical Machine cards?
SetCardsShareTypical price
Aquapolis832.0%$5.21
Skyridge728.0%$6.95
Hidden Legends312.0%
Legends Awakened28.0%
Team Magma vs Team Aqua28.0%
Expedition Base Set14.0%
POP Series 214.0%
Rising Rivals14.0%

Counted across all 25 Technical Machine cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.

Who drew the Technical Machine cards?
"Big Mama" Tagawa40.0%10 cards
Hiromichi Sugiyama28.0%7 cards
Mitsuhiro Arita20.0%5 cards
Ryo Ueda8.0%2 cards
Makoto Imai4.0%1 cards

Each track is the whole of the 25 Technical Machine cards on file, so the empty part of a bar is the share that sits in the other rows.

Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.

Who drew the Technical Machine cards?
GroupShareValue
"Big Mama" Tagawa40.0%10 cards
Hiromichi Sugiyama28.0%7 cards
Mitsuhiro Arita20.0%5 cards
Ryo Ueda8.0%2 cards
Makoto Imai4.0%1 cards
Who drew the Technical Machine cards?
IllustratorCardsShareTypical price
"Big Mama" Tagawa1040.0%$5.21
Hiromichi Sugiyama728.0%$6.95
Mitsuhiro Arita520.0%$4.12
Ryo Ueda28.0%
Makoto Imai14.0%

Counted across all 25 Technical Machine cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.

Which eras of the game do Technical Machine cards come from?
E-Card64.0%16 cards
EX20.0%5 cards
Diamond & Pearl8.0%2 cards
POP4.0%1 cards
Platinum4.0%1 cards

Each track is the whole of the 25 Technical Machine cards on file, so the empty part of a bar is the share that sits in the other rows.

Only the ten largest rows are drawn. The table below carries the same counts as text, together with what each row typically costs.

Which eras of the game do Technical Machine cards come from?
GroupShareValue
E-Card64.0%16 cards
EX20.0%5 cards
Diamond & Pearl8.0%2 cards
POP4.0%1 cards
Platinum4.0%1 cards
Which eras of the game do Technical Machine cards come from?
SeriesCardsShareTypical price
E-Card1664.0%$5.42
EX520.0%$4.12
Diamond & Pearl28.0%
POP14.0%
Platinum14.0%

Counted across all 25 Technical Machine cards on file. "Typical price" is the middle price inside that row, left as a dash where fewer than three of its cards carry a price — a median of one or two cards is not a typical price.

Back to summary

How much HP and damage Technical Machine Pokémon cards print

An average hides the shape of a group: it reads the same whether every Technical Machine card prints the same number or they run from one end of the scale to the other. These five points show which of the two is happening.
Technical Machine Pokémon cards — how far apart the numbers on the cards sit
MeasureLowestLower quarterTypicalUpper quarterHighestCards counted
Biggest attack10101030409

Trainer and energy cards carry no HP or attack, so they are left out of these counts rather than entered as zero. "Biggest attack" is the largest printed damage number on the card, before any condition the attack text adds.

The five points that describe the biggest attack on a Technical Machine card
Lowest25.0% of the highest10 damage
Lower quarter25.0% of the highest10 damage
Typical25.0% of the highest10 damage
Upper quarter75.0% of the highest30 damage
Highest100.0% of the highest40 damage

The largest printed damage number on each of the 9 Technical Machine cards that print one. The typical card hits for 10. Bar length is that number against the hardest hitter in the group.

Half of these cards hit between 10 and 30. Attack text that adds a condition is not counted here — only the printed number.

The five points that describe the biggest attack on a Technical Machine card
GroupShareValue
Lowest25.0% of the highest10 damage
Lower quarter25.0% of the highest10 damage
Typical25.0% of the highest10 damage
Upper quarter75.0% of the highest30 damage
Highest100.0% of the highest40 damage
Back to summary

Can you still play Technical Machine Pokémon cards, and what do they cost to retreat?

Price is only half of what separates this group from the one next to it. These are the conditions you meet when you actually put a Technical Machine card on the table, across all 25 of them.
Standard
0 cards you can play today
0 of the 25 Technical Machine cards are legal in Standard, the format most tournaments run. That is 0.0% of the group.
Expanded only
0 more that need the older format
These 0 have rotated out of Standard but are still legal in Expanded, which reaches back much further.
Neither
25 that no current format accepts
25 of the group — 100.0% — are collector cards now rather than deck cards.
Can you still play Technical Machine Pokémon cards in a tournament?
QuestionCardsShare of the group
Legal in Standard today00.0%
Legal in Expanded today00.0%
Cards with an Ability00.0%
Cards with a special rule25100.0%

Standard and Expanded are the two tournament formats. A card leaves Standard when its set rotates out, so this share moves each year while the card itself does not change.

How much of the group each answer covers, out of 25 cards
Legal in Standard today0.0%0 cards
Legal in Expanded today0.0%0 cards
Cards with an Ability0.0%0 cards
Cards with a special rule100.0%25 cards

Each track is the whole of the 25 Technical Machine cards on file, so the empty part of a bar is the share the answer does not cover.

The rows are not slices of one whole — a card can be legal in Standard and carry an Ability at the same time, so the bars are read one at a time against the group.

How much of the group each answer covers, out of 25 cards
GroupShareValue
Legal in Standard today0.0%0 cards
Legal in Expanded today0.0%0 cards
Cards with an Ability0.0%0 cards
Cards with a special rule100.0%25 cards
Back to summary

Which Technical Machine Pokémon cards moved most this year

The group moved +26.2%. These are the Technical Machine cards inside it that moved furthest in each direction over the same window.

Change between August 14, 2025 and August 14, 2026, for the 20 Technical Machine cards that carried a price on both days. Bar length is the size of the move, not its direction.

20 Technical Machine cards tracked across the yearSee the group line

A group line and a card line are not the same thing. The Technical Machine group rose over this window, yet the cards above ran from +7.9% to +100.1% — which is why a figure taken from the group tells you what to expect, and only the card page tells you what happened.

Back to summary

The cheapest Technical Machine Pokémon cards you can buy

A group price hides its own floor. These are the 6 least expensive Technical Machine cards carrying a price, which is what the group costs to start rather than what its best card costs.

Read from the same daily price archive as the rest of this page. A low price usually means the card is common rather than that it is a bargain.

Back to summary

How Technical Machine compares with the other mechanics

Every mechanic in this list is ranked by its typical price. The bar is that price against the dearest group, and the highlighted row is where Technical Machine sits.

Bar length is the typical price against Star, the dearest mechanic at $1,010.00. The row without a link is this group.

28 mechanics in totalSee them all

Technical Machine is No. 14 of 28 mechanics by typical price, with 14 of them cheaper and 13 dearer. Rank is not the same as scarcity: a group can rank high because a handful of its cards are chased, while most of it stays affordable — the price ladder above shows which of those two is happening here.

Back to summary

How much energy do Technical Machine Pokémon cards need to attack?

A card does nothing on the table until it has been paid for in energy. Across the 25 Technical Machine cards that print an attack at all, this is what the cheapest attack on each of them asks for.
No energynothing to attach2 cards · 8.0% of the 25 counted
1 energy18 cards · 72.0% of the 25 counted
2 energy1 card · 4.0% of the 25 counted
3 energy4 cards · 16.0% of the 25 counted

Technical Machine Pokémon cards — energy asked for by the cheapest printed attack, 25 cards counted

Each symbol is one Energy card of any type, which is how the cost is recorded: as a number of cards rather than a list of types. Cards that print no attack are left out of this count rather than entered as zero.

Back to summary

How the mechanics compare on HP, damage and how hard they hit for their size

Price is one ladder, and the numbers printed on the cards are another. These are the 21 mechanics side by side, each on its own averages, with Technical Machine among them.
Mechanics compared on what their cards actually print
Card mechanicCardsAverage HPAverage biggest attackDamage per HPMost common stage
Team Plasma113124660.53Basic
EX438179990.55Basic
V6012081260.61Basic
VMAX2093201430.45Eternamax
ex9422431440.59Basic
Star2980500.63Basic
SP10590470.52Basic
Prime31120690.58Stage 1
MEGA2072781540.55Stage 2
GX6012141330.62Basic
Tera1462601700.65Basic
VSTAR942711670.62
TAG TEAM1302661610.61Basic
Ultra Beast1051691190.70Basic
Prism Star27126750.60Basic
Future701831520.83Basic
Ancient731791270.71Basic
Fusion Strike53146960.66Basic
Single Strike1471821210.66Basic
Rapid Strike158173700.40Basic
V-UNION243072320.76

Damage per HP is that group's average biggest attack divided by its average HP: a larger number means the group hits harder for the size it prints. Both averages are counted only across the cards that carry the number at all, and Trainer and Energy cards carry neither. Only groups large enough to have their own page are listed.

Back to summary

The dearest and the cheapest Technical Machine Pokémon card, side by side

Both of these are Technical Machine cards, and one costs 29 times what the other does. That gap is why a single group price is a starting point and not a valuation of any one card.
Back to summary

The other mechanics, and what each one is made of

The price ladder above ranks these same groups by what they cost. This one shows how big each of them is and what a card from it actually looks like, which is the part a ladder cannot carry.

Every group listed here is large enough to have a page of its own; smaller ones stay as rows on the page above.

Back to summary

The 4 things that tell Technical Machine cards apart

Each panel already carries the answer its section arrives at, so you can read the whole of Technical Machine here and open only the part you came for.
Are they going up in value?+26.2%$4.13 to $5.21See the trendCan you still play them?0.0%0 of 25 are legal in StandardSee both formatsWhat do they cost to attack?1 energy18 cards, the most common answerSee the energy ladderWhat is the cheapest one?$1.13Team Galactic's Invention G-107 Technical Machine G — Rising RivalsSee the cheapest six
Back to summary

The numbers every figure on this page is read from

These are the readings for Technical Machine that the rest of the page works from. Each of the lines on the right opens the section that shows how it was arrived at.
Cards on file
25cards
24 of them carry a price
Typical price
$5.21
The middle price of the priced cards
Cheapest on file
$1.13
One card, not the group
Dearest on file
$33.00
One card, not the group

Where Technical Machine sits, at a glance

Tournament legal0.0%0.0%0 of 25 cards are legal in Standard todayPrice rank14of 28 mechanicsTypical card $5.21; the dearest group is $1,010.00Where it sits on the ladder52% cheaper below it14 of the 27 mechanics cost less than this one

Each panel is a different way of cutting the same cards; the section it links to shows the full count.

Back to summary

Technical Machine Pokémon cards — frequently asked questions

How many Technical Machine Pokémon cards are there?

There are 25 Technical Machine cards in this archive, and 24 of them carry a price. A mechanic is the special kind a card is printed as — V, VMAX and ex among Pokémon, Item, Supporter and Stadium among Trainers — recorded with each card in the card files this site reads. Evolution stages are counted on their own, and a plain card carries no mechanic at all, so this axis covers only the part of the archive that has one.

How much is a Technical Machine Pokémon card worth?

The typical one costs $5.21. Across the 24 priced cards the range runs from $1.13 to $33.00, so the group price is a starting point rather than a valuation of any one card.

What is the most expensive Technical Machine Pokémon card?

Miracle Sphere β 130 from Skyridge, at $33.00. It is 6× the typical price of the group.

Are Technical Machine Pokémon cards rare?

By price they rank No. 14 of 28 mechanics, with 14 cheaper than this one. By size the group holds 25 of the 20,444 English cards on file, or 0.1%. Those two together are what "rare" usually means in practice — few of them, and dear because of it.

Do all Technical Machine Pokémon cards have a price?

No. 24 of the 25 carry a price on file. The rest have never been listed at a price this archive could read, so they are counted in the card total but left out of every price figure rather than guessed at.

Where can I see every Technical Machine Pokémon card?

The list on this page holds the 25 most expensive of them, dearest first, and each card opens its own price page. The remaining 0 carry no published price, which is why they are not drawn.

How often are Technical Machine Pokémon card prices updated?

Prices are read once a day from public marketplace listings. The figures on this page were read on August 14, 2026. Which cards belong to this group comes from openly published card files and changes only when a new set is added.

Are Technical Machine Pokémon cards going up in value?

Over the last 11 months the typical Technical Machine card rose from $4.13 to $5.21, a change of +26.2%. That is the middle of the whole group, so it describes an ordinary card of this kind rather than the headline one at the top.

How much does a cheap Technical Machine Pokémon card cost?

One in four Technical Machine cards costs $3.36 or less and the cheapest on file is $1.13. Three in four cost $6.61 or less, so the cards past that point are the exception rather than the rule for this group.

Are Technical Machine Pokémon cards legal in tournaments?

0 of the 25 Technical Machine cards are legal in Standard today and 0 in Expanded — 0.0% and 0.0% of the group. A card leaves Standard when its set rotates out, so this share moves each year even though the cards do not change.

Are old Technical Machine Pokémon cards worth more than new ones?

Not simply by age. Among Technical Machine cards the 2003 printings sit at a typical $5.37 and the 2004 ones at $4.12, while the dearest year of all is 2003 at $5.37. Print run and demand decide it, not the date on its own.

Which Technical Machine Pokémon card rose the most this year?

Miracle Sphere β 130 from Skyridge, which went from $16.49 to $33.00 — a change of +100.1% between August 14, 2025 and August 14, 2026. It is one of 20 Technical Machine cards that carried a price on both days.

Which sets have Technical Machine Pokémon cards?

Technical Machine cards appear across 8 sets on file. The largest are Aquapolis (8 cards, typically $5.21), Skyridge (7 cards, typically $6.95), Hidden Legends (3 cards). The full list on this page gives every set beside its card count and typical price.

How these Technical Machine figures are collected, and where you can check them

Every figure on this page is counted from the 25 Technical Machine cards this site holds on file — 24 of them with a price read once a day from public marketplace listings into this site's own archive. Nothing here is estimated: a card with no price is left out of the price columns rather than filled in. The places below are where the same card information can be checked.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, rarity, types, regulation mark, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set listings and printed names) github.com

Before you rely on these figures

Note: Prices on this page are asking and market prices for ungraded English Technical Machine cards, taken from a daily snapshot of public marketplace listings read on August 14, 2026. They are not offers, they exclude shipping, duty and marketplace fees, and they move. Counts cover only the English cards this site holds on file. Graded prices, population counts, sealed product values and pack odds are not published on this site because no free commercial source provides them.

Last updated: 2026-08-14