Dusknoir 2 — what does this card actually do?
This card has 120 HP and a Darkness weakness.
Psychic · Stage 2 · Diamond & Pearl · measured against 20,444 cards on file — card data read July 28, 2026
What does Dusknoir 2 do in a game?
Dusknoir 2 is a Psychic Pokémon card with 120 HP, printed as Stage 2.
Dusknoir 2Diamond & Pearl
Dusknoir 2 performance summary
120 HP · Psychic · Stage 2 · retreat 3 · Darkness weakness +30
Strongest on Hit points — top 33.9% of the archive. Weakest on Retreat lightness — bottom 16.8%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 66.1% | 120 HP |
| Retreat lightness | 16.8% | 3 Energy |
| Attack cost lightness | 17.4% | 3 Energy |
1 attack printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 4,897 at 120 HP.
Dusknoir 2120 HPPrinted HP
The ceiling of this archive is 380 HP — 260 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Dusknoir 2
- Hit points 120 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
- Legality 4 of the 17 prints that carry this name are legal in Standard play.
Dusknoir 2 at a glance
- What it is. A Psychic Pokémon card with 120 HP printed as Stage 2, printed in Diamond & Pearl.
- What it can do. 1 attack printed on the card, the strongest at 0 damage for 0 Energy.
- What it fears. A Darkness weakness at +30.
- What it costs to move. 3 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Dusknoir 2 cost, and what do they hit for?
Every attack printed on the card, with the Energy it asks for.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Hard Feelings | 2 Psychic + 1 Colorless | 3 | — | — | Put 5 damage counters on the Defending Pokémon. Then, count the number of Prize cards your opponent has taken and put that many damage counters on the Defending Pokémon. |
Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.
The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
This card places damage counters, which is not the same as dealing damage
Hard Feelings puts damage counters on a Pokémon instead of dealing damage to it. The two look alike on the board — one counter is ten damage — but the rules treat them apart: anything that reduces or prevents damage does not stop counters from being placed, and weakness and resistance are not applied to them either.
How does Dusknoir 2 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 120 HP, which is 32% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 120 HP.
Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 — this card | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.
Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 — this card | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.
Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 — this card | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Dusknoir 2 stands highest on HP — number 7 of 107 cards in Diamond & Pearl. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 120 HP
middle half 60–130 HP
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryWhat Dusknoir 2 does without attacking
Dusknoir 2 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.
Why this sits apart from the attacks
An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.
Dark Palm can only be used once a turn
The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.
What does being a Psychic card do for Dusknoir 2?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic — this card | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.
What being a Psychic card is worth
Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Darkness.
What knocks out Dusknoir 2 in one hit, and what does it knock out?
The weakness printed on the card decides which attacks are enough to remove it in one turn.
90 damage becomes 120 against this card
Dusknoir 2120 HPWhy this card was picked to stand opposite
Of the 393 cards in the archive that can remove Dusknoir 2 in a single attack, this one clears the bar by the smallest margin — 90 printed damage against a bar of 90. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.
What the Colorless resistance changes
Damage from Colorless attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Mega Sableye & Tyranitar-GX (126) | Unified Minds | 280 | 250 | 250 |
| Mega Sableye & Tyranitar-GX (225) | Unified Minds | 280 | 250 | 250 |
| Mega Sableye & Tyranitar-GX (226) | Unified Minds | 280 | 250 | 250 |
| Mega Sableye & Tyranitar-GX (245) | Unified Minds | 280 | 250 | 250 |
| Drapion VSTAR (119) | Lost Origin | 270 | 250 | 250 |
| Drapion VSTAR (200) | Lost Origin | 270 | 250 | 250 |
What is Dusknoir as a Pokémon, across every card it has been printed on?
Dusknoir 2 is one print of Dusknoir. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Dusknoir print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Dusknoir 2 can be?
Dusknoir evolves from Dusclops, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Dusclops.
- The line runs 3 stages, so the first card has to be in play 2 turns before this one can be.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Dusknoir print, and can the older ones still be played?
19 prints carry this name in the archive, and 17 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
17 rows are shown of the 19 prints counted under this name.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Dusknoir 070/064 | SV: Shrouded Fable | Mark H | Legal in Standard |
| Dusknoir 037/131 | SV: Prismatic Evolutions | Mark H | Legal in Standard |
| Dusknoir 062/172 | Prize Pack Series Cards | Mark F | Legal in Standard |
| Dusknoir 85/236 | SM - Cosmic Eclipse | No mark printed | Not legal in Standard |
| Dusknoir 020/064 | Prize Pack Series Cards | Mark H | Legal in Standard |
| Dusknoir TG06/TG30 | SWSH09: Brilliant Stars Trainer Gallery | Mark D | Not legal in Standard |
| Dusknoir 053/147 | Deck Exclusives | No mark printed | Not legal in Standard |
| Dusknoir 071/185 | SWSH04: Vivid Voltage | Mark D | Not legal in Standard |
| Dusknoir LV.X 96/100 | Stormfront | No mark printed | Not legal in Standard |
| Dusknoir 104/101 | Plasma Blast | No mark printed | Not legal in Standard |
| Dusknoir 63/149 | Boundaries Crossed | No mark printed | Not legal in Standard |
| Dusknoir DP33 | Diamond and Pearl Promos | No mark printed | Not legal in Standard |
| Dusknoir 40/106 | XY - Flashfire | No mark printed | Not legal in Standard |
| Dusknoir 2/130 | Diamond and Pearl | No mark printed | Not legal in Standard |
| Dusknoir 1/100 | Stormfront | No mark printed | Not legal in Standard |
| Dusknoir 17/100 | Stormfront | No mark printed | Not legal in Standard |
| Dusknoir FB 026/147 | League & Championship Cards | No mark printed | Not legal in Standard |
4 of the 17 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Dusknoir 2?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Gengar | SWSH Black Star Promos | 120 | 0 | 2 |
| Gengar ex | FireRed & LeafGreen | 150 | 60 | 2 |
| Gengar | Expedition Base Set | 90 | 40 | 1 |
| Gardevoir | Dark Explorers | 110 | 60 | 2 |
| Gengar | Fossil | 80 | 30 | 1 |
| Gengar | HS—Triumphant | 130 | 0 | 0 |
This card itself is 120 HP, 0 top damage and 3 retreat, and every card here is Psychic like it.
Back to summaryWhich other cards share the Pokémon behind Dusknoir 2?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Dusknoir 2 in Diamond & Pearl?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #2 in Diamond & Pearl. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Dusknoir 2, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Not listed | This card is not listed for this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited play. It was released on May 1, 2007.
Dusknoir 2 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
- It cannot start the game in play — Dusclops has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Darkness attack printed at 90 damage removes it in a single turn — that is the bar, not its 120 HP.
- 394 cards in the archive clear that bar.
- Damage from Colorless attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Dusknoir 2 card record
| Hit points | 120 HP | Type | Psychic |
|---|---|---|---|
| Weakness | Darkness +30 | Retreat cost | 3 Energy |
| Evolves from | Dusclops | Card type | Stage 2 |
| Pokédex number | #477 | Set | Diamond & Pearl |
| Card number | 2 of 130 | Series | Diamond & Pearl |
| Released | May 1, 2007 | Rarity | Rare Holo |
| Illustrator | Takabon | ||
| Tournament legality | Unlimited only | ||
Read from the printed card face, the set listing and the official format list.
What does Dusknoir 2 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Dusknoir 2 — frequently asked questions
How much damage does it take to knock out Dusknoir 2?
What is the retreat cost of Dusknoir 2?
How often can you use Dark Palm?
Does Dusknoir 2 deal damage or place damage counters?
Can an older Dusknoir print be played in a tournament?
What does Dusknoir evolve from?
Can Dusknoir 2 be played in a tournament?
Does this page say how good Dusknoir 2 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.