Dusknoir LV.X 96 — what does this card actually do?
This card has 140 HP and a Darkness weakness.
Psychic · Level-Up · Stormfront · measured against 20,444 cards on file — card data read July 28, 2026
What does Dusknoir LV.X 96 do in a game?
Dusknoir LV.X 96 is a Psychic Pokémon card with 140 HP, printed as Level-Up.
Because of the Darkness weakness, any Darkness attack printed at 70 damage or more removes it in a single turn.
Dusknoir LV.X 96Stormfront
Dusknoir LV.X 96 performance summary
140 HP · Psychic · Level-Up · retreat 3 · Darkness weakness ×2
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 3,522 at 140 HP.
Dusknoir LV.X 96140 HPPrinted HP
The ceiling of this archive is 380 HP — 240 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Dusknoir LV.X 96
- Hit points 140 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
- Weakness A Darkness attack printed at 70 damage or more removes it in a single turn.
Dusknoir LV.X 96 at a glance
- What it is. A Psychic Pokémon card with 140 HP printed as Level-Up, printed in Stormfront.
- What it fears. A Darkness weakness at ×2, which means 70 printed damage is enough to remove it.
- What it costs to move. 3 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
How does Dusknoir LV.X 96 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 140 HP, which is 37% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 140 HP.
Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 — this card | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.
Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 — this card | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Dusknoir LV.X 96 stands highest on HP — number 3 of 92 cards in Stormfront. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 140 HP
middle half 60–130 HP
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryWhat Dusknoir LV.X 96 does without attacking
Dusknoir LV.X 96 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.
Why this sits apart from the attacks
An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.
This effect places damage counters, which is not the same as dealing damage
Ectoplasm puts damage counters on a Pokémon rather than dealing damage to it. One counter is ten damage on the board, but the rules keep them apart: effects that reduce or prevent damage do not stop counters from being placed, and weakness and resistance are not applied to them.
What does being a Psychic card do for Dusknoir LV.X 96?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic — this card | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.
What being a Psychic card is worth
Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Darkness.
What knocks out Dusknoir LV.X 96 in one hit, and what does it knock out?
Weakness doubles the damage a Darkness attack deals to this card, so the bar it has to clear is 70 printed damage rather than 140.
70 damage becomes 140 against this card
Dusknoir LV.X 96140 HPWhy this card was picked to stand opposite
Of the 509 cards in the archive that can remove Dusknoir LV.X 96 in a single attack, this one clears the bar by the smallest margin — 70 printed damage against a bar of 70. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.
What the Colorless resistance changes
Damage from Colorless attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Mega Sableye & Tyranitar-GX (126) | Unified Minds | 280 | 250 | 500 |
| Mega Sableye & Tyranitar-GX (225) | Unified Minds | 280 | 250 | 500 |
| Mega Sableye & Tyranitar-GX (226) | Unified Minds | 280 | 250 | 500 |
| Mega Sableye & Tyranitar-GX (245) | Unified Minds | 280 | 250 | 500 |
| Drapion VSTAR (119) | Lost Origin | 270 | 250 | 500 |
| Drapion VSTAR (200) | Lost Origin | 270 | 250 | 500 |
140 HP against a Darkness ×2 weakness means any Darkness attack printed at 70 damage or more is enough. 511 cards in the archive clear that bar.
Back to summaryWhat has to be in play before Dusknoir LV.X 96 can be?
Dusknoir LV.X evolves from Dusknoir, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Dusknoir.
- The line runs 3 stages, so the first card has to be in play 2 turns before this one can be.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Which other cards share the Pokémon behind Dusknoir LV.X 96?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Dusknoir LV.X 96 in Stormfront?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #96 in Stormfront. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Dusknoir LV.X 96, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
The rule printed on this card
“Put this card onto your Active Dusknoir. Dusknoir LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.”
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Not listed | This card is not listed for this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited play. It was released on November 1, 2008.
Dusknoir LV.X 96 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
- It cannot start the game in play — Dusknoir has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Darkness attack printed at 70 damage removes it in a single turn — that is the bar, not its 140 HP.
- 511 cards in the archive clear that bar.
- Damage from Colorless attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Dusknoir LV.X 96 card record
| Hit points | 140 HP | Type | Psychic |
|---|---|---|---|
| Weakness | Darkness ×2 | Retreat cost | 3 Energy |
| Evolves from | Dusknoir | Card type | Level-Up |
| Pokédex number | #477 | Set | Stormfront |
| Card number | 96 of 100 | Series | Diamond & Pearl |
| Released | November 1, 2008 | Rarity | Rare Holo LV.X |
| Illustrator | Shizurow | ||
| Tournament legality | Unlimited only | ||
| Printed rule | Put this card onto your Active Dusknoir. Dusknoir LV.X can use any attack, Poké-Power, or Poké-Body from its previous level. | ||
Read from the printed card face, the set listing and the official format list.
What does Dusknoir LV.X 96 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Dusknoir LV.X 96 — frequently asked questions
How much damage does it take to knock out Dusknoir LV.X 96?
What is the retreat cost of Dusknoir LV.X 96?
Does Dusknoir LV.X 96 deal damage or place damage counters?
What does Dusknoir LV.X evolve from?
Can Dusknoir LV.X 96 be played in a tournament?
What does the rule on Dusknoir LV.X 96 mean?
Does this page say how good Dusknoir LV.X 96 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.