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Dusknoir LV.X 96 — what does this card actually do?

This card has 140 HP and a Darkness weakness.

Psychic · Level-Up · Stormfront · measured against 20,444 cards on file — card data read July 28, 2026

What does Dusknoir LV.X 96 do in a game?

Dusknoir LV.X 96 is a Psychic Pokémon card with 140 HP, printed as Level-Up.

Because of the Darkness weakness, any Darkness attack printed at 70 damage or more removes it in a single turn.

Dusknoir LV.X 96Stormfront

Dusknoir LV.X 96 performance summary

140 HP · Psychic · Level-Up · retreat 3 · Darkness weakness ×2

Hit points140 HP15.5% of 17,290 in the 130~180 band
Retreat cost3 Energy12.6% of 17,240 in the 3 band
Price trackRare Holo LV.XStormfrontWhat it costs today, how it moved, and where to buy it
Card classLevel-Up
RarityRare Holo LV.X
SetStormfront
Card number96
AbilityEctoplasm
Card data readJuly 28, 2026

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 3,522 at 140 HP.

This cardDusknoir LV.X 96 — StormfrontDusknoir LV.X 96Stormfront140 HP

Printed HP

The ceiling of this archive is 380 HP240 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Dusknoir LV.X 96

  • Hit points 140 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
  • Weakness A Darkness attack printed at 70 damage or more removes it in a single turn.

Dusknoir LV.X 96 at a glance

  • What it is. A Psychic Pokémon card with 140 HP printed as Level-Up, printed in Stormfront.
  • What it fears. A Darkness weakness at ×2, which means 70 printed damage is enough to remove it.
  • What it costs to move. 3 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

How does Dusknoir LV.X 96 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Dusknoir LV.X 96 — Stormfront
Dusknoir LV.XStormfront 96

Dusknoir LV.X 96 prints 140 HP, which puts it at number 3,522 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

  • This card140 HP
  • Middle half of the archive60–130 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 140 HP, which is 37% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 140 HP.

Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.

Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

That is where Dusknoir LV.X 96 stands highest on HP — number 3 of 92 cards in Stormfront. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 3,522 of 17,290 by HP · top by HP: Mega Emboar ex, 380
  • Mega Gardevoir ex — 360 HP, the highest in this group
    Psychic cards — 2,335 cards No. 420 of 2,334 by HP · top by HP: Mega Gardevoir ex, 360
  • Regigigas LV.X — 150 HP, the highest in this group
    Stormfront — 106 cards No. 3 of 92 by HP · top by HP: Regigigas LV.X, 150

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 140 HPmiddle half 60–130 HP
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
2,679 of 17,290 (15.5%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Dusknoir LV.X 96 does without attacking

Dusknoir LV.X 96 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
None
Read from the printed text quoted below, not counted anywhere else.
Ectoplasm — Poké-Power
If Dusknoir is your Active Pokémon and would be Knocked Out by damage from your opponent's attack, you may discard all cards attached to Dusknoir LV.X and put Dusknoir LV.X as a Stadium card into play instead of discarding it. This counts as Dusknoir being Knocked Out and your opponent takes a Prize card. As long as you have Dusknoir LV.X as a Stadium card in play, put 1 damage counter on each of your opponent's Pokémon between turns. If another Stadium card comes into play or Dusknoir LV.X is discarded by the effects of any attacks, Poké-Powers, Poké-Bodies, Trainer, or Supporter cards, return Dusknoir LV.X to your hand.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

This effect places damage counters, which is not the same as dealing damage

Ectoplasm puts damage counters on a Pokémon rather than dealing damage to it. One counter is ten damage on the board, but the rules keep them apart: effects that reduce or prevent damage do not stop counters from being placed, and weakness and resistance are not applied to them.

Back to summary

What does being a Psychic card do for Dusknoir LV.X 96?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,249 Darkness cards carry that type A Darkness attack printed at 70 damage is enough to remove this card in one turn.
Dusknoir LV.X 96 · Level-Up 140 HP It prints no attack damage.
Takes double from this card 2,335 cards in groups that print a Psychic weakness Against Psychic, printed damage from this card counts double.
How the archive splits by energy type
Psychic — this cardmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic — this card13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Psychicweak to Darkness
Psychicweak to Psychic

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.

What being a Psychic card is worth

Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Darkness.

Back to summary

What knocks out Dusknoir LV.X 96 in one hit, and what does it knock out?

Weakness doubles the damage a Darkness attack deals to this card, so the bar it has to clear is 70 printed damage rather than 140.

Cards that remove it in one attack
511
Darkness damage needed to knock it out
70
Counted across the whole card archive. 140 HP against a Darkness weakness at ×2 decides all three figures.
Removes it in one attackMarnie's LiepardMarnie's LiepardDestined Rivals 13170 damage
×2Darkness weakness · 70 printed damage is enough
70 damage becomes 140 against this card
This cardDusknoir LV.X 96Dusknoir LV.X 96Stormfront 96140 HP

Why this card was picked to stand opposite

Of the 509 cards in the archive that can remove Dusknoir LV.X 96 in a single attack, this one clears the bar by the smallest margin — 70 printed damage against a bar of 70. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Dusknoir LV.Xweak to Darkness ×2
Dusknoir LV.Xresists Colorless -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Colorless resistance changes

Damage from Colorless attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Darkness cards that remove Dusknoir LV.X in one attack
CardSetHPPrinted damageAfter weakness
Mega Sableye & Tyranitar-GX (126)Unified Minds280250500
Mega Sableye & Tyranitar-GX (225)Unified Minds280250500
Mega Sableye & Tyranitar-GX (226)Unified Minds280250500
Mega Sableye & Tyranitar-GX (245)Unified Minds280250500
Drapion VSTAR (119)Lost Origin270250500
Drapion VSTAR (200)Lost Origin270250500

140 HP against a Darkness ×2 weakness means any Darkness attack printed at 70 damage or more is enough. 511 cards in the archive clear that bar.

Back to summary

What has to be in play before Dusknoir LV.X 96 can be?

Dusknoir LV.X evolves from Dusknoir, so the whole line has to be built before this card reaches the field.

The Dusknoir LV.X line, oldest stage first
  • 1DuskullDuskullHardest attack printed at this stage: 30 damage60 HP
  • 2DusclopsDusclopsHardest attack printed at this stage: 60 damage. Evolving here adds 30 HP over the stage before it90 HP
  • 3DusknoirDusknoirHardest attack printed at this stage: 150 damage. Evolving here adds 70 HP over the stage before it160 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (160 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Dusknoir LV.X 96 in Stormfront?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #96 in Stormfront. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Dusknoir LV.X 96, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

The rule printed on this card

“Put this card onto your Active Dusknoir. Dusknoir LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.”

Rulebook clauses that apply to Dusknoir LV.X 96
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Dusknoir LV.X 96 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on November 1, 2008.

Back to summary

Dusknoir LV.X 96 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
  • It cannot start the game in play — Dusknoir has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 3,522 of 17,290
Psychic cardsNo. 420 of 2,334
StormfrontNo. 3 of 92

What actually removes it

  • A Darkness attack printed at 70 damage removes it in a single turn — that is the bar, not its 140 HP.
  • 511 cards in the archive clear that bar.
  • Damage from Colorless attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Dusknoir LV.X 96 card record

Dusknoir LV.X 96 — the printed record, field by field
Hit points140 HPTypePsychic
WeaknessDarkness ×2Retreat cost3 Energy
Evolves fromDusknoirCard typeLevel-Up
Pokédex number#477SetStormfront
Card number96 of 100SeriesDiamond & Pearl
ReleasedNovember 1, 2008RarityRare Holo LV.X
IllustratorShizurow
Tournament legalityUnlimited only
Printed rulePut this card onto your Active Dusknoir. Dusknoir LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Dusknoir LV.X 96 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$69.12
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Dusknoir LV.X 96 — frequently asked questions

How much damage does it take to knock out Dusknoir LV.X 96?

Dusknoir LV.X 96 has 140 HP and a Darkness weakness at ×2, so a Darkness attack printed at 70 damage or more removes it in one turn. Any other type has to print the full 140.

What is the retreat cost of Dusknoir LV.X 96?

3 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Does Dusknoir LV.X 96 deal damage or place damage counters?

It places damage counters. One counter is ten damage on the board, but the two are different things in the rules: weakness and resistance are not applied to counters, and effects that reduce or prevent damage do not stop counters from being placed.

What does Dusknoir LV.X evolve from?

Dusknoir. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Dusknoir LV.X 96 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

What does the rule on Dusknoir LV.X 96 mean?

The card reads “Put this card onto your Active Dusknoir. Dusknoir LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.” That sentence is printed on the card itself, so it applies wherever the card is played.

Does this page say how good Dusknoir LV.X 96 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures