Machamp LV.X 98 — what does this card actually do?
This card has 150 HP, a top attack printed at 20 damage and a Psychic weakness.
Fighting · Level-Up · Stormfront · measured against 20,444 cards on file — card data read July 28, 2026
What does Machamp LV.X 98 do in a game?
Machamp LV.X 98 is a Fighting Pokémon card with 150 HP, printed as Level-Up.
Its strongest attack, Strong-Willed, is printed at 20 damage for 3 Energy — 7 damage per Energy card.
Machamp LV.X 98Stormfront
Machamp LV.X 98 performance summary
150 HP · Fighting · Level-Up · retreat 3 · Psychic weakness +40
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 3
Strongest on Hit points — top 20.4% of the archive. Weakest on Energy efficiency — bottom 2.3%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 79.6% | 150 HP |
| Top printed damage | 12.8% | 20 damage |
| Energy efficiency | 2.3% | 7 per Energy |
| Retreat lightness | 16.8% | 3 Energy |
| Attack cost lightness | 17.4% | 3 Energy |
1 attack printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 3,166 at 150 HP.
Machamp LV.X 98150 HPPrinted HP
The ceiling of this archive is 380 HP — 230 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Machamp LV.X 98
- Hit points 150 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
- Energy It returns 7 damage per Energy card against 34.7 for cards whose cheapest attack costs 3.
Machamp LV.X 98 at a glance
- What it is. A Fighting Pokémon card with 150 HP printed as Level-Up, printed in Stormfront.
- What it can do. 1 attack printed on the card, the strongest at 20 damage for 3 Energy.
- What it fears. A Psychic weakness at +40.
- What it costs to move. 3 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Machamp LV.X 98 cost, and what do they hit for?
The card prints 1 attack. The strongest asks for 3 Energy and returns 20 damage, which is 7 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Strong-Willed | 1 Fighting + 2 Colorless | 3 | 20 | 7 | During your opponent's next turn, if Machamp would be Knocked Out by damage from an attack, flip a coin. If heads, Machamp is not Knocked Out and its remaining HP becomes 10 instead. |
Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.
The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
How does Machamp LV.X 98 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 150 HP, which is 40% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 150 HP.
Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 — this card | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 20.
Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 — this card | 42.7% | 6,938 cards |
| 40~60 | 22.0% | 3,566 cards |
| 70~120 | 21.8% | 3,535 cards |
| 130~180 | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.
Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 — this card | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.
Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 — this card | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Machamp LV.X 98 stands highest on HP — number 1 of 92 cards in Stormfront. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 150 HP
middle half 60–130 HP - Top printed damage 20 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryWhat Machamp LV.X 98 does without attacking
Machamp LV.X 98 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.
Why this sits apart from the attacks
An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.
Is Machamp LV.X 98 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 20 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 3 typically return 34.7 damage per Energy card. This card returns 7.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Machamp LV.X 98 — this card | 7.0 | 20 damage for 3 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Strong-Willed | — | 7 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 20 is read as high or low rather than merely large.
What does being a Fighting card do for Machamp LV.X 98?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting — this card | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fighting weakness.
What being a Fighting card is worth
Groups that most often print a Fighting weakness: Colorless (2,173 cards), Lightning (1,520 cards) and Darkness (1,249 cards). Against those, this card's printed damage counts double. Going the other way, Fighting cards are themselves most exposed to Psychic.
What knocks out Machamp LV.X 98 in one hit, and what does it knock out?
The weakness printed on the card decides which attacks are enough to remove it in one turn.
110 damage becomes 150 against this card
Machamp LV.X 98150 HPWhy this card was picked to stand opposite
Of the 286 cards in the archive that can remove Machamp LV.X 98 in a single attack, this one clears the bar by the smallest margin — 110 printed damage against a bar of 110. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the weakness printed in the lower-left corner of the card.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Mewtwo V-UNION (SWSH159) | SWSH Black Star Promos | 300 | 300 | 300 |
| Mewtwo V-UNION (SWSH160) | SWSH Black Star Promos | 300 | 300 | 300 |
| Mewtwo V-UNION (SWSH161) | SWSH Black Star Promos | 300 | 300 | 300 |
| Mewtwo V-UNION (SWSH162) | SWSH Black Star Promos | 300 | 300 | 300 |
| Solgaleo & Lunala-GX (75) | Cosmic Eclipse | 270 | 230 | 230 |
| Solgaleo & Lunala-GX (216) | Cosmic Eclipse | 270 | 230 | 230 |
167 cards in the archive are weak to Fighting and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.
What has to be in play before Machamp LV.X 98 can be?
Machamp LV.X evolves from Machamp, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Machamp.
- The line runs 3 stages, so the first card has to be in play 2 turns before this one can be.
- Every print in the line shares Pokédex number 068.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Which other cards share the Pokémon behind Machamp LV.X 98?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Machamp LV.X 98 in Stormfront?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #98 in Stormfront. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Machamp LV.X 98, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
The rule printed on this card
“Put this card onto your Active Machamp. Machamp LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.”
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Not listed | This card is not listed for this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited play. It was released on November 1, 2008.
Machamp LV.X 98 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Strong-Willed, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
- That works out at 7 damage for every Energy card attached.
- Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
- It cannot start the game in play — Machamp has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Psychic attack printed at 110 damage removes it in a single turn — that is the bar, not its 150 HP.
- 288 cards in the archive clear that bar.
- Going the other way, it removes 167 cards in one attack.
Machamp LV.X 98 card record
| Hit points | 150 HP | Type | Fighting |
|---|---|---|---|
| Weakness | Psychic +40 | Retreat cost | 3 Energy |
| Evolves from | Machamp | Card type | Level-Up |
| Pokédex number | #068 | Set | Stormfront |
| Card number | 98 of 100 | Series | Diamond & Pearl |
| Released | November 1, 2008 | Rarity | Rare Holo LV.X |
| Illustrator | Ryo Ueda | ||
| Tournament legality | Unlimited only | ||
| Printed rule | Put this card onto your Active Machamp. Machamp LV.X can use any attack, Poké-Power, or Poké-Body from its previous level. | ||
Read from the printed card face, the set listing and the official format list.
What does Machamp LV.X 98 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Machamp LV.X 98 — frequently asked questions
How much damage does it take to knock out Machamp LV.X 98?
What is the strongest attack on Machamp LV.X 98?
What is the retreat cost of Machamp LV.X 98?
What does Machamp LV.X evolve from?
Can Machamp LV.X 98 be played in a tournament?
What does the rule on Machamp LV.X 98 mean?
Does this page say how good Machamp LV.X 98 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.