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Charizard 103 — what does this card actually do?

This card has 120 HP, a top attack printed at 100 damage and a Water weakness.

Fire · Stage 2 · Stormfront · measured against 20,444 cards on file — card data read July 28, 2026

What does Charizard 103 do in a game?

Charizard 103 is a Fire Pokémon card with 120 HP, printed as Stage 2.

Its strongest attack, Fire Spin, is printed at 100 damage for 4 Energy — 25 damage per Energy card.

Because of the Water weakness, any Water attack printed at 60 damage or more removes it in a single turn.

Charizard 103Stormfront

Charizard 103 performance summary

120 HP · Fire · Stage 2 · retreat 3 · Water weakness ×2

Top printed damage10025 per Energy Fire Spin100 damage for 4 Energy
as of July 28, 2026
Hit points120 HP33.1% of 17,290 in the 80~120 band
Printed damage10021.8% of 16,246 in the 70~120 band
Retreat cost3 Energy12.6% of 17,240 in the 3 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 25 · typical 27.8
damage per Energy card, among cards whose cheapest attack costs 4
Price trackRare SecretStormfront151 printsranked among Stage 2 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 2
RarityRare Secret
SetStormfront
Card number103
AbilityEnergy Burn
Card data readJuly 28, 2026
How Charizard 103 is built, on five measures
Hit points120 HPTop printed damage100 damageEnergy efficiency25 per EnergyRetreat lightness3 EnergyAttack cost lightness4 Energy

Strongest on Top printed damage — top 23.4% of the archive. Weakest on Attack cost lightness — bottom 2.7%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Charizard 103 is built, on five measures
MeasurePercentilePrinted value
Hit points66.1%120 HP
Top printed damage76.6%100 damage
Energy efficiency60.6%25 per Energy
Retreat lightness16.8%3 Energy
Attack cost lightness2.7%4 Energy

What it can do

Attack record
  • 4EFire Spin25 damage per Energy card · has printed text100damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 4,897 at 120 HP.

This cardCharizard 103 — StormfrontCharizard 103Stormfront120 HP

Printed HP

The ceiling of this archive is 380 HP260 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Charizard 103

  • Hit points 120 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 25 damage per Energy card against 27.8 for cards whose cheapest attack costs 4.
  • Weakness A Water attack printed at 60 damage or more removes it in a single turn.
  • Legality 27 of the 102 prints that carry this name are legal in Standard play.

Charizard 103 at a glance

  • What it is. A Fire Pokémon card with 120 HP printed as Stage 2, printed in Stormfront.
  • What it can do. 1 attack printed on the card, the strongest at 100 damage for 4 Energy.
  • What it fears. A Water weakness at ×2, which means 60 printed damage is enough to remove it.
  • What it costs to move. 3 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Charizard 103 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 4 Energy and returns 100 damage, which is 25 damage for every Energy card attached.

Charizard 103 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Fire Spin4 Fire410025Discard 2 Energy attached to Charizard.

Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Fire Spin4 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Fire Spin 4 Energy100 damage for 4 Energy — 25 per Energy card100

Bars are printed damage against this card's own highest attack (100).

Back to summary

How does Charizard 103 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Charizard 103 — Stormfront
CharizardStormfront 103

Charizard 103 prints 120 HP, which puts it at number 4,897 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

77% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card120 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 2 card380 HP
  • Strongest Charizard printed180 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 120 HP, which is 32% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 120 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 100.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 4 Energy.

Cards whose cheapest attack costs 4 typically have 157 HP and print 111 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.

Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

That is where Charizard 103 stands highest on HP — number 12 of 92 cards in Stormfront. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 4,897 of 17,290 by HP · No. 3,129 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 19% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Fire cards — 1,574 cards No. 513 of 1,574 by HP · No. 370 of 1,526 by damage · top by HP: Mega Emboar ex, 380
    top 24% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Stage 2 cards — 1,749 cards No. 1,297 of 1,749 by HP · No. 679 of 1,721 by damage · top by HP: Mega Emboar ex, 380
    top 39% on damage
  • Regigigas LV.X — 150 HP, the highest in this group
    Stormfront — 106 cards No. 12 of 92 by HP · No. 2 of 82 by damage · top by HP: Regigigas LV.X, 150
    top 1% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 120 HPmiddle half 60–130 HP
  • Top printed damage 100 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 2
1,749 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Charizard 103 does without attacking

Charizard 103 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
None
Read from the printed text quoted below, not counted anywhere else.
Energy Burn — Poké-Body
All Energy attached to Charizard are Fire Energy instead of their usual type.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Back to summary

Is Charizard 103 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 100 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Charizard 103 — this card25.0100 damage for 4 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 4 typically return 27.8 damage per Energy card. This card returns 25.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Charizard 103 — this card25.0100 damage for 4 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsFire Spin 100 / 4

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Charizard 103.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Fire Spin25
This card, per Energy card
25 damage
Typical for a 4 Energy attack
27.8 damage
Difference
-2.8 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 100 is read as high or low rather than merely large.

Back to summary

What does being a Fire card do for Charizard 103?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,435 Water cards carry that type A Water attack printed at 60 damage is enough to remove this card in one turn.
Charizard 103 · Stage 2 120 HP Its hardest attack is printed at 100 damage.
Takes double from this card 3,312 cards in groups that print a Fire weakness Against Grass and Metal, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Fire — this cardmost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire — this card9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fireweak to Water
Grassweak to Fire
Metalweak to Fire

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fire weakness.

What being a Fire card is worth

Groups that most often print a Fire weakness: Grass (2,387 cards) and Metal (925 cards). Against those, this card's printed damage counts double. Going the other way, Fire cards are themselves most exposed to Water.

Back to summary

What knocks out Charizard 103 in one hit, and what does it knock out?

Weakness doubles the damage a Water attack deals to this card, so the bar it has to clear is 60 printed damage rather than 120.

Cards that remove it in one attack
918
Cards it removes in one attack
2,745
Water damage needed to knock it out
60
Counted across the whole card archive. 120 HP against a Water weakness at ×2 decides all three figures.
Removes it in one attackGolduckGolduckAscended Heroes 4060 damage
×2Water weakness · 60 printed damage is enough
60 damage becomes 120 against this card
This cardCharizard 103Charizard 103Stormfront 103120 HP

Why this card was picked to stand opposite

Of the 914 cards in the archive that can remove Charizard 103 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 60. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Charizardweak to Water ×2
Charizardresists Fighting -30

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Fighting resistance changes

Damage from Fighting attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Water cards that remove Charizard in one attack
CardSetHPPrinted damageAfter weakness
Vaporeon ex (23)Prismatic Evolutions280280560
Vaporeon ex (149)Prismatic Evolutions280280560
Wailord ex (16)Pitch Black380270540
Wailord ex (97)Pitch Black380270540
Palafin ex (61)Twilight Masquerade340250500
Palafin ex (193)Twilight Masquerade340250500

120 HP against a Water ×2 weakness means any Water attack printed at 60 damage or more is enough. 918 cards in the archive clear that bar.

Cards this one removes in a single attack

2,745 cards in the archive are weak to Fire and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Charizard as a Pokémon, across every card it has been printed on?

Charizard 103 is one print of Charizard. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Charizard has been printed 151 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Charizard cards ever printedPokédex #006Prints on record 151Toughest print 360 HPThis card 120 HP
151prints
Legal in Standard27Older prints, not in Standard124

Every Charizard print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Charizard printed is 360 HP, and this card is 33.3% of it

Bars are printed HP, measured against the record for this Pokémon
  • Mega Charizard X ex 125/094the toughest Charizard ever printedME02: Phantasmal Flames360 HP
  • Charizard 103against that record33.3% of the record120 HP

Read from the printed card face of every Charizard print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Charizard 103 can be?

Charizard evolves from Charmeleon, so the whole line has to be built before this card reaches the field.

The Charizard line, oldest stage firstPokédex #006
  • 1CharmanderCharmanderHardest attack printed at this stage: 40 damage80 HP
  • 2CharmeleonCharmeleonHardest attack printed at this stage: 100 damage. Evolving here adds 30 HP over the stage before it110 HP
  • 3CharizardNo imageCharizardHardest attack printed at this stage: 200 damage. Evolving here adds 70 HP over the stage before it180 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (180 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Charizard print, and can the older ones still be played?

151 prints carry this name in the archive, and 102 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (360 HP), and the highlighted row is the card this page is about.

102 rows are shown of the 151 prints counted under this name.

Charizard prints — can each one still be played?
PrintSetRegulation markStandard
Mega Charizard X ex 125/094ME02: Phantasmal FlamesMark ILegal in Standard
Mega Charizard Y ex 294/217ME: Ascended HeroesMark JNot legal in Standard
Mega Charizard X ex 130/094ME02: Phantasmal FlamesMark ILegal in Standard
Mega Charizard X ex 013/094Prize Pack Series CardsMark ILegal in Standard
Mega Charizard Y ex 022/217Prize Pack Series CardsMark JNot legal in Standard
Mega Charizard X ex 109/094ME02: Phantasmal FlamesMark ILegal in Standard
Charizard VMAX 020/189Prize Pack Series CardsMark DNot legal in Standard
Charizard ex 199/165SV: Scarlet & Violet 151Mark GLegal in Standard
Charizard ex 234/091SV: Paldean FatesMark GLegal in Standard
Charizard VMAX 74/73Champion's PathMark DNot legal in Standard
Charizard VMAX SV107/SV122Shining Fates: Shiny VaultMark DNot legal in Standard
Charizard ex 223/197SV03: Obsidian FlamesMark GLegal in Standard
Charizard VMAX SWSH261SWSH: Sword & Shield Promo CardsMark DNot legal in Standard
Charizard ex 183/165SV: Scarlet & Violet 151Mark GLegal in Standard
Charizard ex 228/197SV03: Obsidian FlamesMark GLegal in Standard
Charizard ex 125/197Prize Pack Series CardsMark GLegal in Standard
Charizard ex 074SV: Scarlet & Violet Promo CardsMark GLegal in Standard
Charizard ex 215/197SV03: Obsidian FlamesMark GLegal in Standard
Charizard ex 056SV: Scarlet & Violet Promo CardsMark GLegal in Standard
Charizard ex 054/091Jumbo CardsMark GLegal in Standard
Charizard ex 161SV: Scarlet & Violet Promo CardsMark GLegal in Standard
Charizard VSTAR 174/172SWSH09: Brilliant StarsMark FLegal in Standard
Charizard VSTAR SWSH262SWSH: Sword & Shield Promo CardsMark FLegal in Standard
Charizard VSTAR 018/172SWSH09: Brilliant StarsMark FLegal in Standard
Charizard VSTAR 019/159SWSH: Crown ZenithMark FLegal in Standard
Reshiram & Charizard-GX 217/214SM - Unbroken BondsNo mark printedNot legal in Standard
Charizard & Braixen-GX 251/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Reshiram & Charizard-GX 194/214SM - Unbroken BondsNo mark printedNot legal in Standard
Charizard & Braixen-GX 212/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Reshiram & Charizard-GX 20/214SM - Unbroken BondsNo mark printedNot legal in Standard
Charizard & Braixen-GX 22/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Charizard-GX SV49/SV94Hidden Fates: Shiny VaultNo mark printedNot legal in Standard
Charizard-GX 150/147SM - Burning ShadowsNo mark printedNot legal in Standard
Charizard-GX 20/147SM - Burning ShadowsNo mark printedNot legal in Standard
Charizard-GX 009/068Battle AcademyNo mark printedNot legal in Standard
M Charizard-EX 108/106XY - FlashfireNo mark printedNot legal in Standard
M Charizard-EX 69/106XY - FlashfireNo mark printedNot legal in Standard
Charizard V 154/172SWSH09: Brilliant StarsMark FLegal in Standard
M Charizard-EX 107/106XY - FlashfireNo mark printedNot legal in Standard
Charizard V 79/73Champion's PathMark DNot legal in Standard
M Charizard-EX 12/83GenerationsNo mark printedNot legal in Standard
M Charizard-EX 101/108XY - EvolutionsNo mark printedNot legal in Standard
Charizard V 017/172Prize Pack Series CardsMark FLegal in Standard
M Charizard-EX 13/106XY - FlashfireNo mark printedNot legal in Standard
Charizard V SWSH260SWSH: Sword & Shield Promo CardsMark FLegal in Standard
M Charizard-EX 13/108XY - EvolutionsNo mark printedNot legal in Standard
Charizard V 153/172SWSH09: Brilliant StarsMark FLegal in Standard
Charizard V SWSH050SWSH: Sword & Shield Promo CardsMark DNot legal in Standard
Charizard V 019/189SWSH03: Darkness AblazeMark DNot legal in Standard
Charizard V 018/159SWSH: Crown ZenithMark FLegal in Standard
Charizard-EX 100/106XY - FlashfireNo mark printedNot legal in Standard
Charizard-EX 11/83GenerationsNo mark printedNot legal in Standard
Charizard-EX XY29XY PromosNo mark printedNot legal in Standard
Charizard-EX 12/106XY - FlashfireNo mark printedNot legal in Standard
Charizard-EX 12/108XY - EvolutionsNo mark printedNot legal in Standard
Charizard-EX 11/106XY - FlashfireNo mark printedNot legal in Standard
Charizard 5/18Detective PikachuNo mark printedNot legal in Standard
Charizard SWSH066SWSH: Sword & Shield Promo CardsMark DNot legal in Standard
Charizard 025/185Prize Pack Series CardsMark DNot legal in Standard
Charizard TG03/TG30SWSH11: Lost Origin Trainer GalleryMark DNot legal in Standard
Charizard 010/078Pokemon GOMark FLegal in Standard
Charizard 136/135Plasma StormNo mark printedNot legal in Standard
Charizard ex 105/112EX FireRed & LeafGreenNo mark printedNot legal in Standard
Radiant Charizard 020/159Prize Pack Series CardsMark FLegal in Standard
Special Delivery Charizard SWSH075SWSH: Sword & Shield Promo CardsMark DNot legal in Standard
Charizard 019/113Miscellaneous Cards & ProductsNo mark printedNot legal in Standard
Charizard RC5/RC32Generations: Radiant CollectionNo mark printedNot legal in Standard
Charizard 20/149Boundaries CrossedNo mark printedNot legal in Standard
Charizard 3/70Dragon MajestyNo mark printedNot legal in Standard
Radiant Charizard 011/078Pokemon GOMark FLegal in Standard
Charizard SM158SM PromosNo mark printedNot legal in Standard
Charizard 11/108XY PromosNo mark printedNot legal in Standard
Charizard SM226SM PromosNo mark printedNot legal in Standard
Charizard 014/181Miscellaneous Cards & ProductsNo mark printedNot legal in Standard
Charizard 001/099Miscellaneous Cards & ProductsNo mark printedNot legal in Standard
Charizard 3/132Secret WondersNo mark printedNot legal in Standard
Charizard δ 4/100EX Crystal GuardiansNo mark printedNot legal in Standard
Charizard 100/97EX DragonNo mark printedNot legal in Standard
Charizard 103/100StormfrontNo mark printedNot legal in Standard
Charizard 006/165ExpeditionNo mark printedNot legal in Standard
Charizard 004/130Base Set 2No mark printedNot legal in Standard
Charizard G LV.X 143Supreme VictorsNo mark printedNot legal in Standard
Charizard 003/110Legendary CollectionNo mark printedNot legal in Standard
Charizard 6/108EX Power KeepersNo mark printedNot legal in Standard
Charizard G LV.X DP45Diamond and Pearl PromosNo mark printedNot legal in Standard
Charizard 4/102Celebrations: Classic CollectionNo mark printedNot legal in Standard
Charizard 040/165ExpeditionNo mark printedNot legal in Standard
Moltres 038/214Battle AcademyNo mark printedNot legal in Standard
Kangaskhan 055/070Battle AcademyNo mark printedNot legal in Standard
Shining Charizard 107/105Neo DestinyNo mark printedNot legal in Standard
Blaine's Charizard 002/132Gym ChallengeNo mark printedNot legal in Standard
Charizard 039/165ExpeditionNo mark printedNot legal in Standard
Charizard G 20Supreme VictorsNo mark printedNot legal in Standard
Charmeleon 008/068Battle AcademyNo mark printedNot legal in Standard
Salazzle 034/236Battle AcademyNo mark printedNot legal in Standard
Charizard ★ δ 100/101EX Dragon FrontiersNo mark printedNot legal in Standard
Dark Charizard 04/82Team RocketNo mark printedNot legal in Standard
Dark Charizard 21/82Team RocketNo mark printedNot legal in Standard
Charmander 018/147Battle AcademyNo mark printedNot legal in Standard
Salandit 025/156Battle AcademyNo mark printedNot legal in Standard
Team Aqua's Spheal 003/034Trading Card Game ClassicNo mark printedNot legal in Standard
Eevee 049/068Battle AcademyNo mark printedNot legal in Standard

27 of the 102 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Charizard 103?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Charizard 103
CardSetHPTop damageRetreat
CharizardPlasma Storm1601503
CharizardDragon120602
TyphlosionNeo Genesis100802
CharizardSM Black Star Promos150302
Blaine's CharizardGym Challenge100203
Charizard exFireRed & LeafGreen1602002

This card itself is 120 HP, 100 top damage and 3 retreat, and every card here is Fire like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Charizard 103 in Stormfront?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #103 in Stormfront. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

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Which rules apply to Charizard 103, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Charizard 103
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Charizard 103 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on November 1, 2008.

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Charizard 103 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Fire Spin, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
  • That works out at 25 damage for every Energy card attached.
  • Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
  • It cannot start the game in play — Charmeleon has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 4,897 of 17,290
Fire cardsNo. 513 of 1,574
Stage 2 cardsNo. 1,297 of 1,749
StormfrontNo. 12 of 92

What actually removes it

  • A Water attack printed at 60 damage removes it in a single turn — that is the bar, not its 120 HP.
  • 918 cards in the archive clear that bar.
  • Going the other way, it removes 2,745 cards in one attack.
  • Damage from Fighting attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
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Charizard 103 card record

Charizard 103 — the printed record, field by field
Hit points120 HPTypeFire
WeaknessWater ×2Retreat cost3 Energy
Evolves fromCharmeleonCard typeStage 2
Pokédex number#006SetStormfront
Card number103 of 100SeriesDiamond & Pearl
ReleasedNovember 1, 2008RarityRare Secret
IllustratorMitsuhiro Arita
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

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What does Charizard 103 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$664.17
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
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Charizard 103 — frequently asked questions

How much damage does it take to knock out Charizard 103?

Charizard 103 has 120 HP and a Water weakness at ×2, so a Water attack printed at 60 damage or more removes it in one turn. Any other type has to print the full 120.

What is the strongest attack on Charizard 103?

Fire Spin, printed at 100 damage for 4 Energy — 25 damage per Energy card. Discard 2 Energy attached to Charizard.

What is the retreat cost of Charizard 103?

3 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Charizard print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 102 prints listed on this page, 27 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Charizard evolve from?

Charmeleon. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Charizard 103 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Charizard 103 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures