Azurill 69 — what does this card actually do?
This card has 40 HP and a Fighting weakness.
Colorless · Basic · Diamond & Pearl · measured against 20,444 cards on file — card data read July 28, 2026
What does Azurill 69 do in a game?
Azurill 69 is a Colorless Pokémon card with 40 HP, printed as Basic.
Azurill 69Diamond & Pearl
Azurill 69 performance summary
40 HP · Colorless · Basic · retreat 1 · Fighting weakness +10
Strongest on Attack cost lightness — top 0.1% of the archive. Weakest on Hit points — bottom 1.3%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 1.3% | 40 HP |
| Retreat lightness | 94.4% | 1 Energy |
| Attack cost lightness | 100.0% | 0 Energy |
1 attack printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 16,429 at 40 HP.
Azurill 6940 HPPrinted HP
The ceiling of this archive is 380 HP — 340 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Azurill 69
- Hit points 40 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
Azurill 69 at a glance
- What it is. A Colorless Pokémon card with 40 HP printed as Basic, printed in Diamond & Pearl.
- What it can do. 1 attack printed on the card, the strongest at 0 damage for 0 Energy.
- What it fears. A Fighting weakness at +10.
- What it costs to move. 1 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Azurill 69 cost, and what do they hit for?
Every attack printed on the card, with the Energy it asks for.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Delivery | No Energy | 0 | — | — | Put any 1 card from your discard pile into your hand. |
Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.
The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
Back to summaryHow does Azurill 69 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 40 HP, which is 11% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 40 HP.
Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 — this card | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 0 Energy.
Cards whose cheapest attack costs 0 typically have 84 HP and print 45 damage.
| Group | Share | Value |
|---|---|---|
| 0 — this card | 1.8% | 304 cards |
| 1 | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.
Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 — this card | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Azurill 69 stands highest on HP — number 100 of 107 cards in Diamond & Pearl. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 40 HP
middle half 60–130 HP
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryWhat Azurill 69 does without attacking
Azurill 69 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.
Why this sits apart from the attacks
An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.
Baby Evolution can only be used once a turn
The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.
This effect places damage counters, which is not the same as dealing damage
Baby Evolution puts damage counters on a Pokémon rather than dealing damage to it. One counter is ten damage on the board, but the rules keep them apart: effects that reduce or prevent damage do not stop counters from being placed, and weakness and resistance are not applied to them.
What does being a Colorless card do for Azurill 69?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless — this card | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Colorless weakness.
What being a Colorless card is worth
No group in the archive most often prints a Colorless weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Colorless cards are themselves most exposed to Fighting.
What knocks out Azurill 69 in one hit, and what does it knock out?
The weakness printed on the card decides which attacks are enough to remove it in one turn.
30 damage becomes 40 against this card
Azurill 6940 HPWhy this card was picked to stand opposite
Of the 1,430 cards in the archive that can remove Azurill 69 in a single attack, this one clears the bar by the smallest margin — 30 printed damage against a bar of 30. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the weakness printed in the lower-left corner of the card.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Mega Lucario ex (77) | Mega Evolution | 340 | 270 | 270 |
| Mega Lucario ex (160) | Mega Evolution | 340 | 270 | 270 |
| Mega Lucario ex (179) | Mega Evolution | 340 | 270 | 270 |
| Mega Lucario ex (188) | Mega Evolution | 340 | 270 | 270 |
| Mega Lucario ex (113) | Ascended Heroes | 340 | 270 | 270 |
| Toxtricity ex (100) | Paradox Rift | 260 | 270 | 270 |
What is Azurill as a Pokémon, across every card it has been printed on?
Azurill 69 is one print of Azurill. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Azurill print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Azurill 69 can be?
Azurill evolves from an earlier stage, so the whole line has to be built before this card reaches the field.
- It is not the end of the line either — Marill evolves from this card, so a deck can keep going past it.
- The line runs 3 stages, so the first card has to be in play 2 turns before this one can be.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Azurill print, and can the older ones still be played?
4 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Azurill 146/236 | SM - Cosmic Eclipse | No mark printed | Not legal in Standard |
| Azurill 20/113 | EX Delta Species | No mark printed | Not legal in Standard |
| Azurill 31/100 | EX Sandstorm | No mark printed | Not legal in Standard |
| Azurill 69/130 | Diamond and Pearl | No mark printed | Not legal in Standard |
0 of the 4 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhich other cards share the Pokémon behind Azurill 69?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Azurill 69 in Diamond & Pearl?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #69 in Diamond & Pearl. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Azurill 69, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Not listed | This card is not listed for this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited play. It was released on May 1, 2007.
Azurill 69 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
Where its HP stands, cut four ways
What actually removes it
- A Fighting attack printed at 30 damage removes it in a single turn — that is the bar, not its 40 HP.
- 1,446 cards in the archive clear that bar.
Azurill 69 card record
| Hit points | 40 HP | Type | Colorless |
|---|---|---|---|
| Weakness | Fighting +10 | Retreat cost | 1 Energy |
| Card type | Basic | Pokédex number | #298 |
| Set | Diamond & Pearl | Card number | 69 of 130 |
| Series | Diamond & Pearl | Released | May 1, 2007 |
| Rarity | Common | Illustrator | Ken Sugimori |
| Tournament legality | Unlimited only | ||
Read from the printed card face, the set listing and the official format list.
What does Azurill 69 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Azurill 69 — frequently asked questions
How much damage does it take to knock out Azurill 69?
What is the retreat cost of Azurill 69?
How often can you use Baby Evolution?
Does Azurill 69 deal damage or place damage counters?
Can an older Azurill print be played in a tournament?
Can Azurill 69 be played in a tournament?
Does this page say how good Azurill 69 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.