Azurill 146 — what does this card actually do?
This card has 60 HP.
Fairy · Basic · Cosmic Eclipse · measured against 20,444 cards on file — card data read July 28, 2026
What does Azurill 146 do in a game?
Azurill 146 is a Fairy Pokémon card with 60 HP, printed as Basic.
Azurill 146Cosmic Eclipse
Azurill 146 performance summary
60 HP · Fairy · Basic · retreat 0
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 12,840 at 60 HP.
Azurill 14660 HPPrinted HP
The ceiling of this archive is 380 HP — 320 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Azurill 146
- Hit points 60 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
Azurill 146 at a glance
- What it is. A Fairy Pokémon card with 60 HP printed as Basic, printed in Cosmic Eclipse.
- What it costs to move. 0 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited and Expanded only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
How does Azurill 146 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 60 HP, which is 16% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 60 HP.
Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 — this card | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
17,240 cards carry a retreat cost. This one costs 0 Energy to retreat.
Cards with a retreat cost of 0 typically have 103 HP and print 61 damage.
| Group | Share | Value |
|---|---|---|
| 0 — this card | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Azurill 146 stands highest on HP — number 175 of 237 cards in Fairy cards. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 60 HP
middle half 60–130 HP
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryWhat Azurill 146 does without attacking
Azurill 146 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.
Why this sits apart from the attacks
An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.
Growing Up can only be used once a turn
The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.
What does being a Fairy card do for Azurill 146?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy — this card | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fairy weakness.
What being a Fairy card is worth
Groups that most often print a Fairy weakness: Dragon (530 cards). Against those, this card's printed damage counts double.
What is Azurill as a Pokémon, across every card it has been printed on?
Azurill 146 is one print of Azurill. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Azurill print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Azurill 146 can be?
Azurill evolves from an earlier stage, so the whole line has to be built before this card reaches the field.
- It is not the end of the line either — Marill evolves from this card, so a deck can keep going past it.
- The line runs 3 stages, so the first card has to be in play 2 turns before this one can be.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Azurill print, and can the older ones still be played?
4 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Azurill 146/236 | SM - Cosmic Eclipse | No mark printed | Not legal in Standard |
| Azurill 20/113 | EX Delta Species | No mark printed | Not legal in Standard |
| Azurill 31/100 | EX Sandstorm | No mark printed | Not legal in Standard |
| Azurill 69/130 | Diamond and Pearl | No mark printed | Not legal in Standard |
0 of the 4 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhich other cards share the Pokémon behind Azurill 146?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Azurill 146 in Cosmic Eclipse?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #146 in Cosmic Eclipse. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Azurill 146, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Legal | Can be played in this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited and Expanded play. It was released on November 1, 2019.
Azurill 146 card record
| Hit points | 60 HP | Type | Fairy |
|---|---|---|---|
| Retreat cost | 0 Energy | Card type | Basic |
| Pokédex number | #298 | Set | Cosmic Eclipse |
| Card number | 146 of 236 | Series | Sun & Moon |
| Released | November 1, 2019 | Rarity | Common |
| Illustrator | Asako Ito | ||
| Tournament legality | Unlimited and Expanded only | ||
Read from the printed card face, the set listing and the official format list.
What does Azurill 146 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Azurill 146 — frequently asked questions
What is the retreat cost of Azurill 146?
How often can you use Growing Up?
Can an older Azurill print be played in a tournament?
Can Azurill 146 be played in a tournament?
Does this page say how good Azurill 146 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.