TCG GRAIL
PricesCard pricesPrice trendsToday's movers
SetsAll setsRarityPrint variantRegulation mark
PokémonPokédex numberEvolution stageEnergy typeArtists
GuidesCard formatsDeck buildingRarity explainedCard symbolsFakes
AboutAbout usData SourcesEditorial PolicyContact

Jumpluff 11 — what does this card actually do?

This card has 90 HP and a Fire weakness.

Grass · Stage 2 · Secret Wonders · measured against 20,444 cards on file — card data read July 28, 2026

What does Jumpluff 11 do in a game?

Jumpluff 11 is a Grass Pokémon card with 90 HP, printed as Stage 2.

Jumpluff 11Secret Wonders

Jumpluff 11 performance summary

90 HP · Grass · Stage 2 · retreat 0 · Fire weakness +30

Hit points90 HP33.1% of 17,290 in the 80~120 band
Retreat cost0 Energy5.3% of 17,240 in the 0 band
Price trackRare HoloSecret Wonders14 printsranked among Stage 2 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 2
RarityRare Holo
SetSecret Wonders
Card number11
AbilityCotton Spore
Card data readJuly 28, 2026
How Jumpluff 11 is built, on three measures
Hit points90 HPRetreat lightness0 EnergyAttack cost lightness2 Energy

Strongest on Retreat lightness — top 0.1% of the archive. Weakest on Attack cost lightness — bottom 43.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Jumpluff 11 is built, on three measures
MeasurePercentilePrinted value
Hit points47.7%90 HP
Retreat lightness100.0%0 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2ECottonweed Punchhas printed text

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 7,584 at 90 HP.

This cardJumpluff 11 — Secret WondersJumpluff 11Secret Wonders90 HP

Printed HP

The ceiling of this archive is 380 HP290 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Jumpluff 11

  • Hit points 90 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Legality 2 of the 12 prints that carry this name are legal in Standard play.

Jumpluff 11 at a glance

  • What it is. A Grass Pokémon card with 90 HP printed as Stage 2, printed in Secret Wonders.
  • What it can do. 1 attack printed on the card, the strongest at 0 damage for 0 Energy.
  • What it fears. A Fire weakness at +30.
  • What it costs to move. 0 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Jumpluff 11 cost, and what do they hit for?

Every attack printed on the card, with the Energy it asks for.

Jumpluff 11 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Cottonweed Punch2 Grass2Flip 2 coins. Choose 1 of your opponent's Pokémon. For each heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

This card has no retreat cost at all, so it can leave the active spot without discarding any Energy — the only limit is that retreating happens once a turn.

Cottonweed Punch2 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

Back to summary

How does Jumpluff 11 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Jumpluff 11 — Secret Wonders
JumpluffSecret Wonders 11

Jumpluff 11 prints 90 HP, which puts it at number 7,584 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

  • This card90 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 2 card380 HP
  • Strongest Jumpluff printed90 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 90 HP, which is 24% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 90 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
0 — this card5.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 0 Energy to retreat.

Cards with a retreat cost of 0 typically have 103 HP and print 61 damage.

Retreat cost — where this card sits
GroupShareValue
0 — this card5.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Jumpluff 11 stands highest on HP — number 23 of 120 cards in Secret Wonders. Cut the archive a different way and the answer moves, which is what the bars below are for.

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 90 HPmiddle half 60–130 HP
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 2
1,749 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Jumpluff 11 does without attacking

Jumpluff 11 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
None
Read from the printed text quoted below, not counted anywhere else.
Cotton Spore — Poké-Body
Whenever Jumpluff would be damaged by your opponent's attack, flip a coin. If heads, prevent all damage done to Jumpluff by that attack.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Back to summary

What does being a Grass card do for Jumpluff 11?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,574 Fire cards carry that type Damage from Fire attacks is increased before it is applied.
Jumpluff 11 · Stage 2 90 HP It prints no attack damage.
Takes double from this card 1,884 cards in groups that print a Grass weakness Against Fighting, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grass — this cardmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass — this card13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Grassweak to Fire
Fightingweak to Grass

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Grass weakness.

What being a Grass card is worth

Groups that most often print a Grass weakness: Fighting (1,884 cards). Against those, this card's printed damage counts double. Going the other way, Grass cards are themselves most exposed to Fire.

Back to summary

What knocks out Jumpluff 11 in one hit, and what does it knock out?

The weakness printed on the card decides which attacks are enough to remove it in one turn.

Cards that remove it in one attack
768
Fire damage needed to knock it out
60
Counted across the whole card archive. 90 HP against a Fire weakness at +30 decides all three figures.
Removes it in one attackNinetalesNinetalesMega Evolution 2060 damage
+30Fire weakness · 60 printed damage is enough
60 damage becomes 90 against this card
This cardJumpluff 11Jumpluff 11Secret Wonders 1190 HP

Why this card was picked to stand opposite

Of the 759 cards in the archive that can remove Jumpluff 11 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 60. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Jumpluffweak to Fire +30
Jumpluffresists Fighting -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Fighting resistance changes

Damage from Fighting attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Fire cards that remove Jumpluff in one attack
CardSetHPPrinted damageAfter weakness
Charizard ex (183)151330330330
Charizard ex (199)151330330330
Charizard ex (161)Scarlet & Violet Black Star Promos330330330
Mega Emboar ex (31)Ascended Heroes380320320
Mega Emboar ex (273)Ascended Heroes380320320
Charizard VSTAR (19)Crown Zenith280320320
Back to summary

What is Jumpluff as a Pokémon, across every card it has been printed on?

Jumpluff 11 is one print of Jumpluff. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Jumpluff has been printed 14 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Jumpluff cards ever printedPokédex #189Prints on record 14Toughest print 90 HPThis card 90 HP
14prints
Legal in Standard2Older prints, not in Standard12

Every Jumpluff print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

Jumpluff 11 is the toughest Jumpluff ever printed

Bars are printed HP, measured against the record for this Pokémon
  • Jumpluff 11/109the toughest Jumpluff ever printedEX Team Rocket Returns90 HP

Read from the printed card face of every Jumpluff print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Jumpluff 11 can be?

Jumpluff evolves from Skiploom, so the whole line has to be built before this card reaches the field.

The Jumpluff line, oldest stage first
  • 1HoppipHoppipHardest attack printed at this stage: 20 damage50 HP
  • 2SkiploomSkiploomHardest attack printed at this stage: 30 damage. Evolving here adds 20 HP over the stage before it70 HP
  • 3JumpluffJumpluffHardest attack printed at this stage: 60 damage. Evolving here adds 20 HP over the stage before it90 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (90 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Jumpluff print, and can the older ones still be played?

14 prints carry this name in the archive, and 12 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Jumpluff prints — can each one still be played?
PrintSetRegulation markStandard
Jumpluff 11/109EX Team Rocket ReturnsNo mark printedNot legal in Standard
Jumpluff 11/132Secret WondersNo mark printedNot legal in Standard
Jumpluff 098/091SV: Paldean FatesMark GLegal in Standard
Jumpluff 3/124Dragons ExaltedNo mark printedNot legal in Standard
Jumpluff 5/114XY - Steam SiegeNo mark printedNot legal in Standard
Jumpluff 004/203SWSH07: Evolving SkiesMark ENot legal in Standard
Jumpluff 003/193SV02: Paldea EvolvedMark GLegal in Standard
Jumpluff H13/H32AquapolisNo mark printedNot legal in Standard
Jumpluff 007/111Neo GenesisNo mark printedNot legal in Standard
Jumpluff 09/64Neo RevelationNo mark printedNot legal in Standard
Jumpluff 017/147AquapolisNo mark printedNot legal in Standard
Jumpluff 14/214SM - Lost ThunderNo mark printedNot legal in Standard

2 of the 12 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Jumpluff 11?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Jumpluff 11
CardSetHPTop damageRetreat
VenusaurBase100602
NidokingBase90303
VenusaurWizards Black Star Promos100402
MeganiumNeo Genesis100403
Giovanni's NidokingGym Challenge120403
NidoqueenSkyridge110303

This card itself is 90 HP, 0 top damage and 0 retreat, and every card here is Grass like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Jumpluff 11 in Secret Wonders?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #11 in Secret Wonders. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Jumpluff 11, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Jumpluff 11
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Jumpluff 11 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on November 1, 2007.

Back to summary

Jumpluff 11 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Moving it out of the active spot costs no Energy at all.
  • It cannot start the game in play — Skiploom has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 7,584 of 17,290
Grass cardsNo. 823 of 2,387
Stage 2 cardsNo. 1,612 of 1,749
Secret WondersNo. 23 of 120

What actually removes it

  • A Fire attack printed at 60 damage removes it in a single turn — that is the bar, not its 90 HP.
  • 768 cards in the archive clear that bar.
  • Damage from Fighting attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Jumpluff 11 card record

Jumpluff 11 — the printed record, field by field
Hit points90 HPTypeGrass
WeaknessFire +30Retreat cost0 Energy
Evolves fromSkiploomCard typeStage 2
Pokédex number#189SetSecret Wonders
Card number11 of 132SeriesDiamond & Pearl
ReleasedNovember 1, 2007RarityRare Holo
IllustratorKagemaru Himeno
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Jumpluff 11 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$7.91
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Jumpluff 11 — frequently asked questions

How much damage does it take to knock out Jumpluff 11?

Jumpluff 11 has 90 HP and a Fire weakness at +30, so a Fire attack printed at 60 damage or more removes it in one turn. Any other type has to print the full 90.

What is the retreat cost of Jumpluff 11?

None. Jumpluff 11 carries a printed retreat cost of zero, so it can move out of the active spot without discarding any Energy. The once-a-turn limit on retreating still applies.

Can an older Jumpluff print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 12 prints listed on this page, 2 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Jumpluff evolve from?

Skiploom. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Jumpluff 11 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Jumpluff 11 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures