Jumpluff 11 — what does this card actually do?
This card has 90 HP and a Fire weakness.
Grass · Stage 2 · Secret Wonders · measured against 20,444 cards on file — card data read July 28, 2026
What does Jumpluff 11 do in a game?
Jumpluff 11 is a Grass Pokémon card with 90 HP, printed as Stage 2.
Jumpluff 11Secret Wonders
Jumpluff 11 performance summary
90 HP · Grass · Stage 2 · retreat 0 · Fire weakness +30
Strongest on Retreat lightness — top 0.1% of the archive. Weakest on Attack cost lightness — bottom 43.8%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 47.7% | 90 HP |
| Retreat lightness | 100.0% | 0 Energy |
| Attack cost lightness | 43.8% | 2 Energy |
1 attack printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 7,584 at 90 HP.
Jumpluff 1190 HPPrinted HP
The ceiling of this archive is 380 HP — 290 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Jumpluff 11
- Hit points 90 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
- Legality 2 of the 12 prints that carry this name are legal in Standard play.
Jumpluff 11 at a glance
- What it is. A Grass Pokémon card with 90 HP printed as Stage 2, printed in Secret Wonders.
- What it can do. 1 attack printed on the card, the strongest at 0 damage for 0 Energy.
- What it fears. A Fire weakness at +30.
- What it costs to move. 0 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Jumpluff 11 cost, and what do they hit for?
Every attack printed on the card, with the Energy it asks for.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Cottonweed Punch | 2 Grass | 2 | — | — | Flip 2 coins. Choose 1 of your opponent's Pokémon. For each heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
This card has no retreat cost at all, so it can leave the active spot without discarding any Energy — the only limit is that retreating happens once a turn.
The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
Back to summaryHow does Jumpluff 11 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 90 HP, which is 24% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 90 HP.
Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 — this card | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.
Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 | 54.4% | 9,392 cards |
| 2 — this card | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 0 Energy to retreat.
Cards with a retreat cost of 0 typically have 103 HP and print 61 damage.
| Group | Share | Value |
|---|---|---|
| 0 — this card | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Jumpluff 11 stands highest on HP — number 23 of 120 cards in Secret Wonders. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 90 HP
middle half 60–130 HP
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryWhat Jumpluff 11 does without attacking
Jumpluff 11 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.
Why this sits apart from the attacks
An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.
What does being a Grass card do for Jumpluff 11?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass — this card | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Grass weakness.
What being a Grass card is worth
Groups that most often print a Grass weakness: Fighting (1,884 cards). Against those, this card's printed damage counts double. Going the other way, Grass cards are themselves most exposed to Fire.
What knocks out Jumpluff 11 in one hit, and what does it knock out?
The weakness printed on the card decides which attacks are enough to remove it in one turn.
60 damage becomes 90 against this card
Jumpluff 1190 HPWhy this card was picked to stand opposite
Of the 759 cards in the archive that can remove Jumpluff 11 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 60. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.
What the Fighting resistance changes
Damage from Fighting attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Charizard ex (183) | 151 | 330 | 330 | 330 |
| Charizard ex (199) | 151 | 330 | 330 | 330 |
| Charizard ex (161) | Scarlet & Violet Black Star Promos | 330 | 330 | 330 |
| Mega Emboar ex (31) | Ascended Heroes | 380 | 320 | 320 |
| Mega Emboar ex (273) | Ascended Heroes | 380 | 320 | 320 |
| Charizard VSTAR (19) | Crown Zenith | 280 | 320 | 320 |
What is Jumpluff as a Pokémon, across every card it has been printed on?
Jumpluff 11 is one print of Jumpluff. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Jumpluff print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Jumpluff 11 can be?
Jumpluff evolves from Skiploom, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Skiploom.
- The line runs 3 stages, so the first card has to be in play 2 turns before this one can be.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Jumpluff print, and can the older ones still be played?
14 prints carry this name in the archive, and 12 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
12 rows are shown of the 14 prints counted under this name.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Jumpluff 11/109 | EX Team Rocket Returns | No mark printed | Not legal in Standard |
| Jumpluff 11/132 | Secret Wonders | No mark printed | Not legal in Standard |
| Jumpluff 098/091 | SV: Paldean Fates | Mark G | Legal in Standard |
| Jumpluff 3/124 | Dragons Exalted | No mark printed | Not legal in Standard |
| Jumpluff 5/114 | XY - Steam Siege | No mark printed | Not legal in Standard |
| Jumpluff 004/203 | SWSH07: Evolving Skies | Mark E | Not legal in Standard |
| Jumpluff 003/193 | SV02: Paldea Evolved | Mark G | Legal in Standard |
| Jumpluff H13/H32 | Aquapolis | No mark printed | Not legal in Standard |
| Jumpluff 007/111 | Neo Genesis | No mark printed | Not legal in Standard |
| Jumpluff 09/64 | Neo Revelation | No mark printed | Not legal in Standard |
| Jumpluff 017/147 | Aquapolis | No mark printed | Not legal in Standard |
| Jumpluff 14/214 | SM - Lost Thunder | No mark printed | Not legal in Standard |
2 of the 12 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Jumpluff 11?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Venusaur | Base | 100 | 60 | 2 |
| Nidoking | Base | 90 | 30 | 3 |
| Venusaur | Wizards Black Star Promos | 100 | 40 | 2 |
| Meganium | Neo Genesis | 100 | 40 | 3 |
| Giovanni's Nidoking | Gym Challenge | 120 | 40 | 3 |
| Nidoqueen | Skyridge | 110 | 30 | 3 |
This card itself is 90 HP, 0 top damage and 0 retreat, and every card here is Grass like it.
Back to summaryWhich other cards share the Pokémon behind Jumpluff 11?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Jumpluff 11 in Secret Wonders?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #11 in Secret Wonders. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Jumpluff 11, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Not listed | This card is not listed for this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited play. It was released on November 1, 2007.
Jumpluff 11 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Moving it out of the active spot costs no Energy at all.
- It cannot start the game in play — Skiploom has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Fire attack printed at 60 damage removes it in a single turn — that is the bar, not its 90 HP.
- 768 cards in the archive clear that bar.
- Damage from Fighting attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Jumpluff 11 card record
| Hit points | 90 HP | Type | Grass |
|---|---|---|---|
| Weakness | Fire +30 | Retreat cost | 0 Energy |
| Evolves from | Skiploom | Card type | Stage 2 |
| Pokédex number | #189 | Set | Secret Wonders |
| Card number | 11 of 132 | Series | Diamond & Pearl |
| Released | November 1, 2007 | Rarity | Rare Holo |
| Illustrator | Kagemaru Himeno | ||
| Tournament legality | Unlimited only | ||
Read from the printed card face, the set listing and the official format list.
What does Jumpluff 11 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Jumpluff 11 — frequently asked questions
How much damage does it take to knock out Jumpluff 11?
What is the retreat cost of Jumpluff 11?
Can an older Jumpluff print be played in a tournament?
What does Jumpluff evolve from?
Can Jumpluff 11 be played in a tournament?
Does this page say how good Jumpluff 11 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.