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Duskull 59 — what does this card actually do?

This card has 50 HP, a top attack printed at 20 damage and a Darkness weakness.

Psychic · Basic · Stormfront · measured against 20,444 cards on file — card data read July 28, 2026

What does Duskull 59 do in a game?

Duskull 59 is a Psychic Pokémon card with 50 HP, printed as Basic.

Its strongest attack, Will-o'-the-wisp, is printed at 20 damage for 2 Energy — 10 damage per Energy card.

Duskull 59Stormfront

Duskull 59 performance summary

50 HP · Psychic · Basic · retreat 1 · Darkness weakness +10

Top printed damage2010 per Energy Will-o'-the-wisp20 damage for 2 Energy
as of July 28, 2026
Hit points50 HP38.6% of 17,290 in the ~70 band
Printed damage2042.7% of 16,246 in the ~30 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 10 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackCommonStormfront21 printsWhat it costs today, how it moved, and where to buy it
Card classBasic
RarityCommon
SetStormfront
Card number59
Card data readJuly 28, 2026
How Duskull 59 is built, on five measures
Hit points50 HPTop printed damage20 damageEnergy efficiency10 per EnergyRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Energy efficiency — bottom 3.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Duskull 59 is built, on five measures
MeasurePercentilePrinted value
Hit points5.0%50 HP
Top printed damage12.8%20 damage
Energy efficiency3.1%10 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1ESilhouettehas printed text
  • 2EWill-o'-the-wisp10 damage per Energy card20damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 15,021 at 50 HP.

This cardDuskull 59 — StormfrontDuskull 59Stormfront50 HP

Printed HP

The ceiling of this archive is 380 HP330 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Duskull 59

  • Hit points 50 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Energy It returns 10 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Legality 5 of the 21 prints that carry this name are legal in Standard play.

Duskull 59 at a glance

  • What it is. A Psychic Pokémon card with 50 HP printed as Basic, printed in Stormfront.
  • What it can do. 2 attacks printed on the card, the strongest at 20 damage for 2 Energy.
  • What it fears. A Darkness weakness at +10.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Duskull 59 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 2 Energy and returns 20 damage, which is 10 damage for every Energy card attached.

Duskull 59 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Silhouette1 Psychic1Put 1 damage counter on the Defending Pokémon. If the Defending Pokémon already has any damage counters on it, put 2 damage counters on that Pokémon instead.
Will-o'-the-wisp2 Colorless22010No extra effect.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Silhouette1 Energy card
Will-o'-the-wisp2 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Will-o'-the-wisp 2 Energy20 damage for 2 Energy — 10 per Energy card20

Bars are printed damage against this card's own highest attack (20).

This card places damage counters, which is not the same as dealing damage

Silhouette puts damage counters on a Pokémon instead of dealing damage to it. The two look alike on the board — one counter is ten damage — but the rules treat them apart: anything that reduces or prevents damage does not stop counters from being placed, and weakness and resistance are not applied to them either.

Back to summary

How does Duskull 59 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Duskull 59 — Stormfront
DuskullStormfront 59

Duskull 59 prints 50 HP, which puts it at number 15,021 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

13% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card50 HP
  • Middle half of the archive60–130 HP
  • Strongest Duskull printed60 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 50 HP, which is 13% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 50 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 20.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Duskull 59 stands highest on HP — number 72 of 92 cards in Stormfront. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 15,021 of 17,290 by HP · No. 11,559 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 71% on damage
  • Mega Gardevoir ex — 360 HP, the highest in this group
    Psychic cards — 2,335 cards No. 1,983 of 2,334 by HP · No. 1,313 of 1,992 by damage · top by HP: Mega Gardevoir ex, 360
    top 66% on damage
  • Regigigas LV.X — 150 HP, the highest in this group
    Stormfront — 106 cards No. 72 of 92 by HP · No. 54 of 82 by damage · top by HP: Regigigas LV.X, 150
    top 65% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 50 HPmiddle half 60–130 HP
  • Top printed damage 20 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
6,669 of 17,290 (38.6%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Duskull 59 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 20 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Duskull 59 — this card10.020 damage for 2 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 10.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Duskull 59 — this card10.020 damage for 2 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsWill-o'-the-wisp 20 / 2

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Duskull 59.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Will-o'-the-wisp10
This card, per Energy card
10 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-39.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 20 is read as high or low rather than merely large.

Back to summary

What does being a Psychic card do for Duskull 59?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,249 Darkness cards carry that type Damage from Darkness attacks is increased before it is applied.
Duskull 59 · Basic 50 HP Its hardest attack is printed at 20 damage.
Takes double from this card 2,335 cards in groups that print a Psychic weakness Against Psychic, printed damage from this card counts double.
How the archive splits by energy type
Psychic — this cardmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic — this card13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Psychicweak to Darkness
Psychicweak to Psychic

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.

What being a Psychic card is worth

Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Darkness.

Back to summary

What knocks out Duskull 59 in one hit, and what does it knock out?

The weakness printed on the card decides which attacks are enough to remove it in one turn.

Cards that remove it in one attack
743
Cards it removes in one attack
86
Darkness damage needed to knock it out
40
Counted across the whole card archive. 50 HP against a Darkness weakness at +10 decides all three figures.
Removes it in one attackHaunterHaunterPhantasmal Flames 5540 damage
+10Darkness weakness · 40 printed damage is enough
40 damage becomes 50 against this card
This cardDuskull 59Duskull 59Stormfront 5950 HP

Why this card was picked to stand opposite

Of the 739 cards in the archive that can remove Duskull 59 in a single attack, this one clears the bar by the smallest margin — 40 printed damage against a bar of 40. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Duskullweak to Darkness +10
Duskullresists Colorless -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Colorless resistance changes

Damage from Colorless attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Darkness cards that remove Duskull in one attack
CardSetHPPrinted damageAfter weakness
Mega Sableye & Tyranitar-GX (126)Unified Minds280250250
Mega Sableye & Tyranitar-GX (225)Unified Minds280250250
Mega Sableye & Tyranitar-GX (226)Unified Minds280250250
Mega Sableye & Tyranitar-GX (245)Unified Minds280250250
Drapion VSTAR (119)Lost Origin270250250
Drapion VSTAR (200)Lost Origin270250250
Cards this one removes in a single attack

86 cards in the archive are weak to Psychic and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Duskull as a Pokémon, across every card it has been printed on?

Duskull 59 is one print of Duskull. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Duskull has been printed 21 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Duskull cards ever printedPokédex #355Prints on record 21Toughest print 60 HPThis card 50 HP
21prints
Legal in Standard5Older prints, not in Standard16

Every Duskull print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Duskull printed is 60 HP, and this card is 83.3% of it

Bars are printed HP, measured against the record for this Pokémon
  • Duskull SH2the toughest Duskull ever printedStormfront60 HP
  • Duskull 59against that record83.3% of the record50 HP

Read from the printed card face of every Duskull print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Duskull 59 can be?

Duskull evolves from an earlier stage, so the whole line has to be built before this card reaches the field.

The Duskull line, oldest stage first
  • 1DuskullDuskullHardest attack printed at this stage: 30 damage60 HP
  • 2DusclopsDusclopsHardest attack printed at this stage: 60 damage. Evolving here adds 30 HP over the stage before it90 HP
  • 3DusknoirDusknoirHardest attack printed at this stage: 150 damage. Evolving here adds 70 HP over the stage before it160 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (160 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Duskull print, and can the older ones still be played?

21 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (60 HP), and the highlighted row is the card this page is about.

Duskull prints — can each one still be played?
PrintSetRegulation markStandard
Duskull SH2StormfrontNo mark printedNot legal in Standard
Duskull 068/064SV: Shrouded FableMark HLegal in Standard
Duskull GG28/GG70SWSH: Crown Zenith: Galarian GalleryMark FLegal in Standard
Duskull 035/131SV: Prismatic EvolutionsMark HLegal in Standard
Duskull 51/147SM - Burning ShadowsNo mark printedNot legal in Standard
Duskull 018/064SV: Shrouded FableMark HLegal in Standard
Duskull 060/172SWSH09: Brilliant StarsMark FLegal in Standard
Duskull 069/185SWSH04: Vivid VoltageMark DNot legal in Standard
Duskull 60/100StormfrontNo mark printedNot legal in Standard
Duskull 50/108EX Power KeepersNo mark printedNot legal in Standard
Duskull 59/100StormfrontNo mark printedNot legal in Standard
Duskull 86/132Secret WondersNo mark printedNot legal in Standard
Duskull 80/130Diamond and PearlNo mark printedNot legal in Standard
Duskull 61/149Boundaries CrossedNo mark printedNot legal in Standard
Duskull 38/106World Championship DecksNo mark printedNot legal in Standard
Duskull 62/100EX SandstormNo mark printedNot legal in Standard
Duskull 58/107EX DeoxysNo mark printedNot legal in Standard
Duskull 46/106EX EmeraldNo mark printedNot legal in Standard
Duskull 61/100EX SandstormNo mark printedNot legal in Standard
Duskull 51/100EX Crystal GuardiansNo mark printedNot legal in Standard
Duskull 83/236SM - Cosmic EclipseNo mark printedNot legal in Standard

5 of the 21 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Duskull 59 in Stormfront?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #59 in Stormfront. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Duskull 59, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Duskull 59
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Duskull 59 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on November 1, 2008.

Back to summary

Duskull 59 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Will-o'-the-wisp, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
  • That works out at 10 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 15,021 of 17,290
Psychic cardsNo. 1,983 of 2,334
StormfrontNo. 72 of 92

What actually removes it

  • A Darkness attack printed at 40 damage removes it in a single turn — that is the bar, not its 50 HP.
  • 743 cards in the archive clear that bar.
  • Going the other way, it removes 86 cards in one attack.
  • Damage from Colorless attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Duskull 59 card record

Duskull 59 — the printed record, field by field
Hit points50 HPTypePsychic
WeaknessDarkness +10Retreat cost1 Energy
Card typeBasicPokédex number#355
SetStormfrontCard number59 of 100
SeriesDiamond & PearlReleasedNovember 1, 2008
RarityCommonIllustratorKouki Saitou
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Duskull 59 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$11.33
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Duskull 59 — frequently asked questions

How much damage does it take to knock out Duskull 59?

Duskull 59 has 50 HP and a Darkness weakness at +10, so a Darkness attack printed at 40 damage or more removes it in one turn. Any other type has to print the full 50.

What is the strongest attack on Duskull 59?

Will-o'-the-wisp, printed at 20 damage for 2 Energy — 10 damage per Energy card.

What is the retreat cost of Duskull 59?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Does Duskull 59 deal damage or place damage counters?

It places damage counters. One counter is ten damage on the board, but the two are different things in the rules: weakness and resistance are not applied to counters, and effects that reduce or prevent damage do not stop counters from being placed.

Can an older Duskull print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 21 prints listed on this page, 5 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Duskull 59 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Duskull 59 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures