Mew ex 100 — what does this card actually do?
This card has 90 HP, a top attack printed at 50 damage and a Psychic weakness.
Psychic · Basic ex · Holon Phantoms · measured against 20,444 cards on file — card data read July 28, 2026
What does Mew ex 100 do in a game?
Mew ex 100 is a Psychic Pokémon card with 90 HP, printed as Basic ex.
Its strongest attack, Devo Crush, is printed at 50 damage for 3 Energy — 17 damage per Energy card.
Because of the Psychic weakness, any Psychic attack printed at 45 damage or more removes it in a single turn.
Mew ex 100Holon Phantoms
Mew ex 100 performance summary
90 HP · Psychic · Basic ex · retreat 1 · Psychic weakness ×2
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 2
Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Energy efficiency — bottom 41.4%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 47.7% | 90 HP |
| Top printed damage | 49.6% | 50 damage |
| Energy efficiency | 41.4% | 17 per Energy |
| Retreat lightness | 94.4% | 1 Energy |
| Attack cost lightness | 43.8% | 2 Energy |
2 attacks printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 7,584 at 90 HP.
Mew ex 10090 HPPrinted HP
The ceiling of this archive is 380 HP — 290 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Mew ex 100
- Hit points 90 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
- Energy It returns 17 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
- Weakness A Psychic attack printed at 45 damage or more removes it in a single turn.
- Legality 4 of the 48 prints that carry this name are legal in Standard play.
Mew ex 100 at a glance
- What it is. A Psychic Pokémon card with 90 HP printed as Basic ex, printed in Holon Phantoms.
- What it can do. 2 attacks printed on the card, the strongest at 50 damage for 3 Energy.
- What it fears. A Psychic weakness at ×2, which means 45 printed damage is enough to remove it.
- What it costs to move. 1 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Mew ex 100 cost, and what do they hit for?
The card prints 2 attacks. The strongest asks for 3 Energy and returns 50 damage, which is 17 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Super Psy Bolt | 2 Colorless | 2 | 30 | 15 | No extra effect. |
| Devo Crush | 1 Psychic + 2 Colorless | 3 | 50 | 17 | You may discard 2 Energy attached to Mew ex. If you do, you may remove the highest Stage Evolution card from the Defending Pokémon and shuffle that card into your opponent's deck. |
Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.
What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
How does Mew ex 100 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 90 HP, which is 24% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 90 HP.
Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 — this card | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 50.
Cards in the 40~60 band typically have 101 HP and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 | 42.7% | 6,938 cards |
| 40~60 — this card | 22.0% | 3,566 cards |
| 70~120 | 21.8% | 3,535 cards |
| 130~180 | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.
Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 | 54.4% | 9,392 cards |
| 2 — this card | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.
Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 — this card | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Mew ex 100 stands highest on HP — number 12 of 94 cards in Holon Phantoms. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 90 HP
middle half 60–130 HP - Top printed damage 50 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryWhat Mew ex 100 does without attacking
Mew ex 100 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.
Why this sits apart from the attacks
An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.
Psychic Vision can only be used once a turn
The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.
Is Mew ex 100 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 50 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 17.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Mew ex 100 — this card | 17.0 | 50 damage for 3 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Super Psy Bolt | — | 15 | — |
| Devo Crush | — | 17 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 50 is read as high or low rather than merely large.
Is Mew ex 100 strong for a ex card?
ex cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.
The group is every ex card in the archive — 942 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.
What does being a Psychic card do for Mew ex 100?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic — this card | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.
What being a Psychic card is worth
Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Psychic.
What knocks out Mew ex 100 in one hit, and what does it knock out?
Weakness doubles the damage a Psychic attack deals to this card, so the bar it has to clear is 45 printed damage rather than 90.
50 damage becomes 100 against this card
Mew ex 10090 HPWhy this card was picked to stand opposite
Of the 856 cards in the archive that can remove Mew ex 100 in a single attack, this one clears the bar by the smallest margin — 50 printed damage against a bar of 45. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the weakness printed in the lower-left corner of the card.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Mewtwo V-UNION (SWSH159) | SWSH Black Star Promos | 300 | 300 | 600 |
| Mewtwo V-UNION (SWSH160) | SWSH Black Star Promos | 300 | 300 | 600 |
| Mewtwo V-UNION (SWSH161) | SWSH Black Star Promos | 300 | 300 | 600 |
| Mewtwo V-UNION (SWSH162) | SWSH Black Star Promos | 300 | 300 | 600 |
| Solgaleo & Lunala-GX (75) | Cosmic Eclipse | 270 | 230 | 460 |
| Solgaleo & Lunala-GX (216) | Cosmic Eclipse | 270 | 230 | 460 |
90 HP against a Psychic ×2 weakness means any Psychic attack printed at 45 damage or more is enough. 862 cards in the archive clear that bar.
1,260 cards in the archive are weak to Psychic and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.
What is Mew as a Pokémon, across every card it has been printed on?
Mew ex 100 is one print of Mew. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Mew print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Mew ex 100 can be?
Mew ex evolves from an earlier stage, so the whole line has to be built before this card reaches the field.
- The line runs 2 stages, so the first card has to be in play 1 turn before this one can be.
- Every print in the line shares Pokédex number 151.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Mew print, and can the older ones still be played?
61 prints carry this name in the archive, and 48 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
48 rows are shown of the 61 prints counted under this name.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Mew VMAX 269/264 | SWSH08: Fusion Strike | Mark E | Not legal in Standard |
| Mew VMAX 268/264 | SWSH08: Fusion Strike | Mark E | Not legal in Standard |
| Mew VMAX TG30/TG30 | SWSH11: Lost Origin Trainer Gallery | Mark E | Not legal in Standard |
| Mew VMAX 114/264 | SWSH08: Fusion Strike | Mark E | Not legal in Standard |
| Mewtwo & Mew-GX 242/236 | SM - Unified Minds | No mark printed | Not legal in Standard |
| Mewtwo & Mew-GX SM191 | SM Promos | No mark printed | Not legal in Standard |
| Mewtwo & Mew-GX 222/236 | SM - Unified Minds | No mark printed | Not legal in Standard |
| Mewtwo & Mew-GX 71/236 | SM - Unified Minds | No mark printed | Not legal in Standard |
| Mew ex 232/091 | SV: Paldean Fates | Mark G | Legal in Standard |
| Mew V 251/264 | SWSH08: Fusion Strike | Mark E | Not legal in Standard |
| Mew V 069/189 | Jumbo Cards | Mark D | Not legal in Standard |
| Mew V 250/264 | SWSH08: Fusion Strike | Mark E | Not legal in Standard |
| Mew ex 193/165 | SV: Scarlet & Violet 151 | Mark G | Legal in Standard |
| Mew ex 216/091 | SV: Paldean Fates | Mark G | Legal in Standard |
| Mew ex 205/165 | SV: Scarlet & Violet 151 | Mark G | Legal in Standard |
| Mew V 060/159 | SWSH: Crown Zenith | Mark E | Not legal in Standard |
| Mew V 113/264 | SWSH08: Fusion Strike | Mark E | Not legal in Standard |
| Mew-EX 120/124 | Dragons Exalted | No mark printed | Not legal in Standard |
| Mew-EX RC24/RC25 | Legendary Treasures: Radiant Collection | No mark printed | Not legal in Standard |
| Mew-EX XY126 | XY Promos | No mark printed | Not legal in Standard |
| Mew-EX 46/124 | Dragons Exalted | No mark printed | Not legal in Standard |
| Mew ex 100/110 | EX Holon Phantoms | No mark printed | Not legal in Standard |
| Mew ex 88/92 | Celebrations: Classic Collection | No mark printed | Not legal in Standard |
| Mew 32/68 | Hidden Fates | No mark printed | Not legal in Standard |
| Mew 10/92 | EX Legend Maker | No mark printed | Not legal in Standard |
| Mew XY110 | XY Promos | No mark printed | Not legal in Standard |
| Mew ★ δ 101/101 | World Championship Decks | No mark printed | Not legal in Standard |
| Mew 004/017 | POP Series 4 | No mark printed | Not legal in Standard |
| Mew XY192 | XY Promos | No mark printed | Not legal in Standard |
| Mew δ 003/017 | POP Series 5 | No mark printed | Not legal in Standard |
| Mew 97/102 | Triumphant | No mark printed | Not legal in Standard |
| Mew BW98 | Black and White Promos | No mark printed | Not legal in Standard |
| Mew 15/132 | Secret Wonders | No mark printed | Not legal in Standard |
| Mew GG10/GG70 | SWSH: Crown Zenith: Galarian Gallery | Mark E | Not legal in Standard |
| Mew 025/025 | Celebrations | Mark E | Not legal in Standard |
| Mew SM215 | SM Promos | No mark printed | Not legal in Standard |
| Mew 76/214 | World Championship Decks | No mark printed | Not legal in Standard |
| Mew 011/025 | Celebrations | Mark E | Not legal in Standard |
| Mew 019/165 | Expedition | No mark printed | Not legal in Standard |
| Mew 09/53 | WoTC Promo | No mark printed | Not legal in Standard |
| Mew 055/165 | Expedition | No mark printed | Not legal in Standard |
| Mew 040 | Nintendo Promos | No mark printed | Not legal in Standard |
| Mew 8 | WoTC Promo | No mark printed | Not legal in Standard |
| Mew 29/124 | XY - Fates Collide | No mark printed | Not legal in Standard |
| Mew 053/108 | League & Championship Cards | No mark printed | Not legal in Standard |
| Mew 47/53 | WoTC Promo | No mark printed | Not legal in Standard |
| Mew 01/18 | Southern Islands | No mark printed | Not legal in Standard |
| Shining Mew 40/73 | Shining Legends | No mark printed | Not legal in Standard |
4 of the 48 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Mew ex 100?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Mewtwo ex | Ruby & Sapphire | 100 | 60 | 3 |
| Deoxys ex | Deoxys | 100 | 10 | 1 |
| Celebi ex | POP Series 2 | 80 | 30 | 1 |
| Deoxys ex | Deoxys | 110 | 50 | 2 |
| Deoxys ex | Deoxys | 90 | 50 | 2 |
| Dusclops ex | Emerald | 100 | 0 | 2 |
This card itself is 90 HP, 50 top damage and 1 retreat, and every card here is Psychic like it.
Back to summaryWhich other cards share the Pokémon behind Mew ex 100?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Mew ex 100 in Holon Phantoms?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #100 in Holon Phantoms. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Mew ex 100, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
The rule printed on this card
“When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.”
Prize cards your opponent takes when it is knocked out
Every knockout carries the opponent 2 steps closer to winning, and that is the cost of putting this card on the field whatever it cost to buy.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Not listed | This card is not listed for this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited play. It was released on May 1, 2006.
Mew ex 100 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Devo Crush, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
- That works out at 17 damage for every Energy card attached.
- Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
Where its HP stands, cut four ways
What actually removes it
- A Psychic attack printed at 45 damage removes it in a single turn — that is the bar, not its 90 HP.
- 862 cards in the archive clear that bar.
- Going the other way, it removes 1,260 cards in one attack.
Mew ex 100 card record
| Hit points | 90 HP | Type | Psychic |
|---|---|---|---|
| Weakness | Psychic ×2 | Retreat cost | 1 Energy |
| Card type | Basic ex | Pokédex number | #151 |
| Set | Holon Phantoms | Card number | 100 of 110 |
| Series | EX | Released | May 1, 2006 |
| Rarity | Rare Holo EX | Illustrator | Ryo Ueda |
| Tournament legality | Unlimited only | ||
| Printed rule | When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards. | ||
Read from the printed card face, the set listing and the official format list.
What does Mew ex 100 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Mew ex 100 — frequently asked questions
How much damage does it take to knock out Mew ex 100?
What is the strongest attack on Mew ex 100?
What is the retreat cost of Mew ex 100?
How often can you use Psychic Vision?
Can an older Mew print be played in a tournament?
Can Mew ex 100 be played in a tournament?
What does the rule on Mew ex 100 mean?
Does this page say how good Mew ex 100 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.