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Cacturne 27 — what does this card actually do?

This card has 70 HP, a top attack printed at 20 damage and a Fighting weakness.

Darkness · Stage 1 · Power Keepers · measured against 20,444 cards on file — card data read July 28, 2026

What does Cacturne 27 do in a game?

Cacturne 27 is a Darkness Pokémon card with 70 HP, printed as Stage 1.

Its strongest attack, Pin Missile, is printed at 20 damage for 3 Energy — 7 damage per Energy card.

Because of the Fighting weakness, any Fighting attack printed at 35 damage or more removes it in a single turn.

Cacturne 27Power Keepers

Cacturne 27 performance summary

70 HP · Darkness · Stage 1 · retreat 1 · Fighting weakness ×2

Top printed damage207 per Energy Pin Missile20 damage for 3 Energy
as of July 28, 2026
Hit points70 HP38.6% of 17,290 in the ~70 band
Printed damage2042.7% of 16,246 in the ~30 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 7 · typical 34.7
damage per Energy card, among cards whose cheapest attack costs 3
Price trackUncommonPower Keepers14 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityUncommon
SetPower Keepers
Card number27
AbilityPoison Structure
Card data readJuly 28, 2026
How Cacturne 27 is built, on five measures
Hit points70 HPTop printed damage20 damageEnergy efficiency7 per EnergyRetreat lightness1 EnergyAttack cost lightness3 Energy

Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Energy efficiency — bottom 2.3%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Cacturne 27 is built, on five measures
MeasurePercentilePrinted value
Hit points25.7%70 HP
Top printed damage12.8%20 damage
Energy efficiency2.3%7 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness17.4%3 Energy

What it can do

Attack record
  • 3EPin Missile7 damage per Energy card · has printed text20damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 10,622 at 70 HP.

This cardCacturne 27 — Power KeepersCacturne 27Power Keepers70 HP

Printed HP

The ceiling of this archive is 380 HP310 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Cacturne 27

  • Hit points 70 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Energy It returns 7 damage per Energy card against 34.7 for cards whose cheapest attack costs 3.
  • Weakness A Fighting attack printed at 35 damage or more removes it in a single turn.
  • Legality 1 of the 13 prints that carry this name are legal in Standard play.

Cacturne 27 at a glance

  • What it is. A Darkness Pokémon card with 70 HP printed as Stage 1, printed in Power Keepers.
  • What it can do. 1 attack printed on the card, the strongest at 20 damage for 3 Energy.
  • What it fears. A Fighting weakness at ×2, which means 35 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Cacturne 27 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 3 Energy and returns 20 damage, which is 7 damage for every Energy card attached.

Cacturne 27 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Pin Missile3 Colorless320×7Flip 4 coins. This attack does 20 damage times the number of heads.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Pin Missile3 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Pin Missile 3 Energy20 damage for 3 Energy — 7 per Energy card20

Bars are printed damage against this card's own highest attack (20).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Pin Missile is printed as 20×, so the printed number is multiplied — the attack deals that much for each thing the sentence beside it counts.
Back to summary

How does Cacturne 27 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Cacturne 27 — Power Keepers
CacturnePower Keepers 27

Cacturne 27 prints 70 HP, which puts it at number 10,622 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

13% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card70 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Cacturne printed130 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 70 HP, which is 18% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 70 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 20.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.

Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Cacturne 27 stands highest on HP — number 31 of 84 cards in Power Keepers. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 10,622 of 17,290 by HP · No. 11,559 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 71% on damage
  • Mega Gengar ex — 350 HP, the highest in this group
    Darkness cards — 1,249 cards No. 838 of 1,248 by HP · No. 861 of 1,170 by damage · top by HP: Mega Gengar ex, 350
    top 74% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 4,325 of 5,102 by HP · No. 4,442 of 4,958 by damage · top by HP: Wailord ex, 380
    top 90% on damage
  • Salamence ex — 160 HP, the highest in this group
    Power Keepers — 108 cards No. 31 of 84 by HP · No. 45 of 78 by damage · top by HP: Salamence ex, 160
    top 56% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 70 HPmiddle half 60–130 HP
  • Top printed damage 20 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
6,669 of 17,290 (38.6%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Cacturne 27 does without attacking

Cacturne 27 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
1 of 1
Read from the printed text quoted below, not counted anywhere else.
Poison Structure — Poké-Power · once a turn
Once during your turn (before your attack), if Sidney's Stadium is in play, you may choose 1 of the Defending Pokémon. That Pokémon is now Poisoned. This power can't be used if Cacturne is affected by a Special Condition.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Poison Structure can only be used once a turn

The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.

Back to summary

Is Cacturne 27 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 20 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Cacturne 27 — this card7.020 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 3 typically return 34.7 damage per Energy card. This card returns 7.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Cacturne 27 — this card7.020 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsPin Missile 20 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Cacturne 27.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Pin Missile7
This card, per Energy card
7 damage
Typical for a 3 Energy attack
34.7 damage
Difference
-27.7 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 20 is read as high or low rather than merely large.

Back to summary

What does being a Darkness card do for Cacturne 27?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,884 Fighting cards carry that type A Fighting attack printed at 35 damage is enough to remove this card in one turn.
Cacturne 27 · Stage 1 70 HP Its hardest attack is printed at 20 damage.
Takes double from this card no group most often prints a Darkness weakness This type gains nothing automatic from the weakness rule.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darkness — this cardmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness — this card7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Darknessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Darkness weakness.

What being a Darkness card is worth

No group in the archive most often prints a Darkness weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Darkness cards are themselves most exposed to Fighting.

Back to summary

What knocks out Cacturne 27 in one hit, and what does it knock out?

Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 35 printed damage rather than 70.

Cards that remove it in one attack
1,221
Cards it removes in one attack
35
Fighting damage needed to knock it out
35
Counted across the whole card archive. 70 HP against a Fighting weakness at ×2 decides all three figures.
Removes it in one attackCynthia's GabiteCynthia's GabiteAscended Heroes 11040 damage
×2Fighting weakness · 35 printed damage is enough
40 damage becomes 80 against this card
This cardCacturne 27Cacturne 27Power Keepers 2770 HP

Why this card was picked to stand opposite

Of the 1,208 cards in the archive that can remove Cacturne 27 in a single attack, this one clears the bar by the smallest margin — 40 printed damage against a bar of 35. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Cacturneweak to Fighting ×2
Cacturneresists Psychic -30

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Psychic resistance changes

Damage from Psychic attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Fighting cards that remove Cacturne in one attack
CardSetHPPrinted damageAfter weakness
Mega Lucario ex (77)Mega Evolution340270540
Mega Lucario ex (160)Mega Evolution340270540
Mega Lucario ex (179)Mega Evolution340270540
Mega Lucario ex (188)Mega Evolution340270540
Mega Lucario ex (113)Ascended Heroes340270540
Toxtricity ex (100)Paradox Rift260270540

70 HP against a Fighting ×2 weakness means any Fighting attack printed at 35 damage or more is enough. 1,221 cards in the archive clear that bar.

Cards this one removes in a single attack

35 cards in the archive are weak to Darkness and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Cacturne as a Pokémon, across every card it has been printed on?

Cacturne 27 is one print of Cacturne. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Cacturne has been printed 14 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Cacturne cards ever printedPokédex #332Prints on record 14Toughest print 130 HPThis card 70 HP
14prints
Legal in Standard1Older prints, not in Standard13

Every Cacturne print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Cacturne printed is 130 HP, and this card is 53.8% of it

Bars are printed HP, measured against the record for this Pokémon
  • Cacturne 006/198the toughest Cacturne ever printedSV01: Scarlet & Violet Base Set130 HP
  • Cacturne 27against that record53.8% of the record70 HP

Read from the printed card face of every Cacturne print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Cacturne 27 can be?

Cacturne evolves from Cacnea, so the whole line has to be built before this card reaches the field.

The Cacturne line, oldest stage first
  • 1CacneaCacneaHardest attack printed at this stage: 50 damage70 HP
  • 2CacturneCacturneHardest attack printed at this stage: 110 damage. Evolving here adds 60 HP over the stage before it130 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (130 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Cacturne print, and can the older ones still be played?

14 prints carry this name in the archive, and 13 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Cacturne prints — can each one still be played?
PrintSetRegulation markStandard
Cacturne 006/198SV01: Scarlet & Violet Base SetMark GLegal in Standard
Cacturne 005/163SWSH05: Battle StylesMark ENot legal in Standard
Cacturne ex 91/106EX EmeraldNo mark printedNot legal in Standard
Cacturne 6/111SM - Crimson InvasionNo mark printedNot legal in Standard
Cacturne 20/168SM - Celestial StormNo mark printedNot legal in Standard
Cacturne 88/162XY - BREAKthroughNo mark printedNot legal in Standard
Cacturne 42/127PlatinumNo mark printedNot legal in Standard
Cacturne 10/116Plasma FreezeNo mark printedNot legal in Standard
Cacturne 2/100EX SandstormNo mark printedNot legal in Standard
Team Aqua's Cacturne 1/95EX Team Magma vs Team AquaNo mark printedNot legal in Standard
Cacturne δ 15/100EX Crystal GuardiansNo mark printedNot legal in Standard
Cacturne 34/106Great EncountersNo mark printedNot legal in Standard
Cacturne 27Power KeepersNo mark printedNot legal in Standard

1 of the 13 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Cacturne 27?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Cacturne 27
CardSetHPTop damageRetreat
UmbreonAquapolis80301
UmbreonHS—Undaunted100501
UmbreonNeo Discovery80201
HoundoomAquapolis70401
UmbreonAquapolis80301
HoundoomNeo Revelation70301

This card itself is 70 HP, 20 top damage and 1 retreat, and every card here is Darkness like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Cacturne 27 in Power Keepers?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #27 in Power Keepers. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Cacturne 27, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Cacturne 27
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Cacturne 27 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on February 2, 2007.

Back to summary

Cacturne 27 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Pin Missile, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 7 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Cacnea has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 10,622 of 17,290
Darkness cardsNo. 838 of 1,248
Stage 1 cardsNo. 4,325 of 5,102
Power KeepersNo. 31 of 84

What actually removes it

  • A Fighting attack printed at 35 damage removes it in a single turn — that is the bar, not its 70 HP.
  • 1,221 cards in the archive clear that bar.
  • Going the other way, it removes 35 cards in one attack.
  • Damage from Psychic attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Cacturne 27 card record

Cacturne 27 — the printed record, field by field
Hit points70 HPTypeDarkness
WeaknessFighting ×2Retreat cost1 Energy
Evolves fromCacneaCard typeStage 1
Pokédex number#332SetPower Keepers
Card number27 of 108SeriesEX
ReleasedFebruary 2, 2007RarityUncommon
IllustratorKen Sugimori
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Cacturne 27 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$18.75
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Cacturne 27 — frequently asked questions

How much damage does it take to knock out Cacturne 27?

Cacturne 27 has 70 HP and a Fighting weakness at ×2, so a Fighting attack printed at 35 damage or more removes it in one turn. Any other type has to print the full 70.

What is the strongest attack on Cacturne 27?

Pin Missile, printed at 20 damage for 3 Energy — 7 damage per Energy card. Flip 4 coins. This attack does 20 damage times the number of heads.

What is the retreat cost of Cacturne 27?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the × after the damage on Pin Missile mean?

It marks the damage as conditional: the printed figure is dealt once for each thing the sentence on the card counts. The full sentence is printed on the card and quoted in the attack table on this page — "Flip 4 coins. This attack does 20 damage times the number of heads."

How often can you use Poison Structure?

Once during your turn. The limit is printed in the ability itself, and it is counted per Pokémon — a second copy of Cacturne in play carries its own use.

Can an older Cacturne print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 13 prints listed on this page, 1 is legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Cacturne evolve from?

Cacnea. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Cacturne 27 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Cacturne 27 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures