Shedinja 14 — what does this card actually do?
This card has 50 HP.
Psychic · Stage 1 · Deoxys · measured against 20,444 cards on file — card data read July 28, 2026
What does Shedinja 14 do in a game?
Shedinja 14 is a Psychic Pokémon card with 50 HP, printed as Stage 1.
Shedinja 14Deoxys
Shedinja 14 performance summary
50 HP · Psychic · Stage 1 · retreat 0
Strongest on Retreat lightness — top 0.1% of the archive. Weakest on Hit points — bottom 5.0%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 5.0% | 50 HP |
| Retreat lightness | 100.0% | 0 Energy |
| Attack cost lightness | 98.2% | 1 Energy |
1 attack printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 15,021 at 50 HP.
Shedinja 1450 HPPrinted HP
The ceiling of this archive is 380 HP — 330 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Shedinja 14
- Hit points 50 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
- Legality 2 of the 10 prints that carry this name are legal in Standard play.
Shedinja 14 at a glance
- What it is. A Psychic Pokémon card with 50 HP printed as Stage 1, printed in Deoxys.
- What it can do. 1 attack printed on the card, the strongest at 0 damage for 0 Energy.
- What it costs to move. 0 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Shedinja 14 cost, and what do they hit for?
Every attack printed on the card, with the Energy it asks for.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Extra Curse | 1 Colorless | 1 | — | — | Put 2 damage counters on the Defending Pokémon. If the Defending Pokémon is Pokémon-ex, put 4 damage counters instead. |
This card has no retreat cost at all, so it can leave the active spot without discarding any Energy — the only limit is that retreating happens once a turn.
The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
This card places damage counters, which is not the same as dealing damage
Extra Curse puts damage counters on a Pokémon instead of dealing damage to it. The two look alike on the board — one counter is ten damage — but the rules treat them apart: anything that reduces or prevents damage does not stop counters from being placed, and weakness and resistance are not applied to them either.
How does Shedinja 14 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 50 HP, which is 13% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 50 HP.
Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 — this card | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.
Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 — this card | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 0 Energy to retreat.
Cards with a retreat cost of 0 typically have 103 HP and print 61 damage.
| Group | Share | Value |
|---|---|---|
| 0 — this card | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Shedinja 14 stands highest on HP — number 63 of 96 cards in Deoxys. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 50 HP
middle half 60–130 HP
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryWhat Shedinja 14 does without attacking
Shedinja 14 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.
Why this sits apart from the attacks
An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.
What does being a Psychic card do for Shedinja 14?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic — this card | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.
What being a Psychic card is worth
Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double.
What is Shedinja as a Pokémon, across every card it has been printed on?
Shedinja 14 is one print of Shedinja. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Shedinja print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Shedinja 14 can be?
Shedinja evolves from Nincada, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Nincada.
- The line runs 2 stages, so the first card has to be in play 1 turn before this one can be.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Shedinja print, and can the older ones still be played?
11 prints carry this name in the archive, and 10 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
10 rows are shown of the 11 prints counted under this name.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Shedinja 40/146 | Legends Awakened | No mark printed | Not legal in Standard |
| Shedinja 44 | Supreme Victors | No mark printed | Not legal in Standard |
| Shedinja 48/124 | Dragons Exalted | No mark printed | Not legal in Standard |
| Shedinja 144/132 | ME01: Mega Evolution | Mark I | Legal in Standard |
| Shedinja 061/132 | ME01: Mega Evolution | Mark I | Legal in Standard |
| Shedinja 14 | Deoxys | No mark printed | Not legal in Standard |
| Shedinja 95/214 | SM - Lost Thunder | No mark printed | Not legal in Standard |
| Shedinja 11/97 | EX Dragon | No mark printed | Not legal in Standard |
| Shedinja 11/108 | XY - Roaring Skies | No mark printed | Not legal in Standard |
| Shedinja 066/185 | SWSH04: Vivid Voltage | Mark D | Not legal in Standard |
2 of the 10 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Shedinja 14?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Starmie | Skyridge | 80 | 40 | 1 |
| Dark Espeon | Neo Destiny | 60 | 10 | 0 |
| Espeon | Neo Discovery | 80 | 30 | 0 |
| Ninetales δ | Dragon Frontiers | 70 | 30 | 0 |
| Slowking | Southern Islands | 70 | 10 | 2 |
| Dark Slowbro | Legendary Collection | 60 | 40 | 2 |
This card itself is 50 HP, 0 top damage and 0 retreat, and every card here is Psychic like it.
Back to summaryWhich other cards share the Pokémon behind Shedinja 14?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Shedinja 14 in Deoxys?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #14 in Deoxys. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Shedinja 14, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Not listed | This card is not listed for this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited play. It was released on February 1, 2005.
Shedinja 14 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Moving it out of the active spot costs no Energy at all.
- It cannot start the game in play — Nincada has to be on the field first.
Where its HP stands, cut four ways
Shedinja 14 card record
| Hit points | 50 HP | Type | Psychic |
|---|---|---|---|
| Retreat cost | 0 Energy | Evolves from | Nincada |
| Card type | Stage 1 | Pokédex number | #292 |
| Set | Deoxys | Card number | 14 of 107 |
| Series | EX | Released | February 1, 2005 |
| Rarity | Rare Holo | Illustrator | Yukiko Baba |
| Tournament legality | Unlimited only | ||
Read from the printed card face, the set listing and the official format list.
What does Shedinja 14 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Shedinja 14 — frequently asked questions
What is the retreat cost of Shedinja 14?
Does Shedinja 14 deal damage or place damage counters?
Can an older Shedinja print be played in a tournament?
What does Shedinja evolve from?
Can Shedinja 14 be played in a tournament?
Does this page say how good Shedinja 14 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.