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Dark Feraligatr 5 — what does this card actually do?

This card has 80 HP, a top attack printed at 50 damage and a Grass weakness.

Water · Stage 2 · Neo Destiny · measured against 20,444 cards on file — card data read July 28, 2026

What does Dark Feraligatr 5 do in a game?

Dark Feraligatr 5 is a Water Pokémon card with 80 HP, printed as Stage 2.

Its strongest attack, Crushing Blow, is printed at 50 damage for 3 Energy — 17 damage per Energy card.

Because of the Grass weakness, any Grass attack printed at 40 damage or more removes it in a single turn.

Dark Feraligatr 5Neo Destiny

Dark Feraligatr 5 performance summary

80 HP · Water · Stage 2 · retreat 3 · Grass weakness ×2

Top printed damage5017 per Energy Crushing Blow50 damage for 3 Energy
as of July 28, 2026
Hit points80 HP33.1% of 17,290 in the 80~120 band
Printed damage5022.0% of 16,246 in the 40~60 band
Retreat cost3 Energy12.6% of 17,240 in the 3 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 17 · typical 34.7
damage per Energy card, among cards whose cheapest attack costs 3
Price trackRare HoloNeo Destiny1 printsranked among Stage 2 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 2
RarityRare Holo
SetNeo Destiny
Card number5
AbilityScare
Card data readJuly 28, 2026
How Dark Feraligatr 5 is built, on five measures
Hit points80 HPTop printed damage50 damageEnergy efficiency17 per EnergyRetreat lightness3 EnergyAttack cost lightness3 Energy

Strongest on Top printed damage — top 50.4% of the archive. Weakest on Retreat lightness — bottom 16.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Dark Feraligatr 5 is built, on five measures
MeasurePercentilePrinted value
Hit points38.6%80 HP
Top printed damage49.6%50 damage
Energy efficiency41.4%17 per Energy
Retreat lightness16.8%3 Energy
Attack cost lightness17.4%3 Energy

What it can do

Attack record
  • 3ECrushing Blow17 damage per Energy card · has printed text50damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 9,046 at 80 HP.

This cardDark Feraligatr 5 — Neo DestinyDark Feraligatr 5Neo Destiny80 HP

Printed HP

The ceiling of this archive is 380 HP300 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Dark Feraligatr 5

  • Hit points 80 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 17 damage per Energy card against 34.7 for cards whose cheapest attack costs 3.
  • Weakness A Grass attack printed at 40 damage or more removes it in a single turn.

Dark Feraligatr 5 at a glance

  • What it is. A Water Pokémon card with 80 HP printed as Stage 2, printed in Neo Destiny.
  • What it can do. 1 attack printed on the card, the strongest at 50 damage for 3 Energy.
  • What it fears. A Grass weakness at ×2, which means 40 printed damage is enough to remove it.
  • What it costs to move. 3 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Dark Feraligatr 5 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 3 Energy and returns 50 damage, which is 17 damage for every Energy card attached.

Dark Feraligatr 5 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Crushing Blow3 Water35017If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those cards and discard it.

Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Crushing Blow3 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Crushing Blow 3 Energy50 damage for 3 Energy — 17 per Energy card50

Bars are printed damage against this card's own highest attack (50).

Back to summary

How does Dark Feraligatr 5 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Dark Feraligatr 5 — Neo Destiny
Dark FeraligatrNeo Destiny 5

Dark Feraligatr 5 prints 80 HP, which puts it at number 9,046 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

50% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card80 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 2 card380 HP
  • Strongest Dark Feraligatr printed80 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 80 HP, which is 21% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 80 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 50.

Cards in the 40~60 band typically have 101 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.

Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.

Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

That is where Dark Feraligatr 5 stands highest on HP — number 10 of 98 cards in Neo Destiny. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 9,046 of 17,290 by HP · No. 6,925 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 43% on damage
  • Wailord ex — 380 HP, the highest in this group
    Water cards — 2,435 cards No. 1,282 of 2,435 by HP · No. 912 of 2,316 by damage · top by HP: Wailord ex, 380
    top 39% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Stage 2 cards — 1,749 cards No. 1,674 of 1,749 by HP · No. 1,309 of 1,721 by damage · top by HP: Mega Emboar ex, 380
    top 76% on damage
  • Shining Charizard — 100 HP, the highest in this group
    Neo Destiny — 113 cards No. 10 of 98 by HP · No. 6 of 95 by damage · top by HP: Shining Charizard, 100
    top 5% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 80 HPmiddle half 60–130 HP
  • Top printed damage 50 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 2
1,749 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,566 of 16,246 (22.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Dark Feraligatr 5 does without attacking

Dark Feraligatr 5 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
None
Read from the printed text quoted below, not counted anywhere else.
Scare — Pokémon Power
As long as Dark Feraligatr is your Active Pokémon, all of your opponent's Baby Pokémon Powers stop working and your opponent's Baby Pokémon can't attack. This power stops working while Dark Feraligatr is Asleep, Confused, or Paralyzed.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Back to summary

Is Dark Feraligatr 5 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 50 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Dark Feraligatr 5 — this card17.050 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 3 typically return 34.7 damage per Energy card. This card returns 17.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Dark Feraligatr 5 — this card17.050 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsCrushing Blow 50 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Dark Feraligatr 5.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Crushing Blow17
This card, per Energy card
17 damage
Typical for a 3 Energy attack
34.7 damage
Difference
-17.7 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 50 is read as high or low rather than merely large.

Back to summary

What does being a Water card do for Dark Feraligatr 5?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,387 Grass cards carry that type A Grass attack printed at 40 damage is enough to remove this card in one turn.
Dark Feraligatr 5 · Stage 2 80 HP Its hardest attack is printed at 50 damage.
Takes double from this card 1,574 cards in groups that print a Water weakness Against Fire, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Water — this cardmost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water — this card14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Waterweak to Grass
Fireweak to Water

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Water weakness.

What being a Water card is worth

Groups that most often print a Water weakness: Fire (1,574 cards). Against those, this card's printed damage counts double. Going the other way, Water cards are themselves most exposed to Grass.

Back to summary

What knocks out Dark Feraligatr 5 in one hit, and what does it knock out?

Weakness doubles the damage a Grass attack deals to this card, so the bar it has to clear is 40 printed damage rather than 80.

Cards that remove it in one attack
1,052
Cards it removes in one attack
958
Grass damage needed to knock it out
40
Counted across the whole card archive. 80 HP against a Grass weakness at ×2 decides all three figures.
Removes it in one attackSwadloonSwadloonWhite Flare 240 damage
×2Grass weakness · 40 printed damage is enough
40 damage becomes 80 against this card
This cardDark Feraligatr 5Dark Feraligatr 5Neo Destiny 580 HP

Why this card was picked to stand opposite

Of the 1,044 cards in the archive that can remove Dark Feraligatr 5 in a single attack, this one clears the bar by the smallest margin — 40 printed damage against a bar of 40. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Dark Feraligatrweak to Grass ×2

Read from the weakness printed in the lower-left corner of the card.

Grass cards that remove Dark Feraligatr in one attack
CardSetHPPrinted damageAfter weakness
Flapple VMAX (19)Battle Styles320250500
Flapple VMAX (164)Battle Styles320250500
Mega Venusaur ex (3)Mega Evolution380240480
Mega Venusaur ex (155)Mega Evolution380240480
Mega Venusaur ex (177)Mega Evolution380240480
Decidueye ex (12)Perfect Order320240480

80 HP against a Grass ×2 weakness means any Grass attack printed at 40 damage or more is enough. 1,052 cards in the archive clear that bar.

Cards this one removes in a single attack

958 cards in the archive are weak to Water and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What has to be in play before Dark Feraligatr 5 can be?

Dark Feraligatr evolves from Dark Croconaw, so the whole line has to be built before this card reaches the field.

The Dark Feraligatr line, oldest stage first
  • 1TotodileTotodileHardest attack printed at this stage: 40 damage80 HP
  • 2Dark CroconawDark CroconawHardest attack printed at this stage: 20 damage60 HP
  • 3Dark FeraligatrDark FeraligatrHardest attack printed at this stage: 50 damage. Evolving here adds 20 HP over the stage before it80 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (80 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

What can you use instead of Dark Feraligatr 5?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Dark Feraligatr 5
CardSetHPTop damageRetreat
BlastoiseBase100403
BlastoiseExpedition Base Set100402
Dark BlastoiseTeam Rocket70402
PolitoedSkyridge110702
FeraligatrExpedition Base Set120703
BlastoisePOP Series 3120602

This card itself is 80 HP, 50 top damage and 3 retreat, and every card here is Water like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Dark Feraligatr 5 in Neo Destiny?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #5 in Neo Destiny. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Dark Feraligatr 5, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Dark Feraligatr 5
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Dark Feraligatr 5 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on February 28, 2002.

Back to summary

Dark Feraligatr 5 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Crushing Blow, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 17 damage for every Energy card attached.
  • Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
  • It cannot start the game in play — Dark Croconaw has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 9,046 of 17,290
Water cardsNo. 1,282 of 2,435
Stage 2 cardsNo. 1,674 of 1,749
Neo DestinyNo. 10 of 98

What actually removes it

  • A Grass attack printed at 40 damage removes it in a single turn — that is the bar, not its 80 HP.
  • 1,052 cards in the archive clear that bar.
  • Going the other way, it removes 958 cards in one attack.
Back to summary

Dark Feraligatr 5 card record

Dark Feraligatr 5 — the printed record, field by field
Hit points80 HPTypeWater
WeaknessGrass ×2Retreat cost3 Energy
Evolves fromDark CroconawCard typeStage 2
Pokédex number#160SetNeo Destiny
Card number5 of 105SeriesNeo
ReleasedFebruary 28, 2002RarityRare Holo
IllustratorAtsuko Nishida
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Dark Feraligatr 5 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$166.12
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Dark Feraligatr 5 — frequently asked questions

How much damage does it take to knock out Dark Feraligatr 5?

Dark Feraligatr 5 has 80 HP and a Grass weakness at ×2, so a Grass attack printed at 40 damage or more removes it in one turn. Any other type has to print the full 80.

What is the strongest attack on Dark Feraligatr 5?

Crushing Blow, printed at 50 damage for 3 Energy — 17 damage per Energy card. If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those cards and discard it.

What is the retreat cost of Dark Feraligatr 5?

3 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does Dark Feraligatr evolve from?

Dark Croconaw. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Dark Feraligatr 5 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Dark Feraligatr 5 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures