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Articuno 16 — what does this card actually do?

This card has 100 HP, a top attack printed at 50 damage and a Metal weakness.

Water · Basic · Supreme Victors · measured against 20,444 cards on file — card data read July 28, 2026

What does Articuno 16 do in a game?

Articuno 16 is a Water Pokémon card with 100 HP, printed as Basic.

Its strongest attack, Ice Beam, is printed at 50 damage for 4 Energy — 13 damage per Energy card.

Articuno 16Supreme Victors

Articuno 16 performance summary

100 HP · Water · Basic · retreat 2 · Metal weakness +30

Top printed damage5013 per Energy Ice Beam50 damage for 4 Energy
as of July 28, 2026
Hit points100 HP33.1% of 17,290 in the 80~120 band
Printed damage5022.0% of 16,246 in the 40~60 band
Retreat cost2 Energy28.6% of 17,240 in the 2 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 13 · typical 34.7
damage per Energy card, among cards whose cheapest attack costs 3
Price trackRareSupreme Victors45 printsWhat it costs today, how it moved, and where to buy it
Card classBasic
RarityRare
SetSupreme Victors
Card number16
Card data readJuly 28, 2026
How Articuno 16 is built, on five measures
Hit points100 HPTop printed damage50 damageEnergy efficiency13 per EnergyRetreat lightness2 EnergyAttack cost lightness3 Energy

Strongest on Hit points — top 43.9% of the archive. Weakest on Attack cost lightness — bottom 17.4%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Articuno 16 is built, on five measures
MeasurePercentilePrinted value
Hit points56.1%100 HP
Top printed damage49.6%50 damage
Energy efficiency28.4%13 per Energy
Retreat lightness45.3%2 Energy
Attack cost lightness17.4%3 Energy

What it can do

Attack record
  • 3ESharp Beak10 damage per Energy card · has printed text30damage
  • 4EIce Beam13 damage per Energy card · has printed text50damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 6,636 at 100 HP.

This cardArticuno 16 — Supreme VictorsArticuno 16Supreme Victors100 HP

Printed HP

The ceiling of this archive is 380 HP280 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Articuno 16

  • Hit points 100 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 13 damage per Energy card against 34.7 for cards whose cheapest attack costs 3.
  • Legality 6 of the 43 prints that carry this name are legal in Standard play.

Articuno 16 at a glance

  • What it is. A Water Pokémon card with 100 HP printed as Basic, printed in Supreme Victors.
  • What it can do. 2 attacks printed on the card, the strongest at 50 damage for 4 Energy.
  • What it fears. A Metal weakness at +30.
  • What it costs to move. 2 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Articuno 16 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 4 Energy and returns 50 damage, which is 13 damage for every Energy card attached.

Articuno 16 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Sharp Beak1 Water + 2 Colorless330+10Flip a coin. If heads, this attack does 30 damage plus 10 more damage.
Ice Beam2 Water + 2 Colorless45013Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Sharp Beak3 Energy cards
Ice Beam4 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Sharp Beak 3 Energy30 damage for 3 Energy — 10 per Energy card30
  • Ice Beam 4 Energy50 damage for 4 Energy — 13 per Energy card50

Bars are printed damage against this card's own highest attack (50).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Sharp Beak is printed as 30+, so the printed number is a floor — the attack deals at least that much, and the sentence beside it says what adds to it.
Back to summary

How does Articuno 16 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Articuno 16 — Supreme Victors
ArticunoSupreme Victors 16

Articuno 16 prints 100 HP, which puts it at number 6,636 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

50% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card100 HP
  • Middle half of the archive60–130 HP
  • Strongest Articuno printed120 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 100 HP, which is 26% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 100 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 50.

Cards in the 40~60 band typically have 101 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.

Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.

Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Articuno 16 stands highest on HP — number 15 of 146 cards in Supreme Victors. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 6,636 of 17,290 by HP · No. 6,925 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 43% on damage
  • Wailord ex — 380 HP, the highest in this group
    Water cards — 2,435 cards No. 900 of 2,435 by HP · No. 912 of 2,316 by damage · top by HP: Wailord ex, 380
    top 39% on damage
  • Wailord — 180 HP, the highest in this group
    Supreme Victors — 153 cards No. 15 of 146 by HP · No. 24 of 137 by damage · top by HP: Wailord, 180
    top 17% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 100 HPmiddle half 60–130 HP
  • Top printed damage 50 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,566 of 16,246 (22.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Articuno 16 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 50 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Articuno 16 — this card13.050 damage for 4 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 3 typically return 34.7 damage per Energy card. This card returns 13.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Articuno 16 — this card13.050 damage for 4 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsSharp Beak 30 / 3Ice Beam 50 / 4

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Articuno 16.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Sharp Beak10
Ice Beam13
This card, per Energy card
13 damage
Typical for a 3 Energy attack
34.7 damage
Difference
-21.7 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 50 is read as high or low rather than merely large.

Back to summary

What does being a Water card do for Articuno 16?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 925 Metal cards carry that type Damage from Metal attacks is increased before it is applied.
Articuno 16 · Basic 100 HP Its hardest attack is printed at 50 damage.
Takes double from this card 1,574 cards in groups that print a Water weakness Against Fire, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Water — this cardmost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water — this card14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Waterweak to Metal
Fireweak to Water

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Water weakness.

What being a Water card is worth

Groups that most often print a Water weakness: Fire (1,574 cards). Against those, this card's printed damage counts double. Going the other way, Water cards are themselves most exposed to Metal.

Back to summary

What knocks out Articuno 16 in one hit, and what does it knock out?

The weakness printed on the card decides which attacks are enough to remove it in one turn.

Cards that remove it in one attack
467
Cards it removes in one attack
958
Metal damage needed to knock it out
70
Counted across the whole card archive. 100 HP against a Metal weakness at +30 decides all three figures.
Removes it in one attackDuraludonDuraludonPhantasmal Flames 7470 damage
+30Metal weakness · 70 printed damage is enough
70 damage becomes 100 against this card
This cardArticuno 16Articuno 16Supreme Victors 16100 HP

Why this card was picked to stand opposite

Of the 464 cards in the archive that can remove Articuno 16 in a single attack, this one clears the bar by the smallest margin — 70 printed damage against a bar of 70. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Articunoweak to Metal +30
Articunoresists Fighting -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Fighting resistance changes

Damage from Fighting attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Metal cards that remove Articuno in one attack
CardSetHPPrinted damageAfter weakness
Zacian V-UNION (SWSH163)SWSH Black Star Promos320340340
Zacian V-UNION (SWSH164)SWSH Black Star Promos320340340
Zacian V-UNION (SWSH165)SWSH Black Star Promos320340340
Zacian V-UNION (SWSH166)SWSH Black Star Promos320340340
Zacian VSTAR (96)Crown Zenith270310310
Aggron VMAX (97)Brilliant Stars330270270
Cards this one removes in a single attack

958 cards in the archive are weak to Water and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Articuno as a Pokémon, across every card it has been printed on?

Articuno 16 is one print of Articuno. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Articuno has been printed 45 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Articuno cards ever printedPokédex #144Prints on record 45Toughest print 300 HPThis card 100 HP
45prints
Legal in Standard6Older prints, not in Standard39

Every Articuno print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Articuno printed is 300 HP, and this card is 33.3% of it

Bars are printed HP, measured against the record for this Pokémon
  • Moltres & Zapdos & Articuno-GX SM210the toughest Articuno ever printedSM Promos300 HP
  • Articuno 16against that record33.3% of the record100 HP

Read from the printed card face of every Articuno print on record. Printed HP does not change after a card is issued.

Back to summary

Is this the strongest Articuno print, and can the older ones still be played?

45 prints carry this name in the archive, and 43 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (300 HP), and the highlighted row is the card this page is about.

43 rows are shown of the 45 prints counted under this name.

Articuno prints — can each one still be played?
PrintSetRegulation markStandard
Moltres & Zapdos & Articuno-GX SM210SM PromosNo mark printedNot legal in Standard
Moltres & Zapdos & Articuno-GX 44/68Hidden FatesNo mark printedNot legal in Standard
Moltres & Zapdos & Articuno-GX 66/68Hidden FatesNo mark printedNot legal in Standard
Moltres & Zapdos & Articuno-GX 69/68Hidden FatesNo mark printedNot legal in Standard
Galarian Articuno V 170/198SWSH06: Chilling ReignMark ENot legal in Standard
Galarian Articuno V TG16/TG30SWSH10: Astral Radiance Trainer GalleryMark ENot legal in Standard
Galarian Articuno V 058/198Prize Pack Series CardsMark ENot legal in Standard
Galarian Articuno V 169/198SWSH06: Chilling ReignMark ENot legal in Standard
Galarian Articuno V 181/172SWSH09: Brilliant StarsMark ENot legal in Standard
Articuno-EX 132/135Plasma StormNo mark printedNot legal in Standard
Articuno-GX 171/168SM - Celestial StormNo mark printedNot legal in Standard
Articuno-GX SV54/SV94Hidden Fates: Shiny VaultNo mark printedNot legal in Standard
Articuno-GX 154/168SM - Celestial StormNo mark printedNot legal in Standard
Articuno-EX 25/135Plasma StormNo mark printedNot legal in Standard
Articuno-GX 31/168SM - Celestial StormNo mark printedNot legal in Standard
Articuno 25/83GenerationsNo mark printedNot legal in Standard
Team Rocket's Articuno 051/182Miscellaneous Cards & ProductsMark ILegal in Standard
Articuno SM144SM PromosNo mark printedNot legal in Standard
Galarian Articuno SWSH123SWSH: Sword & Shield Promo CardsMark ENot legal in Standard
Articuno 27/99Next DestiniesNo mark printedNot legal in Standard
Articuno 17/108XY - Roaring SkiesNo mark printedNot legal in Standard
Articuno 32/113Legendary TreasuresNo mark printedNot legal in Standard
Galarian Articuno 063/203Prize Pack Series CardsMark ENot legal in Standard
Articuno 016/108Deck ExclusivesNo mark printedNot legal in Standard
Galarian Articuno SWSH282SWSH: Sword & Shield Promo CardsMark ENot legal in Standard
Articuno 144/165SV: Scarlet & Violet 151Mark GLegal in Standard
Articuno 024/078Pokemon GOMark FLegal in Standard
Articuno ex 114/112EX FireRed & LeafGreenNo mark printedNot legal in Standard
Articuno 161/159SV09: Journey TogetherMark ILegal in Standard
Articuno 32/181SM - Team UpNo mark printedNot legal in Standard
Articuno 036/195Miscellaneous Cards & ProductsMark FLegal in Standard
Articuno 032/159Miscellaneous Cards & ProductsMark ILegal in Standard
Rocket's Articuno ex 96/109EX Team Rocket ReturnsNo mark printedNot legal in Standard
Articuno 1/100Majestic DawnNo mark printedNot legal in Standard
Articuno 16Supreme VictorsNo mark printedNot legal in Standard
Team Aqua's Seviper 009/034Trading Card Game ClassicNo mark printedNot legal in Standard
Articuno 48/53WoTC PromoNo mark printedNot legal in Standard
Articuno 004/144SkyridgeNo mark printedNot legal in Standard
Articuno 002/110Legendary CollectionNo mark printedNot legal in Standard
Articuno 148Supreme VictorsNo mark printedNot legal in Standard
Articuno 02/62FossilNo mark printedNot legal in Standard
Articuno 17/62FossilNo mark printedNot legal in Standard
Articuno 22/53WoTC PromoNo mark printedNot legal in Standard

6 of the 43 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Articuno 16 in Supreme Victors?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #16 in Supreme Victors. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Articuno 16, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Articuno 16
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Articuno 16 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on August 19, 2009.

Back to summary

Articuno 16 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Ice Beam, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
  • That works out at 13 damage for every Energy card attached.
  • Moving it out of the active spot costs 2 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 6,636 of 17,290
Water cardsNo. 900 of 2,435
Supreme VictorsNo. 15 of 146

What actually removes it

  • A Metal attack printed at 70 damage removes it in a single turn — that is the bar, not its 100 HP.
  • 467 cards in the archive clear that bar.
  • Going the other way, it removes 958 cards in one attack.
  • Damage from Fighting attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Articuno 16 card record

Articuno 16 — the printed record, field by field
Hit points100 HPTypeWater
WeaknessMetal +30Retreat cost2 Energy
Card typeBasicPokédex number#144
SetSupreme VictorsCard number16 of 147
SeriesPlatinumReleasedAugust 19, 2009
RarityRareIllustratorMitsuhiro Arita
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Articuno 16 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$21.99
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Articuno 16 — frequently asked questions

How much damage does it take to knock out Articuno 16?

Articuno 16 has 100 HP and a Metal weakness at +30, so a Metal attack printed at 70 damage or more removes it in one turn. Any other type has to print the full 100.

What is the strongest attack on Articuno 16?

Ice Beam, printed at 50 damage for 4 Energy — 13 damage per Energy card. Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

What is the retreat cost of Articuno 16?

2 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the + after the damage on Sharp Beak mean?

It marks the damage as conditional: the printed figure is the least it can deal, and the sentence on the card says what is added to it. The full sentence is printed on the card and quoted in the attack table on this page — "Flip a coin. If heads, this attack does 30 damage plus 10 more damage."

Can an older Articuno print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 43 prints listed on this page, 6 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Articuno 16 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Articuno 16 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures