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Mew 10 — what does this card actually do?

This card has 60 HP, a top attack printed at 60 damage and a Psychic weakness.

Psychic · Basic · Pokémon Rumble · measured against 20,444 cards on file — card data read July 28, 2026

What does Mew 10 do in a game?

Mew 10 is a Psychic Pokémon card with 60 HP, printed as Basic.

Its strongest attack, Will-o'-the-wisp, is printed at 60 damage for 3 Energy — 20 damage per Energy card.

Because of the Psychic weakness, any Psychic attack printed at 30 damage or more removes it in a single turn.

Mew 10Pokémon Rumble

Mew 10 performance summary

60 HP · Psychic · Basic · retreat 0 · Psychic weakness ×2

Top printed damage6020 per Energy Will-o'-the-wisp60 damage for 3 Energy
as of July 28, 2026
Hit points60 HP38.6% of 17,290 in the ~70 band
Printed damage6022.0% of 16,246 in the 40~60 band
Retreat cost0 Energy5.3% of 17,240 in the 0 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 20 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackPokémon Rumble61 printsWhat it costs today, how it moved, and where to buy it
Card classBasic
SetPokémon Rumble
Card number10
Card data readJuly 28, 2026
How Mew 10 is built, on five measures
Hit points60 HPTop printed damage60 damageEnergy efficiency20 per EnergyRetreat lightness0 EnergyAttack cost lightness2 Energy

Strongest on Retreat lightness — top 0.1% of the archive. Weakest on Hit points — bottom 13.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Mew 10 is built, on five measures
MeasurePercentilePrinted value
Hit points13.1%60 HP
Top printed damage57.4%60 damage
Energy efficiency46.1%20 per Energy
Retreat lightness100.0%0 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2ECut15 damage per Energy card30damage
  • 3EWill-o'-the-wisp20 damage per Energy card60damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 12,840 at 60 HP.

This cardMew 10 — Pokémon RumbleMew 10Pokémon Rumble60 HP

Printed HP

The ceiling of this archive is 380 HP320 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Mew 10

  • Hit points 60 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Energy It returns 20 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Psychic attack printed at 30 damage or more removes it in a single turn.
  • Legality 4 of the 49 prints that carry this name are legal in Standard play.

Mew 10 at a glance

  • What it is. A Psychic Pokémon card with 60 HP printed as Basic, printed in Pokémon Rumble.
  • What it can do. 2 attacks printed on the card, the strongest at 60 damage for 3 Energy.
  • What it fears. A Psychic weakness at ×2, which means 30 printed damage is enough to remove it.
  • What it costs to move. 0 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Mew 10 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 60 damage, which is 20 damage for every Energy card attached.

Mew 10 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Cut2 Colorless23015No extra effect.
Will-o'-the-wisp1 Psychic + 2 Colorless36020No extra effect.

This card has no retreat cost at all, so it can leave the active spot without discarding any Energy — the only limit is that retreating happens once a turn.

Cut2 Energy cards
Will-o'-the-wisp3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Cut 2 Energy30 damage for 2 Energy — 15 per Energy card30
  • Will-o'-the-wisp 3 Energy60 damage for 3 Energy — 20 per Energy card60

Bars are printed damage against this card's own highest attack (60).

Back to summary

How does Mew 10 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Mew 10 — Pokémon Rumble
MewPokémon Rumble 10

Mew 10 prints 60 HP, which puts it at number 12,840 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

57% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card60 HP
  • Middle half of the archive60–130 HP
  • Strongest Mew printed80 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 60 HP, which is 16% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 60 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 60.

Cards in the 40~60 band typically have 101 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
0 — this card5.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 0 Energy to retreat.

Cards with a retreat cost of 0 typically have 103 HP and print 61 damage.

Retreat cost — where this card sits
GroupShareValue
0 — this card5.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Mew 10 stands highest on HP — number 1,642 of 2,334 cards in Psychic cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 12,840 of 17,290 by HP · No. 5,743 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 35% on damage
  • Mega Gardevoir ex — 360 HP, the highest in this group
    Psychic cards — 2,335 cards No. 1,642 of 2,334 by HP · No. 543 of 1,992 by damage · top by HP: Mega Gardevoir ex, 360
    top 27% on damage
  • Venusaur — 140 HP, the highest in this group
    Pokémon Rumble — 16 cards No. 13 of 16 by HP · No. 5 of 16 by damage · top by HP: Venusaur, 140
    top 25% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 60 HPmiddle half 60–130 HP
  • Top printed damage 60 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
6,669 of 17,290 (38.6%)
Cards with this much printed damage
3,566 of 16,246 (22.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Mew 10 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 60 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Mew 10 — this card20.060 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 20.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Mew 10 — this card20.060 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsCut 30 / 2Will-o'-the-wisp 60 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Mew 10.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Cut15
Will-o'-the-wisp20
This card, per Energy card
20 damage
Typical for a 2 Energy attack
32.5 damage
Difference
-12.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 60 is read as high or low rather than merely large.

Back to summary

What does being a Psychic card do for Mew 10?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,335 Psychic cards carry that type A Psychic attack printed at 30 damage is enough to remove this card in one turn.
Mew 10 · Basic 60 HP Its hardest attack is printed at 60 damage.
Takes double from this card 2,335 cards in groups that print a Psychic weakness Against Psychic, printed damage from this card counts double.
How the archive splits by energy type
Psychic — this cardmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic — this card13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Psychicweak to Psychic
Psychicweak to Psychic

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.

What being a Psychic card is worth

Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Psychic.

Back to summary

What knocks out Mew 10 in one hit, and what does it knock out?

Weakness doubles the damage a Psychic attack deals to this card, so the bar it has to clear is 30 printed damage rather than 60.

Cards that remove it in one attack
1,318
Cards it removes in one attack
1,433
Psychic damage needed to knock it out
30
Counted across the whole card archive. 60 HP against a Psychic weakness at ×2 decides all three figures.
Removes it in one attackKadabraKadabraMega Evolution 5530 damage
×2Psychic weakness · 30 printed damage is enough
30 damage becomes 60 against this card
This cardMew 10Mew 10Pokémon Rumble 1060 HP

Why this card was picked to stand opposite

Of the 1,304 cards in the archive that can remove Mew 10 in a single attack, this one clears the bar by the smallest margin — 30 printed damage against a bar of 30. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Mewweak to Psychic ×2

Read from the weakness printed in the lower-left corner of the card.

Psychic cards that remove Mew in one attack
CardSetHPPrinted damageAfter weakness
Mewtwo V-UNION (SWSH159)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH160)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH161)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH162)SWSH Black Star Promos300300600
Solgaleo & Lunala-GX (75)Cosmic Eclipse270230460
Solgaleo & Lunala-GX (216)Cosmic Eclipse270230460

60 HP against a Psychic ×2 weakness means any Psychic attack printed at 30 damage or more is enough. 1,318 cards in the archive clear that bar.

Cards this one removes in a single attack

1,433 cards in the archive are weak to Psychic and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Mew as a Pokémon, across every card it has been printed on?

Mew 10 is one print of Mew. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Mew has been printed 61 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Mew cards ever printedPokédex #151Prints on record 61Toughest print 310 HPThis card 60 HP
61prints
Legal in Standard4Older prints, not in Standard57

Every Mew print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Mew printed is 310 HP, and this card is 19.4% of it

Bars are printed HP, measured against the record for this Pokémon
  • Mew VMAX 269/264the toughest Mew ever printedSWSH08: Fusion Strike310 HP
  • Mew 10against that record19.4% of the record60 HP

Read from the printed card face of every Mew print on record. Printed HP does not change after a card is issued.

Back to summary

Is this the strongest Mew print, and can the older ones still be played?

61 prints carry this name in the archive, and 49 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (310 HP), and the highlighted row is the card this page is about.

49 rows are shown of the 61 prints counted under this name.

Mew prints — can each one still be played?
PrintSetRegulation markStandard
Mew VMAX 269/264SWSH08: Fusion StrikeMark ENot legal in Standard
Mew VMAX 268/264SWSH08: Fusion StrikeMark ENot legal in Standard
Mew VMAX TG30/TG30SWSH11: Lost Origin Trainer GalleryMark ENot legal in Standard
Mew VMAX 114/264SWSH08: Fusion StrikeMark ENot legal in Standard
Mewtwo & Mew-GX 242/236SM - Unified MindsNo mark printedNot legal in Standard
Mewtwo & Mew-GX SM191SM PromosNo mark printedNot legal in Standard
Mewtwo & Mew-GX 222/236SM - Unified MindsNo mark printedNot legal in Standard
Mewtwo & Mew-GX 71/236SM - Unified MindsNo mark printedNot legal in Standard
Mew ex 232/091SV: Paldean FatesMark GLegal in Standard
Mew V 251/264SWSH08: Fusion StrikeMark ENot legal in Standard
Mew V 069/189Jumbo CardsMark DNot legal in Standard
Mew V 250/264SWSH08: Fusion StrikeMark ENot legal in Standard
Mew ex 193/165SV: Scarlet & Violet 151Mark GLegal in Standard
Mew ex 216/091SV: Paldean FatesMark GLegal in Standard
Mew ex 205/165SV: Scarlet & Violet 151Mark GLegal in Standard
Mew V 060/159SWSH: Crown ZenithMark ENot legal in Standard
Mew V 113/264SWSH08: Fusion StrikeMark ENot legal in Standard
Mew-EX 120/124Dragons ExaltedNo mark printedNot legal in Standard
Mew-EX RC24/RC25Legendary Treasures: Radiant CollectionNo mark printedNot legal in Standard
Mew-EX XY126XY PromosNo mark printedNot legal in Standard
Mew-EX 46/124Dragons ExaltedNo mark printedNot legal in Standard
Mew ex 100/110EX Holon PhantomsNo mark printedNot legal in Standard
Mew ex 88/92Celebrations: Classic CollectionNo mark printedNot legal in Standard
Mew 32/68Hidden FatesNo mark printedNot legal in Standard
Mew 10/92EX Legend MakerNo mark printedNot legal in Standard
Mew XY110XY PromosNo mark printedNot legal in Standard
Mew ★ δ 101/101World Championship DecksNo mark printedNot legal in Standard
Mew 004/017POP Series 4No mark printedNot legal in Standard
Mew XY192XY PromosNo mark printedNot legal in Standard
Mew δ 003/017POP Series 5No mark printedNot legal in Standard
Mew 97/102TriumphantNo mark printedNot legal in Standard
Mew BW98Black and White PromosNo mark printedNot legal in Standard
Mew 15/132Secret WondersNo mark printedNot legal in Standard
Mew GG10/GG70SWSH: Crown Zenith: Galarian GalleryMark ENot legal in Standard
Mew 025/025CelebrationsMark ENot legal in Standard
Mew SM215SM PromosNo mark printedNot legal in Standard
Mew 76/214World Championship DecksNo mark printedNot legal in Standard
Mew 011/025CelebrationsMark ENot legal in Standard
Mew 10Pokémon RumbleNo mark printedNot legal in Standard
Mew 019/165ExpeditionNo mark printedNot legal in Standard
Mew 09/53WoTC PromoNo mark printedNot legal in Standard
Mew 055/165ExpeditionNo mark printedNot legal in Standard
Mew 040Nintendo PromosNo mark printedNot legal in Standard
Mew 8WoTC PromoNo mark printedNot legal in Standard
Mew 29/124XY - Fates CollideNo mark printedNot legal in Standard
Mew 053/108League & Championship CardsNo mark printedNot legal in Standard
Mew 47/53WoTC PromoNo mark printedNot legal in Standard
Mew 01/18Southern IslandsNo mark printedNot legal in Standard
Shining Mew 40/73Shining LegendsNo mark printedNot legal in Standard

4 of the 49 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Mew 10 in Pokémon Rumble?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #10 in Pokémon Rumble. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Mew 10, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Mew 10
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Mew 10 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on December 2, 2009.

Back to summary

Mew 10 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Will-o'-the-wisp, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 20 damage for every Energy card attached.
  • Moving it out of the active spot costs no Energy at all.

Where its HP stands, cut four ways

Every card in the archiveNo. 12,840 of 17,290
Psychic cardsNo. 1,642 of 2,334
Pokémon RumbleNo. 13 of 16

What actually removes it

  • A Psychic attack printed at 30 damage removes it in a single turn — that is the bar, not its 60 HP.
  • 1,318 cards in the archive clear that bar.
  • Going the other way, it removes 1,433 cards in one attack.
Back to summary

Mew 10 card record

Mew 10 — the printed record, field by field
Hit points60 HPTypePsychic
WeaknessPsychic ×2Retreat cost0 Energy
Card typeBasicPokédex number#151
SetPokémon RumbleCard number10 of 16
SeriesOtherReleasedDecember 2, 2009
IllustratorPokemon Rumble
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

Mew 10 — frequently asked questions

How much damage does it take to knock out Mew 10?

Mew 10 has 60 HP and a Psychic weakness at ×2, so a Psychic attack printed at 30 damage or more removes it in one turn. Any other type has to print the full 60.

What is the strongest attack on Mew 10?

Will-o'-the-wisp, printed at 60 damage for 3 Energy — 20 damage per Energy card.

What is the retreat cost of Mew 10?

None. Mew 10 carries a printed retreat cost of zero, so it can move out of the active spot without discarding any Energy. The once-a-turn limit on retreating still applies.

Can an older Mew print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 49 prints listed on this page, 4 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Mew 10 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Mew 10 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures