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Incineroar 26 — what does this card actually do?

This card has 160 HP, a top attack printed at 100 damage and a Water weakness.

Fire · Stage 2 · Sun & Moon · measured against 20,444 cards on file — card data read July 28, 2026

What does Incineroar 26 do in a game?

Incineroar 26 is a Fire Pokémon card with 160 HP, printed as Stage 2.

Its strongest attack, Darkest Lariat, is printed at 100 damage for 3 Energy — 33 damage per Energy card.

Because of the Water weakness, any Water attack printed at 80 damage or more removes it in a single turn.

Incineroar 26Sun & Moon

Incineroar 26 performance summary

160 HP · Fire · Stage 2 · retreat 3 · Water weakness ×2

Top printed damage10033 per Energy Darkest Lariat100 damage for 3 Energy
as of July 28, 2026
Hit points160 HP15.5% of 17,290 in the 130~180 band
Printed damage10021.8% of 16,246 in the 70~120 band
Retreat cost3 Energy12.6% of 17,240 in the 3 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 33 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackRareSun & Moon17 printsranked among Stage 2 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 2
RarityRare
SetSun & Moon
Card number26
Card data readJuly 28, 2026
How Incineroar 26 is built, on five measures
Hit points160 HPTop printed damage100 damageEnergy efficiency33 per EnergyRetreat lightness3 EnergyAttack cost lightness2 Energy

Strongest on Hit points — top 18.3% of the archive. Weakest on Retreat lightness — bottom 16.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Incineroar 26 is built, on five measures
MeasurePercentilePrinted value
Hit points81.7%160 HP
Top printed damage76.6%100 damage
Energy efficiency75.0%33 per Energy
Retreat lightness16.8%3 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EFire Fang15 damage per Energy card · has printed text30damage
  • 3EDarkest Lariat33 damage per Energy card · has printed text100damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 2,895 at 160 HP.

This cardIncineroar 26 — Sun & MoonIncineroar 26Sun & Moon160 HP

Printed HP

The ceiling of this archive is 380 HP220 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Incineroar 26

  • Hit points 160 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
  • Energy It returns 33 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Water attack printed at 80 damage or more removes it in a single turn.
  • Legality 3 of the 12 prints that carry this name are legal in Standard play.

Incineroar 26 at a glance

  • What it is. A Fire Pokémon card with 160 HP printed as Stage 2, printed in Sun & Moon.
  • What it can do. 2 attacks printed on the card, the strongest at 100 damage for 3 Energy.
  • What it fears. A Water weakness at ×2, which means 80 printed damage is enough to remove it.
  • What it costs to move. 3 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Incineroar 26 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 100 damage, which is 33 damage for every Energy card attached.

Incineroar 26 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Fire Fang1 Fire + 1 Colorless23015Your opponent's Active Pokémon is now Burned.
Darkest Lariat2 Fire + 1 Colorless3100×33Flip 2 coins. This attack does 100 damage for each heads.

Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Fire Fang2 Energy cards
Darkest Lariat3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Fire Fang 2 Energy30 damage for 2 Energy — 15 per Energy card30
  • Darkest Lariat 3 Energy100 damage for 3 Energy — 33 per Energy card100

Bars are printed damage against this card's own highest attack (100).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Darkest Lariat is printed as 100×, so the printed number is multiplied — the attack deals that much for each thing the sentence beside it counts.
Back to summary

How does Incineroar 26 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Incineroar 26 — Sun & Moon
IncineroarSun & Moon 26

Incineroar 26 prints 160 HP, which puts it at number 2,895 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

77% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card160 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 2 card380 HP
  • Strongest Incineroar printed170 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 160 HP, which is 42% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 160 HP.

Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 100.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.

Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

That is where Incineroar 26 stands highest on HP — number 2,895 of 17,290 cards in Every card in the archive. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 2,895 of 17,290 by HP · No. 3,129 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 19% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Fire cards — 1,574 cards No. 297 of 1,574 by HP · No. 370 of 1,526 by damage · top by HP: Mega Emboar ex, 380
    top 24% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Stage 2 cards — 1,749 cards No. 455 of 1,749 by HP · No. 679 of 1,721 by damage · top by HP: Mega Emboar ex, 380
    top 39% on damage
  • Solgaleo-GX — 250 HP, the highest in this group
    Sun & Moon — 173 cards No. 28 of 130 by HP · No. 24 of 121 by damage · top by HP: Solgaleo-GX, 250
    top 19% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 160 HPmiddle half 60–130 HP
  • Top printed damage 100 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 2
1,749 on record
Cards in the same HP band
2,679 of 17,290 (15.5%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Incineroar 26 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 100 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Incineroar 26 — this card33.0100 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 33.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Incineroar 26 — this card33.0100 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsFire Fang 30 / 2Darkest Lariat 100 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Incineroar 26.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Fire Fang15
Darkest Lariat33
This card, per Energy card
33 damage
Typical for a 2 Energy attack
32.5 damage
Difference
+0.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 100 is read as high or low rather than merely large.

Back to summary

What does being a Fire card do for Incineroar 26?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,435 Water cards carry that type A Water attack printed at 80 damage is enough to remove this card in one turn.
Incineroar 26 · Stage 2 160 HP Its hardest attack is printed at 100 damage.
Takes double from this card 3,312 cards in groups that print a Fire weakness Against Grass and Metal, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Fire — this cardmost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire — this card9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fireweak to Water
Grassweak to Fire
Metalweak to Fire

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fire weakness.

What being a Fire card is worth

Groups that most often print a Fire weakness: Grass (2,387 cards) and Metal (925 cards). Against those, this card's printed damage counts double. Going the other way, Fire cards are themselves most exposed to Water.

Back to summary

What knocks out Incineroar 26 in one hit, and what does it knock out?

Weakness doubles the damage a Water attack deals to this card, so the bar it has to clear is 80 printed damage rather than 160.

Cards that remove it in one attack
637
Cards it removes in one attack
2,745
Water damage needed to knock it out
80
Counted across the whole card archive. 160 HP against a Water weakness at ×2 decides all three figures.
Removes it in one attackWailmerWailmerPitch Black 1580 damage
×2Water weakness · 80 printed damage is enough
80 damage becomes 160 against this card
This cardIncineroar 26Incineroar 26Sun & Moon 26160 HP

Why this card was picked to stand opposite

Of the 636 cards in the archive that can remove Incineroar 26 in a single attack, this one clears the bar by the smallest margin — 80 printed damage against a bar of 80. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Incineroarweak to Water ×2

Read from the weakness printed in the lower-left corner of the card.

Water cards that remove Incineroar in one attack
CardSetHPPrinted damageAfter weakness
Vaporeon ex (23)Prismatic Evolutions280280560
Vaporeon ex (149)Prismatic Evolutions280280560
Wailord ex (16)Pitch Black380270540
Wailord ex (97)Pitch Black380270540
Palafin ex (61)Twilight Masquerade340250500
Palafin ex (193)Twilight Masquerade340250500

160 HP against a Water ×2 weakness means any Water attack printed at 80 damage or more is enough. 637 cards in the archive clear that bar.

Cards this one removes in a single attack

2,745 cards in the archive are weak to Fire and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Incineroar as a Pokémon, across every card it has been printed on?

Incineroar 26 is one print of Incineroar. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Incineroar has been printed 17 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Incineroar cards ever printedPokédex #727Prints on record 17Toughest print 320 HPThis card 160 HP
17prints
Legal in Standard3Older prints, not in Standard14

Every Incineroar print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Incineroar printed is 320 HP, and this card is 50% of it

Bars are printed HP, measured against the record for this Pokémon
  • Incineroar ex 034/162the toughest Incineroar ever printedJumbo Cards320 HP
  • Incineroar 26against that record50% of the record160 HP

Read from the printed card face of every Incineroar print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Incineroar 26 can be?

Incineroar evolves from Torracat, so the whole line has to be built before this card reaches the field.

The Incineroar line, oldest stage first
  • 1LittenNo imageLittenHardest attack printed at this stage: 60 damage70 HP
  • 2TorracatTorracatHardest attack printed at this stage: 90 damage. Evolving here adds 30 HP over the stage before it100 HP
  • 3IncineroarIncineroarHardest attack printed at this stage: 180 damage. Evolving here adds 70 HP over the stage before it170 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (170 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Incineroar print, and can the older ones still be played?

17 prints carry this name in the archive, and 12 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Incineroar prints — can each one still be played?
PrintSetRegulation markStandard
Incineroar ex 034/162Jumbo CardsMark HLegal in Standard
Incineroar ex 187/162SV05: Temporal ForcesMark HLegal in Standard
Incineroar-GX 147/145SM - Guardians RisingNo mark printedNot legal in Standard
Incineroar-GX 188/181SM - Team UpNo mark printedNot legal in Standard
Incineroar-GX 167/181SM - Team UpNo mark printedNot legal in Standard
Incineroar-GX 97/181SM - Team UpNo mark printedNot legal in Standard
Incineroar-GX 27/149SM Base SetNo mark printedNot legal in Standard
Incineroar V 08/73Champion's PathMark DNot legal in Standard
Incineroar 17/73Shining LegendsNo mark printedNot legal in Standard
Incineroar 032/195SWSH12: Silver TempestMark FLegal in Standard
Incineroar 29/214SM - Unbroken BondsNo mark printedNot legal in Standard
Incineroar 26Sun & MoonNo mark printedNot legal in Standard

3 of the 12 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Incineroar 26?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Incineroar 26
CardSetHPTop damageRetreat
CharizardPlasma Storm1601503
CharizardDragon120602
CharizardStormfront1201003
CharizardSM Black Star Promos150302
CharizardSWSH Black Star Promos1701003
Charizard exFireRed & LeafGreen1602002

This card itself is 160 HP, 100 top damage and 3 retreat, and every card here is Fire like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Incineroar 26 in Sun & Moon?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #26 in Sun & Moon. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Incineroar 26, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Incineroar 26
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Incineroar 26 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on February 3, 2017.

Back to summary

Incineroar 26 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Darkest Lariat, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 33 damage for every Energy card attached.
  • Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
  • It cannot start the game in play — Torracat has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 2,895 of 17,290
Fire cardsNo. 297 of 1,574
Stage 2 cardsNo. 455 of 1,749
Sun & MoonNo. 28 of 130

What actually removes it

  • A Water attack printed at 80 damage removes it in a single turn — that is the bar, not its 160 HP.
  • 637 cards in the archive clear that bar.
  • Going the other way, it removes 2,745 cards in one attack.
Back to summary

Incineroar 26 card record

Incineroar 26 — the printed record, field by field
Hit points160 HPTypeFire
WeaknessWater ×2Retreat cost3 Energy
Evolves fromTorracatCard typeStage 2
Pokédex number#727SetSun & Moon
Card number26 of 149SeriesSun & Moon
ReleasedFebruary 3, 2017RarityRare
IllustratorHitoshi Ariga
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Incineroar 26 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.47
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Incineroar 26 — frequently asked questions

How much damage does it take to knock out Incineroar 26?

Incineroar 26 has 160 HP and a Water weakness at ×2, so a Water attack printed at 80 damage or more removes it in one turn. Any other type has to print the full 160.

What is the strongest attack on Incineroar 26?

Darkest Lariat, printed at 100 damage for 3 Energy — 33 damage per Energy card. Flip 2 coins. This attack does 100 damage for each heads.

What is the retreat cost of Incineroar 26?

3 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the × after the damage on Darkest Lariat mean?

It marks the damage as conditional: the printed figure is dealt once for each thing the sentence on the card counts. The full sentence is printed on the card and quoted in the attack table on this page — "Flip 2 coins. This attack does 100 damage for each heads."

Can an older Incineroar print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 12 prints listed on this page, 3 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Incineroar evolve from?

Torracat. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Incineroar 26 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Incineroar 26 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures