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Decidueye 20 — what does this card actually do?

This card has 140 HP, a top attack printed at 80 damage and a Fire weakness.

Grass · Stage 2 · Cosmic Eclipse · measured against 20,444 cards on file — card data read July 28, 2026

What does Decidueye 20 do in a game?

Decidueye 20 is a Grass Pokémon card with 140 HP, printed as Stage 2.

Its strongest attack, Tracking Shot, is printed at 80 damage for 2 Energy — 40 damage per Energy card.

Because of the Fire weakness, any Fire attack printed at 70 damage or more removes it in a single turn.

Decidueye 20Cosmic Eclipse

Decidueye 20 performance summary

140 HP · Grass · Stage 2 · retreat 1 · Fire weakness ×2

Top printed damage8040 per Energy Tracking Shot80 damage for 2 Energy
as of July 28, 2026
Hit points140 HP15.5% of 17,290 in the 130~180 band
Printed damage8021.8% of 16,246 in the 70~120 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 40 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackRare HoloCosmic Eclipse26 printsranked among Stage 2 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 2
RarityRare Holo
SetCosmic Eclipse
Card number20
Card data readJuly 28, 2026
How Decidueye 20 is built, on five measures
Hit points140 HPTop printed damage80 damageEnergy efficiency40 per EnergyRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Top printed damage — bottom 68.9%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Decidueye 20 is built, on five measures
MeasurePercentilePrinted value
Hit points76.7%140 HP
Top printed damage68.9%80 damage
Energy efficiency81.3%40 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1ESkill Divehas printed text
  • 2ETracking Shot40 damage per Energy card · has printed text80damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 3,522 at 140 HP.

This cardDecidueye 20 — Cosmic EclipseDecidueye 20Cosmic Eclipse140 HP

Printed HP

The ceiling of this archive is 380 HP240 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Decidueye 20

  • Hit points 140 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
  • Energy It returns 40 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Fire attack printed at 70 damage or more removes it in a single turn.
  • Legality 8 of the 18 prints that carry this name are legal in Standard play.

Decidueye 20 at a glance

  • What it is. A Grass Pokémon card with 140 HP printed as Stage 2, printed in Cosmic Eclipse.
  • What it can do. 2 attacks printed on the card, the strongest at 80 damage for 2 Energy.
  • What it fears. A Fire weakness at ×2, which means 70 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Decidueye 20 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 2 Energy and returns 80 damage, which is 40 damage for every Energy card attached.

Decidueye 20 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Skill Dive1 Grass1This attack does 40 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Tracking Shot2 Colorless28040This attack does 80 damage to 1 of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Skill Dive1 Energy card
Tracking Shot2 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Tracking Shot 2 Energy80 damage for 2 Energy — 40 per Energy card80

Bars are printed damage against this card's own highest attack (80).

Back to summary

How does Decidueye 20 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Decidueye 20 — Cosmic Eclipse
DecidueyeCosmic Eclipse 20

Decidueye 20 prints 140 HP, which puts it at number 3,522 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

69% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card140 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 2 card380 HP
  • Strongest Decidueye printed150 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 140 HP, which is 37% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 140 HP.

Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 80.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Decidueye 20 stands highest on HP — number 337 of 2,387 cards in Grass cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 3,522 of 17,290 by HP · No. 4,308 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 27% on damage
  • Mega Venusaur ex — 380 HP, the highest in this group
    Grass cards — 2,387 cards No. 337 of 2,387 by HP · No. 396 of 2,260 by damage · top by HP: Mega Venusaur ex, 380
    top 18% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Stage 2 cards — 1,749 cards No. 861 of 1,749 by HP · No. 881 of 1,721 by damage · top by HP: Mega Emboar ex, 380
    top 51% on damage
  • Naganadel & Guzzlord-GX — 280 HP, the highest in this group
    Cosmic Eclipse — 272 cards No. 69 of 232 by HP · No. 87 of 209 by damage · top by HP: Naganadel & Guzzlord-GX, 280
    top 41% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 140 HPmiddle half 60–130 HP
  • Top printed damage 80 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 2
1,749 on record
Cards in the same HP band
2,679 of 17,290 (15.5%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Decidueye 20 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 80 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Decidueye 20 — this card40.080 damage for 2 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 40.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Decidueye 20 — this card40.080 damage for 2 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsTracking Shot 80 / 2

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Decidueye 20.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Tracking Shot40
This card, per Energy card
40 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-9.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 80 is read as high or low rather than merely large.

Back to summary

What does being a Grass card do for Decidueye 20?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,574 Fire cards carry that type A Fire attack printed at 70 damage is enough to remove this card in one turn.
Decidueye 20 · Stage 2 140 HP Its hardest attack is printed at 80 damage.
Takes double from this card 1,884 cards in groups that print a Grass weakness Against Fighting, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grass — this cardmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass — this card13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Grassweak to Fire
Fightingweak to Grass

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Grass weakness.

What being a Grass card is worth

Groups that most often print a Grass weakness: Fighting (1,884 cards). Against those, this card's printed damage counts double. Going the other way, Grass cards are themselves most exposed to Fire.

Back to summary

What knocks out Decidueye 20 in one hit, and what does it knock out?

Weakness doubles the damage a Fire attack deals to this card, so the bar it has to clear is 70 printed damage rather than 140.

Cards that remove it in one attack
665
Cards it removes in one attack
1,571
Fire damage needed to knock it out
70
Counted across the whole card archive. 140 HP against a Fire weakness at ×2 decides all three figures.
Removes it in one attackPyroarPyroarMega Evolution 2470 damage
×2Fire weakness · 70 printed damage is enough
70 damage becomes 140 against this card
This cardDecidueye 20Decidueye 20Cosmic Eclipse 20140 HP

Why this card was picked to stand opposite

Of the 658 cards in the archive that can remove Decidueye 20 in a single attack, this one clears the bar by the smallest margin — 70 printed damage against a bar of 70. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Decidueyeweak to Fire ×2

Read from the weakness printed in the lower-left corner of the card.

Fire cards that remove Decidueye in one attack
CardSetHPPrinted damageAfter weakness
Charizard ex (183)151330330660
Charizard ex (199)151330330660
Charizard ex (161)Scarlet & Violet Black Star Promos330330660
Mega Emboar ex (31)Ascended Heroes380320640
Mega Emboar ex (273)Ascended Heroes380320640
Charizard VSTAR (19)Crown Zenith280320640

140 HP against a Fire ×2 weakness means any Fire attack printed at 70 damage or more is enough. 665 cards in the archive clear that bar.

Cards this one removes in a single attack

1,571 cards in the archive are weak to Grass and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Decidueye as a Pokémon, across every card it has been printed on?

Decidueye 20 is one print of Decidueye. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Decidueye has been printed 26 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Decidueye cards ever printedPokédex #724Prints on record 26Toughest print 320 HPThis card 140 HP
26prints
Legal in Standard8Older prints, not in Standard18

Every Decidueye print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Decidueye printed is 320 HP, and this card is 43.8% of it

Bars are printed HP, measured against the record for this Pokémon
  • Decidueye ex 015/197the toughest Decidueye ever printedJumbo Cards320 HP
  • Decidueye 20against that record43.8% of the record140 HP

Read from the printed card face of every Decidueye print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Decidueye 20 can be?

Decidueye evolves from Dartrix, so the whole line has to be built before this card reaches the field.

The Decidueye line, oldest stage first
  • 1RowletRowletHardest attack printed at this stage: 30 damage80 HP
  • 2DartrixDartrixHardest attack printed at this stage: 60 damage. Evolving here adds 20 HP over the stage before it100 HP
  • 3DecidueyeDecidueyeHardest attack printed at this stage: 170 damage. Evolving here adds 50 HP over the stage before it150 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (150 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Decidueye print, and can the older ones still be played?

26 prints carry this name in the archive, and 18 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (320 HP), and the highlighted row is the card this page is about.

18 rows are shown of the 26 prints counted under this name.

Decidueye prints — can each one still be played?
PrintSetRegulation markStandard
Decidueye ex 015/197Jumbo CardsMark GLegal in Standard
Decidueye ex 012/088Prize Pack Series CardsMark JNot legal in Standard
Decidueye ex 100/088ME03: Perfect OrderMark JNot legal in Standard
Hisuian Decidueye VSTAR 084/189Jumbo CardsMark FLegal in Standard
Hisuian Decidueye VSTAR 195/189SWSH10: Astral RadianceMark FLegal in Standard
Decidueye-GX 146/145SM - Guardians RisingNo mark printedNot legal in Standard
Decidueye-GX SV47/SV94Hidden Fates: Shiny VaultNo mark printedNot legal in Standard
Hisuian Decidueye V 173/189SWSH10: Astral RadianceMark FLegal in Standard
Hisuian Decidueye V SWSH238SWSH: Sword & Shield Promo CardsMark FLegal in Standard
Hisuian Decidueye V 083/189SWSH10: Astral RadianceMark FLegal in Standard
Hisuian Decidueye 082/189SWSH10: Astral RadianceMark FLegal in Standard
Decidueye 005/064SV: Shrouded FableMark HLegal in Standard
Decidueye SWSH035SWSH: Sword & Shield Promo CardsMark DNot legal in Standard
Decidueye SV003/SV122Shining Fates: Shiny VaultMark DNot legal in Standard
Decidueye 013/189Prize Pack Series CardsMark DNot legal in Standard
Decidueye 20/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Decidueye SM55SM PromosNo mark printedNot legal in Standard
Decidueye 008/072Shining FatesMark DNot legal in Standard

8 of the 18 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Decidueye 20?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Decidueye 20
CardSetHPTop damageRetreat
VenusaurBase100602
Dragonite ex δDragon Frontiers150402
VenusaurPokémon Rumble140504
Meganium exUnseen Forces150902
Venusaur exFireRed & LeafGreen150903
VenusaurWizards Black Star Promos100402

This card itself is 140 HP, 80 top damage and 1 retreat, and every card here is Grass like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Decidueye 20 in Cosmic Eclipse?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #20 in Cosmic Eclipse. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Decidueye 20, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Decidueye 20
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Decidueye 20 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on November 1, 2019.

Back to summary

Decidueye 20 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Tracking Shot, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
  • That works out at 40 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Dartrix has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 3,522 of 17,290
Grass cardsNo. 337 of 2,387
Stage 2 cardsNo. 861 of 1,749
Cosmic EclipseNo. 69 of 232

What actually removes it

  • A Fire attack printed at 70 damage removes it in a single turn — that is the bar, not its 140 HP.
  • 665 cards in the archive clear that bar.
  • Going the other way, it removes 1,571 cards in one attack.
Back to summary

Decidueye 20 card record

Decidueye 20 — the printed record, field by field
Hit points140 HPTypeGrass
WeaknessFire ×2Retreat cost1 Energy
Evolves fromDartrixCard typeStage 2
Pokédex number#724SetCosmic Eclipse
Card number20 of 236SeriesSun & Moon
ReleasedNovember 1, 2019RarityRare Holo
Illustratorkawayoo
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Decidueye 20 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$1.03
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Decidueye 20 — frequently asked questions

How much damage does it take to knock out Decidueye 20?

Decidueye 20 has 140 HP and a Fire weakness at ×2, so a Fire attack printed at 70 damage or more removes it in one turn. Any other type has to print the full 140.

What is the strongest attack on Decidueye 20?

Tracking Shot, printed at 80 damage for 2 Energy — 40 damage per Energy card. This attack does 80 damage to 1 of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

What is the retreat cost of Decidueye 20?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Decidueye print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 18 prints listed on this page, 8 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Decidueye evolve from?

Dartrix. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Decidueye 20 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Decidueye 20 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures