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Lampent 102 — what does this card actually do?

This card has 80 HP and a Darkness weakness.

Psychic · Stage 1 · Lost Thunder · measured against 20,444 cards on file — card data read July 28, 2026

What does Lampent 102 do in a game?

Lampent 102 is a Psychic Pokémon card with 80 HP, printed as Stage 1.

Because of the Darkness weakness, any Darkness attack printed at 40 damage or more removes it in a single turn.

Lampent 102Lost Thunder

Lampent 102 performance summary

80 HP · Psychic · Stage 1 · retreat 1 · Darkness weakness ×2

Hit points80 HP33.1% of 17,290 in the 80~120 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Price trackUncommonLost Thunder16 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityUncommon
SetLost Thunder
Card number102
Card data readJuly 28, 2026
How Lampent 102 is built, on three measures
Hit points80 HPRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Hit points — bottom 38.6%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Lampent 102 is built, on three measures
MeasurePercentilePrinted value
Hit points38.6%80 HP
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1EHaunthas printed text

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 9,046 at 80 HP.

This cardLampent 102 — Lost ThunderLampent 102Lost Thunder80 HP

Printed HP

The ceiling of this archive is 380 HP300 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Lampent 102

  • Hit points 80 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Weakness A Darkness attack printed at 40 damage or more removes it in a single turn.
  • Legality 6 of the 16 prints that carry this name are legal in Standard play.

Lampent 102 at a glance

  • What it is. A Psychic Pokémon card with 80 HP printed as Stage 1, printed in Lost Thunder.
  • What it can do. 1 attack printed on the card, the strongest at 0 damage for 0 Energy.
  • What it fears. A Darkness weakness at ×2, which means 40 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Lampent 102 cost, and what do they hit for?

Every attack printed on the card, with the Energy it asks for.

Lampent 102 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Haunt1 Psychic1Put 3 damage counters on your opponent's Active Pokémon.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Haunt1 Energy card

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

This card places damage counters, which is not the same as dealing damage

Haunt puts damage counters on a Pokémon instead of dealing damage to it. The two look alike on the board — one counter is ten damage — but the rules treat them apart: anything that reduces or prevents damage does not stop counters from being placed, and weakness and resistance are not applied to them either.

Back to summary

How does Lampent 102 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Lampent 102 — Lost Thunder
LampentLost Thunder 102

Lampent 102 prints 80 HP, which puts it at number 9,046 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

  • This card80 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Lampent printed90 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 80 HP, which is 21% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 80 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Lampent 102 stands highest on HP — number 1,148 of 2,334 cards in Psychic cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 80 HPmiddle half 60–130 HP
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What does being a Psychic card do for Lampent 102?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,249 Darkness cards carry that type A Darkness attack printed at 40 damage is enough to remove this card in one turn.
Lampent 102 · Stage 1 80 HP It prints no attack damage.
Takes double from this card 2,335 cards in groups that print a Psychic weakness Against Psychic, printed damage from this card counts double.
How the archive splits by energy type
Psychic — this cardmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic — this card13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Psychicweak to Darkness
Psychicweak to Psychic

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.

What being a Psychic card is worth

Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Darkness.

Back to summary

What knocks out Lampent 102 in one hit, and what does it knock out?

Weakness doubles the damage a Darkness attack deals to this card, so the bar it has to clear is 40 printed damage rather than 80.

Cards that remove it in one attack
743
Darkness damage needed to knock it out
40
Counted across the whole card archive. 80 HP against a Darkness weakness at ×2 decides all three figures.
Removes it in one attackHaunterHaunterPhantasmal Flames 5540 damage
×2Darkness weakness · 40 printed damage is enough
40 damage becomes 80 against this card
This cardLampent 102Lampent 102Lost Thunder 10280 HP

Why this card was picked to stand opposite

Of the 739 cards in the archive that can remove Lampent 102 in a single attack, this one clears the bar by the smallest margin — 40 printed damage against a bar of 40. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Lampentweak to Darkness ×2
Lampentresists Fighting -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Fighting resistance changes

Damage from Fighting attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Darkness cards that remove Lampent in one attack
CardSetHPPrinted damageAfter weakness
Mega Sableye & Tyranitar-GX (126)Unified Minds280250500
Mega Sableye & Tyranitar-GX (225)Unified Minds280250500
Mega Sableye & Tyranitar-GX (226)Unified Minds280250500
Mega Sableye & Tyranitar-GX (245)Unified Minds280250500
Drapion VSTAR (119)Lost Origin270250500
Drapion VSTAR (200)Lost Origin270250500

80 HP against a Darkness ×2 weakness means any Darkness attack printed at 40 damage or more is enough. 743 cards in the archive clear that bar.

Back to summary

What is Lampent as a Pokémon, across every card it has been printed on?

Lampent 102 is one print of Lampent. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Lampent has been printed 16 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Lampent cards ever printedPokédex #608Prints on record 16Toughest print 90 HPThis card 80 HP
16prints
Legal in Standard6Older prints, not in Standard10

Every Lampent print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Lampent printed is 90 HP, and this card is 88.9% of it

Bars are printed HP, measured against the record for this Pokémon
  • Lampent 037/084the toughest Lampent ever printedME05: Pitch Black90 HP
  • Lampent 102against that record88.9% of the record80 HP

Read from the printed card face of every Lampent print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Lampent 102 can be?

Lampent evolves from Litwick, so the whole line has to be built before this card reaches the field.

The Lampent line, oldest stage first
  • 1LitwickLitwickHardest attack printed at this stage: 20 damage70 HP
  • 2LampentLampentHardest attack printed at this stage: 60 damage. Evolving here adds 20 HP over the stage before it90 HP
  • 3ChandelureChandelureHardest attack printed at this stage: 180 damage. Evolving here adds 60 HP over the stage before it150 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (150 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Lampent print, and can the older ones still be played?

16 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Lampent prints — can each one still be played?
PrintSetRegulation markStandard
Lampent 037/084ME05: Pitch BlackMark JLegal in Standard
Lampent 102/086SV: White FlareMark ILegal in Standard
Lampent 017/086SV: White FlareMark ILegal in Standard
Lampent 59/101Noble VictoriesNo mark printedNot legal in Standard
Lampent 15/116Plasma FreezeNo mark printedNot legal in Standard
Lampent 29/236SM - Unified MindsNo mark printedNot legal in Standard
Lampent 102/214SM - Lost ThunderNo mark printedNot legal in Standard
Lampent 19/99Next DestiniesNo mark printedNot legal in Standard
Lampent 49/114XY - Steam SiegeNo mark printedNot legal in Standard
Lampent 12/145SM - Guardians RisingNo mark printedNot legal in Standard
Lampent 032/192SWSH02: Rebel ClashMark DNot legal in Standard
Lampent 037/197SV03: Obsidian FlamesMark GLegal in Standard
Lampent 025/196SWSH11: Lost OriginMark FLegal in Standard
Lampent 037/167SV06: Twilight MasqueradeMark HLegal in Standard
Lampent 42/119XY - Phantom ForcesNo mark printedNot legal in Standard
Lampent 22/135Plasma StormNo mark printedNot legal in Standard

6 of the 16 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Lampent 102?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Lampent 102
CardSetHPTop damageRetreat
StarmieSkyridge80401
Dark EspeonNeo Destiny60100
EspeonNeo Discovery80300
Ninetales δDragon Frontiers70300
SlowkingSouthern Islands70102
EspeonHS—Undaunted100301

This card itself is 80 HP, 0 top damage and 1 retreat, and every card here is Psychic like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Lampent 102 in Lost Thunder?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #102 in Lost Thunder. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Lampent 102, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Lampent 102
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Lampent 102 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on November 2, 2018.

Back to summary

Lampent 102 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Litwick has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 9,046 of 17,290
Psychic cardsNo. 1,148 of 2,334
Stage 1 cardsNo. 3,399 of 5,102
Lost ThunderNo. 114 of 192

What actually removes it

  • A Darkness attack printed at 40 damage removes it in a single turn — that is the bar, not its 80 HP.
  • 743 cards in the archive clear that bar.
  • Damage from Fighting attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Lampent 102 card record

Lampent 102 — the printed record, field by field
Hit points80 HPTypePsychic
WeaknessDarkness ×2Retreat cost1 Energy
Evolves fromLitwickCard typeStage 1
Pokédex number#608SetLost Thunder
Card number102 of 214SeriesSun & Moon
ReleasedNovember 2, 2018RarityUncommon
IllustratorAnesaki Dynamic
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Lampent 102 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.59
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Lampent 102 — frequently asked questions

How much damage does it take to knock out Lampent 102?

Lampent 102 has 80 HP and a Darkness weakness at ×2, so a Darkness attack printed at 40 damage or more removes it in one turn. Any other type has to print the full 80.

What is the retreat cost of Lampent 102?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Does Lampent 102 deal damage or place damage counters?

It places damage counters. One counter is ten damage on the board, but the two are different things in the rules: weakness and resistance are not applied to counters, and effects that reduce or prevent damage do not stop counters from being placed.

Can an older Lampent print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 16 prints listed on this page, 6 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Lampent evolve from?

Litwick. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Lampent 102 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Lampent 102 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures