Chandelure 103 — what does this card actually do?
This card has 140 HP, a top attack printed at 20 damage and a Darkness weakness.
Psychic · Stage 2 · Lost Thunder · measured against 20,444 cards on file — card data read July 28, 2026
What does Chandelure 103 do in a game?
Chandelure 103 is a Psychic Pokémon card with 140 HP, printed as Stage 2.
Its strongest attack, Vortex of Pain, is printed at 20 damage for 2 Energy — 10 damage per Energy card.
Because of the Darkness weakness, any Darkness attack printed at 70 damage or more removes it in a single turn.
Chandelure 103Lost Thunder
Chandelure 103 performance summary
140 HP · Psychic · Stage 2 · retreat 2 · Darkness weakness ×2
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 1
Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Energy efficiency — bottom 3.1%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 76.7% | 140 HP |
| Top printed damage | 12.8% | 20 damage |
| Energy efficiency | 3.1% | 10 per Energy |
| Retreat lightness | 45.3% | 2 Energy |
| Attack cost lightness | 98.2% | 1 Energy |
2 attacks printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 3,522 at 140 HP.
Chandelure 103140 HPPrinted HP
The ceiling of this archive is 380 HP — 240 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Chandelure 103
- Hit points 140 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
- Energy It returns 10 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
- Weakness A Darkness attack printed at 70 damage or more removes it in a single turn.
- Legality 9 of the 24 prints that carry this name are legal in Standard play.
Chandelure 103 at a glance
- What it is. A Psychic Pokémon card with 140 HP printed as Stage 2, printed in Lost Thunder.
- What it can do. 2 attacks printed on the card, the strongest at 20 damage for 2 Energy.
- What it fears. A Darkness weakness at ×2, which means 70 printed damage is enough to remove it.
- What it costs to move. 2 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited and Expanded only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Chandelure 103 cost, and what do they hit for?
The card prints 2 attacks. The strongest asks for 2 Energy and returns 20 damage, which is 10 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Cursed Drop | 1 Psychic | 1 | — | — | Put 4 damage counters on your opponent's Pokémon in any way you like. |
| Vortex of Pain | 2 Psychic | 2 | 20× | 10 | This attack does 20 damage for each damage counter on all of your opponent's Pokémon. |
Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.
What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
Why one of these damage figures carries a symbol
A number on a Pokémon card is not always the number that lands.
- Vortex of Pain is printed as 20×, so the printed number is multiplied — the attack deals that much for each thing the sentence beside it counts.
This card places damage counters, which is not the same as dealing damage
Cursed Drop puts damage counters on a Pokémon instead of dealing damage to it. The two look alike on the board — one counter is ten damage — but the rules treat them apart: anything that reduces or prevents damage does not stop counters from being placed, and weakness and resistance are not applied to them either.
How does Chandelure 103 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 140 HP, which is 37% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 140 HP.
Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 — this card | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 20.
Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 — this card | 42.7% | 6,938 cards |
| 40~60 | 22.0% | 3,566 cards |
| 70~120 | 21.8% | 3,535 cards |
| 130~180 | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.
Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 — this card | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.
Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 — this card | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Chandelure 103 stands highest on HP — number 420 of 2,334 cards in Psychic cards. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 140 HP
middle half 60–130 HP - Top printed damage 20 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryIs Chandelure 103 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 20 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 10.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Chandelure 103 — this card | 10.0 | 20 damage for 2 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Vortex of Pain | — | 10 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 20 is read as high or low rather than merely large.
What does being a Psychic card do for Chandelure 103?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic — this card | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.
What being a Psychic card is worth
Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Darkness.
What knocks out Chandelure 103 in one hit, and what does it knock out?
Weakness doubles the damage a Darkness attack deals to this card, so the bar it has to clear is 70 printed damage rather than 140.
70 damage becomes 140 against this card
Chandelure 103140 HPWhy this card was picked to stand opposite
Of the 509 cards in the archive that can remove Chandelure 103 in a single attack, this one clears the bar by the smallest margin — 70 printed damage against a bar of 70. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.
What the Fighting resistance changes
Damage from Fighting attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Mega Sableye & Tyranitar-GX (126) | Unified Minds | 280 | 250 | 500 |
| Mega Sableye & Tyranitar-GX (225) | Unified Minds | 280 | 250 | 500 |
| Mega Sableye & Tyranitar-GX (226) | Unified Minds | 280 | 250 | 500 |
| Mega Sableye & Tyranitar-GX (245) | Unified Minds | 280 | 250 | 500 |
| Drapion VSTAR (119) | Lost Origin | 270 | 250 | 500 |
| Drapion VSTAR (200) | Lost Origin | 270 | 250 | 500 |
140 HP against a Darkness ×2 weakness means any Darkness attack printed at 70 damage or more is enough. 511 cards in the archive clear that bar.
86 cards in the archive are weak to Psychic and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.
What is Chandelure as a Pokémon, across every card it has been printed on?
Chandelure 103 is one print of Chandelure. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Chandelure print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Chandelure 103 can be?
Chandelure evolves from Lampent, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Lampent.
- The line runs 3 stages, so the first card has to be in play 2 turns before this one can be.
- Every print in the line shares Pokédex number 609.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Chandelure print, and can the older ones still be played?
24 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Mega Chandelure ex 115/084 | ME05: Pitch Black | Mark J | Legal in Standard |
| Mega Chandelure ex 099/084 | ME05: Pitch Black | Mark J | Legal in Standard |
| Mega Chandelure ex 038/084 | ME05: Pitch Black | Mark J | Legal in Standard |
| Chandelure VMAX 265/264 | SWSH08: Fusion Strike | Mark E | Not legal in Standard |
| Chandelure VMAX 040/264 | SWSH08: Fusion Strike | Mark E | Not legal in Standard |
| Chandelure V 247/264 | SWSH08: Fusion Strike | Mark E | Not legal in Standard |
| Chandelure V 039/264 | SWSH08: Fusion Strike | Mark E | Not legal in Standard |
| Chandelure-EX 77/113 | Legendary Treasures | No mark printed | Not legal in Standard |
| Chandelure 103/086 | SV: White Flare | Mark I | Legal in Standard |
| Chandelure 018/086 | SV: White Flare | Mark I | Legal in Standard |
| Chandelure TG04/TG30 | SWSH11: Lost Origin Trainer Gallery | Mark F | Legal in Standard |
| Chandelure 026/196 | SWSH11: Lost Origin | Mark F | Legal in Standard |
| Chandelure 038/197 | SV03: Obsidian Flames | Mark G | Legal in Standard |
| Chandelure 103/214 | SM - Lost Thunder | No mark printed | Not legal in Standard |
| Chandelure 30/236 | SM - Unified Minds | No mark printed | Not legal in Standard |
| Chandelure 033/192 | SWSH02: Rebel Clash | Mark D | Not legal in Standard |
| Chandelure 13/145 | SM - Guardians Rising | No mark printed | Not legal in Standard |
| Chandelure 101/99 | Next Destinies | No mark printed | Not legal in Standard |
| Chandelure 60/101 | Noble Victories | No mark printed | Not legal in Standard |
| Chandelure 038/167 | Miscellaneous Cards & Products | Mark H | Legal in Standard |
| Chandelure 16/116 | Plasma Freeze | No mark printed | Not legal in Standard |
| Chandelure 043/119 | Blister Exclusives | No mark printed | Not legal in Standard |
| Chandelure 50/114 | XY - Steam Siege | No mark printed | Not legal in Standard |
| Chandelure 20/99 | Next Destinies | No mark printed | Not legal in Standard |
9 of the 24 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Chandelure 103?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Gengar | SWSH Black Star Promos | 120 | 0 | 2 |
| Gengar ex | FireRed & LeafGreen | 150 | 60 | 2 |
| Gardevoir | Dark Explorers | 110 | 60 | 2 |
| Gengar | HS—Triumphant | 130 | 0 | 0 |
| Gengar | Skyridge | 100 | 40 | 2 |
| Metagross | BW Black Star Promos | 140 | 60 | 2 |
This card itself is 140 HP, 20 top damage and 2 retreat, and every card here is Psychic like it.
Back to summaryWhich other cards share the Pokémon behind Chandelure 103?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Chandelure 103 in Lost Thunder?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #103 in Lost Thunder. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Chandelure 103, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Legal | Can be played in this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited and Expanded play. It was released on November 2, 2018.
Chandelure 103 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Vortex of Pain, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
- That works out at 10 damage for every Energy card attached.
- Moving it out of the active spot costs 2 more Energy, discarded from the card itself.
- It cannot start the game in play — Lampent has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Darkness attack printed at 70 damage removes it in a single turn — that is the bar, not its 140 HP.
- 511 cards in the archive clear that bar.
- Going the other way, it removes 86 cards in one attack.
- Damage from Fighting attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Chandelure 103 card record
| Hit points | 140 HP | Type | Psychic |
|---|---|---|---|
| Weakness | Darkness ×2 | Retreat cost | 2 Energy |
| Evolves from | Lampent | Card type | Stage 2 |
| Pokédex number | #609 | Set | Lost Thunder |
| Card number | 103 of 214 | Series | Sun & Moon |
| Released | November 2, 2018 | Rarity | Rare Holo |
| Illustrator | so-taro | ||
| Tournament legality | Unlimited and Expanded only | ||
Read from the printed card face, the set listing and the official format list.
What does Chandelure 103 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Chandelure 103 — frequently asked questions
How much damage does it take to knock out Chandelure 103?
What is the strongest attack on Chandelure 103?
What is the retreat cost of Chandelure 103?
What does the × after the damage on Vortex of Pain mean?
Does Chandelure 103 deal damage or place damage counters?
Can an older Chandelure print be played in a tournament?
What does Chandelure evolve from?
Can Chandelure 103 be played in a tournament?
Does this page say how good Chandelure 103 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.