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Zeraora 52 — what does this card actually do?

This card has 120 HP, a top attack printed at 120 damage and a Fighting weakness.

Lightning · Basic · Team Up · measured against 20,444 cards on file — card data read July 28, 2026

What does Zeraora 52 do in a game?

Zeraora 52 is a Lightning Pokémon card with 120 HP, printed as Basic.

Its strongest attack, Wild Charge, is printed at 120 damage for 3 Energy — 40 damage per Energy card.

Because of the Fighting weakness, any Fighting attack printed at 60 damage or more removes it in a single turn.

Zeraora 52Team Up

Zeraora 52 performance summary

120 HP · Lightning · Basic · retreat 1 · Fighting weakness ×2

Top printed damage12040 per Energy Wild Charge120 damage for 3 Energy
as of July 28, 2026
Hit points120 HP33.1% of 17,290 in the 80~120 band
Printed damage12021.8% of 16,246 in the 70~120 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 40 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackRare HoloTeam Up29 printsWhat it costs today, how it moved, and where to buy it
Card classBasic
RarityRare Holo
SetTeam Up
Card number52
Card data readJuly 28, 2026
How Zeraora 52 is built, on five measures
Hit points120 HPTop printed damage120 damageEnergy efficiency40 per EnergyRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Hit points — bottom 66.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Zeraora 52 is built, on five measures
MeasurePercentilePrinted value
Hit points66.1%120 HP
Top printed damage82.1%120 damage
Energy efficiency81.3%40 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1ESlash20 damage per Energy card20damage
  • 3EWild Charge40 damage per Energy card · has printed text120damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 4,897 at 120 HP.

This cardZeraora 52 — Team UpZeraora 52Team Up120 HP

Printed HP

The ceiling of this archive is 380 HP260 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Zeraora 52

  • Hit points 120 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 40 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Fighting attack printed at 60 damage or more removes it in a single turn.
  • Legality 15 of the 27 prints that carry this name are legal in Standard play.

Zeraora 52 at a glance

  • What it is. A Lightning Pokémon card with 120 HP printed as Basic, printed in Team Up.
  • What it can do. 2 attacks printed on the card, the strongest at 120 damage for 3 Energy.
  • What it fears. A Fighting weakness at ×2, which means 60 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Zeraora 52 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 120 damage, which is 40 damage for every Energy card attached.

Zeraora 52 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Slash1 Colorless12020No extra effect.
Wild Charge2 Lightning + 1 Colorless312040This Pokémon does 20 damage to itself.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Slash1 Energy card
Wild Charge3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Slash 1 Energy20 damage for 1 Energy — 20 per Energy card20
  • Wild Charge 3 Energy120 damage for 3 Energy — 40 per Energy card120

Bars are printed damage against this card's own highest attack (120).

Back to summary

How does Zeraora 52 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Zeraora 52 — Team Up
ZeraoraTeam Up 52

Zeraora 52 prints 120 HP, which puts it at number 4,897 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

82% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card120 HP
  • Middle half of the archive60–130 HP
  • Strongest Zeraora printed120 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 120 HP, which is 32% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 120 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 120.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Zeraora 52 stands highest on HP — number 400 of 1,520 cards in Lightning cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 4,897 of 17,290 by HP · No. 2,208 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 14% on damage
  • Mega Eelektross ex — 350 HP, the highest in this group
    Lightning cards — 1,520 cards No. 400 of 1,520 by HP · No. 245 of 1,461 by damage · top by HP: Mega Eelektross ex, 350
    top 17% on damage
  • Magikarp & Wailord-GX — 300 HP, the highest in this group
    Team Up — 198 cards No. 59 of 156 by HP · No. 31 of 146 by damage · top by HP: Magikarp & Wailord-GX, 300
    top 21% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 120 HPmiddle half 60–130 HP
  • Top printed damage 120 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Zeraora 52 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 120 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Zeraora 52 — this card40.0120 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 40.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Zeraora 52 — this card40.0120 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsSlash 20 / 1Wild Charge 120 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Zeraora 52.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Slash20
Wild Charge40
This card, per Energy card
40 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-9.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 120 is read as high or low rather than merely large.

Back to summary

What does being a Lightning card do for Zeraora 52?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,884 Fighting cards carry that type A Fighting attack printed at 60 damage is enough to remove this card in one turn.
Zeraora 52 · Basic 120 HP Its hardest attack is printed at 120 damage.
Takes double from this card 2,435 cards in groups that print a Lightning weakness Against Water, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightning — this cardmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning — this card8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Lightningweak to Fighting
Waterweak to Lightning

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Lightning weakness.

What being a Lightning card is worth

Groups that most often print a Lightning weakness: Water (2,435 cards). Against those, this card's printed damage counts double. Going the other way, Lightning cards are themselves most exposed to Fighting.

Back to summary

What knocks out Zeraora 52 in one hit, and what does it knock out?

Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 60 printed damage rather than 120.

Cards that remove it in one attack
909
Cards it removes in one attack
2,292
Fighting damage needed to knock it out
60
Counted across the whole card archive. 120 HP against a Fighting weakness at ×2 decides all three figures.
Removes it in one attackMarshadowMarshadowMega Evolution 14660 damage
×2Fighting weakness · 60 printed damage is enough
60 damage becomes 120 against this card
This cardZeraora 52Zeraora 52Team Up 52120 HP

Why this card was picked to stand opposite

Of the 901 cards in the archive that can remove Zeraora 52 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 60. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Zeraoraweak to Fighting ×2
Zeraoraresists Metal -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Metal resistance changes

Damage from Metal attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Fighting cards that remove Zeraora in one attack
CardSetHPPrinted damageAfter weakness
Mega Lucario ex (77)Mega Evolution340270540
Mega Lucario ex (160)Mega Evolution340270540
Mega Lucario ex (179)Mega Evolution340270540
Mega Lucario ex (188)Mega Evolution340270540
Mega Lucario ex (113)Ascended Heroes340270540
Toxtricity ex (100)Paradox Rift260270540

120 HP against a Fighting ×2 weakness means any Fighting attack printed at 60 damage or more is enough. 909 cards in the archive clear that bar.

Cards this one removes in a single attack

2,292 cards in the archive are weak to Lightning and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Zeraora as a Pokémon, across every card it has been printed on?

Zeraora 52 is one print of Zeraora. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Zeraora has been printed 29 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Zeraora cards ever printedPokédex #807Prints on record 29Toughest print 320 HPThis card 120 HP
29prints
Legal in Standard15Older prints, not in Standard14

Every Zeraora print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Zeraora printed is 320 HP, and this card is 37.5% of it

Bars are printed HP, measured against the record for this Pokémon
  • Zeraora VMAX GG42/GG70the toughest Zeraora ever printedSWSH: Crown Zenith: Galarian Gallery320 HP
  • Zeraora 52against that record37.5% of the record120 HP

Read from the printed card face of every Zeraora print on record. Printed HP does not change after a card is issued.

Back to summary

Is this the strongest Zeraora print, and can the older ones still be played?

29 prints carry this name in the archive, and 27 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (320 HP), and the highlighted row is the card this page is about.

27 rows are shown of the 29 prints counted under this name.

Zeraora prints — can each one still be played?
PrintSetRegulation markStandard
Zeraora VMAX GG42/GG70SWSH: Crown Zenith: Galarian GalleryMark FLegal in Standard
Zeraora VMAX SWSH264SWSH: Sword & Shield Promo CardsMark FLegal in Standard
Zeraora VMAX 054/159SWSH: Crown ZenithMark FLegal in Standard
Mega Zeraora ex 114/084ME05: Pitch BlackMark JLegal in Standard
Zeraora VSTAR GG43/GG70SWSH: Crown Zenith: Galarian GalleryMark FLegal in Standard
Mega Zeraora ex 098/084ME05: Pitch BlackMark JLegal in Standard
Zeraora VSTAR 055/159SWSH: Crown ZenithMark FLegal in Standard
Mega Zeraora ex 027/084ME05: Pitch BlackMark JLegal in Standard
Zeraora V 166/198SWSH06: Chilling ReignMark ENot legal in Standard
Zeraora V 053/198Prize Pack Series CardsMark ENot legal in Standard
Zeraora V TG16/TG30SWSH12: Silver Tempest Trainer GalleryMark ENot legal in Standard
Zeraora V 165/198SWSH06: Chilling ReignMark ENot legal in Standard
Zeraora V SWSH263SWSH: Sword & Shield Promo CardsMark FLegal in Standard
Zeraora V 053/159SWSH: Crown ZenithMark FLegal in Standard
Zeraora-GX 221/214SM - Lost ThunderNo mark printedNot legal in Standard
Zeraora-GX 201/214SM - Lost ThunderNo mark printedNot legal in Standard
Zeraora-GX 86/214SM - Lost ThunderNo mark printedNot legal in Standard
Zeraora 151/142SV07: Stellar CrownMark HLegal in Standard
Zeraora 060/214Deck ExclusivesNo mark printedNot legal in Standard
Zeraora 52/181SM - Team UpNo mark printedNot legal in Standard
Zeraora 102/264SWSH08: Fusion StrikeMark ENot legal in Standard
Zeraora 052/159SWSH: Crown ZenithMark ENot legal in Standard
Zeraora 055/142SV07: Stellar CrownMark HLegal in Standard
Zeraora 057/162SV05: Temporal ForcesMark HLegal in Standard
Zeraora 056/195SWSH12: Silver TempestMark FLegal in Standard
Zeraora 078/182Prize Pack Series CardsMark ILegal in Standard
Zeraora 061/185SWSH04: Vivid VoltageMark DNot legal in Standard

15 of the 27 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Zeraora 52 in Team Up?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #52 in Team Up. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Zeraora 52, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Zeraora 52
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Zeraora 52 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on February 1, 2019.

Back to summary

Zeraora 52 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Wild Charge, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 40 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 4,897 of 17,290
Lightning cardsNo. 400 of 1,520
Team UpNo. 59 of 156

What actually removes it

  • A Fighting attack printed at 60 damage removes it in a single turn — that is the bar, not its 120 HP.
  • 909 cards in the archive clear that bar.
  • Going the other way, it removes 2,292 cards in one attack.
  • Damage from Metal attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Zeraora 52 card record

Zeraora 52 — the printed record, field by field
Hit points120 HPTypeLightning
WeaknessFighting ×2Retreat cost1 Energy
Card typeBasicPokédex number#807
SetTeam UpCard number52 of 181
SeriesSun & MoonReleasedFebruary 1, 2019
RarityRare HoloIllustratorKouki Saitou
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Zeraora 52 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$4.77
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Zeraora 52 — frequently asked questions

How much damage does it take to knock out Zeraora 52?

Zeraora 52 has 120 HP and a Fighting weakness at ×2, so a Fighting attack printed at 60 damage or more removes it in one turn. Any other type has to print the full 120.

What is the strongest attack on Zeraora 52?

Wild Charge, printed at 120 damage for 3 Energy — 40 damage per Energy card. This Pokémon does 20 damage to itself.

What is the retreat cost of Zeraora 52?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Zeraora print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 27 prints listed on this page, 15 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Zeraora 52 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Zeraora 52 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures