Wailord 162 — what does this card actually do?
This card has 240 HP, a top attack printed at 10 damage and a Lightning weakness.
Water · Stage 1 · Journey Together · measured against 20,444 cards on file — card data read July 28, 2026
What does Wailord 162 do in a game?
Wailord 162 is a Water Pokémon card with 240 HP, printed as Stage 1.
Its strongest attack, Hydro Pump, is printed at 10 damage for 4 Energy — 3 damage per Energy card.
Because of the Lightning weakness, any Lightning attack printed at 120 damage or more removes it in a single turn.
Wailord 162Journey Together
Wailord 162 performance summary
240 HP · Water · Stage 1 · retreat 4 · Lightning weakness ×2
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 4
Strongest on Hit points — top 6.2% of the archive. Weakest on Top printed damage — bottom 0.1%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 93.8% | 240 HP |
| Top printed damage | 0.0% | 10 damage |
| Energy efficiency | 0.0% | 3 per Energy |
| Retreat lightness | 4.2% | 4 Energy |
| Attack cost lightness | 2.7% | 4 Energy |
1 attack printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 978 at 240 HP.
Wailord 162240 HPPrinted HP
The ceiling of this archive is 380 HP — 140 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Wailord 162
- Hit points 240 HP puts it in the 240~280 band, where 3.3% of 17,290 cards with printed HP sit.
- Energy It returns 3 damage per Energy card against 27.8 for cards whose cheapest attack costs 4.
- Weakness A Lightning attack printed at 120 damage or more removes it in a single turn.
- Legality 6 of the 23 prints that carry this name are legal in Standard play.
Wailord 162 at a glance
- What it is. A Water Pokémon card with 240 HP printed as Stage 1, printed in Journey Together.
- What it can do. 1 attack printed on the card, the strongest at 10 damage for 4 Energy.
- What it fears. A Lightning weakness at ×2, which means 120 printed damage is enough to remove it.
- What it costs to move. 4 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited and Standard and Expanded only, and it carries regulation mark I.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Wailord 162 cost, and what do they hit for?
The card prints 1 attack. The strongest asks for 4 Energy and returns 10 damage, which is 3 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Hydro Pump | 4 Colorless | 4 | 10+ | 3 | This attack does 50 more damage for each Water Energy attached to this Pokémon. |
Retreating costs a further 4 Energy, discarded from this card, and that cost is paid on top of anything in the table.
The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
Why one of these damage figures carries a symbol
A number on a Pokémon card is not always the number that lands.
- Hydro Pump is printed as 10+, so the printed number is a floor — the attack deals at least that much, and the sentence beside it says what adds to it.
How does Wailord 162 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 240 HP, which is 63% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 240 HP.
Cards in the 240~280 band typically print 158 damage and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 — this card | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 10.
Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 — this card | 42.7% | 6,938 cards |
| 40~60 | 22.0% | 3,566 cards |
| 70~120 | 21.8% | 3,535 cards |
| 130~180 | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 4 Energy.
Cards whose cheapest attack costs 4 typically have 157 HP and print 111 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 — this card | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 4 Energy to retreat.
Cards with a retreat cost of 4 typically have 175 HP and print 121 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 — this card | 4.2% | 729 cards |
That is where Wailord 162 stands highest on HP — number 234 of 5,102 cards in Stage 1 cards. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 240 HP
middle half 60–130 HP - Top printed damage 10 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryIs Wailord 162 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 10 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 4 typically return 27.8 damage per Energy card. This card returns 3.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Wailord 162 — this card | 3.0 | 10 damage for 4 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Hydro Pump | — | 3 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 10 is read as high or low rather than merely large.
What does being a Water card do for Wailord 162?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water — this card | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Water weakness.
What being a Water card is worth
Groups that most often print a Water weakness: Fire (1,574 cards). Against those, this card's printed damage counts double. Going the other way, Water cards are themselves most exposed to Lightning.
What knocks out Wailord 162 in one hit, and what does it knock out?
Weakness doubles the damage a Lightning attack deals to this card, so the bar it has to clear is 120 printed damage rather than 240.
120 damage becomes 240 against this card
Wailord 162240 HPWhy this card was picked to stand opposite
Of the 313 cards in the archive that can remove Wailord 162 in a single attack, this one clears the bar by the smallest margin — 120 printed damage against a bar of 120. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the weakness printed in the lower-left corner of the card.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Pikachu ex (57) | Ascended Heroes | 200 | 300 | 600 |
| Pikachu ex (277) | Ascended Heroes | 200 | 300 | 600 |
| Pikachu ex (57) | Surging Sparks | 200 | 300 | 600 |
| Pikachu ex (219) | Surging Sparks | 200 | 300 | 600 |
| Pikachu ex (238) | Surging Sparks | 200 | 300 | 600 |
| Pikachu ex (247) | Surging Sparks | 200 | 300 | 600 |
240 HP against a Lightning ×2 weakness means any Lightning attack printed at 120 damage or more is enough. 314 cards in the archive clear that bar.
Back to summaryWhat is Wailord as a Pokémon, across every card it has been printed on?
Wailord 162 is one print of Wailord. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Wailord print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Wailord 162 can be?
Wailord evolves from Wailmer, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Wailmer.
- The line runs 2 stages, so the first card has to be in play 1 turn before this one can be.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Wailord print, and can the older ones still be played?
25 prints carry this name in the archive, and 23 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
23 rows are shown of the 25 prints counted under this name.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Wailord ex 097/084 | ME05: Pitch Black | Mark J | Legal in Standard |
| Wailord ex 016/084 | ME05: Pitch Black | Mark J | Legal in Standard |
| Magikarp & Wailord-GX 161/181 | SM - Team Up | No mark printed | Not legal in Standard |
| Magikarp & Wailord-GX 183/181 | SM - Team Up | No mark printed | Not legal in Standard |
| Magikarp & Wailord-GX 160/181 | SM - Team Up | No mark printed | Not legal in Standard |
| Wailord V 013/073 | Champion's Path | Mark D | Not legal in Standard |
| Wailord-EX 147/160 | XY - Primal Clash | No mark printed | Not legal in Standard |
| Wailord-EX 38/160 | World Championship Decks | No mark printed | Not legal in Standard |
| Wailord 162/159 | SV09: Journey Together | Mark I | Legal in Standard |
| Wailord 041/159 | Miscellaneous Cards & Products | Mark I | Legal in Standard |
| Wailord 040/168 | Blister Exclusives | No mark printed | Not legal in Standard |
| Wailord 032/159 | SWSH: Crown Zenith | Mark F | Legal in Standard |
| Wailord ex 100/100 | EX Sandstorm | No mark printed | Not legal in Standard |
| Wailord 30/106 | Great Encounters | No mark printed | Not legal in Standard |
| Wailord 30/145 | SM - Guardians Rising | No mark printed | Not legal in Standard |
| Wailord 26/124 | Dragons Exalted | No mark printed | Not legal in Standard |
| Wailord 038/195 | Prize Pack Series Cards | Mark F | Legal in Standard |
| Wailord 46/236 | SM - Cosmic Eclipse | No mark printed | Not legal in Standard |
| Wailord 032/185 | SWSH04: Vivid Voltage | Mark D | Not legal in Standard |
| Wailord 31/102 | Triumphant | No mark printed | Not legal in Standard |
| Wailord 47 | Supreme Victors | No mark printed | Not legal in Standard |
| Wailord 14/92 | EX Legend Maker | No mark printed | Not legal in Standard |
| Wailord 14/109 | EX Ruby and Sapphire | No mark printed | Not legal in Standard |
6 of the 23 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Wailord 162?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Vaporeon ex | Prismatic Evolutions | 280 | 280 | 2 |
| Glaceon ex | Prismatic Evolutions | 270 | 110 | 1 |
| Milotic ex | Surging Sparks | 270 | 160 | 2 |
| Wailord ex | Sandstorm | 200 | 100 | 5 |
| Alolan Ninetales-GX | Guardians Rising | 210 | 160 | 1 |
| Glaceon-GX | Ultra Prism | 200 | 90 | 2 |
This card itself is 240 HP, 10 top damage and 4 retreat, and every card here is Water like it.
Back to summaryWhich other cards share the Pokémon behind Wailord 162?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Wailord 162 in Journey Together?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #162 in Journey Together. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Wailord 162, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Legal | Can be played in this format |
| Expanded | Legal | Can be played in this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited and Standard and Expanded play. It carries regulation mark I, printed next to the card number. It was released on March 28, 2025.
Which generation of cards does Wailord 162 belong to?
The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.
8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.
The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.
| Group | Share | Value |
|---|---|---|
| Mark D | 15.4% | 1,261 cards |
| Mark E | 14.7% | 1,202 cards |
| Mark F | 14.4% | 1,180 cards |
| Mark G | 19.9% | 1,634 cards |
| Mark H | 15.7% | 1,283 cards |
| Mark I — this card | 14.8% | 1,215 cards |
| Mark J | 5.1% | 419 cards |
Wailord 162 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Hydro Pump, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
- That works out at 3 damage for every Energy card attached.
- Moving it out of the active spot costs 4 more Energy, discarded from the card itself.
- It cannot start the game in play — Wailmer has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Lightning attack printed at 120 damage removes it in a single turn — that is the bar, not its 240 HP.
- 314 cards in the archive clear that bar.
Wailord 162 card record
| Hit points | 240 HP | Type | Water |
|---|---|---|---|
| Weakness | Lightning ×2 | Retreat cost | 4 Energy |
| Evolves from | Wailmer | Card type | Stage 1 |
| Regulation mark | Mark I | Pokédex number | #321 |
| Set | Journey Together | Card number | 162 of 159 |
| Series | Scarlet & Violet | Released | March 28, 2025 |
| Rarity | Illustration Rare (IR) | ||
| Tournament legality | Unlimited and Standard and Expanded only | ||
Read from the printed card face, the set listing and the official format list.
What does Wailord 162 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Wailord 162 — frequently asked questions
How much damage does it take to knock out Wailord 162?
What is the strongest attack on Wailord 162?
What is the retreat cost of Wailord 162?
What does the + after the damage on Hydro Pump mean?
Can an older Wailord print be played in a tournament?
What does Wailord evolve from?
Can Wailord 162 be played in a tournament?
Does this page say how good Wailord 162 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.