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Wailord V 13 — what does this card actually do?

This card has 280 HP, a top attack printed at 120 damage and a Lightning weakness.

Water · Basic V · Champion's Path · measured against 20,444 cards on file — card data read July 28, 2026

What does Wailord V 13 do in a game?

Wailord V 13 is a Water Pokémon card with 280 HP, printed as Basic V.

Its strongest attack, Ocean Waves, is printed at 120 damage for 4 Energy — 30 damage per Energy card.

Because of the Lightning weakness, any Lightning attack printed at 140 damage or more removes it in a single turn.

Wailord V 13Champion's Path

Wailord V 13 performance summary

280 HP · Water · Basic V · retreat 4 · Lightning weakness ×2

Top printed damage12030 per Energy Ocean Waves120 damage for 4 Energy
as of July 28, 2026
Hit points280 HP3.3% of 17,290 in the 240~280 band
Printed damage12021.8% of 16,246 in the 70~120 band
Retreat cost4 Energy4.2% of 17,240 in the 4 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 30 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackRare Holo VChampion's Path25 printsranked among V cardsWhat it costs today, how it moved, and where to buy it
Card classBasic V
Regulation markD
RarityRare Holo V
SetChampion's Path
Card number13
Card data readJuly 28, 2026
How Wailord V 13 is built, on five measures
Hit points280 HPTop printed damage120 damageEnergy efficiency30 per EnergyRetreat lightness4 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Retreat lightness — bottom 4.2%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Wailord V 13 is built, on five measures
MeasurePercentilePrinted value
Hit points96.5%280 HP
Top printed damage82.1%120 damage
Energy efficiency67.1%30 per Energy
Retreat lightness4.2%4 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1EDraw Uphas printed text
  • 4EOcean Waves30 damage per Energy card · has printed text120damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 503 at 280 HP.

This cardWailord V 13 — Champion's PathWailord V 13Champion's Path280 HP

Printed HP

The ceiling of this archive is 380 HP100 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Wailord V 13

  • Hit points 280 HP puts it in the 240~280 band, where 3.3% of 17,290 cards with printed HP sit.
  • Energy It returns 30 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Lightning attack printed at 140 damage or more removes it in a single turn.
  • Legality 6 of the 23 prints that carry this name are legal in Standard play.

Wailord V 13 at a glance

  • What it is. A Water Pokémon card with 280 HP printed as Basic V, printed in Champion's Path.
  • What it can do. 2 attacks printed on the card, the strongest at 120 damage for 4 Energy.
  • What it fears. A Lightning weakness at ×2, which means 140 printed damage is enough to remove it.
  • What it costs to move. 4 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only, and it carries regulation mark D.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Wailord V 13 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 4 Energy and returns 120 damage, which is 30 damage for every Energy card attached.

Wailord V 13 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Draw Up1 Water1Attach up to 3 Water Energy cards from your discard pile to this Pokémon.
Ocean Waves4 Water4120×30Flip 3 coins. This attack does 120 damage for each heads.

Retreating costs a further 4 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Draw Up1 Energy card
Ocean Waves4 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Ocean Waves 4 Energy120 damage for 4 Energy — 30 per Energy card120

Bars are printed damage against this card's own highest attack (120).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Ocean Waves is printed as 120×, so the printed number is multiplied — the attack deals that much for each thing the sentence beside it counts.
Back to summary

How does Wailord V 13 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Wailord V 13 — Champion's Path
Wailord VChampion's Path 13

Wailord V 13 prints 280 HP, which puts it at number 503 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

82% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card280 HP
  • Middle half of the archive60–130 HP
  • Strongest V card280 HP
  • Strongest Wailord V printed280 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 280 HP, which is 74% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~280 — this card3.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 280 HP.

Cards in the 240~280 band typically print 158 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~280 — this card3.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 120.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
4 — this card4.2%729 cards

17,240 cards carry a retreat cost. This one costs 4 Energy to retreat.

Cards with a retreat cost of 4 typically have 175 HP and print 121 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
4 — this card4.2%729 cards

That is where Wailord V 13 stands highest on HP — number 1 of 601 cards in V cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 503 of 17,290 by HP · No. 2,208 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 14% on damage
  • Wailord ex — 380 HP, the highest in this group
    Water cards — 2,435 cards No. 82 of 2,435 by HP · No. 265 of 2,316 by damage · top by HP: Wailord ex, 380
    top 11% on damage
  • Wailord V — 280 HP, the highest in this group
    V cards — 601 cards No. 1 of 601 by HP · No. 289 of 585 by damage · top by HP: Wailord V, 280
    top 49% on damage
  • Charizard VMAX — 330 HP, the highest in this group
    Champion's Path — 80 cards No. 7 of 57 by HP · No. 17 of 56 by damage · top by HP: Charizard VMAX, 330
    top 29% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 280 HPmiddle half 60–130 HP
  • Top printed damage 120 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as V
601 on record
Cards in the same HP band
567 of 17,290 (3.3%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Wailord V 13 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 120 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Wailord V 13 — this card30.0120 damage for 4 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 30.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Wailord V 13 — this card30.0120 damage for 4 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsOcean Waves 120 / 4

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Wailord V 13.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Ocean Waves30
This card, per Energy card
30 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-19.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 120 is read as high or low rather than merely large.

Back to summary

Is Wailord V 13 strong for a V card?

V cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.

Hit points280 HPtypical for the group is 208 HP — this card is 35% above
Top printed damage120 damagetypical for the group is 126 damage — this card is 5% below
Retreat cost4 Energytypical for the group is 2 Energy — this card is 100% above

The group is every V card in the archive — 601 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.

Back to summary

What does being a Water card do for Wailord V 13?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,520 Lightning cards carry that type A Lightning attack printed at 140 damage is enough to remove this card in one turn.
Wailord V 13 · Basic V 280 HP Its hardest attack is printed at 120 damage.
Takes double from this card 1,574 cards in groups that print a Water weakness Against Fire, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Water — this cardmost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water — this card14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Waterweak to Lightning
Fireweak to Water

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Water weakness.

What being a Water card is worth

Groups that most often print a Water weakness: Fire (1,574 cards). Against those, this card's printed damage counts double. Going the other way, Water cards are themselves most exposed to Lightning.

Back to summary

What knocks out Wailord V 13 in one hit, and what does it knock out?

Weakness doubles the damage a Lightning attack deals to this card, so the bar it has to clear is 140 printed damage rather than 280.

Cards that remove it in one attack
215
Cards it removes in one attack
1,605
Lightning damage needed to knock it out
140
Counted across the whole card archive. 280 HP against a Lightning weakness at ×2 decides all three figures.
Removes it in one attackAmpharosAmpharosChaos Rising 29140 damage
×2Lightning weakness · 140 printed damage is enough
140 damage becomes 280 against this card
This cardWailord V 13Wailord V 13Champion's Path 13280 HP

Why this card was picked to stand opposite

Of the 215 cards in the archive that can remove Wailord V 13 in a single attack, this one clears the bar by the smallest margin — 140 printed damage against a bar of 140. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Wailord Vweak to Lightning ×2

Read from the weakness printed in the lower-left corner of the card.

Lightning cards that remove Wailord V in one attack
CardSetHPPrinted damageAfter weakness
Pikachu ex (57)Ascended Heroes200300600
Pikachu ex (277)Ascended Heroes200300600
Pikachu ex (57)Surging Sparks200300600
Pikachu ex (219)Surging Sparks200300600
Pikachu ex (238)Surging Sparks200300600
Pikachu ex (247)Surging Sparks200300600

280 HP against a Lightning ×2 weakness means any Lightning attack printed at 140 damage or more is enough. 215 cards in the archive clear that bar.

Cards this one removes in a single attack

1,605 cards in the archive are weak to Water and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Wailord as a Pokémon, across every card it has been printed on?

Wailord V 13 is one print of Wailord. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Wailord has been printed 25 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Wailord cards ever printedPokédex #321Prints on record 25Toughest print 380 HPThis card 280 HP
25prints
Legal in Standard6Older prints, not in Standard19

Every Wailord print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Wailord printed is 380 HP, and this card is 73.7% of it

Bars are printed HP, measured against the record for this Pokémon
  • Wailord ex 097/084the toughest Wailord ever printedME05: Pitch Black380 HP
  • Wailord V 13against that record73.7% of the record280 HP

Read from the printed card face of every Wailord print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Wailord V 13 can be?

Wailord V evolves from an earlier stage, so the whole line has to be built before this card reaches the field.

The Wailord line, oldest stage first
  • 1WailmerWailmerHardest attack printed at this stage: 80 damage130 HP
  • 2WailordWailordHardest attack printed at this stage: 200 damage. Evolving here adds 110 HP over the stage before it240 HP
  • 3Wailord VWailord VHardest attack printed at this stage: 120 damage. Evolving here adds 40 HP over the stage before it280 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (280 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Wailord print, and can the older ones still be played?

25 prints carry this name in the archive, and 23 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (380 HP), and the highlighted row is the card this page is about.

23 rows are shown of the 25 prints counted under this name.

Wailord prints — can each one still be played?
PrintSetRegulation markStandard
Wailord ex 097/084ME05: Pitch BlackMark JLegal in Standard
Wailord ex 016/084ME05: Pitch BlackMark JLegal in Standard
Magikarp & Wailord-GX 161/181SM - Team UpNo mark printedNot legal in Standard
Magikarp & Wailord-GX 183/181SM - Team UpNo mark printedNot legal in Standard
Magikarp & Wailord-GX 160/181SM - Team UpNo mark printedNot legal in Standard
Wailord V 013/073Champion's PathMark DNot legal in Standard
Wailord-EX 147/160XY - Primal ClashNo mark printedNot legal in Standard
Wailord-EX 38/160World Championship DecksNo mark printedNot legal in Standard
Wailord 162/159SV09: Journey TogetherMark ILegal in Standard
Wailord 041/159Miscellaneous Cards & ProductsMark ILegal in Standard
Wailord 040/168Blister ExclusivesNo mark printedNot legal in Standard
Wailord 032/159SWSH: Crown ZenithMark FLegal in Standard
Wailord ex 100/100EX SandstormNo mark printedNot legal in Standard
Wailord 30/106Great EncountersNo mark printedNot legal in Standard
Wailord 30/145SM - Guardians RisingNo mark printedNot legal in Standard
Wailord 26/124Dragons ExaltedNo mark printedNot legal in Standard
Wailord 038/195Prize Pack Series CardsMark FLegal in Standard
Wailord 46/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Wailord 032/185SWSH04: Vivid VoltageMark DNot legal in Standard
Wailord 31/102TriumphantNo mark printedNot legal in Standard
Wailord 47Supreme VictorsNo mark printedNot legal in Standard
Wailord 14/92EX Legend MakerNo mark printedNot legal in Standard
Wailord 14/109EX Ruby and SapphireNo mark printedNot legal in Standard

6 of the 23 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Wailord V 13 in Champion's Path?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #13 in Champion's Path. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Wailord V 13, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

The rule printed on this card

“V rule: When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.”

Rulebook clauses that apply to Wailord V 13
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Wailord V 13 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It carries regulation mark D, printed next to the card number. It was released on September 25, 2020.

Back to summary

Which generation of cards does Wailord V 13 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark D — this cardtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D — this card15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark D
Cards sharing that mark
1,261
Typical HP for the mark
133 (this card 280)
Typical damage for the mark
84 (this card 120)
Counted from the mark printed beside the card number.
Back to summary

Wailord V 13 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Ocean Waves, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
  • That works out at 30 damage for every Energy card attached.
  • Moving it out of the active spot costs 4 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 503 of 17,290
Water cardsNo. 82 of 2,435
V cardsNo. 1 of 601
Champion's PathNo. 7 of 57

What actually removes it

  • A Lightning attack printed at 140 damage removes it in a single turn — that is the bar, not its 280 HP.
  • 215 cards in the archive clear that bar.
  • Going the other way, it removes 1,605 cards in one attack.
Back to summary

Wailord V 13 card record

Wailord V 13 — the printed record, field by field
Hit points280 HPTypeWater
WeaknessLightning ×2Retreat cost4 Energy
Card typeBasic VRegulation markMark D
Pokédex number#321SetChampion's Path
Card number13 of 73SeriesSword & Shield
ReleasedSeptember 25, 2020RarityRare Holo V
IllustratorPLANETA Mochizuki
Tournament legalityUnlimited and Expanded only
Printed ruleV rule: When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Wailord V 13 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$1.40
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Wailord V 13 — frequently asked questions

How much damage does it take to knock out Wailord V 13?

Wailord V 13 has 280 HP and a Lightning weakness at ×2, so a Lightning attack printed at 140 damage or more removes it in one turn. Any other type has to print the full 280.

What is the strongest attack on Wailord V 13?

Ocean Waves, printed at 120 damage for 4 Energy — 30 damage per Energy card. Flip 3 coins. This attack does 120 damage for each heads.

What is the retreat cost of Wailord V 13?

4 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the × after the damage on Ocean Waves mean?

It marks the damage as conditional: the printed figure is dealt once for each thing the sentence on the card counts. The full sentence is printed on the card and quoted in the attack table on this page — "Flip 3 coins. This attack does 120 damage for each heads."

Can an older Wailord print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 23 prints listed on this page, 6 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Wailord V 13 be played in a tournament?

It is legal in Unlimited and Expanded play, and it carries regulation mark D. Standard events run on a rotating list of sets, so check the current rotation before entering one.

What does the rule on Wailord V 13 mean?

The card reads “V rule: When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.” That sentence is printed on the card itself, so it applies wherever the card is played.

Does this page say how good Wailord V 13 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures