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Revavroom 8 — what does this card actually do?

This card has 140 HP, a top attack printed at 90 damage and a Fire weakness.

Metal · Stage 1 · Scarlet & Violet Black Star Promos · measured against 20,444 cards on file — card data read July 28, 2026

What does Revavroom 8 do in a game?

Revavroom 8 is a Metal Pokémon card with 140 HP, printed as Stage 1.

Its strongest attack, Knock Away, is printed at 90 damage for 4 Energy — 23 damage per Energy card.

Because of the Fire weakness, any Fire attack printed at 70 damage or more removes it in a single turn.

Revavroom 8Scarlet & Violet Black Star Promos

Revavroom 8 performance summary

140 HP · Metal · Stage 1 · retreat 2 · Fire weakness ×2

Top printed damage9023 per Energy Knock Away90 damage for 4 Energy
as of July 28, 2026
Hit points140 HP15.5% of 17,290 in the 130~180 band
Printed damage9021.8% of 16,246 in the 70~120 band
Retreat cost2 Energy28.6% of 17,240 in the 2 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 23 · typical 27.8
damage per Energy card, among cards whose cheapest attack costs 4
Price trackPromoScarlet & Violet Black Star Promos12 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
Regulation markG
RarityPromo
SetScarlet & Violet Black Star Promos
Card number8
AbilityRumbling Engine
Card data readJuly 28, 2026
How Revavroom 8 is built, on five measures
Hit points140 HPTop printed damage90 damageEnergy efficiency23 per EnergyRetreat lightness2 EnergyAttack cost lightness4 Energy

Strongest on Hit points — top 23.3% of the archive. Weakest on Attack cost lightness — bottom 2.7%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Revavroom 8 is built, on five measures
MeasurePercentilePrinted value
Hit points76.7%140 HP
Top printed damage73.5%90 damage
Energy efficiency57.8%23 per Energy
Retreat lightness45.3%2 Energy
Attack cost lightness2.7%4 Energy

What it can do

Attack record
  • 4EKnock Away23 damage per Energy card · has printed text90damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 3,522 at 140 HP.

This cardRevavroom 8 — Scarlet & Violet Black Star PromosRevavroom 8Scarlet & Violet Black Star Promos140 HP

Printed HP

The ceiling of this archive is 380 HP240 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Revavroom 8

  • Hit points 140 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
  • Energy It returns 23 damage per Energy card against 27.8 for cards whose cheapest attack costs 4.
  • Weakness A Fire attack printed at 70 damage or more removes it in a single turn.
  • Legality 12 of the 12 prints that carry this name are legal in Standard play.

Revavroom 8 at a glance

  • What it is. A Metal Pokémon card with 140 HP printed as Stage 1, printed in Scarlet & Violet Black Star Promos.
  • What it can do. 1 attack printed on the card, the strongest at 90 damage for 4 Energy.
  • What it fears. A Fire weakness at ×2, which means 70 printed damage is enough to remove it.
  • What it costs to move. 2 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Standard and Expanded only, and it carries regulation mark G.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Revavroom 8 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 4 Energy and returns 90 damage, which is 23 damage for every Energy card attached.

Revavroom 8 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Knock Away1 Metal + 3 Colorless490+23Flip a coin. If heads, this attack does 90 more damage.

Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Knock Away4 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Knock Away 4 Energy90 damage for 4 Energy — 23 per Energy card90

Bars are printed damage against this card's own highest attack (90).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Knock Away is printed as 90+, so the printed number is a floor — the attack deals at least that much, and the sentence beside it says what adds to it.
Back to summary

How does Revavroom 8 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Revavroom 8 — Scarlet & Violet Black Star Promos
RevavroomScarlet & Violet Black Star Promos 8

Revavroom 8 prints 140 HP, which puts it at number 3,522 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

74% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card140 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Revavroom printed150 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 140 HP, which is 37% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 140 HP.

Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 90.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 4 Energy.

Cards whose cheapest attack costs 4 typically have 157 HP and print 111 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.

Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Revavroom 8 stands highest on HP — number 540 of 5,102 cards in Stage 1 cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 3,522 of 17,290 by HP · No. 3,796 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 23% on damage
  • Copperajah VMAX — 340 HP, the highest in this group
    Metal cards — 925 cards No. 290 of 924 by HP · No. 313 of 903 by damage · top by HP: Copperajah VMAX, 340
    top 35% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 540 of 5,102 by HP · No. 974 of 4,958 by damage · top by HP: Wailord ex, 380
    top 20% on damage
  • Skeledirge ex — 340 HP, the highest in this group
    Scarlet & Violet Black Star Promos — 165 cards No. 67 of 161 by HP · No. 73 of 154 by damage · top by HP: Skeledirge ex, 340
    top 47% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 140 HPmiddle half 60–130 HP
  • Top printed damage 90 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
2,679 of 17,290 (15.5%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Revavroom 8 does without attacking

Revavroom 8 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
1 of 1
Read from the printed text quoted below, not counted anywhere else.
Rumbling Engine — Ability · once a turn
You must discard an Energy card from your hand in order to use this Ability. Once during your turn, you may draw cards until you have 6 cards in your hand.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Rumbling Engine can only be used once a turn

The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.

Back to summary

Is Revavroom 8 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 90 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Revavroom 8 — this card23.090 damage for 4 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 4 typically return 27.8 damage per Energy card. This card returns 23.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Revavroom 8 — this card23.090 damage for 4 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsKnock Away 90 / 4

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Revavroom 8.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Knock Away23
This card, per Energy card
23 damage
Typical for a 4 Energy attack
27.8 damage
Difference
-4.8 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 90 is read as high or low rather than merely large.

Back to summary

What does being a Metal card do for Revavroom 8?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,574 Fire cards carry that type A Fire attack printed at 70 damage is enough to remove this card in one turn.
Revavroom 8 · Stage 1 140 HP Its hardest attack is printed at 90 damage.
Takes double from this card 237 cards in groups that print a Metal weakness Against Fairy, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metal — this cardmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal — this card5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Metalweak to Fire
Fairyweak to Metal

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Metal weakness.

What being a Metal card is worth

Groups that most often print a Metal weakness: Fairy (237 cards). Against those, this card's printed damage counts double. Going the other way, Metal cards are themselves most exposed to Fire.

Back to summary

What knocks out Revavroom 8 in one hit, and what does it knock out?

Weakness doubles the damage a Fire attack deals to this card, so the bar it has to clear is 70 printed damage rather than 140.

Cards that remove it in one attack
665
Cards it removes in one attack
827
Fire damage needed to knock it out
70
Counted across the whole card archive. 140 HP against a Fire weakness at ×2 decides all three figures.
Removes it in one attackPyroarPyroarMega Evolution 2470 damage
×2Fire weakness · 70 printed damage is enough
70 damage becomes 140 against this card
This cardRevavroom 8Revavroom 8Scarlet & Violet Black Star Promos 8140 HP

Why this card was picked to stand opposite

Of the 658 cards in the archive that can remove Revavroom 8 in a single attack, this one clears the bar by the smallest margin — 70 printed damage against a bar of 70. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Revavroomweak to Fire ×2
Revavroomresists Grass -30

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Grass resistance changes

Damage from Grass attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Fire cards that remove Revavroom in one attack
CardSetHPPrinted damageAfter weakness
Charizard ex (183)151330330660
Charizard ex (199)151330330660
Charizard ex (161)Scarlet & Violet Black Star Promos330330660
Mega Emboar ex (31)Ascended Heroes380320640
Mega Emboar ex (273)Ascended Heroes380320640
Charizard VSTAR (19)Crown Zenith280320640

140 HP against a Fire ×2 weakness means any Fire attack printed at 70 damage or more is enough. 665 cards in the archive clear that bar.

Cards this one removes in a single attack

827 cards in the archive are weak to Metal and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Revavroom as a Pokémon, across every card it has been printed on?

Revavroom 8 is one print of Revavroom. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Revavroom has been printed 12 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Revavroom cards ever printedPokédex #966Prints on record 12Toughest print 280 HPThis card 140 HP
12prints
Legal in Standard12Older prints, not in Standard0

Every Revavroom print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Revavroom printed is 280 HP, and this card is 50% of it

Bars are printed HP, measured against the record for this Pokémon
  • Revavroom ex 224/197the toughest Revavroom ever printedSV03: Obsidian Flames280 HP
  • Revavroom 8against that record50% of the record140 HP

Read from the printed card face of every Revavroom print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Revavroom 8 can be?

Revavroom evolves from Varoom, so the whole line has to be built before this card reaches the field.

The Revavroom line, oldest stage first
  • 1VaroomVaroomHardest attack printed at this stage: 60 damage80 HP
  • 2RevavroomRevavroomHardest attack printed at this stage: 100 damage. Evolving here adds 70 HP over the stage before it150 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (150 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Revavroom print, and can the older ones still be played?

12 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Revavroom prints — can each one still be played?
PrintSetRegulation markStandard
Revavroom ex 224/197SV03: Obsidian FlamesMark GLegal in Standard
Revavroom ex 081/064SV: Shrouded FableMark HLegal in Standard
Revavroom ex 216/197SV03: Obsidian FlamesMark GLegal in Standard
Revavroom ex 156/197SV03: Obsidian FlamesMark GLegal in Standard
Revavroom ex 015/064SV: Shrouded FableMark HLegal in Standard
Revavroom 109/142SV07: Stellar CrownMark HLegal in Standard
Revavroom 008SV: Scarlet & Violet Promo CardsMark GLegal in Standard
Revavroom 193/091SV: Paldean FatesMark GLegal in Standard
Revavroom 121SV: Scarlet & Violet Promo CardsMark GLegal in Standard
Revavroom 125/167SV06: Twilight MasqueradeMark HLegal in Standard
Revavroom 142/198SV01: Scarlet & Violet Base SetMark GLegal in Standard
Revavroom 065/091SV: Paldean FatesMark GLegal in Standard

12 of the 12 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Revavroom 8?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Revavroom 8
CardSetHPTop damageRetreat
Scizor exUnseen Forces120501
SteelixAquapolis100504
MelmetalSM Black Star Promos1501304
SteelixHS—Unleashed1401004
SteelixNeo Genesis110304
SteelixSkyridge100404

This card itself is 140 HP, 90 top damage and 2 retreat, and every card here is Metal like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Revavroom 8 in Scarlet & Violet Black Star Promos?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #8 in Scarlet & Violet Black Star Promos. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Revavroom 8, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Revavroom 8
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Revavroom 8 — tournament formats
FormatStatusWhat that means
StandardLegalCan be played in this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Standard and Expanded play. It carries regulation mark G, printed next to the card number. It was released on January 1, 2023.

Back to summary

Which generation of cards does Revavroom 8 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark Dtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark G — this cardtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G — this card19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark G
Cards sharing that mark
1,634
Typical HP for the mark
124 (this card 140)
Typical damage for the mark
80 (this card 90)
Counted from the mark printed beside the card number.
Back to summary

Revavroom 8 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Knock Away, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
  • That works out at 23 damage for every Energy card attached.
  • Moving it out of the active spot costs 2 more Energy, discarded from the card itself.
  • It cannot start the game in play — Varoom has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 3,522 of 17,290
Metal cardsNo. 290 of 924
Stage 1 cardsNo. 540 of 5,102
Scarlet & Violet Black Star PromosNo. 67 of 161

What actually removes it

  • A Fire attack printed at 70 damage removes it in a single turn — that is the bar, not its 140 HP.
  • 665 cards in the archive clear that bar.
  • Going the other way, it removes 827 cards in one attack.
  • Damage from Grass attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Revavroom 8 card record

Revavroom 8 — the printed record, field by field
Hit points140 HPTypeMetal
WeaknessFire ×2Retreat cost2 Energy
Evolves fromVaroomCard typeStage 1
Regulation markMark GPokédex number#966
SetScarlet & Violet Black Star PromosCard number8 of 102
SeriesScarlet & VioletReleasedJanuary 1, 2023
RarityPromoIllustratorDOM
Tournament legalityUnlimited and Standard and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Revavroom 8 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$34.90
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Revavroom 8 — frequently asked questions

How much damage does it take to knock out Revavroom 8?

Revavroom 8 has 140 HP and a Fire weakness at ×2, so a Fire attack printed at 70 damage or more removes it in one turn. Any other type has to print the full 140.

What is the strongest attack on Revavroom 8?

Knock Away, printed at 90 damage for 4 Energy — 23 damage per Energy card. Flip a coin. If heads, this attack does 90 more damage.

What is the retreat cost of Revavroom 8?

2 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the + after the damage on Knock Away mean?

It marks the damage as conditional: the printed figure is the least it can deal, and the sentence on the card says what is added to it. The full sentence is printed on the card and quoted in the attack table on this page — "Flip a coin. If heads, this attack does 90 more damage."

How often can you use Rumbling Engine?

Once during your turn. The limit is printed in the ability itself, and it is counted per Pokémon — a second copy of Revavroom in play carries its own use.

Can an older Revavroom print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 12 prints listed on this page, 12 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Revavroom evolve from?

Varoom. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Revavroom 8 be played in a tournament?

It is legal in Unlimited and Standard and Expanded play, and it carries regulation mark G. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Revavroom 8 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures