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Revavroom ex 81 — what does this card actually do?

This card has 280 HP, a top attack printed at 250 damage and a Fighting weakness.

Lightning · Stage 1 Tera ex · Shrouded Fable · measured against 20,444 cards on file — card data read July 28, 2026

What does Revavroom ex 81 do in a game?

Revavroom ex 81 is a Lightning Pokémon card with 280 HP, printed as Stage 1 Tera ex.

Its strongest attack, Shattering Speed, is printed at 250 damage for 3 Energy — 83 damage per Energy card.

Because of the Fighting weakness, any Fighting attack printed at 140 damage or more removes it in a single turn.

Revavroom ex 81Shrouded Fable

Revavroom ex 81 performance summary

280 HP · Lightning · Stage 1 Tera ex · retreat 1 · Fighting weakness ×2

Top printed damage25083 per Energy Shattering Speed250 damage for 3 Energy
as of July 28, 2026
Hit points280 HP3.3% of 17,290 in the 240~280 band
Printed damage2503.8% of 16,246 in the 190~250 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 83 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackUltra Rare (UR)Shrouded Fable12 printsranked among ex cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1 Tera ex
Regulation markH
RarityUltra Rare (UR)
SetShrouded Fable
Card number81
Card data readJuly 28, 2026
How Revavroom ex 81 is built, on five measures
Hit points280 HPTop printed damage250 damageEnergy efficiency83 per EnergyRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Top printed damage — top 1.1% of the archive. Weakest on Retreat lightness — bottom 94.4%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Revavroom ex 81 is built, on five measures
MeasurePercentilePrinted value
Hit points96.5%280 HP
Top printed damage98.9%250 damage
Energy efficiency98.5%83 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1EAccelerator Flash20 damage per Energy card · has printed text20damage
  • 3EShattering Speed83 damage per Energy card · has printed text250damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 503 at 280 HP.

This cardRevavroom ex 81 — Shrouded FableRevavroom ex 81Shrouded Fable280 HP

Printed HP

The ceiling of this archive is 380 HP100 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Revavroom ex 81

  • Hit points 280 HP puts it in the 240~280 band, where 3.3% of 17,290 cards with printed HP sit.
  • Energy It returns 83 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Fighting attack printed at 140 damage or more removes it in a single turn.
  • Legality 12 of the 12 prints that carry this name are legal in Standard play.

Revavroom ex 81 at a glance

  • What it is. A Lightning Pokémon card with 280 HP printed as Stage 1 Tera ex, printed in Shrouded Fable.
  • What it can do. 2 attacks printed on the card, the strongest at 250 damage for 3 Energy.
  • What it fears. A Fighting weakness at ×2, which means 140 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Standard and Expanded only, and it carries regulation mark H.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Revavroom ex 81 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 250 damage, which is 83 damage for every Energy card attached.

Revavroom ex 81 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Accelerator Flash1 Metal120+20If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 120 more damage.
Shattering Speed3 Metal325083Discard this Pokémon and all attached cards.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Accelerator Flash1 Energy card
Shattering Speed3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Accelerator Flash 1 Energy20 damage for 1 Energy — 20 per Energy card20
  • Shattering Speed 3 Energy250 damage for 3 Energy — 83 per Energy card250

Bars are printed damage against this card's own highest attack (250).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Accelerator Flash is printed as 20+, so the printed number is a floor — the attack deals at least that much, and the sentence beside it says what adds to it.
Back to summary

How does Revavroom ex 81 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Revavroom ex 81 — Shrouded Fable
Revavroom exShrouded Fable 81

Revavroom ex 81 prints 280 HP, which puts it at number 503 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

99% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card280 HP
  • Middle half of the archive60–130 HP
  • Strongest ex card380 HP
  • Strongest Revavroom ex printed280 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 280 HP, which is 74% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~280 — this card3.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 280 HP.

Cards in the 240~280 band typically print 158 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~280 — this card3.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~250 — this card3.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 250.

Cards in the 190~250 band typically have 238 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~250 — this card3.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Revavroom ex 81 stands highest on HP — number 3 of 79 cards in Shrouded Fable. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 503 of 17,290 by HP · No. 126 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 1% on damage
  • Mega Eelektross ex — 350 HP, the highest in this group
    Lightning cards — 1,520 cards No. 53 of 1,520 by HP · No. 11 of 1,461 by damage · top by HP: Mega Eelektross ex, 350
    top 1% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    ex cards — 942 cards No. 260 of 942 by HP · No. 74 of 906 by damage · top by HP: Mega Emboar ex, 380
    top 8% on damage
  • Kingdra ex — 310 HP, the highest in this group
    Shrouded Fable — 99 cards No. 3 of 79 by HP · No. 1 of 75 by damage · top by HP: Kingdra ex, 310
    top 0% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 280 HPmiddle half 60–130 HP
  • Top printed damage 250 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as ex
942 on record
Cards in the same HP band
567 of 17,290 (3.3%)
Cards with this much printed damage
621 of 16,246 (3.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Revavroom ex 81 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 250 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Revavroom ex 81 — this card83.0250 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 83.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Revavroom ex 81 — this card83.0250 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsAccelerator Flash 20 / 1Shattering Speed 250 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Revavroom ex 81.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Accelerator Flash20
Shattering Speed83
This card, per Energy card
83 damage
Typical for a 1 Energy attack
49.0 damage
Difference
+34.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 250 is read as high or low rather than merely large.

Back to summary

Is Revavroom ex 81 strong for a Tera card?

Tera cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.

Hit points280 HPtypical for the group is 260 HP — this card is 8% above
Top printed damage250 damagetypical for the group is 170 damage — this card is 47% above
Retreat cost1 Energytypical for the group is 1 Energy — this card is 0% above

The group is every Tera card in the archive — 146 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.

Back to summary

What does being a Lightning card do for Revavroom ex 81?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,884 Fighting cards carry that type A Fighting attack printed at 140 damage is enough to remove this card in one turn.
Revavroom ex 81 · Stage 1 Tera ex 280 HP Its hardest attack is printed at 250 damage.
Takes double from this card 2,435 cards in groups that print a Lightning weakness Against Water, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightning — this cardmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning — this card8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Lightningweak to Fighting
Waterweak to Lightning

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Lightning weakness.

What being a Lightning card is worth

Groups that most often print a Lightning weakness: Water (2,435 cards). Against those, this card's printed damage counts double. Going the other way, Lightning cards are themselves most exposed to Fighting.

Back to summary

What knocks out Revavroom ex 81 in one hit, and what does it knock out?

Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 140 printed damage rather than 280.

Cards that remove it in one attack
255
Cards it removes in one attack
2,395
Fighting damage needed to knock it out
140
Counted across the whole card archive. 280 HP against a Fighting weakness at ×2 decides all three figures.
Removes it in one attackStonjournerStonjournerMega Evolution 81140 damage
×2Fighting weakness · 140 printed damage is enough
140 damage becomes 280 against this card
This cardRevavroom ex 81Revavroom ex 81Shrouded Fable 81280 HP

Why this card was picked to stand opposite

Of the 254 cards in the archive that can remove Revavroom ex 81 in a single attack, this one clears the bar by the smallest margin — 140 printed damage against a bar of 140. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Revavroom exweak to Fighting ×2

Read from the weakness printed in the lower-left corner of the card.

Fighting cards that remove Revavroom ex in one attack
CardSetHPPrinted damageAfter weakness
Mega Lucario ex (77)Mega Evolution340270540
Mega Lucario ex (160)Mega Evolution340270540
Mega Lucario ex (179)Mega Evolution340270540
Mega Lucario ex (188)Mega Evolution340270540
Mega Lucario ex (113)Ascended Heroes340270540
Toxtricity ex (100)Paradox Rift260270540

280 HP against a Fighting ×2 weakness means any Fighting attack printed at 140 damage or more is enough. 255 cards in the archive clear that bar.

Cards this one removes in a single attack

2,395 cards in the archive are weak to Lightning and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Revavroom as a Pokémon, across every card it has been printed on?

Revavroom ex 81 is one print of Revavroom. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Revavroom has been printed 12 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Revavroom cards ever printedPokédex #966Prints on record 12Toughest print 280 HPThis card 280 HP
12prints
Legal in Standard12Older prints, not in Standard0

Every Revavroom print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

Revavroom ex 81 is the toughest Revavroom ever printed

Bars are printed HP, measured against the record for this Pokémon
  • Revavroom ex 224/197the toughest Revavroom ever printedSV03: Obsidian Flames280 HP

Read from the printed card face of every Revavroom print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Revavroom ex 81 can be?

Revavroom ex evolves from Varoom, so the whole line has to be built before this card reaches the field.

The Revavroom line, oldest stage first
  • 1VaroomVaroomHardest attack printed at this stage: 60 damage80 HP
  • 2RevavroomRevavroomHardest attack printed at this stage: 100 damage. Evolving here adds 70 HP over the stage before it150 HP
  • 3Revavroom exRevavroom exHardest attack printed at this stage: 250 damage. Evolving here adds 130 HP over the stage before it280 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (280 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Revavroom print, and can the older ones still be played?

12 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Revavroom prints — can each one still be played?
PrintSetRegulation markStandard
Revavroom ex 224/197SV03: Obsidian FlamesMark GLegal in Standard
Revavroom ex 081/064SV: Shrouded FableMark HLegal in Standard
Revavroom ex 216/197SV03: Obsidian FlamesMark GLegal in Standard
Revavroom ex 156/197SV03: Obsidian FlamesMark GLegal in Standard
Revavroom ex 015/064SV: Shrouded FableMark HLegal in Standard
Revavroom 109/142SV07: Stellar CrownMark HLegal in Standard
Revavroom 008SV: Scarlet & Violet Promo CardsMark GLegal in Standard
Revavroom 193/091SV: Paldean FatesMark GLegal in Standard
Revavroom 121SV: Scarlet & Violet Promo CardsMark GLegal in Standard
Revavroom 125/167SV06: Twilight MasqueradeMark HLegal in Standard
Revavroom 142/198SV01: Scarlet & Violet Base SetMark GLegal in Standard
Revavroom 065/091SV: Paldean FatesMark GLegal in Standard

12 of the 12 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Revavroom ex 81?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Revavroom ex 81
CardSetHPTop damageRetreat
Jolteon exPrismatic Evolutions2602800
Mega Zeraora exPitch Black2701501
Iono's Bellibolt exAscended Heroes2802302
Iono's Bellibolt exJourney Together2802302
Galvantula exStellar Crown2601801
Iono's Bellibolt exJourney Together2802302

This card itself is 280 HP, 250 top damage and 1 retreat, and every card here is Lightning like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Revavroom ex 81 in Shrouded Fable?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #81 in Shrouded Fable. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Revavroom ex 81, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

The rule printed on this card

“As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent's). Pokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.”

Rulebook clauses that apply to Revavroom ex 81
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Revavroom ex 81 — tournament formats
FormatStatusWhat that means
StandardLegalCan be played in this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Standard and Expanded play. It carries regulation mark H, printed next to the card number. It was released on August 2, 2024.

Back to summary

Which generation of cards does Revavroom ex 81 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark Dtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark H — this cardtypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H — this card15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark H
Cards sharing that mark
1,283
Typical HP for the mark
132 (this card 280)
Typical damage for the mark
88 (this card 250)
Counted from the mark printed beside the card number.
Back to summary

Revavroom ex 81 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Shattering Speed, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 83 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Varoom has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 503 of 17,290
Lightning cardsNo. 53 of 1,520
ex cardsNo. 260 of 942
Shrouded FableNo. 3 of 79

What actually removes it

  • A Fighting attack printed at 140 damage removes it in a single turn — that is the bar, not its 280 HP.
  • 255 cards in the archive clear that bar.
  • Going the other way, it removes 2,395 cards in one attack.
Back to summary

Revavroom ex 81 card record

Revavroom ex 81 — the printed record, field by field
Hit points280 HPTypeLightning
WeaknessFighting ×2Retreat cost1 Energy
Evolves fromVaroomCard typeStage 1 Tera ex
Regulation markMark HPokédex number#966
SetShrouded FableCard number81 of 64
SeriesScarlet & VioletReleasedAugust 2, 2024
RarityUltra Rare (UR)IllustratorPLANETA Mochizuki
Tournament legalityUnlimited and Standard and Expanded only
Printed ruleAs long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent's). Pokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Revavroom ex 81 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$1.78
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Revavroom ex 81 — frequently asked questions

How much damage does it take to knock out Revavroom ex 81?

Revavroom ex 81 has 280 HP and a Fighting weakness at ×2, so a Fighting attack printed at 140 damage or more removes it in one turn. Any other type has to print the full 280.

What is the strongest attack on Revavroom ex 81?

Shattering Speed, printed at 250 damage for 3 Energy — 83 damage per Energy card. Discard this Pokémon and all attached cards.

What is the retreat cost of Revavroom ex 81?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the + after the damage on Accelerator Flash mean?

It marks the damage as conditional: the printed figure is the least it can deal, and the sentence on the card says what is added to it. The full sentence is printed on the card and quoted in the attack table on this page — "If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 120 more damage."

Can an older Revavroom print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 12 prints listed on this page, 12 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Revavroom ex evolve from?

Varoom. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Revavroom ex 81 be played in a tournament?

It is legal in Unlimited and Standard and Expanded play, and it carries regulation mark H. Standard events run on a rotating list of sets, so check the current rotation before entering one.

What does the rule on Revavroom ex 81 mean?

The card reads “As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent's). Pokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.” That sentence is printed on the card itself, so it applies wherever the card is played.

Does this page say how good Revavroom ex 81 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures