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Dhelmise VMAX 10 — what does this card actually do?

This card has 330 HP, a top attack printed at 240 damage and a Fire weakness.

Grass · VMAX · Shining Fates · measured against 20,444 cards on file — card data read July 28, 2026

What does Dhelmise VMAX 10 do in a game?

Dhelmise VMAX 10 is a Grass Pokémon card with 330 HP, printed as VMAX.

Its strongest attack, Max Anchor, is printed at 240 damage for 3 Energy — 80 damage per Energy card.

Because of the Fire weakness, any Fire attack printed at 165 damage or more removes it in a single turn.

Dhelmise VMAX 10Shining Fates

Dhelmise VMAX 10 performance summary

330 HP · Grass · VMAX · retreat 3 · Fire weakness ×2

Top printed damage24080 per Energy Max Anchor240 damage for 3 Energy
as of July 28, 2026
Hit points330 HP2.4% of 17,290 in the 290~330 band
Printed damage2403.8% of 16,246 in the 190~250 band
Retreat cost3 Energy12.6% of 17,240 in the 3 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 80 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackRare Holo VMAXShining Fates18 printsranked among VMAX cardsWhat it costs today, how it moved, and where to buy it
Card classVMAX
Regulation markD
RarityRare Holo VMAX
SetShining Fates
Card number10
Card data readJuly 28, 2026
How Dhelmise VMAX 10 is built, on five measures
Hit points330 HPTop printed damage240 damageEnergy efficiency80 per EnergyRetreat lightness3 EnergyAttack cost lightness1 Energy

Strongest on Hit points — top 1.2% of the archive. Weakest on Retreat lightness — bottom 16.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Dhelmise VMAX 10 is built, on five measures
MeasurePercentilePrinted value
Hit points98.8%330 HP
Top printed damage98.5%240 damage
Energy efficiency98.2%80 per Energy
Retreat lightness16.8%3 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1ESwinging Chainhas printed text
  • 3EMax Anchor80 damage per Energy card · has printed text240damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 91 at 330 HP.

This cardDhelmise VMAX 10 — Shining FatesDhelmise VMAX 10Shining Fates330 HP

Printed HP

The ceiling of this archive is 380 HP50 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Dhelmise VMAX 10

  • Hit points 330 HP puts it in the 290~330 band, where 2.4% of 17,290 cards with printed HP sit.
  • Energy It returns 80 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Fire attack printed at 165 damage or more removes it in a single turn.
  • Legality 6 of the 16 prints that carry this name are legal in Standard play.

Dhelmise VMAX 10 at a glance

  • What it is. A Grass Pokémon card with 330 HP printed as VMAX, printed in Shining Fates.
  • What it can do. 2 attacks printed on the card, the strongest at 240 damage for 3 Energy.
  • What it fears. A Fire weakness at ×2, which means 165 printed damage is enough to remove it.
  • What it costs to move. 3 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only, and it carries regulation mark D.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Dhelmise VMAX 10 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 240 damage, which is 80 damage for every Energy card attached.

Dhelmise VMAX 10 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Swinging Chain1 Grass1This attack does 30 damage to 1 of your opponent's Pokémon for each Grass Energy attached to this Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Max Anchor2 Grass + 1 Colorless324080During your next turn, this Pokémon can't use Max Anchor.

Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Swinging Chain1 Energy card
Max Anchor3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Max Anchor 3 Energy240 damage for 3 Energy — 80 per Energy card240

Bars are printed damage against this card's own highest attack (240).

Back to summary

How does Dhelmise VMAX 10 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Dhelmise VMAX 10 — Shining Fates
Dhelmise VMAXShining Fates 10

Dhelmise VMAX 10 prints 330 HP, which puts it at number 91 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

99% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card330 HP
  • Middle half of the archive60–130 HP
  • Strongest VMAX card340 HP
  • Strongest Dhelmise VMAX printed330 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 330 HP, which is 87% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~330 — this card2.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 330 HP.

Cards in the 290~330 band typically print 165 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~330 — this card2.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~250 — this card3.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 240.

Cards in the 190~250 band typically have 238 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~250 — this card3.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.

Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

That is where Dhelmise VMAX 10 stands highest on HP — number 1 of 58 cards in Shining Fates. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 91 of 17,290 by HP · No. 180 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 1% on damage
  • Mega Venusaur ex — 380 HP, the highest in this group
    Grass cards — 2,387 cards No. 12 of 2,387 by HP · No. 3 of 2,260 by damage · top by HP: Mega Venusaur ex, 380
    top 0% on damage
  • Copperajah VMAX — 340 HP, the highest in this group
    VMAX cards — 209 cards No. 10 of 209 by HP · No. 16 of 207 by damage · top by HP: Copperajah VMAX, 340
    top 7% on damage
  • Dhelmise VMAX — 330 HP, the highest in this group
    Shining Fates — 73 cards No. 1 of 58 by HP · No. 2 of 47 by damage · top by HP: Dhelmise VMAX, 330
    top 2% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 330 HPmiddle half 60–130 HP
  • Top printed damage 240 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as VMAX
209 on record
Cards in the same HP band
412 of 17,290 (2.4%)
Cards with this much printed damage
621 of 16,246 (3.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Dhelmise VMAX 10 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 240 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Dhelmise VMAX 10 — this card80.0240 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 80.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Dhelmise VMAX 10 — this card80.0240 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsMax Anchor 240 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Dhelmise VMAX 10.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Max Anchor80
This card, per Energy card
80 damage
Typical for a 1 Energy attack
49.0 damage
Difference
+31.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 240 is read as high or low rather than merely large.

Back to summary

Is Dhelmise VMAX 10 strong for a VMAX card?

VMAX cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.

Hit points330 HPtypical for the group is 320 HP — this card is 3% above
Top printed damage240 damagetypical for the group is 143 damage — this card is 68% above
Retreat cost3 Energytypical for the group is 2 Energy — this card is 50% above

The group is every VMAX card in the archive — 209 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.

Back to summary

What does being a Grass card do for Dhelmise VMAX 10?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,574 Fire cards carry that type A Fire attack printed at 165 damage is enough to remove this card in one turn.
Dhelmise VMAX 10 · VMAX 330 HP Its hardest attack is printed at 240 damage.
Takes double from this card 1,884 cards in groups that print a Grass weakness Against Fighting, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grass — this cardmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass — this card13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Grassweak to Fire
Fightingweak to Grass

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Grass weakness.

What being a Grass card is worth

Groups that most often print a Grass weakness: Fighting (1,884 cards). Against those, this card's printed damage counts double. Going the other way, Grass cards are themselves most exposed to Fire.

Back to summary

What knocks out Dhelmise VMAX 10 in one hit, and what does it knock out?

Weakness doubles the damage a Fire attack deals to this card, so the bar it has to clear is 165 printed damage rather than 330.

Cards that remove it in one attack
151
Cards it removes in one attack
1,943
Fire damage needed to knock it out
165
Counted across the whole card archive. 330 HP against a Fire weakness at ×2 decides all three figures.
Removes it in one attackCameruptCameruptAscended Heroes 28170 damage
×2Fire weakness · 165 printed damage is enough
170 damage becomes 340 against this card
This cardDhelmise VMAX 10Dhelmise VMAX 10Shining Fates 10330 HP

Why this card was picked to stand opposite

Of the 151 cards in the archive that can remove Dhelmise VMAX 10 in a single attack, this one clears the bar by the smallest margin — 170 printed damage against a bar of 165. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Dhelmise VMAXweak to Fire ×2

Read from the weakness printed in the lower-left corner of the card.

Fire cards that remove Dhelmise VMAX in one attack
CardSetHPPrinted damageAfter weakness
Charizard ex (183)151330330660
Charizard ex (199)151330330660
Charizard ex (161)Scarlet & Violet Black Star Promos330330660
Mega Emboar ex (31)Ascended Heroes380320640
Mega Emboar ex (273)Ascended Heroes380320640
Charizard VSTAR (19)Crown Zenith280320640

330 HP against a Fire ×2 weakness means any Fire attack printed at 165 damage or more is enough. 151 cards in the archive clear that bar.

Cards this one removes in a single attack

1,943 cards in the archive are weak to Grass and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Dhelmise as a Pokémon, across every card it has been printed on?

Dhelmise VMAX 10 is one print of Dhelmise. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Dhelmise has been printed 18 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Dhelmise cards ever printedPokédex #781Prints on record 18Toughest print 330 HPThis card 330 HP
18prints
Legal in Standard6Older prints, not in Standard12

Every Dhelmise print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

Dhelmise VMAX 10 is the toughest Dhelmise ever printed

Bars are printed HP, measured against the record for this Pokémon
  • Dhelmise VMAX 010/072the toughest Dhelmise ever printedShining Fates330 HP

Read from the printed card face of every Dhelmise print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Dhelmise VMAX 10 can be?

Dhelmise VMAX evolves from Dhelmise V, so the whole line has to be built before this card reaches the field.

The Dhelmise line, oldest stage first
  • 1DhelmiseDhelmiseHardest attack printed at this stage: 130 damage140 HP
  • 2Dhelmise VDhelmise VHardest attack printed at this stage: 200 damage. Evolving here adds 80 HP over the stage before it220 HP
  • 3Dhelmise VMAXDhelmise VMAXHardest attack printed at this stage: 240 damage. Evolving here adds 110 HP over the stage before it330 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (330 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Dhelmise print, and can the older ones still be played?

18 prints carry this name in the archive, and 16 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Dhelmise prints — can each one still be played?
PrintSetRegulation markStandard
Dhelmise VMAX 010/072Shining FatesMark DNot legal in Standard
Dhelmise V 187/202SWSH01: Sword & Shield Base SetMark DNot legal in Standard
Dhelmise V 009/072Shining FatesMark DNot legal in Standard
Dhelmise V 009/202SWSH01: Sword & Shield Base SetMark DNot legal in Standard
Dhelmise 091/084ME05: Pitch BlackMark JLegal in Standard
Dhelmise 039/084ME05: Pitch BlackMark JLegal in Standard
Dhelmise 22/168SM - Celestial StormNo mark printedNot legal in Standard
Dhelmise 98/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Dhelmise 070/159SV09: Journey TogetherMark HLegal in Standard
Dhelmise 019/185SWSH04: Vivid VoltageMark DNot legal in Standard
Dhelmise 010/191SV08: Surging SparksMark HLegal in Standard
Dhelmise 019/162SV05: Temporal ForcesMark HLegal in Standard
Dhelmise SM53SM PromosNo mark printedNot legal in Standard
Dhelmise 059/145Deck ExclusivesNo mark printedNot legal in Standard
Dhelmise 018/132ME01: Mega EvolutionMark ILegal in Standard
Dhelmise 20/236SM - Unified MindsNo mark printedNot legal in Standard

6 of the 16 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Dhelmise VMAX 10?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Dhelmise VMAX 10
CardSetHPTop damageRetreat
Leafeon VMAXEvolving Skies3101702
Leafeon VMAXEvolving Skies3101702
Celebi VMAXChilling Reign3101301
Butterfree VMAXDarkness Ablaze3001500
Rillaboom VMAXRebel Clash3301303
Orbeetle VMAXLost Origin Trainer Gallery310501

This card itself is 330 HP, 240 top damage and 3 retreat, and every card here is Grass like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Dhelmise VMAX 10 in Shining Fates?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #10 in Shining Fates. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Dhelmise VMAX 10, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

The rule printed on this card

“VMAX rule: When your Pokémon VMAX is Knocked Out, your opponent takes 3 Prize cards.”

Rulebook clauses that apply to Dhelmise VMAX 10
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Dhelmise VMAX 10 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It carries regulation mark D, printed next to the card number. It was released on February 19, 2021.

Back to summary

Which generation of cards does Dhelmise VMAX 10 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark D — this cardtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D — this card15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark D
Cards sharing that mark
1,261
Typical HP for the mark
133 (this card 330)
Typical damage for the mark
84 (this card 240)
Counted from the mark printed beside the card number.
Back to summary

Dhelmise VMAX 10 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Max Anchor, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 80 damage for every Energy card attached.
  • Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
  • It cannot start the game in play — Dhelmise V has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 91 of 17,290
Grass cardsNo. 12 of 2,387
VMAX cardsNo. 10 of 209
Shining FatesNo. 1 of 58

What actually removes it

  • A Fire attack printed at 165 damage removes it in a single turn — that is the bar, not its 330 HP.
  • 151 cards in the archive clear that bar.
  • Going the other way, it removes 1,943 cards in one attack.
Back to summary

Dhelmise VMAX 10 card record

Dhelmise VMAX 10 — the printed record, field by field
Hit points330 HPTypeGrass
WeaknessFire ×2Retreat cost3 Energy
Evolves fromDhelmise VCard typeVMAX
Regulation markMark DPokédex number#781
SetShining FatesCard number10 of 72
SeriesSword & ShieldReleasedFebruary 19, 2021
RarityRare Holo VMAXIllustratorPLANETA Mochizuki
Tournament legalityUnlimited and Expanded only
Printed ruleVMAX rule: When your Pokémon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Dhelmise VMAX 10 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$1.47
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Dhelmise VMAX 10 — frequently asked questions

How much damage does it take to knock out Dhelmise VMAX 10?

Dhelmise VMAX 10 has 330 HP and a Fire weakness at ×2, so a Fire attack printed at 165 damage or more removes it in one turn. Any other type has to print the full 330.

What is the strongest attack on Dhelmise VMAX 10?

Max Anchor, printed at 240 damage for 3 Energy — 80 damage per Energy card. During your next turn, this Pokémon can't use Max Anchor.

What is the retreat cost of Dhelmise VMAX 10?

3 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Dhelmise print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 16 prints listed on this page, 6 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Dhelmise VMAX evolve from?

Dhelmise V. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Dhelmise VMAX 10 be played in a tournament?

It is legal in Unlimited and Expanded play, and it carries regulation mark D. Standard events run on a rotating list of sets, so check the current rotation before entering one.

What does the rule on Dhelmise VMAX 10 mean?

The card reads “VMAX rule: When your Pokémon VMAX is Knocked Out, your opponent takes 3 Prize cards.” That sentence is printed on the card itself, so it applies wherever the card is played.

Does this page say how good Dhelmise VMAX 10 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures