Ditto VMAX 51 — what does this card actually do?
This card has 320 HP and a Fighting weakness.
Colorless · VMAX · Shining Fates · measured against 20,444 cards on file — card data read July 28, 2026
What does Ditto VMAX 51 do in a game?
Ditto VMAX 51 is a Colorless Pokémon card with 320 HP, printed as VMAX.
Because of the Fighting weakness, any Fighting attack printed at 160 damage or more removes it in a single turn.
Ditto VMAX 51Shining Fates
Ditto VMAX 51 performance summary
320 HP · Colorless · VMAX · retreat 3 · Fighting weakness ×2
Strongest on Hit points — top 2.0% of the archive. Weakest on Retreat lightness — bottom 16.8%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 98.0% | 320 HP |
| Retreat lightness | 16.8% | 3 Energy |
| Attack cost lightness | 17.4% | 3 Energy |
1 attack printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 207 at 320 HP.
Ditto VMAX 51320 HPPrinted HP
The ceiling of this archive is 380 HP — 60 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Ditto VMAX 51
- Hit points 320 HP puts it in the 290~330 band, where 2.4% of 17,290 cards with printed HP sit.
- Weakness A Fighting attack printed at 160 damage or more removes it in a single turn.
- Legality 7 of the 31 prints that carry this name are legal in Standard play.
Ditto VMAX 51 at a glance
- What it is. A Colorless Pokémon card with 320 HP printed as VMAX, printed in Shining Fates.
- What it can do. 1 attack printed on the card, the strongest at 0 damage for 0 Energy.
- What it fears. A Fighting weakness at ×2, which means 160 printed damage is enough to remove it.
- What it costs to move. 3 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited and Expanded only, and it carries regulation mark D.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Ditto VMAX 51 cost, and what do they hit for?
Every attack printed on the card, with the Energy it asks for.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Max Transform | 3 Colorless | 3 | — | — | Choose 1 of your opponent's Active Pokémon's attacks and use it as this attack. |
Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.
The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
Back to summaryHow does Ditto VMAX 51 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 320 HP, which is 84% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 320 HP.
Cards in the 290~330 band typically print 165 damage and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 — this card | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.
Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 — this card | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.
Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 — this card | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Ditto VMAX 51 stands highest on HP — number 8 of 2,171 cards in Colorless cards. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 320 HP
middle half 60–130 HP
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryIs Ditto VMAX 51 strong for a VMAX card?
VMAX cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.
The group is every VMAX card in the archive — 209 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.
What does being a Colorless card do for Ditto VMAX 51?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless — this card | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Colorless weakness.
What being a Colorless card is worth
No group in the archive most often prints a Colorless weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Colorless cards are themselves most exposed to Fighting.
What knocks out Ditto VMAX 51 in one hit, and what does it knock out?
Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 160 printed damage rather than 320.
160 damage becomes 320 against this card
Ditto VMAX 51320 HPWhy this card was picked to stand opposite
Of the 183 cards in the archive that can remove Ditto VMAX 51 in a single attack, this one clears the bar by the smallest margin — 160 printed damage against a bar of 160. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the weakness printed in the lower-left corner of the card.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Mega Lucario ex (77) | Mega Evolution | 340 | 270 | 540 |
| Mega Lucario ex (160) | Mega Evolution | 340 | 270 | 540 |
| Mega Lucario ex (179) | Mega Evolution | 340 | 270 | 540 |
| Mega Lucario ex (188) | Mega Evolution | 340 | 270 | 540 |
| Mega Lucario ex (113) | Ascended Heroes | 340 | 270 | 540 |
| Toxtricity ex (100) | Paradox Rift | 260 | 270 | 540 |
320 HP against a Fighting ×2 weakness means any Fighting attack printed at 160 damage or more is enough. 184 cards in the archive clear that bar.
Back to summaryWhat is Ditto as a Pokémon, across every card it has been printed on?
Ditto VMAX 51 is one print of Ditto. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Ditto print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Ditto VMAX 51 can be?
Ditto VMAX evolves from Ditto V, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Ditto V.
- The line runs 3 stages, so the first card has to be in play 2 turns before this one can be.
- Every print in the line shares Pokédex number 132.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Ditto print, and can the older ones still be played?
38 prints carry this name in the archive, and 31 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
31 rows are shown of the 38 prints counted under this name.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Ditto VMAX SV119/SV122 | Shining Fates: Shiny Vault | Mark D | Not legal in Standard |
| Ditto VMAX 051/072 | Shining Fates | Mark D | Not legal in Standard |
| Ditto V SV118/SV122 | Shining Fates: Shiny Vault | Mark D | Not legal in Standard |
| Ditto V 050/072 | Shining Fates | Mark D | Not legal in Standard |
| Numel 013/078 | Pokemon GO | Mark F | Legal in Standard |
| Ditto XY40 | XY Promos | No mark printed | Not legal in Standard |
| Ditto 108/149 | Boundaries Crossed | No mark printed | Not legal in Standard |
| Ditto GG22/GG70 | SWSH: Crown Zenith: Galarian Gallery | Mark F | Legal in Standard |
| Bidoof 059/078 | Pokemon GO | Mark F | Legal in Standard |
| Ditto 107/159 | Prize Pack Series Cards | Mark F | Legal in Standard |
| Ditto 053/078 | Pokemon GO | Mark F | Legal in Standard |
| Ditto 36/113 | EX Delta Species | No mark printed | Not legal in Standard |
| Ditto 40/113 | EX Delta Species | No mark printed | Not legal in Standard |
| Ditto 37/113 | EX Delta Species | No mark printed | Not legal in Standard |
| Ditto 4/112 | EX FireRed & LeafGreen | No mark printed | Not legal in Standard |
| Ditto 38/113 | EX Delta Species | No mark printed | Not legal in Standard |
| Ditto 27/146 | Legends Awakened | No mark printed | Not legal in Standard |
| Ditto 39/113 | EX Delta Species | No mark printed | Not legal in Standard |
| Ditto 063/113 | EX Delta Species | No mark printed | Not legal in Standard |
| Ditto 35/113 | EX Delta Species | No mark printed | Not legal in Standard |
| Ditto 012/017 | POP Series 3 | No mark printed | Not legal in Standard |
| Ditto 201/091 | SV: Paldean Fates | Mark G | Legal in Standard |
| Ditto 62/113 | EX Delta Species | No mark printed | Not legal in Standard |
| Spinarak 006/078 | Pokemon GO | Mark F | Legal in Standard |
| Ditto 17/18 | Detective Pikachu | No mark printed | Not legal in Standard |
| Ditto 03/62 | Fossil | No mark printed | Not legal in Standard |
| Ditto 051/144 | Skyridge | No mark printed | Not legal in Standard |
| Ditto 18/62 | Fossil | No mark printed | Not legal in Standard |
| Ditto 17/102 | Triumphant | No mark printed | Not legal in Standard |
| Koga's Ditto 010/132 | Gym Challenge | No mark printed | Not legal in Standard |
| Ditto ◇ 154/214 | SM - Lost Thunder | No mark printed | Not legal in Standard |
7 of the 31 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Ditto VMAX 51?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Snorlax VMAX | Sword & Shield | 340 | 60 | 4 |
| Snorlax VMAX | Sword & Shield | 340 | 60 | 4 |
| Salamence VMAX | Darkness Ablaze | 320 | 240 | 2 |
| Ditto VMAX | Shining Fates Shiny Vault | 320 | 0 | 3 |
| Togekiss VMAX | Vivid Voltage | 310 | 120 | 0 |
| Greedent VMAX | Fusion Strike | 320 | 160 | 3 |
This card itself is 320 HP, 0 top damage and 3 retreat, and every card here is Colorless like it.
Back to summaryWhich other cards share the Pokémon behind Ditto VMAX 51?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Ditto VMAX 51 in Shining Fates?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #51 in Shining Fates. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Ditto VMAX 51, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
The rule printed on this card
“VMAX rule: When your Pokémon VMAX is Knocked Out, your opponent takes 3 Prize cards.”
Prize cards your opponent takes when it is knocked out
Every knockout carries the opponent 3 steps closer to winning, and that is the cost of putting this card on the field whatever it cost to buy.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Legal | Can be played in this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited and Expanded play. It carries regulation mark D, printed next to the card number. It was released on February 19, 2021.
Which generation of cards does Ditto VMAX 51 belong to?
The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.
8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.
The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.
| Group | Share | Value |
|---|---|---|
| Mark D — this card | 15.4% | 1,261 cards |
| Mark E | 14.7% | 1,202 cards |
| Mark F | 14.4% | 1,180 cards |
| Mark G | 19.9% | 1,634 cards |
| Mark H | 15.7% | 1,283 cards |
| Mark I | 14.8% | 1,215 cards |
| Mark J | 5.1% | 419 cards |
Ditto VMAX 51 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
- It cannot start the game in play — Ditto V has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Fighting attack printed at 160 damage removes it in a single turn — that is the bar, not its 320 HP.
- 184 cards in the archive clear that bar.
Ditto VMAX 51 card record
| Hit points | 320 HP | Type | Colorless |
|---|---|---|---|
| Weakness | Fighting ×2 | Retreat cost | 3 Energy |
| Evolves from | Ditto V | Card type | VMAX |
| Regulation mark | Mark D | Pokédex number | #132 |
| Set | Shining Fates | Card number | 51 of 72 |
| Series | Sword & Shield | Released | February 19, 2021 |
| Rarity | Rare Holo VMAX | Illustrator | PLANETA Tsuji |
| Tournament legality | Unlimited and Expanded only | ||
| Printed rule | VMAX rule: When your Pokémon VMAX is Knocked Out, your opponent takes 3 Prize cards. | ||
Read from the printed card face, the set listing and the official format list.
What does Ditto VMAX 51 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Ditto VMAX 51 — frequently asked questions
How much damage does it take to knock out Ditto VMAX 51?
What is the retreat cost of Ditto VMAX 51?
Can an older Ditto print be played in a tournament?
What does Ditto VMAX evolve from?
Can Ditto VMAX 51 be played in a tournament?
What does the rule on Ditto VMAX 51 mean?
Does this page say how good Ditto VMAX 51 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.