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Marill 58 — what does this card actually do?

This card has 50 HP, a top attack printed at 20 damage and a Lightning weakness.

Water · Basic · Fusion Strike · measured against 20,444 cards on file — card data read July 28, 2026

What does Marill 58 do in a game?

Marill 58 is a Water Pokémon card with 50 HP, printed as Basic.

Its strongest attack, Let's All Rollout, is printed at 20 damage for 2 Energy — 10 damage per Energy card.

Because of the Lightning weakness, any Lightning attack printed at 25 damage or more removes it in a single turn.

Marill 58Fusion Strike

Marill 58 performance summary

50 HP · Water · Basic · retreat 1 · Lightning weakness ×2

Top printed damage2010 per Energy Let's All Rollout20 damage for 2 Energy
as of July 28, 2026
Hit points50 HP38.6% of 17,290 in the ~70 band
Printed damage2042.7% of 16,246 in the ~30 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 10 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackCommonFusion Strike26 printsWhat it costs today, how it moved, and where to buy it
Card classBasic
Regulation markE
RarityCommon
SetFusion Strike
Card number58
Card data readJuly 28, 2026
How Marill 58 is built, on five measures
Hit points50 HPTop printed damage20 damageEnergy efficiency10 per EnergyRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Energy efficiency — bottom 3.1%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Marill 58 is built, on five measures
MeasurePercentilePrinted value
Hit points5.0%50 HP
Top printed damage12.8%20 damage
Energy efficiency3.1%10 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1EAqua Linerhas printed text
  • 2ELet's All Rollout10 damage per Energy card · has printed text20damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 15,021 at 50 HP.

This cardMarill 58 — Fusion StrikeMarill 58Fusion Strike50 HP

Printed HP

The ceiling of this archive is 380 HP330 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Marill 58

  • Hit points 50 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Energy It returns 10 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Lightning attack printed at 25 damage or more removes it in a single turn.
  • Legality 5 of the 24 prints that carry this name are legal in Standard play.

Marill 58 at a glance

  • What it is. A Water Pokémon card with 50 HP printed as Basic, printed in Fusion Strike.
  • What it can do. 2 attacks printed on the card, the strongest at 20 damage for 2 Energy.
  • What it fears. A Lightning weakness at ×2, which means 25 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only, and it carries regulation mark E.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Marill 58 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 2 Energy and returns 20 damage, which is 10 damage for every Energy card attached.

Marill 58 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Aqua Liner1 Water1This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Let's All Rollout2 Colorless220×10This attack does 20 damage for each of your Benched Pokémon that has the Let's All Rollout attack.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Aqua Liner1 Energy card
Let's All Rollout2 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Let's All Rollout 2 Energy20 damage for 2 Energy — 10 per Energy card20

Bars are printed damage against this card's own highest attack (20).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Let's All Rollout is printed as 20×, so the printed number is multiplied — the attack deals that much for each thing the sentence beside it counts.
Back to summary

How does Marill 58 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Marill 58 — Fusion Strike
MarillFusion Strike 58

Marill 58 prints 50 HP, which puts it at number 15,021 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

13% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card50 HP
  • Middle half of the archive60–130 HP
  • Strongest Marill printed70 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 50 HP, which is 13% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 50 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 20.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Marill 58 stands highest on HP — number 2,115 of 2,435 cards in Water cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 15,021 of 17,290 by HP · No. 11,559 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 71% on damage
  • Wailord ex — 380 HP, the highest in this group
    Water cards — 2,435 cards No. 2,115 of 2,435 by HP · No. 1,582 of 2,316 by damage · top by HP: Wailord ex, 380
    top 68% on damage
  • Rillaboom VMAX — 330 HP, the highest in this group
    Fusion Strike — 284 cards No. 233 of 245 by HP · No. 183 of 239 by damage · top by HP: Rillaboom VMAX, 330
    top 76% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 50 HPmiddle half 60–130 HP
  • Top printed damage 20 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
6,669 of 17,290 (38.6%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Marill 58 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 20 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Marill 58 — this card10.020 damage for 2 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 10.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Marill 58 — this card10.020 damage for 2 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsLet's All Rollout 20 / 2

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Marill 58.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Let's All Rollout10
This card, per Energy card
10 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-39.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 20 is read as high or low rather than merely large.

Back to summary

What does being a Water card do for Marill 58?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,520 Lightning cards carry that type A Lightning attack printed at 25 damage is enough to remove this card in one turn.
Marill 58 · Basic 50 HP Its hardest attack is printed at 20 damage.
Takes double from this card 1,574 cards in groups that print a Water weakness Against Fire, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Water — this cardmost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water — this card14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Waterweak to Lightning
Fireweak to Water

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Water weakness.

What being a Water card is worth

Groups that most often print a Water weakness: Fire (1,574 cards). Against those, this card's printed damage counts double. Going the other way, Water cards are themselves most exposed to Lightning.

Back to summary

What knocks out Marill 58 in one hit, and what does it knock out?

Weakness doubles the damage a Lightning attack deals to this card, so the bar it has to clear is 25 printed damage rather than 50.

Cards that remove it in one attack
1,074
Cards it removes in one attack
31
Lightning damage needed to knock it out
25
Counted across the whole card archive. 50 HP against a Lightning weakness at ×2 decides all three figures.
Removes it in one attackMagnetonMagnetonMega Evolution 4630 damage
×2Lightning weakness · 25 printed damage is enough
30 damage becomes 60 against this card
This cardMarill 58Marill 58Fusion Strike 5850 HP

Why this card was picked to stand opposite

Of the 1,064 cards in the archive that can remove Marill 58 in a single attack, this one clears the bar by the smallest margin — 30 printed damage against a bar of 25. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Marillweak to Lightning ×2

Read from the weakness printed in the lower-left corner of the card.

Lightning cards that remove Marill in one attack
CardSetHPPrinted damageAfter weakness
Pikachu ex (57)Ascended Heroes200300600
Pikachu ex (277)Ascended Heroes200300600
Pikachu ex (57)Surging Sparks200300600
Pikachu ex (219)Surging Sparks200300600
Pikachu ex (238)Surging Sparks200300600
Pikachu ex (247)Surging Sparks200300600

50 HP against a Lightning ×2 weakness means any Lightning attack printed at 25 damage or more is enough. 1,074 cards in the archive clear that bar.

Cards this one removes in a single attack

31 cards in the archive are weak to Water and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Marill as a Pokémon, across every card it has been printed on?

Marill 58 is one print of Marill. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Marill has been printed 26 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Marill cards ever printedPokédex #183Prints on record 26Toughest print 70 HPThis card 50 HP
26prints
Legal in Standard5Older prints, not in Standard21

Every Marill print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Marill printed is 70 HP, and this card is 71.4% of it

Bars are printed HP, measured against the record for this Pokémon
  • Marill 204/193the toughest Marill ever printedSV02: Paldea Evolved70 HP
  • Marill 58against that record71.4% of the record50 HP

Read from the printed card face of every Marill print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Marill 58 can be?

Marill evolves from an earlier stage, so the whole line has to be built before this card reaches the field.

The Marill line, oldest stage firstPokédex #183
  • 1MarillMarillHardest attack printed at this stage: 40 damage70 HP
  • 2AzumarillAzumarillHardest attack printed at this stage: 230 damage. Evolving here adds 60 HP over the stage before it130 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (130 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Marill print, and can the older ones still be played?

26 prints carry this name in the archive, and 24 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (70 HP), and the highlighted row is the card this page is about.

24 rows are shown of the 26 prints counted under this name.

Marill prints — can each one still be played?
PrintSetRegulation markStandard
Marill 204/193SV02: Paldea EvolvedMark GLegal in Standard
Marill 232/217ME: Ascended HeroesMark JNot legal in Standard
Marill 010/012McDonald's Promos 2015No mark printedNot legal in Standard
Marill 36/149Boundaries CrossedNo mark printedNot legal in Standard
Marill 135/214SM - Lost ThunderNo mark printedNot legal in Standard
Marill 102/160XY - Primal ClashNo mark printedNot legal in Standard
Marill 083/217ME: Ascended HeroesMark JNot legal in Standard
Marill 033/142SV07: Stellar CrownMark HLegal in Standard
Marill 064/162SV05: Temporal ForcesMark HLegal in Standard
Marill 044/193SV02: Paldea EvolvedMark GLegal in Standard
Marill 88/130Diamond and PearlNo mark printedNot legal in Standard
Marill 34/147SM - Burning ShadowsNo mark printedNot legal in Standard
Marill 76/114XY - Steam SiegeNo mark printedNot legal in Standard
Marill 74/123HeartGold SoulSilverNo mark printedNot legal in Standard
Marill 073/191SV08: Surging SparksMark HLegal in Standard
Marill 68/109EX Team Rocket ReturnsNo mark printedNot legal in Standard
Marill 76/113EX Delta SpeciesNo mark printedNot legal in Standard
Marill 053/147AquapolisNo mark printedNot legal in Standard
Marill 68/100EX SandstormNo mark printedNot legal in Standard
Marill 29/53WoTC PromoNo mark printedNot legal in Standard
Marill 058/264SWSH08: Fusion StrikeMark ENot legal in Standard
Marill 11/18Southern IslandsNo mark printedNot legal in Standard
Marill 066/111Neo GenesisNo mark printedNot legal in Standard
Marill 120/165ExpeditionNo mark printedNot legal in Standard

5 of the 24 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Marill 58 in Fusion Strike?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #58 in Fusion Strike. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Marill 58, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Marill 58
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Marill 58 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It carries regulation mark E, printed next to the card number. It was released on November 12, 2021.

Back to summary

Which generation of cards does Marill 58 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark Dtypically 133 HP · 84 damage15.4%1,261 cards
Mark E — this cardtypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D15.4%1,261 cards
Mark E — this card14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark E
Cards sharing that mark
1,202
Typical HP for the mark
150 (this card 50)
Typical damage for the mark
87 (this card 20)
Counted from the mark printed beside the card number.
Back to summary

Marill 58 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Let's All Rollout, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
  • That works out at 10 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 15,021 of 17,290
Water cardsNo. 2,115 of 2,435
Fusion StrikeNo. 233 of 245

What actually removes it

  • A Lightning attack printed at 25 damage removes it in a single turn — that is the bar, not its 50 HP.
  • 1,074 cards in the archive clear that bar.
  • Going the other way, it removes 31 cards in one attack.
Back to summary

Marill 58 card record

Marill 58 — the printed record, field by field
Hit points50 HPTypeWater
WeaknessLightning ×2Retreat cost1 Energy
Card typeBasicRegulation markMark E
Pokédex number#183SetFusion Strike
Card number58 of 264SeriesSword & Shield
ReleasedNovember 12, 2021RarityCommon
Illustratorsowsow
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Marill 58 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.41
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Marill 58 — frequently asked questions

How much damage does it take to knock out Marill 58?

Marill 58 has 50 HP and a Lightning weakness at ×2, so a Lightning attack printed at 25 damage or more removes it in one turn. Any other type has to print the full 50.

What is the strongest attack on Marill 58?

Let's All Rollout, printed at 20 damage for 2 Energy — 10 damage per Energy card. This attack does 20 damage for each of your Benched Pokémon that has the Let's All Rollout attack.

What is the retreat cost of Marill 58?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the × after the damage on Let's All Rollout mean?

It marks the damage as conditional: the printed figure is dealt once for each thing the sentence on the card counts. The full sentence is printed on the card and quoted in the attack table on this page — "This attack does 20 damage for each of your Benched Pokémon that has the Let's All Rollout attack."

Can an older Marill print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 24 prints listed on this page, 5 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Marill 58 be played in a tournament?

It is legal in Unlimited and Expanded play, and it carries regulation mark E. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Marill 58 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures