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Starmie 53 — what does this card actually do?

This card has 90 HP and a Lightning weakness.

Water · Stage 1 Rapid Strike · Fusion Strike · measured against 20,444 cards on file — card data read July 28, 2026

What does Starmie 53 do in a game?

Starmie 53 is a Water Pokémon card with 90 HP, printed as Stage 1 Rapid Strike.

Because of the Lightning weakness, any Lightning attack printed at 45 damage or more removes it in a single turn.

Starmie 53Fusion Strike

Starmie 53 performance summary

90 HP · Water · Stage 1 Rapid Strike · retreat 1 · Lightning weakness ×2

Hit points90 HP33.1% of 17,290 in the 80~120 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Price trackRare HoloFusion Strike36 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1 Rapid Strike
Regulation markE
RarityRare Holo
SetFusion Strike
Card number53
Card data readJuly 28, 2026
How Starmie 53 is built, on three measures
Hit points90 HPRetreat lightness1 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Hit points — bottom 47.7%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Starmie 53 is built, on three measures
MeasurePercentilePrinted value
Hit points47.7%90 HP
Retreat lightness94.4%1 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1EMultishot Starhas printed text

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 7,584 at 90 HP.

This cardStarmie 53 — Fusion StrikeStarmie 53Fusion Strike90 HP

Printed HP

The ceiling of this archive is 380 HP290 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Starmie 53

  • Hit points 90 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Weakness A Lightning attack printed at 45 damage or more removes it in a single turn.
  • Legality 7 of the 36 prints that carry this name are legal in Standard play.

Starmie 53 at a glance

  • What it is. A Water Pokémon card with 90 HP printed as Stage 1 Rapid Strike, printed in Fusion Strike.
  • What it can do. 1 attack printed on the card, the strongest at 0 damage for 0 Energy.
  • What it fears. A Lightning weakness at ×2, which means 45 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only, and it carries regulation mark E.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Starmie 53 cost, and what do they hit for?

Every attack printed on the card, with the Energy it asks for.

Starmie 53 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Multishot Star1 Water1Discard any amount of Water Energy from this Pokémon. Then, for each Energy card you discarded in this way, choose 1 of your opponent's Pokémon and do 30 damage to it. (You can choose the same Pokémon more than once.) This damage isn't affected by Weakness or Resistance.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Multishot Star1 Energy card

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

Back to summary

How does Starmie 53 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Starmie 53 — Fusion Strike
StarmieFusion Strike 53

Starmie 53 prints 90 HP, which puts it at number 7,584 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

  • This card90 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Starmie printed90 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 90 HP, which is 24% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 90 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Starmie 53 stands highest on HP — number 1,050 of 2,435 cards in Water cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 90 HPmiddle half 60–130 HP
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Starmie 53 strong for a Rapid Strike card?

Rapid Strike cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.

Hit points90 HPtypical for the group is 173 HP — this card is 48% below
Top printed damage0 damagetypical for the group is 70 damage — this card is 100% below
Retreat cost1 Energytypical for the group is 2 Energy — this card is 50% below

The group is every Rapid Strike card in the archive — 158 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.

Back to summary

What does being a Water card do for Starmie 53?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,520 Lightning cards carry that type A Lightning attack printed at 45 damage is enough to remove this card in one turn.
Starmie 53 · Stage 1 Rapid Strike 90 HP It prints no attack damage.
Takes double from this card 1,574 cards in groups that print a Water weakness Against Fire, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Water — this cardmost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water — this card14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Waterweak to Lightning
Fireweak to Water

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Water weakness.

What being a Water card is worth

Groups that most often print a Water weakness: Fire (1,574 cards). Against those, this card's printed damage counts double. Going the other way, Water cards are themselves most exposed to Lightning.

Back to summary

What knocks out Starmie 53 in one hit, and what does it knock out?

Weakness doubles the damage a Lightning attack deals to this card, so the bar it has to clear is 45 printed damage rather than 90.

Cards that remove it in one attack
770
Lightning damage needed to knock it out
45
Counted across the whole card archive. 90 HP against a Lightning weakness at ×2 decides all three figures.
Removes it in one attackEelektrikEelektrikAscended Heroes 6050 damage
×2Lightning weakness · 45 printed damage is enough
50 damage becomes 100 against this card
This cardStarmie 53Starmie 53Fusion Strike 5390 HP

Why this card was picked to stand opposite

Of the 765 cards in the archive that can remove Starmie 53 in a single attack, this one clears the bar by the smallest margin — 50 printed damage against a bar of 45. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Starmieweak to Lightning ×2

Read from the weakness printed in the lower-left corner of the card.

Lightning cards that remove Starmie in one attack
CardSetHPPrinted damageAfter weakness
Pikachu ex (57)Ascended Heroes200300600
Pikachu ex (277)Ascended Heroes200300600
Pikachu ex (57)Surging Sparks200300600
Pikachu ex (219)Surging Sparks200300600
Pikachu ex (238)Surging Sparks200300600
Pikachu ex (247)Surging Sparks200300600

90 HP against a Lightning ×2 weakness means any Lightning attack printed at 45 damage or more is enough. 770 cards in the archive clear that bar.

Back to summary

What is Starmie as a Pokémon, across every card it has been printed on?

Starmie 53 is one print of Starmie. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Starmie has been printed 36 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Starmie cards ever printedPokédex #121Prints on record 36Toughest print 330 HPThis card 90 HP
36prints
Legal in Standard7Older prints, not in Standard29

Every Starmie print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Starmie printed is 330 HP, and this card is 27.3% of it

Bars are printed HP, measured against the record for this Pokémon
  • Mega Starmie ex 118/088the toughest Starmie ever printedME03: Perfect Order330 HP
  • Starmie 53against that record27.3% of the record90 HP

Read from the printed card face of every Starmie print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Starmie 53 can be?

Starmie evolves from Staryu, so the whole line has to be built before this card reaches the field.

The Starmie line, oldest stage firstPokédex #121
  • 1StaryuStaryuHardest attack printed at this stage: 30 damage70 HP
  • 2StarmieStarmieHardest attack printed at this stage: 60 damage. Evolving here adds 20 HP over the stage before it90 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (90 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Starmie print, and can the older ones still be played?

36 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (330 HP), and the highlighted row is the card this page is about.

Starmie prints — can each one still be played?
PrintSetRegulation markStandard
Mega Starmie ex 118/088ME03: Perfect OrderMark JNot legal in Standard
Mega Starmie ex 021/088Prize Pack Series CardsMark JNot legal in Standard
Mega Starmie ex 102/088ME03: Perfect OrderMark JNot legal in Standard
Starmie V TG13/TG30SWSH10: Astral Radiance Trainer GalleryMark FLegal in Standard
Starmie V 030/189Prize Pack Series CardsMark FLegal in Standard
Starmie V 166/189SWSH10: Astral RadianceMark FLegal in Standard
Starmie-GX 14/68Hidden FatesNo mark printedNot legal in Standard
Team Aqua's Walrein 005/034Trading Card Game ClassicNo mark printedNot legal in Standard
Starmie BREAK 32/108XY - EvolutionsNo mark printedNot legal in Standard
Misty's Starmie 047/182SV10: Destined RivalsMark ILegal in Standard
Starmie 119/091SV: Paldean FatesMark GLegal in Standard
Starmie 16/111SM - Crimson InvasionNo mark printedNot legal in Standard
Starmie 53/123HeartGold SoulSilverNo mark printedNot legal in Standard
Starmie 31/108XY - EvolutionsNo mark printedNot legal in Standard
Starmie 34/146XY Base SetNo mark printedNot legal in Standard
Starmie 121/165SV: Scarlet & Violet 151Mark GLegal in Standard
Starmie 24/99Next DestiniesNo mark printedNot legal in Standard
Starmie 73/160XY - Primal ClashNo mark printedNot legal in Standard
Starmie 30/162XY - BREAKthroughNo mark printedNot legal in Standard
Starmie 053/264SWSH08: Fusion StrikeMark ENot legal in Standard
Starmie 055/172SWSH09: Brilliant StarsMark FLegal in Standard
Starmie H28/H32SkyridgeNo mark printedNot legal in Standard
Starmie 5RumbleNo mark printedNot legal in Standard
Starmie 030/144SkyridgeNo mark printedNot legal in Standard
Starmie 49/101EX Hidden LegendsNo mark printedNot legal in Standard
Misty's Starmie 056/132Gym HeroesNo mark printedNot legal in Standard
Starmie 71/146Legends AwakenedNo mark printedNot legal in Standard
Starmie 50/111Rising RivalsNo mark printedNot legal in Standard
Starmie 65/181SM - Team UpNo mark printedNot legal in Standard
Starmie 044/144SkyridgeNo mark printedNot legal in Standard
Starmie δ 30/113EX Delta SpeciesNo mark printedNot legal in Standard
Starmie 25/64Neo RevelationNo mark printedNot legal in Standard
Starmie 48/107EX DeoxysNo mark printedNot legal in Standard
Starmie δ 15/113EX Delta SpeciesNo mark printedNot legal in Standard
Starmie 064/102Base Set (Shadowless)No mark printedNot legal in Standard
Starmie 094/130Base Set 2No mark printedNot legal in Standard

7 of the 36 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Starmie 53?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Starmie 53
CardSetHPTop damageRetreat
GyaradosXY Black Star Promos1301003
GyaradosBase100503
Milotic exEmerald130702
VaporeonSkyridge70401
PiloswineSkyridge90403
Misty's GyaradosGym Challenge100703

This card itself is 90 HP, 0 top damage and 1 retreat, and every card here is Water like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Starmie 53 in Fusion Strike?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #53 in Fusion Strike. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Starmie 53, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Starmie 53
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Starmie 53 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It carries regulation mark E, printed next to the card number. It was released on November 12, 2021.

Back to summary

Which generation of cards does Starmie 53 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark Dtypically 133 HP · 84 damage15.4%1,261 cards
Mark E — this cardtypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D15.4%1,261 cards
Mark E — this card14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark E
Cards sharing that mark
1,202
Typical HP for the mark
150 (this card 90)
Counted from the mark printed beside the card number.
Back to summary

Starmie 53 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Staryu has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 7,584 of 17,290
Water cardsNo. 1,050 of 2,435
Stage 1 cardsNo. 2,430 of 5,102
Fusion StrikeNo. 142 of 245

What actually removes it

  • A Lightning attack printed at 45 damage removes it in a single turn — that is the bar, not its 90 HP.
  • 770 cards in the archive clear that bar.
Back to summary

Starmie 53 card record

Starmie 53 — the printed record, field by field
Hit points90 HPTypeWater
WeaknessLightning ×2Retreat cost1 Energy
Evolves fromStaryuCard typeStage 1 Rapid Strike
Regulation markMark EPokédex number#121
SetFusion StrikeCard number53 of 264
SeriesSword & ShieldReleasedNovember 12, 2021
RarityRare HoloIllustratorMegumi Mizutani
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Starmie 53 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.43
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Starmie 53 — frequently asked questions

How much damage does it take to knock out Starmie 53?

Starmie 53 has 90 HP and a Lightning weakness at ×2, so a Lightning attack printed at 45 damage or more removes it in one turn. Any other type has to print the full 90.

What is the retreat cost of Starmie 53?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Starmie print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 36 prints listed on this page, 7 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Starmie evolve from?

Staryu. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Starmie 53 be played in a tournament?

It is legal in Unlimited and Expanded play, and it carries regulation mark E. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Starmie 53 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures