Starmie 71 — what does this card actually do?
This card has 80 HP, a top attack printed at 30 damage and a Lightning weakness.
Water · Stage 1 · Legends Awakened · measured against 20,444 cards on file — card data read July 28, 2026
What does Starmie 71 do in a game?
Starmie 71 is a Water Pokémon card with 80 HP, printed as Stage 1.
Its strongest attack, Star Boomerang, is printed at 30 damage for 1 Energy — 30 damage per Energy card.
Starmie 71Legends Awakened
Starmie 71 performance summary
80 HP · Water · Stage 1 · retreat 0 · Lightning weakness +20
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 1
Strongest on Retreat lightness — top 0.1% of the archive. Weakest on Top printed damage — bottom 28.9%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 38.6% | 80 HP |
| Top printed damage | 28.9% | 30 damage |
| Energy efficiency | 67.1% | 30 per Energy |
| Retreat lightness | 100.0% | 0 Energy |
| Attack cost lightness | 98.2% | 1 Energy |
2 attacks printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 9,046 at 80 HP.
Starmie 7180 HPPrinted HP
The ceiling of this archive is 380 HP — 300 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Starmie 71
- Hit points 80 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
- Energy It returns 30 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
- Legality 7 of the 36 prints that carry this name are legal in Standard play.
Starmie 71 at a glance
- What it is. A Water Pokémon card with 80 HP printed as Stage 1, printed in Legends Awakened.
- What it can do. 2 attacks printed on the card, the strongest at 30 damage for 1 Energy.
- What it fears. A Lightning weakness at +20.
- What it costs to move. 0 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Starmie 71 cost, and what do they hit for?
The card prints 2 attacks. The strongest asks for 1 Energy and returns 30 damage, which is 30 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Star Boomerang | 1 Water | 1 | 30 | 30 | You may return Starmie and all cards attached to it to your hand. |
| Core Flash | 1 Psychic | 1 | — | — | Choose 1 of your opponent's Pokémon that has any Poké-Powers or Poké-Bodies. This attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
This card has no retreat cost at all, so it can leave the active spot without discarding any Energy — the only limit is that retreating happens once a turn.
What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
How does Starmie 71 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 80 HP, which is 21% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 80 HP.
Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 — this card | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 30.
Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 — this card | 42.7% | 6,938 cards |
| 40~60 | 22.0% | 3,566 cards |
| 70~120 | 21.8% | 3,535 cards |
| 130~180 | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.
Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 — this card | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 0 Energy to retreat.
Cards with a retreat cost of 0 typically have 103 HP and print 61 damage.
| Group | Share | Value |
|---|---|---|
| 0 — this card | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Starmie 71 stands highest on HP — number 51 of 137 cards in Legends Awakened. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 80 HP
middle half 60–130 HP - Top printed damage 30 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryIs Starmie 71 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 30 damage attack that needs 1 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 30.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Starmie 71 — this card | 30.0 | 30 damage for 1 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Star Boomerang | — | 30 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 30 is read as high or low rather than merely large.
What does being a Water card do for Starmie 71?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water — this card | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Water weakness.
What being a Water card is worth
Groups that most often print a Water weakness: Fire (1,574 cards). Against those, this card's printed damage counts double. Going the other way, Water cards are themselves most exposed to Lightning.
What knocks out Starmie 71 in one hit, and what does it knock out?
The weakness printed on the card decides which attacks are enough to remove it in one turn.
60 damage becomes 80 against this card
Starmie 7180 HPWhy this card was picked to stand opposite
Of the 635 cards in the archive that can remove Starmie 71 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 60. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the weakness printed in the lower-left corner of the card.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Pikachu ex (57) | Ascended Heroes | 200 | 300 | 300 |
| Pikachu ex (277) | Ascended Heroes | 200 | 300 | 300 |
| Pikachu ex (57) | Surging Sparks | 200 | 300 | 300 |
| Pikachu ex (219) | Surging Sparks | 200 | 300 | 300 |
| Pikachu ex (238) | Surging Sparks | 200 | 300 | 300 |
| Pikachu ex (247) | Surging Sparks | 200 | 300 | 300 |
288 cards in the archive are weak to Water and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.
What is Starmie as a Pokémon, across every card it has been printed on?
Starmie 71 is one print of Starmie. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Starmie print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Starmie 71 can be?
Starmie evolves from Staryu, so the whole line has to be built before this card reaches the field.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Starmie print, and can the older ones still be played?
36 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Mega Starmie ex 118/088 | ME03: Perfect Order | Mark J | Not legal in Standard |
| Mega Starmie ex 021/088 | Prize Pack Series Cards | Mark J | Not legal in Standard |
| Mega Starmie ex 102/088 | ME03: Perfect Order | Mark J | Not legal in Standard |
| Starmie V TG13/TG30 | SWSH10: Astral Radiance Trainer Gallery | Mark F | Legal in Standard |
| Starmie V 030/189 | Prize Pack Series Cards | Mark F | Legal in Standard |
| Starmie V 166/189 | SWSH10: Astral Radiance | Mark F | Legal in Standard |
| Starmie-GX 14/68 | Hidden Fates | No mark printed | Not legal in Standard |
| Team Aqua's Walrein 005/034 | Trading Card Game Classic | No mark printed | Not legal in Standard |
| Starmie BREAK 32/108 | XY - Evolutions | No mark printed | Not legal in Standard |
| Misty's Starmie 047/182 | SV10: Destined Rivals | Mark I | Legal in Standard |
| Starmie 119/091 | SV: Paldean Fates | Mark G | Legal in Standard |
| Starmie 16/111 | SM - Crimson Invasion | No mark printed | Not legal in Standard |
| Starmie 53/123 | HeartGold SoulSilver | No mark printed | Not legal in Standard |
| Starmie 31/108 | XY - Evolutions | No mark printed | Not legal in Standard |
| Starmie 34/146 | XY Base Set | No mark printed | Not legal in Standard |
| Starmie 121/165 | SV: Scarlet & Violet 151 | Mark G | Legal in Standard |
| Starmie 24/99 | Next Destinies | No mark printed | Not legal in Standard |
| Starmie 73/160 | XY - Primal Clash | No mark printed | Not legal in Standard |
| Starmie 30/162 | XY - BREAKthrough | No mark printed | Not legal in Standard |
| Starmie 053/264 | SWSH08: Fusion Strike | Mark E | Not legal in Standard |
| Starmie 055/172 | SWSH09: Brilliant Stars | Mark F | Legal in Standard |
| Starmie H28/H32 | Skyridge | No mark printed | Not legal in Standard |
| Starmie 5 | Rumble | No mark printed | Not legal in Standard |
| Starmie 030/144 | Skyridge | No mark printed | Not legal in Standard |
| Starmie 49/101 | EX Hidden Legends | No mark printed | Not legal in Standard |
| Misty's Starmie 056/132 | Gym Heroes | No mark printed | Not legal in Standard |
| Starmie 71/146 | Legends Awakened | No mark printed | Not legal in Standard |
| Starmie 50/111 | Rising Rivals | No mark printed | Not legal in Standard |
| Starmie 65/181 | SM - Team Up | No mark printed | Not legal in Standard |
| Starmie 044/144 | Skyridge | No mark printed | Not legal in Standard |
| Starmie δ 30/113 | EX Delta Species | No mark printed | Not legal in Standard |
| Starmie 25/64 | Neo Revelation | No mark printed | Not legal in Standard |
| Starmie 48/107 | EX Deoxys | No mark printed | Not legal in Standard |
| Starmie δ 15/113 | EX Delta Species | No mark printed | Not legal in Standard |
| Starmie 064/102 | Base Set (Shadowless) | No mark printed | Not legal in Standard |
| Starmie 094/130 | Base Set 2 | No mark printed | Not legal in Standard |
7 of the 36 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Starmie 71?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Gyarados | Base | 100 | 50 | 3 |
| Vaporeon | Skyridge | 70 | 40 | 1 |
| Piloswine | Skyridge | 90 | 40 | 3 |
| Misty's Gyarados | Gym Challenge | 100 | 70 | 3 |
| Dark Vaporeon | Legendary Collection | 60 | 30 | 1 |
| Dark Wartortle | Legendary Collection | 60 | 10 | 1 |
This card itself is 80 HP, 30 top damage and 0 retreat, and every card here is Water like it.
Back to summaryWhich other cards share the Pokémon behind Starmie 71?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Starmie 71 in Legends Awakened?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #71 in Legends Awakened. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Starmie 71, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Not listed | This card is not listed for this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited play. It was released on August 1, 2008.
Starmie 71 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Star Boomerang, needs 1 Energy attached. Energy attaches once a turn, so that attack waits 1 turn from an empty card.
- That works out at 30 damage for every Energy card attached.
- Moving it out of the active spot costs no Energy at all.
- It cannot start the game in play — Staryu has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Lightning attack printed at 60 damage removes it in a single turn — that is the bar, not its 80 HP.
- 639 cards in the archive clear that bar.
- Going the other way, it removes 288 cards in one attack.
Starmie 71 card record
| Hit points | 80 HP | Type | Water |
|---|---|---|---|
| Weakness | Lightning +20 | Retreat cost | 0 Energy |
| Evolves from | Staryu | Card type | Stage 1 |
| Pokédex number | #121 | Set | Legends Awakened |
| Card number | 71 of 146 | Series | Diamond & Pearl |
| Released | August 1, 2008 | Rarity | Uncommon |
| Illustrator | Kouki Saitou | ||
| Tournament legality | Unlimited only | ||
Read from the printed card face, the set listing and the official format list.
What does Starmie 71 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Starmie 71 — frequently asked questions
How much damage does it take to knock out Starmie 71?
What is the strongest attack on Starmie 71?
What is the retreat cost of Starmie 71?
Can an older Starmie print be played in a tournament?
What does Starmie evolve from?
Can Starmie 71 be played in a tournament?
Does this page say how good Starmie 71 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.