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Starmie 64 — what does this card actually do?

This card has 60 HP, a top attack printed at 20 damage and a Lightning weakness.

Water · Stage 1 · Base · measured against 20,444 cards on file — card data read July 28, 2026

What does Starmie 64 do in a game?

Starmie 64 is a Water Pokémon card with 60 HP, printed as Stage 1.

Its strongest attack, Star Freeze, is printed at 20 damage for 3 Energy — 7 damage per Energy card.

Because of the Lightning weakness, any Lightning attack printed at 30 damage or more removes it in a single turn.

Starmie 64Base

Starmie 64 performance summary

60 HP · Water · Stage 1 · retreat 1 · Lightning weakness ×2

Top printed damage207 per Energy Star Freeze20 damage for 3 Energy
as of July 28, 2026
Hit points60 HP38.6% of 17,290 in the ~70 band
Printed damage2042.7% of 16,246 in the ~30 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 7 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackCommonBase36 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityCommon
SetBase
Card number64
Card data readJuly 28, 2026
How Starmie 64 is built, on five measures
Hit points60 HPTop printed damage20 damageEnergy efficiency7 per EnergyRetreat lightness1 EnergyAttack cost lightness2 Energy

Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Energy efficiency — bottom 2.3%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Starmie 64 is built, on five measures
MeasurePercentilePrinted value
Hit points13.1%60 HP
Top printed damage12.8%20 damage
Energy efficiency2.3%7 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2ERecoverhas printed text
  • 3EStar Freeze7 damage per Energy card · has printed text20damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 12,840 at 60 HP.

This cardStarmie 64 — BaseStarmie 64Base60 HP

Printed HP

The ceiling of this archive is 380 HP320 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Starmie 64

  • Hit points 60 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Energy It returns 7 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Lightning attack printed at 30 damage or more removes it in a single turn.
  • Legality 7 of the 36 prints that carry this name are legal in Standard play.

Starmie 64 at a glance

  • What it is. A Water Pokémon card with 60 HP printed as Stage 1, printed in Base.
  • What it can do. 2 attacks printed on the card, the strongest at 20 damage for 3 Energy.
  • What it fears. A Lightning weakness at ×2, which means 30 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Starmie 64 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 20 damage, which is 7 damage for every Energy card attached.

Starmie 64 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Recover2 Water2Discard 1 Water Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie.
Star Freeze1 Water + 2 Colorless3207Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Recover2 Energy cards
Star Freeze3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Star Freeze 3 Energy20 damage for 3 Energy — 7 per Energy card20

Bars are printed damage against this card's own highest attack (20).

Back to summary

How does Starmie 64 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Starmie 64 — Base
StarmieBase 64

Starmie 64 prints 60 HP, which puts it at number 12,840 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

13% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card60 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Starmie printed90 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 60 HP, which is 16% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 60 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 20.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Starmie 64 stands highest on HP — number 28 of 70 cards in Base. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 12,840 of 17,290 by HP · No. 11,559 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 71% on damage
  • Wailord ex — 380 HP, the highest in this group
    Water cards — 2,435 cards No. 1,809 of 2,435 by HP · No. 1,582 of 2,316 by damage · top by HP: Wailord ex, 380
    top 68% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 4,910 of 5,102 by HP · No. 4,442 of 4,958 by damage · top by HP: Wailord ex, 380
    top 90% on damage
  • Charizard — 120 HP, the highest in this group
    Base — 102 cards No. 28 of 70 by HP · No. 38 of 66 by damage · top by HP: Charizard, 120
    top 56% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 60 HPmiddle half 60–130 HP
  • Top printed damage 20 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
6,669 of 17,290 (38.6%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Starmie 64 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 20 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Starmie 64 — this card7.020 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 7.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Starmie 64 — this card7.020 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsStar Freeze 20 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Starmie 64.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Star Freeze7
This card, per Energy card
7 damage
Typical for a 2 Energy attack
32.5 damage
Difference
-25.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 20 is read as high or low rather than merely large.

Back to summary

What does being a Water card do for Starmie 64?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,520 Lightning cards carry that type A Lightning attack printed at 30 damage is enough to remove this card in one turn.
Starmie 64 · Stage 1 60 HP Its hardest attack is printed at 20 damage.
Takes double from this card 1,574 cards in groups that print a Water weakness Against Fire, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Water — this cardmost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water — this card14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Waterweak to Lightning
Fireweak to Water

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Water weakness.

What being a Water card is worth

Groups that most often print a Water weakness: Fire (1,574 cards). Against those, this card's printed damage counts double. Going the other way, Water cards are themselves most exposed to Lightning.

Back to summary

What knocks out Starmie 64 in one hit, and what does it knock out?

Weakness doubles the damage a Lightning attack deals to this card, so the bar it has to clear is 30 printed damage rather than 60.

Cards that remove it in one attack
1,074
Cards it removes in one attack
31
Lightning damage needed to knock it out
30
Counted across the whole card archive. 60 HP against a Lightning weakness at ×2 decides all three figures.
Removes it in one attackMagnetonMagnetonMega Evolution 4630 damage
×2Lightning weakness · 30 printed damage is enough
30 damage becomes 60 against this card
This cardStarmie 64Starmie 64Base 6460 HP

Why this card was picked to stand opposite

Of the 1,064 cards in the archive that can remove Starmie 64 in a single attack, this one clears the bar by the smallest margin — 30 printed damage against a bar of 30. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Starmieweak to Lightning ×2

Read from the weakness printed in the lower-left corner of the card.

Lightning cards that remove Starmie in one attack
CardSetHPPrinted damageAfter weakness
Pikachu ex (57)Ascended Heroes200300600
Pikachu ex (277)Ascended Heroes200300600
Pikachu ex (57)Surging Sparks200300600
Pikachu ex (219)Surging Sparks200300600
Pikachu ex (238)Surging Sparks200300600
Pikachu ex (247)Surging Sparks200300600

60 HP against a Lightning ×2 weakness means any Lightning attack printed at 30 damage or more is enough. 1,074 cards in the archive clear that bar.

Cards this one removes in a single attack

31 cards in the archive are weak to Water and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Starmie as a Pokémon, across every card it has been printed on?

Starmie 64 is one print of Starmie. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Starmie has been printed 36 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Starmie cards ever printedPokédex #121Prints on record 36Toughest print 330 HPThis card 60 HP
36prints
Legal in Standard7Older prints, not in Standard29

Every Starmie print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Starmie printed is 330 HP, and this card is 18.2% of it

Bars are printed HP, measured against the record for this Pokémon
  • Mega Starmie ex 118/088the toughest Starmie ever printedME03: Perfect Order330 HP
  • Starmie 64against that record18.2% of the record60 HP

Read from the printed card face of every Starmie print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Starmie 64 can be?

Starmie evolves from Staryu, so the whole line has to be built before this card reaches the field.

The Starmie line, oldest stage firstPokédex #121
  • 1StaryuStaryuHardest attack printed at this stage: 30 damage70 HP
  • 2StarmieStarmieHardest attack printed at this stage: 60 damage. Evolving here adds 20 HP over the stage before it90 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (90 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Starmie print, and can the older ones still be played?

36 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (330 HP), and the highlighted row is the card this page is about.

Starmie prints — can each one still be played?
PrintSetRegulation markStandard
Mega Starmie ex 118/088ME03: Perfect OrderMark JNot legal in Standard
Mega Starmie ex 021/088Prize Pack Series CardsMark JNot legal in Standard
Mega Starmie ex 102/088ME03: Perfect OrderMark JNot legal in Standard
Starmie V TG13/TG30SWSH10: Astral Radiance Trainer GalleryMark FLegal in Standard
Starmie V 030/189Prize Pack Series CardsMark FLegal in Standard
Starmie V 166/189SWSH10: Astral RadianceMark FLegal in Standard
Starmie-GX 14/68Hidden FatesNo mark printedNot legal in Standard
Team Aqua's Walrein 005/034Trading Card Game ClassicNo mark printedNot legal in Standard
Starmie BREAK 32/108XY - EvolutionsNo mark printedNot legal in Standard
Misty's Starmie 047/182SV10: Destined RivalsMark ILegal in Standard
Starmie 119/091SV: Paldean FatesMark GLegal in Standard
Starmie 16/111SM - Crimson InvasionNo mark printedNot legal in Standard
Starmie 53/123HeartGold SoulSilverNo mark printedNot legal in Standard
Starmie 31/108XY - EvolutionsNo mark printedNot legal in Standard
Starmie 34/146XY Base SetNo mark printedNot legal in Standard
Starmie 121/165SV: Scarlet & Violet 151Mark GLegal in Standard
Starmie 24/99Next DestiniesNo mark printedNot legal in Standard
Starmie 73/160XY - Primal ClashNo mark printedNot legal in Standard
Starmie 30/162XY - BREAKthroughNo mark printedNot legal in Standard
Starmie 053/264SWSH08: Fusion StrikeMark ENot legal in Standard
Starmie 055/172SWSH09: Brilliant StarsMark FLegal in Standard
Starmie H28/H32SkyridgeNo mark printedNot legal in Standard
Starmie 5RumbleNo mark printedNot legal in Standard
Starmie 030/144SkyridgeNo mark printedNot legal in Standard
Starmie 49/101EX Hidden LegendsNo mark printedNot legal in Standard
Misty's Starmie 056/132Gym HeroesNo mark printedNot legal in Standard
Starmie 71/146Legends AwakenedNo mark printedNot legal in Standard
Starmie 50/111Rising RivalsNo mark printedNot legal in Standard
Starmie 65/181SM - Team UpNo mark printedNot legal in Standard
Starmie 044/144SkyridgeNo mark printedNot legal in Standard
Starmie δ 30/113EX Delta SpeciesNo mark printedNot legal in Standard
Starmie 25/64Neo RevelationNo mark printedNot legal in Standard
Starmie 48/107EX DeoxysNo mark printedNot legal in Standard
Starmie δ 15/113EX Delta SpeciesNo mark printedNot legal in Standard
Starmie 064/102Base Set (Shadowless)No mark printedNot legal in Standard
Starmie 094/130Base Set 2No mark printedNot legal in Standard

7 of the 36 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Starmie 64?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Starmie 64
CardSetHPTop damageRetreat
GyaradosBase100503
VaporeonSkyridge70401
PiloswineSkyridge90403
Misty's GyaradosGym Challenge100703
Dark VaporeonLegendary Collection60301
Dark WartortleLegendary Collection60101

This card itself is 60 HP, 20 top damage and 1 retreat, and every card here is Water like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Starmie 64 in Base?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #64 in Base. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Starmie 64, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Starmie 64
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Starmie 64 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on January 9, 1999.

Back to summary

Starmie 64 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Star Freeze, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 7 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Staryu has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 12,840 of 17,290
Water cardsNo. 1,809 of 2,435
Stage 1 cardsNo. 4,910 of 5,102
BaseNo. 28 of 70

What actually removes it

  • A Lightning attack printed at 30 damage removes it in a single turn — that is the bar, not its 60 HP.
  • 1,074 cards in the archive clear that bar.
  • Going the other way, it removes 31 cards in one attack.
Back to summary

Starmie 64 card record

Starmie 64 — the printed record, field by field
Hit points60 HPTypeWater
WeaknessLightning ×2Retreat cost1 Energy
Evolves fromStaryuCard typeStage 1
Pokédex number#121SetBase
Card number64 of 102SeriesBase
ReleasedJanuary 9, 1999RarityCommon
IllustratorKeiji Kinebuchi
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Starmie 64 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$3.96
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Starmie 64 — frequently asked questions

How much damage does it take to knock out Starmie 64?

Starmie 64 has 60 HP and a Lightning weakness at ×2, so a Lightning attack printed at 30 damage or more removes it in one turn. Any other type has to print the full 60.

What is the strongest attack on Starmie 64?

Star Freeze, printed at 20 damage for 3 Energy — 7 damage per Energy card. Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

What is the retreat cost of Starmie 64?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Starmie print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 36 prints listed on this page, 7 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Starmie evolve from?

Staryu. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Starmie 64 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Starmie 64 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures