TCG GRAIL
PricesCard pricesPrice trendsToday's movers
SetsAll setsRarityPrint variantRegulation mark
PokémonPokédex numberEvolution stageEnergy typeArtists
GuidesCard formatsDeck buildingRarity explainedCard symbolsFakes
AboutAbout usData SourcesEditorial PolicyContact

Gurdurr 126 — what does this card actually do?

This card has 100 HP, a top attack printed at 60 damage and a Psychic weakness.

Fighting · Stage 1 · Black Bolt · measured against 20,444 cards on file — card data read July 28, 2026

What does Gurdurr 126 do in a game?

Gurdurr 126 is a Fighting Pokémon card with 100 HP, printed as Stage 1.

Its strongest attack, Hammer Arm, is printed at 60 damage for 3 Energy — 20 damage per Energy card.

Because of the Psychic weakness, any Psychic attack printed at 50 damage or more removes it in a single turn.

Gurdurr 126Black Bolt

Gurdurr 126 performance summary

100 HP · Fighting · Stage 1 · retreat 3 · Psychic weakness ×2

Top printed damage6020 per Energy Hammer Arm60 damage for 3 Energy
as of July 28, 2026
Hit points100 HP33.1% of 17,290 in the 80~120 band
Printed damage6022.0% of 16,246 in the 40~60 band
Retreat cost3 Energy12.6% of 17,240 in the 3 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 20 · typical 49.0
damage per Energy card, among cards whose cheapest attack costs 1
Price trackIllustration Rare (IR)Black Bolt10 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
Regulation markI
RarityIllustration Rare (IR)
SetBlack Bolt
Card number126
Card data readJuly 28, 2026
How Gurdurr 126 is built, on five measures
Hit points100 HPTop printed damage60 damageEnergy efficiency20 per EnergyRetreat lightness3 EnergyAttack cost lightness1 Energy

Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Retreat lightness — bottom 16.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Gurdurr 126 is built, on five measures
MeasurePercentilePrinted value
Hit points56.1%100 HP
Top printed damage57.4%60 damage
Energy efficiency46.1%20 per Energy
Retreat lightness16.8%3 Energy
Attack cost lightness98.2%1 Energy

What it can do

Attack record
  • 1ELow Kick30 damage per Energy card30damage
  • 3EHammer Arm20 damage per Energy card · has printed text60damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 6,636 at 100 HP.

This cardGurdurr 126 — Black BoltGurdurr 126Black Bolt100 HP

Printed HP

The ceiling of this archive is 380 HP280 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Gurdurr 126

  • Hit points 100 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 20 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
  • Weakness A Psychic attack printed at 50 damage or more removes it in a single turn.
  • Legality 3 of the 9 prints that carry this name are legal in Standard play.

Gurdurr 126 at a glance

  • What it is. A Fighting Pokémon card with 100 HP printed as Stage 1, printed in Black Bolt.
  • What it can do. 2 attacks printed on the card, the strongest at 60 damage for 3 Energy.
  • What it fears. A Psychic weakness at ×2, which means 50 printed damage is enough to remove it.
  • What it costs to move. 3 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Standard and Expanded only, and it carries regulation mark I.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Gurdurr 126 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 60 damage, which is 20 damage for every Energy card attached.

Gurdurr 126 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Low Kick1 Fighting13030No extra effect.
Hammer Arm1 Fighting + 2 Colorless36020Discard the top card of your opponent's deck.

Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Low Kick1 Energy card
Hammer Arm3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Low Kick 1 Energy30 damage for 1 Energy — 30 per Energy card30
  • Hammer Arm 3 Energy60 damage for 3 Energy — 20 per Energy card60

Bars are printed damage against this card's own highest attack (60).

Back to summary

How does Gurdurr 126 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Gurdurr 126 — Black Bolt
GurdurrBlack Bolt 126

Gurdurr 126 prints 100 HP, which puts it at number 6,636 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

57% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card100 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Gurdurr printed100 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 100 HP, which is 26% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 100 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 60.

Cards in the 40~60 band typically have 101 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~60 — this card22.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.

Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
1 — this card54.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.

Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

That is where Gurdurr 126 stands highest on HP — number 1,866 of 5,102 cards in Stage 1 cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 6,636 of 17,290 by HP · No. 5,743 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 35% on damage
  • Mega Gallade ex — 350 HP, the highest in this group
    Fighting cards — 1,884 cards No. 786 of 1,884 by HP · No. 738 of 1,848 by damage · top by HP: Mega Gallade ex, 350
    top 40% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 1,866 of 5,102 by HP · No. 1,904 of 4,958 by damage · top by HP: Wailord ex, 380
    top 38% on damage
  • Serperior ex — 320 HP, the highest in this group
    Black Bolt — 172 cards No. 68 of 162 by HP · No. 72 of 153 by damage · top by HP: Serperior ex, 320
    top 46% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 100 HPmiddle half 60–130 HP
  • Top printed damage 60 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,566 of 16,246 (22.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Gurdurr 126 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 60 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Gurdurr 126 — this card20.060 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 20.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Gurdurr 126 — this card20.060 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsLow Kick 30 / 1Hammer Arm 60 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Gurdurr 126.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Low Kick30
Hammer Arm20
This card, per Energy card
20 damage
Typical for a 1 Energy attack
49.0 damage
Difference
-29.0 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 60 is read as high or low rather than merely large.

Back to summary

What does being a Fighting card do for Gurdurr 126?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,335 Psychic cards carry that type A Psychic attack printed at 50 damage is enough to remove this card in one turn.
Gurdurr 126 · Stage 1 100 HP Its hardest attack is printed at 60 damage.
Takes double from this card 4,942 cards in groups that print a Fighting weakness Against Colorless, Lightning and Darkness, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fighting — this cardmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting — this card10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fightingweak to Psychic
Colorlessweak to Fighting
Lightningweak to Fighting
Darknessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fighting weakness.

What being a Fighting card is worth

Groups that most often print a Fighting weakness: Colorless (2,173 cards), Lightning (1,520 cards) and Darkness (1,249 cards). Against those, this card's printed damage counts double. Going the other way, Fighting cards are themselves most exposed to Psychic.

Back to summary

What knocks out Gurdurr 126 in one hit, and what does it knock out?

Weakness doubles the damage a Psychic attack deals to this card, so the bar it has to clear is 50 printed damage rather than 100.

Cards that remove it in one attack
862
Cards it removes in one attack
2,490
Psychic damage needed to knock it out
50
Counted across the whole card archive. 100 HP against a Psychic weakness at ×2 decides all three figures.
Removes it in one attackMega Gardevoir exMega Gardevoir exMega Evolution 15950 damage
×2Psychic weakness · 50 printed damage is enough
50 damage becomes 100 against this card
This cardGurdurr 126Gurdurr 126Black Bolt 126100 HP

Why this card was picked to stand opposite

Of the 857 cards in the archive that can remove Gurdurr 126 in a single attack, this one clears the bar by the smallest margin — 50 printed damage against a bar of 50. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Gurdurrweak to Psychic ×2

Read from the weakness printed in the lower-left corner of the card.

Psychic cards that remove Gurdurr in one attack
CardSetHPPrinted damageAfter weakness
Mewtwo V-UNION (SWSH159)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH160)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH161)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH162)SWSH Black Star Promos300300600
Solgaleo & Lunala-GX (75)Cosmic Eclipse270230460
Solgaleo & Lunala-GX (216)Cosmic Eclipse270230460

100 HP against a Psychic ×2 weakness means any Psychic attack printed at 50 damage or more is enough. 862 cards in the archive clear that bar.

Cards this one removes in a single attack

2,490 cards in the archive are weak to Fighting and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Gurdurr as a Pokémon, across every card it has been printed on?

Gurdurr 126 is one print of Gurdurr. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Gurdurr has been printed 10 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Gurdurr cards ever printedPokédex #533Prints on record 10Toughest print 100 HPThis card 100 HP
10prints
Legal in Standard3Older prints, not in Standard7

Every Gurdurr print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

Gurdurr 126 is the toughest Gurdurr ever printed

Bars are printed HP, measured against the record for this Pokémon
  • Gurdurr 126/086the toughest Gurdurr ever printedSV: Black Bolt100 HP

Read from the printed card face of every Gurdurr print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Gurdurr 126 can be?

Gurdurr evolves from Timburr, so the whole line has to be built before this card reaches the field.

The Gurdurr line, oldest stage first
  • 1TimburrTimburrHardest attack printed at this stage: 50 damage80 HP
  • 2GurdurrGurdurrHardest attack printed at this stage: 80 damage. Evolving here adds 20 HP over the stage before it100 HP
  • 3ConkeldurrConkeldurrHardest attack printed at this stage: 250 damage. Evolving here adds 80 HP over the stage before it180 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (180 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Gurdurr print, and can the older ones still be played?

10 prints carry this name in the archive, and 9 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Gurdurr prints — can each one still be played?
PrintSetRegulation markStandard
Gurdurr 126/086SV: Black BoltMark ILegal in Standard
Gurdurr 048/086SV: Black BoltMark ILegal in Standard
Gurdurr 074/163SWSH05: Battle StylesMark ENot legal in Standard
Gurdurr 104/167SV06: Twilight MasqueradeMark HLegal in Standard
Gurdurr 80/135Plasma StormNo mark printedNot legal in Standard
Gurdurr 66/146XY Base SetNo mark printedNot legal in Standard
Gurdurr 63/101Noble VictoriesNo mark printedNot legal in Standard
Gurdurr 60/114Black and WhiteNo mark printedNot legal in Standard
Gurdurr 59/108Dark ExplorersNo mark printedNot legal in Standard

3 of the 9 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Gurdurr 126?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Gurdurr 126
CardSetHPTop damageRetreat
LucarioPokémon Rumble90801
RhydonSkyridge901002
MagcargoSkyridge80403
LycanrocSM Black Star Promos1201002
GravelerLegendary Collection60402
ArcheopsDark Explorers130602

This card itself is 100 HP, 60 top damage and 3 retreat, and every card here is Fighting like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Gurdurr 126 in Black Bolt?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #126 in Black Bolt. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Gurdurr 126, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Gurdurr 126
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Gurdurr 126 — tournament formats
FormatStatusWhat that means
StandardLegalCan be played in this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Standard and Expanded play. It carries regulation mark I, printed next to the card number. It was released on July 18, 2025.

Back to summary

Which generation of cards does Gurdurr 126 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark Dtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark I — this cardtypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I — this card14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark I
Cards sharing that mark
1,215
Typical HP for the mark
134 (this card 100)
Typical damage for the mark
80 (this card 60)
Counted from the mark printed beside the card number.
Back to summary

Gurdurr 126 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Hammer Arm, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 20 damage for every Energy card attached.
  • Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
  • It cannot start the game in play — Timburr has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 6,636 of 17,290
Fighting cardsNo. 786 of 1,884
Stage 1 cardsNo. 1,866 of 5,102
Black BoltNo. 68 of 162

What actually removes it

  • A Psychic attack printed at 50 damage removes it in a single turn — that is the bar, not its 100 HP.
  • 862 cards in the archive clear that bar.
  • Going the other way, it removes 2,490 cards in one attack.
Back to summary

Gurdurr 126 card record

Gurdurr 126 — the printed record, field by field
Hit points100 HPTypeFighting
WeaknessPsychic ×2Retreat cost3 Energy
Evolves fromTimburrCard typeStage 1
Regulation markMark IPokédex number#533
SetBlack BoltCard number126 of 86
SeriesScarlet & VioletReleasedJuly 18, 2025
RarityIllustration Rare (IR)IllustratorSouichirou Gunjima
Tournament legalityUnlimited and Standard and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Gurdurr 126 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$11.64
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Gurdurr 126 — frequently asked questions

How much damage does it take to knock out Gurdurr 126?

Gurdurr 126 has 100 HP and a Psychic weakness at ×2, so a Psychic attack printed at 50 damage or more removes it in one turn. Any other type has to print the full 100.

What is the strongest attack on Gurdurr 126?

Hammer Arm, printed at 60 damage for 3 Energy — 20 damage per Energy card. Discard the top card of your opponent's deck.

What is the retreat cost of Gurdurr 126?

3 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Gurdurr print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 9 prints listed on this page, 3 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Gurdurr evolve from?

Timburr. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Gurdurr 126 be played in a tournament?

It is legal in Unlimited and Standard and Expanded play, and it carries regulation mark I. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Gurdurr 126 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures