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Excadrill ex 168 — what does this card actually do?

This card has 270 HP, a top attack printed at 200 damage and a Grass weakness.

Fighting · Stage 1 ex · Black Bolt · measured against 20,444 cards on file — card data read July 28, 2026

What does Excadrill ex 168 do in a game?

Excadrill ex 168 is a Fighting Pokémon card with 270 HP, printed as Stage 1 ex.

Its strongest attack, Rock Tumble, is printed at 200 damage for 3 Energy — 67 damage per Energy card.

Because of the Grass weakness, any Grass attack printed at 135 damage or more removes it in a single turn.

Excadrill ex 168Black Bolt

Excadrill ex 168 performance summary

270 HP · Fighting · Stage 1 ex · retreat 3 · Grass weakness ×2

Top printed damage20067 per Energy Rock Tumble200 damage for 3 Energy
as of July 28, 2026
Hit points270 HP3.3% of 17,290 in the 240~280 band
Printed damage2003.8% of 16,246 in the 190~250 band
Retreat cost3 Energy12.6% of 17,240 in the 3 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 67 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackSpecial Illustration Rare (SIR)Black Bolt27 printsranked among ex cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1 ex
Regulation markI
RaritySpecial Illustration Rare (SIR)
SetBlack Bolt
Card number168
Card data readJuly 28, 2026
How Excadrill ex 168 is built, on five measures
Hit points270 HPTop printed damage200 damageEnergy efficiency67 per EnergyRetreat lightness3 EnergyAttack cost lightness2 Energy

Strongest on Energy efficiency — top 4.0% of the archive. Weakest on Retreat lightness — bottom 16.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Excadrill ex 168 is built, on five measures
MeasurePercentilePrinted value
Hit points95.6%270 HP
Top printed damage95.9%200 damage
Energy efficiency96.0%67 per Energy
Retreat lightness16.8%3 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EPiercing Drill30 damage per Energy card · has printed text60damage
  • 3ERock Tumble67 damage per Energy card · has printed text200damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 611 at 270 HP.

This cardExcadrill ex 168 — Black BoltExcadrill ex 168Black Bolt270 HP

Printed HP

The ceiling of this archive is 380 HP110 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Excadrill ex 168

  • Hit points 270 HP puts it in the 240~280 band, where 3.3% of 17,290 cards with printed HP sit.
  • Energy It returns 67 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Grass attack printed at 135 damage or more removes it in a single turn.
  • Legality 9 of the 21 prints that carry this name are legal in Standard play.

Excadrill ex 168 at a glance

  • What it is. A Fighting Pokémon card with 270 HP printed as Stage 1 ex, printed in Black Bolt.
  • What it can do. 2 attacks printed on the card, the strongest at 200 damage for 3 Energy.
  • What it fears. A Grass weakness at ×2, which means 135 printed damage is enough to remove it.
  • What it costs to move. 3 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Standard and Expanded only, and it carries regulation mark I.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Excadrill ex 168 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 200 damage, which is 67 damage for every Energy card attached.

Excadrill ex 168 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Piercing Drill2 Fighting26030This attack also does 60 damage to 1 of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rock Tumble3 Fighting320067This attack's damage isn't affected by Resistance.

Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Piercing Drill2 Energy cards
Rock Tumble3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Piercing Drill 2 Energy60 damage for 2 Energy — 30 per Energy card60
  • Rock Tumble 3 Energy200 damage for 3 Energy — 67 per Energy card200

Bars are printed damage against this card's own highest attack (200).

Back to summary

How does Excadrill ex 168 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Excadrill ex 168 — Black Bolt
Excadrill exBlack Bolt 168

Excadrill ex 168 prints 270 HP, which puts it at number 611 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

96% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card270 HP
  • Middle half of the archive60–130 HP
  • Strongest ex card380 HP
  • Strongest Excadrill ex printed270 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 270 HP, which is 71% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~280 — this card3.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 270 HP.

Cards in the 240~280 band typically print 158 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~280 — this card3.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~250 — this card3.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 200.

Cards in the 190~250 band typically have 238 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~250 — this card3.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.

Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
3 — this card12.6%2,168 cards
44.2%729 cards

That is where Excadrill ex 168 stands highest on HP — number 4 of 162 cards in Black Bolt. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 611 of 17,290 by HP · No. 456 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 3% on damage
  • Mega Gallade ex — 350 HP, the highest in this group
    Fighting cards — 1,884 cards No. 50 of 1,884 by HP · No. 59 of 1,848 by damage · top by HP: Mega Gallade ex, 350
    top 3% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    ex cards — 942 cards No. 320 of 942 by HP · No. 175 of 906 by damage · top by HP: Mega Emboar ex, 380
    top 19% on damage
  • Serperior ex — 320 HP, the highest in this group
    Black Bolt — 172 cards No. 4 of 162 by HP · No. 1 of 153 by damage · top by HP: Serperior ex, 320
    top 0% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 270 HPmiddle half 60–130 HP
  • Top printed damage 200 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as ex
942 on record
Cards in the same HP band
567 of 17,290 (3.3%)
Cards with this much printed damage
621 of 16,246 (3.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Excadrill ex 168 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 200 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Excadrill ex 168 — this card67.0200 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 67.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Excadrill ex 168 — this card67.0200 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsPiercing Drill 60 / 2Rock Tumble 200 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Excadrill ex 168.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Piercing Drill30
Rock Tumble67
This card, per Energy card
67 damage
Typical for a 2 Energy attack
32.5 damage
Difference
+34.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 200 is read as high or low rather than merely large.

Back to summary

Is Excadrill ex 168 strong for a ex card?

ex cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.

Hit points270 HPtypical for the group is 243 HP — this card is 11% above
Top printed damage200 damagetypical for the group is 144 damage — this card is 39% above
Retreat cost3 Energytypical for the group is 2 Energy — this card is 50% above

The group is every ex card in the archive — 942 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.

Back to summary

What does being a Fighting card do for Excadrill ex 168?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,387 Grass cards carry that type A Grass attack printed at 135 damage is enough to remove this card in one turn.
Excadrill ex 168 · Stage 1 ex 270 HP Its hardest attack is printed at 200 damage.
Takes double from this card 4,942 cards in groups that print a Fighting weakness Against Colorless, Lightning and Darkness, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fighting — this cardmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting — this card10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fightingweak to Grass
Colorlessweak to Fighting
Lightningweak to Fighting
Darknessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fighting weakness.

What being a Fighting card is worth

Groups that most often print a Fighting weakness: Colorless (2,173 cards), Lightning (1,520 cards) and Darkness (1,249 cards). Against those, this card's printed damage counts double. Going the other way, Fighting cards are themselves most exposed to Grass.

Back to summary

What knocks out Excadrill ex 168 in one hit, and what does it knock out?

Weakness doubles the damage a Grass attack deals to this card, so the bar it has to clear is 135 printed damage rather than 270.

Cards that remove it in one attack
134
Cards it removes in one attack
3,471
Grass damage needed to knock it out
135
Counted across the whole card archive. 270 HP against a Grass weakness at ×2 decides all three figures.
Removes it in one attackMeganiumMeganiumMega Evolution 10140 damage
×2Grass weakness · 135 printed damage is enough
140 damage becomes 280 against this card
This cardExcadrill ex 168Excadrill ex 168Black Bolt 168270 HP

Why this card was picked to stand opposite

Of the 134 cards in the archive that can remove Excadrill ex 168 in a single attack, this one clears the bar by the smallest margin — 140 printed damage against a bar of 135. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Excadrill exweak to Grass ×2

Read from the weakness printed in the lower-left corner of the card.

Grass cards that remove Excadrill ex in one attack
CardSetHPPrinted damageAfter weakness
Flapple VMAX (19)Battle Styles320250500
Flapple VMAX (164)Battle Styles320250500
Mega Venusaur ex (3)Mega Evolution380240480
Mega Venusaur ex (155)Mega Evolution380240480
Mega Venusaur ex (177)Mega Evolution380240480
Decidueye ex (12)Perfect Order320240480

270 HP against a Grass ×2 weakness means any Grass attack printed at 135 damage or more is enough. 134 cards in the archive clear that bar.

Cards this one removes in a single attack

3,471 cards in the archive are weak to Fighting and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Excadrill as a Pokémon, across every card it has been printed on?

Excadrill ex 168 is one print of Excadrill. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Excadrill has been printed 27 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Excadrill cards ever printedPokédex #530Prints on record 27Toughest print 340 HPThis card 270 HP
27prints
Legal in Standard9Older prints, not in Standard18

Every Excadrill print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Excadrill printed is 340 HP, and this card is 79.4% of it

Bars are printed HP, measured against the record for this Pokémon
  • Mega Excadrill ex 103/084the toughest Excadrill ever printedME05: Pitch Black340 HP
  • Excadrill ex 168against that record79.4% of the record270 HP

Read from the printed card face of every Excadrill print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Excadrill ex 168 can be?

Excadrill ex evolves from Drilbur, so the whole line has to be built before this card reaches the field.

The Excadrill line, oldest stage first
  • 1DrilburDrilburHardest attack printed at this stage: 50 damage70 HP
  • 2ExcadrillExcadrillHardest attack printed at this stage: 180 damage. Evolving here adds 70 HP over the stage before it140 HP
  • 3Excadrill exExcadrill exHardest attack printed at this stage: 200 damage. Evolving here adds 130 HP over the stage before it270 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (270 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Excadrill print, and can the older ones still be played?

27 prints carry this name in the archive, and 21 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (340 HP), and the highlighted row is the card this page is about.

21 rows are shown of the 27 prints counted under this name.

Excadrill prints — can each one still be played?
PrintSetRegulation markStandard
Mega Excadrill ex 103/084ME05: Pitch BlackMark JLegal in Standard
Mega Excadrill ex 065/084ME05: Pitch BlackMark JLegal in Standard
Excadrill ex 168/086SV: Black BoltMark ILegal in Standard
Excadrill ex 160/086SV: Black BoltMark ILegal in Standard
Excadrill ex 046/086SV: Black BoltMark ILegal in Standard
Excadrill-EX 82/113Legendary TreasuresNo mark printedNot legal in Standard
Excadrill 246/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Excadrill 115/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Excadrill 174/162SV05: Temporal ForcesMark HLegal in Standard
Excadrill 122/185SWSH04: Vivid VoltageMark DNot legal in Standard
Excadrill 183/264SWSH08: Fusion StrikeMark ENot legal in Standard
Excadrill 086/162SV05: Temporal ForcesMark HLegal in Standard
Excadrill 56/108Dark ExplorersNo mark printedNot legal in Standard
Excadrill 57/98Emerging PowersNo mark printedNot legal in Standard
Excadrill 57/108Dark ExplorersNo mark printedNot legal in Standard
Excadrill 119/236SM - Unified MindsNo mark printedNot legal in Standard
Excadrill 147/197SV03: Obsidian FlamesMark GLegal in Standard
Excadrill 109/191SV08: Surging SparksMark HLegal in Standard
Excadrill 056/098Blister ExclusivesNo mark printedNot legal in Standard
Excadrill 97/160XY - Primal ClashNo mark printedNot legal in Standard
Excadrill 96/160XY - Primal ClashNo mark printedNot legal in Standard

9 of the 21 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Excadrill ex 168?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Excadrill ex 168
CardSetHPTop damageRetreat
Greninja exTwilight Masquerade3101701
Mega Zygarde exPerfect Order3102002
Mega Zygarde exPerfect Order3102002
Mega Hawlucha exAscended Heroes2501201
Iron Boulder exTemporal Forces2402003
Koraidon exScarlet & Violet2302202

This card itself is 270 HP, 200 top damage and 3 retreat, and every card here is Fighting like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Excadrill ex 168 in Black Bolt?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #168 in Black Bolt. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Excadrill ex 168, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

The rule printed on this card

“Pokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.”

Rulebook clauses that apply to Excadrill ex 168
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Excadrill ex 168 — tournament formats
FormatStatusWhat that means
StandardLegalCan be played in this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Standard and Expanded play. It carries regulation mark I, printed next to the card number. It was released on July 18, 2025.

Back to summary

Which generation of cards does Excadrill ex 168 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark Dtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark I — this cardtypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I — this card14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark I
Cards sharing that mark
1,215
Typical HP for the mark
134 (this card 270)
Typical damage for the mark
80 (this card 200)
Counted from the mark printed beside the card number.
Back to summary

Excadrill ex 168 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Rock Tumble, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 67 damage for every Energy card attached.
  • Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
  • It cannot start the game in play — Drilbur has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 611 of 17,290
Fighting cardsNo. 50 of 1,884
ex cardsNo. 320 of 942
Black BoltNo. 4 of 162

What actually removes it

  • A Grass attack printed at 135 damage removes it in a single turn — that is the bar, not its 270 HP.
  • 134 cards in the archive clear that bar.
  • Going the other way, it removes 3,471 cards in one attack.
Back to summary

Excadrill ex 168 card record

Excadrill ex 168 — the printed record, field by field
Hit points270 HPTypeFighting
WeaknessGrass ×2Retreat cost3 Energy
Evolves fromDrilburCard typeStage 1 ex
Regulation markMark IPokédex number#530
SetBlack BoltCard number168 of 86
SeriesScarlet & VioletReleasedJuly 18, 2025
RaritySpecial Illustration Rare (SIR)IllustratorMitsuhiro Arita
Tournament legalityUnlimited and Standard and Expanded only
Printed rulePokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Excadrill ex 168 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$24.03
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Excadrill ex 168 — frequently asked questions

How much damage does it take to knock out Excadrill ex 168?

Excadrill ex 168 has 270 HP and a Grass weakness at ×2, so a Grass attack printed at 135 damage or more removes it in one turn. Any other type has to print the full 270.

What is the strongest attack on Excadrill ex 168?

Rock Tumble, printed at 200 damage for 3 Energy — 67 damage per Energy card. This attack's damage isn't affected by Resistance.

What is the retreat cost of Excadrill ex 168?

3 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Excadrill print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 21 prints listed on this page, 9 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Excadrill ex evolve from?

Drilbur. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Excadrill ex 168 be played in a tournament?

It is legal in Unlimited and Standard and Expanded play, and it carries regulation mark I. Standard events run on a rotating list of sets, so check the current rotation before entering one.

What does the rule on Excadrill ex 168 mean?

The card reads “Pokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.” That sentence is printed on the card itself, so it applies wherever the card is played.

Does this page say how good Excadrill ex 168 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures