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Haunter 35 — what does this card actually do?

This card has 70 HP and a Darkness weakness.

Psychic · Stage 1 · Legend Maker · measured against 20,444 cards on file — card data read July 28, 2026

What does Haunter 35 do in a game?

Haunter 35 is a Psychic Pokémon card with 70 HP, printed as Stage 1.

Because of the Darkness weakness, any Darkness attack printed at 35 damage or more removes it in a single turn.

Haunter 35Legend Maker

Haunter 35 performance summary

70 HP · Psychic · Stage 1 · retreat 1 · Darkness weakness ×2

Hit points70 HP38.6% of 17,290 in the ~70 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Price trackUncommonLegend Maker32 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityUncommon
SetLegend Maker
Card number35
Card data readJuly 28, 2026
How Haunter 35 is built, on three measures
Hit points70 HPRetreat lightness1 EnergyAttack cost lightness2 Energy

Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Hit points — bottom 25.7%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Haunter 35 is built, on three measures
MeasurePercentilePrinted value
Hit points25.7%70 HP
Retreat lightness94.4%1 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2ETime Spiralhas printed text
  • 2EHaunthas printed text

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 10,622 at 70 HP.

This cardHaunter 35 — Legend MakerHaunter 35Legend Maker70 HP

Printed HP

The ceiling of this archive is 380 HP310 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Haunter 35

  • Hit points 70 HP puts it in the ~70 band, where 38.6% of 17,290 cards with printed HP sit.
  • Weakness A Darkness attack printed at 35 damage or more removes it in a single turn.
  • Legality 6 of the 31 prints that carry this name are legal in Standard play.

Haunter 35 at a glance

  • What it is. A Psychic Pokémon card with 70 HP printed as Stage 1, printed in Legend Maker.
  • What it can do. 2 attacks printed on the card, the strongest at 0 damage for 0 Energy.
  • What it fears. A Darkness weakness at ×2, which means 35 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Haunter 35 cost, and what do they hit for?

Every attack printed on the card, with the Energy it asks for.

Haunter 35 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Time Spiral2 Colorless2If your opponent has any Evolved Pokémon in play, choose 1 of them and flip a coin. If heads, remove the highest Stage Evolution card on that Pokémon and have your opponent shuffle it into his or her deck.
Haunt1 Psychic + 1 Colorless2Put 2 damage counters on the Defending Pokémon.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Time Spiral2 Energy cards
Haunt2 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

This card places damage counters, which is not the same as dealing damage

Haunt puts damage counters on a Pokémon instead of dealing damage to it. The two look alike on the board — one counter is ten damage — but the rules treat them apart: anything that reduces or prevents damage does not stop counters from being placed, and weakness and resistance are not applied to them either.

Back to summary

How does Haunter 35 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Haunter 35 — Legend Maker
HaunterLegend Maker 35

Haunter 35 prints 70 HP, which puts it at number 10,622 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

  • This card70 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Haunter printed100 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 70 HP, which is 18% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 70 HP.

Cards in the ~70 band typically print 23 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~70 — this card38.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Haunter 35 stands highest on HP — number 32 of 85 cards in Legend Maker. Cut the archive a different way and the answer moves, which is what the bars below are for.

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 70 HPmiddle half 60–130 HP
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
6,669 of 17,290 (38.6%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What does being a Psychic card do for Haunter 35?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,249 Darkness cards carry that type A Darkness attack printed at 35 damage is enough to remove this card in one turn.
Haunter 35 · Stage 1 70 HP It prints no attack damage.
Takes double from this card 2,335 cards in groups that print a Psychic weakness Against Psychic, printed damage from this card counts double.
How the archive splits by energy type
Psychic — this cardmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic — this card13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Psychicweak to Darkness
Psychicweak to Psychic

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.

What being a Psychic card is worth

Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Darkness.

Back to summary

What knocks out Haunter 35 in one hit, and what does it knock out?

Weakness doubles the damage a Darkness attack deals to this card, so the bar it has to clear is 35 printed damage rather than 70.

Cards that remove it in one attack
743
Darkness damage needed to knock it out
35
Counted across the whole card archive. 70 HP against a Darkness weakness at ×2 decides all three figures.
Removes it in one attackHaunterHaunterPhantasmal Flames 5540 damage
×2Darkness weakness · 35 printed damage is enough
40 damage becomes 80 against this card
This cardHaunter 35Haunter 35Legend Maker 3570 HP

Why this card was picked to stand opposite

Of the 739 cards in the archive that can remove Haunter 35 in a single attack, this one clears the bar by the smallest margin — 40 printed damage against a bar of 35. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Haunterweak to Darkness ×2
Haunterresists Fighting -30

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Fighting resistance changes

Damage from Fighting attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Darkness cards that remove Haunter in one attack
CardSetHPPrinted damageAfter weakness
Mega Sableye & Tyranitar-GX (126)Unified Minds280250500
Mega Sableye & Tyranitar-GX (225)Unified Minds280250500
Mega Sableye & Tyranitar-GX (226)Unified Minds280250500
Mega Sableye & Tyranitar-GX (245)Unified Minds280250500
Drapion VSTAR (119)Lost Origin270250500
Drapion VSTAR (200)Lost Origin270250500

70 HP against a Darkness ×2 weakness means any Darkness attack printed at 35 damage or more is enough. 743 cards in the archive clear that bar.

Back to summary

What is Haunter as a Pokémon, across every card it has been printed on?

Haunter 35 is one print of Haunter. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Haunter has been printed 32 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Haunter cards ever printedPokédex #093Prints on record 32Toughest print 100 HPThis card 70 HP
32prints
Legal in Standard6Older prints, not in Standard26

Every Haunter print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Haunter printed is 100 HP, and this card is 70% of it

Bars are printed HP, measured against the record for this Pokémon
  • Haunter 049/088the toughest Haunter ever printedPrize Pack Series Cards100 HP
  • Haunter 35against that record70% of the record70 HP

Read from the printed card face of every Haunter print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Haunter 35 can be?

Haunter evolves from Gastly, so the whole line has to be built before this card reaches the field.

The Haunter line, oldest stage firstPokédex #093
  • 1GastlyGastlyHardest attack printed at this stage: 30 damage70 HP
  • 2HaunterHaunterHardest attack printed at this stage: 80 damage. Evolving here adds 30 HP over the stage before it100 HP
  • 3GengarNo imageGengarHardest attack printed at this stage: 110 damage. Evolving here adds 30 HP over the stage before it130 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (130 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Haunter print, and can the older ones still be played?

32 prints carry this name in the archive, and 31 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (100 HP), and the highlighted row is the card this page is about.

31 rows are shown of the 32 prints counted under this name.

Haunter prints — can each one still be played?
PrintSetRegulation markStandard
Haunter 049/088Prize Pack Series CardsMark JNot legal in Standard
Haunter 124/217ME: Ascended HeroesMark ILegal in Standard
Haunter 055/094ME02: Phantasmal FlamesMark ILegal in Standard
Haunter 103/162SV05: Temporal ForcesMark HLegal in Standard
Haunter 40/100World Championship DecksNo mark printedNot legal in Standard
Haunter 42/99ArceusNo mark printedNot legal in Standard
Haunter 093/165SV: Scarlet & Violet 151Mark GLegal in Standard
Haunter 056/198SWSH06: Chilling ReignMark ENot legal in Standard
Haunter 056/091SV: Paldean FatesMark GLegal in Standard
Haunter 35/92EX Legend MakerNo mark printedNot legal in Standard
Haunter 50/130Diamond and PearlNo mark printedNot legal in Standard
Haunter 080/165ExpeditionNo mark printedNot legal in Standard
Haunter 34/112EX FireRed & LeafGreenNo mark printedNot legal in Standard
Haunter 063/144SkyridgeNo mark printedNot legal in Standard
Sabrina's Haunter 055/132Gym ChallengeNo mark printedNot legal in Standard
Haunter 41/99ArceusNo mark printedNot legal in Standard
Haunter 35/102TriumphantNo mark printedNot legal in Standard
Haunter 69/214SM - Unbroken BondsNo mark printedNot legal in Standard
Haunter 34/83GenerationsNo mark printedNot legal in Standard
Haunter 59/162XY - BREAKthroughNo mark printedNot legal in Standard
Haunter 37/111SM - Crimson InvasionNo mark printedNot legal in Standard
Haunter 084/202SWSH01: Sword & Shield Base SetMark DNot legal in Standard
Haunter 48/108XY - EvolutionsNo mark printedNot legal in Standard
Haunter 065/196SWSH11: Lost OriginMark FLegal in Standard
Haunter 029/102Base Set (Shadowless)No mark printedNot legal in Standard
Haunter 043/130Base Set 2No mark printedNot legal in Standard
Haunter 06/62FossilNo mark printedNot legal in Standard
Dark Haunter 036/105Neo DestinyNo mark printedNot legal in Standard
Sabrina's Haunter 058/132Gym HeroesNo mark printedNot legal in Standard
Haunter 21/62FossilNo mark printedNot legal in Standard
Haunter 046/110Legendary CollectionNo mark printedNot legal in Standard

6 of the 31 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Haunter 35?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Haunter 35
CardSetHPTop damageRetreat
StarmieSkyridge80401
Dark EspeonNeo Destiny60100
EspeonNeo Discovery80300
Ninetales δDragon Frontiers70300
SlowkingSouthern Islands70102
EspeonHS—Undaunted100301

This card itself is 70 HP, 0 top damage and 1 retreat, and every card here is Psychic like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Haunter 35 in Legend Maker?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #35 in Legend Maker. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Haunter 35, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Haunter 35
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Haunter 35 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on February 1, 2006.

Back to summary

Haunter 35 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Gastly has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 10,622 of 17,290
Psychic cardsNo. 1,349 of 2,334
Stage 1 cardsNo. 4,325 of 5,102
Legend MakerNo. 32 of 85

What actually removes it

  • A Darkness attack printed at 35 damage removes it in a single turn — that is the bar, not its 70 HP.
  • 743 cards in the archive clear that bar.
  • Damage from Fighting attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Haunter 35 card record

Haunter 35 — the printed record, field by field
Hit points70 HPTypePsychic
WeaknessDarkness ×2Retreat cost1 Energy
Evolves fromGastlyCard typeStage 1
Pokédex number#093SetLegend Maker
Card number35 of 92SeriesEX
ReleasedFebruary 1, 2006RarityUncommon
IllustratorAya Kusube
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Haunter 35 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$119.75
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Haunter 35 — frequently asked questions

How much damage does it take to knock out Haunter 35?

Haunter 35 has 70 HP and a Darkness weakness at ×2, so a Darkness attack printed at 35 damage or more removes it in one turn. Any other type has to print the full 70.

What is the retreat cost of Haunter 35?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Does Haunter 35 deal damage or place damage counters?

It places damage counters. One counter is ten damage on the board, but the two are different things in the rules: weakness and resistance are not applied to counters, and effects that reduce or prevent damage do not stop counters from being placed.

Can an older Haunter print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 31 prints listed on this page, 6 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Haunter evolve from?

Gastly. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Haunter 35 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Haunter 35 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures