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Haunter 103 — what does this card actually do?

This card has 90 HP, a top attack printed at 30 damage and a Fighting weakness.

Darkness · Stage 1 · Temporal Forces · measured against 20,444 cards on file — card data read July 28, 2026

What does Haunter 103 do in a game?

Haunter 103 is a Darkness Pokémon card with 90 HP, printed as Stage 1.

Its strongest attack, Super Poison Breath, is printed at 30 damage for 2 Energy — 15 damage per Energy card.

Because of the Fighting weakness, any Fighting attack printed at 45 damage or more removes it in a single turn.

Haunter 103Temporal Forces

Haunter 103 performance summary

90 HP · Darkness · Stage 1 · retreat 1 · Fighting weakness ×2

Top printed damage3015 per Energy Super Poison Breath30 damage for 2 Energy
as of July 28, 2026
Hit points90 HP33.1% of 17,290 in the 80~120 band
Printed damage3042.7% of 16,246 in the ~30 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 15 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackCommonTemporal Forces32 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
Regulation markH
RarityCommon
SetTemporal Forces
Card number103
Card data readJuly 28, 2026
How Haunter 103 is built, on five measures
Hit points90 HPTop printed damage30 damageEnergy efficiency15 per EnergyRetreat lightness1 EnergyAttack cost lightness2 Energy

Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Top printed damage — bottom 28.9%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Haunter 103 is built, on five measures
MeasurePercentilePrinted value
Hit points47.7%90 HP
Top printed damage28.9%30 damage
Energy efficiency32.6%15 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2ESuper Poison Breath15 damage per Energy card · has printed text30damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 7,584 at 90 HP.

This cardHaunter 103 — Temporal ForcesHaunter 103Temporal Forces90 HP

Printed HP

The ceiling of this archive is 380 HP290 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Haunter 103

  • Hit points 90 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 15 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Fighting attack printed at 45 damage or more removes it in a single turn.
  • Legality 6 of the 31 prints that carry this name are legal in Standard play.

Haunter 103 at a glance

  • What it is. A Darkness Pokémon card with 90 HP printed as Stage 1, printed in Temporal Forces.
  • What it can do. 1 attack printed on the card, the strongest at 30 damage for 2 Energy.
  • What it fears. A Fighting weakness at ×2, which means 45 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Standard and Expanded only, and it carries regulation mark H.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Haunter 103 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 2 Energy and returns 30 damage, which is 15 damage for every Energy card attached.

Haunter 103 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Super Poison Breath2 Darkness23015Your opponent's Active Pokémon is now Poisoned.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Super Poison Breath2 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Super Poison Breath 2 Energy30 damage for 2 Energy — 15 per Energy card30

Bars are printed damage against this card's own highest attack (30).

Back to summary

How does Haunter 103 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Haunter 103 — Temporal Forces
HaunterTemporal Forces 103

Haunter 103 prints 90 HP, which puts it at number 7,584 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

29% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card90 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Haunter printed100 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 90 HP, which is 24% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 90 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 30.

Cards in the ~30 band typically have 70 HP and ask 1 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~30 — this card42.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Haunter 103 stands highest on HP — number 7,584 of 17,290 cards in Every card in the archive. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 7,584 of 17,290 by HP · No. 9,309 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 57% on damage
  • Mega Gengar ex — 350 HP, the highest in this group
    Darkness cards — 1,249 cards No. 685 of 1,248 by HP · No. 721 of 1,170 by damage · top by HP: Mega Gengar ex, 350
    top 62% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 2,430 of 5,102 by HP · No. 3,719 of 4,958 by damage · top by HP: Wailord ex, 380
    top 75% on damage
  • Torterra ex — 340 HP, the highest in this group
    Temporal Forces — 218 cards No. 117 of 185 by HP · No. 128 of 179 by damage · top by HP: Torterra ex, 340
    top 71% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 90 HPmiddle half 60–130 HP
  • Top printed damage 30 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
6,938 of 16,246 (42.7%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Haunter 103 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 30 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Haunter 103 — this card15.030 damage for 2 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 15.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Haunter 103 — this card15.030 damage for 2 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsSuper Poison Breath 30 / 2

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Haunter 103.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Super Poison Breath15
This card, per Energy card
15 damage
Typical for a 2 Energy attack
32.5 damage
Difference
-17.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 30 is read as high or low rather than merely large.

Back to summary

What does being a Darkness card do for Haunter 103?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,884 Fighting cards carry that type A Fighting attack printed at 45 damage is enough to remove this card in one turn.
Haunter 103 · Stage 1 90 HP Its hardest attack is printed at 30 damage.
Takes double from this card no group most often prints a Darkness weakness This type gains nothing automatic from the weakness rule.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darkness — this cardmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness — this card7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Darknessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Darkness weakness.

What being a Darkness card is worth

No group in the archive most often prints a Darkness weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Darkness cards are themselves most exposed to Fighting.

Back to summary

What knocks out Haunter 103 in one hit, and what does it knock out?

Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 45 printed damage rather than 90.

Cards that remove it in one attack
1,071
Cards it removes in one attack
180
Fighting damage needed to knock it out
45
Counted across the whole card archive. 90 HP against a Fighting weakness at ×2 decides all three figures.
Removes it in one attackLunatoneLunatoneMega Evolution 7450 damage
×2Fighting weakness · 45 printed damage is enough
50 damage becomes 100 against this card
This cardHaunter 103Haunter 103Temporal Forces 10390 HP

Why this card was picked to stand opposite

Of the 1,061 cards in the archive that can remove Haunter 103 in a single attack, this one clears the bar by the smallest margin — 50 printed damage against a bar of 45. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Haunterweak to Fighting ×2

Read from the weakness printed in the lower-left corner of the card.

Fighting cards that remove Haunter in one attack
CardSetHPPrinted damageAfter weakness
Mega Lucario ex (77)Mega Evolution340270540
Mega Lucario ex (160)Mega Evolution340270540
Mega Lucario ex (179)Mega Evolution340270540
Mega Lucario ex (188)Mega Evolution340270540
Mega Lucario ex (113)Ascended Heroes340270540
Toxtricity ex (100)Paradox Rift260270540

90 HP against a Fighting ×2 weakness means any Fighting attack printed at 45 damage or more is enough. 1,071 cards in the archive clear that bar.

Cards this one removes in a single attack

180 cards in the archive are weak to Darkness and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Haunter as a Pokémon, across every card it has been printed on?

Haunter 103 is one print of Haunter. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Haunter has been printed 32 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Haunter cards ever printedPokédex #093Prints on record 32Toughest print 100 HPThis card 90 HP
32prints
Legal in Standard6Older prints, not in Standard26

Every Haunter print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Haunter printed is 100 HP, and this card is 90% of it

Bars are printed HP, measured against the record for this Pokémon
  • Haunter 049/088the toughest Haunter ever printedPrize Pack Series Cards100 HP
  • Haunter 103against that record90% of the record90 HP

Read from the printed card face of every Haunter print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Haunter 103 can be?

Haunter evolves from Gastly, so the whole line has to be built before this card reaches the field.

The Haunter line, oldest stage firstPokédex #093
  • 1GastlyGastlyHardest attack printed at this stage: 30 damage70 HP
  • 2HaunterHaunterHardest attack printed at this stage: 80 damage. Evolving here adds 30 HP over the stage before it100 HP
  • 3GengarNo imageGengarHardest attack printed at this stage: 110 damage. Evolving here adds 30 HP over the stage before it130 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (130 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Haunter print, and can the older ones still be played?

32 prints carry this name in the archive, and 31 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (100 HP), and the highlighted row is the card this page is about.

31 rows are shown of the 32 prints counted under this name.

Haunter prints — can each one still be played?
PrintSetRegulation markStandard
Haunter 049/088Prize Pack Series CardsMark JNot legal in Standard
Haunter 124/217ME: Ascended HeroesMark ILegal in Standard
Haunter 055/094ME02: Phantasmal FlamesMark ILegal in Standard
Haunter 103/162SV05: Temporal ForcesMark HLegal in Standard
Haunter 40/100World Championship DecksNo mark printedNot legal in Standard
Haunter 42/99ArceusNo mark printedNot legal in Standard
Haunter 093/165SV: Scarlet & Violet 151Mark GLegal in Standard
Haunter 056/198SWSH06: Chilling ReignMark ENot legal in Standard
Haunter 056/091SV: Paldean FatesMark GLegal in Standard
Haunter 35/92EX Legend MakerNo mark printedNot legal in Standard
Haunter 50/130Diamond and PearlNo mark printedNot legal in Standard
Haunter 080/165ExpeditionNo mark printedNot legal in Standard
Haunter 34/112EX FireRed & LeafGreenNo mark printedNot legal in Standard
Haunter 063/144SkyridgeNo mark printedNot legal in Standard
Sabrina's Haunter 055/132Gym ChallengeNo mark printedNot legal in Standard
Haunter 41/99ArceusNo mark printedNot legal in Standard
Haunter 35/102TriumphantNo mark printedNot legal in Standard
Haunter 69/214SM - Unbroken BondsNo mark printedNot legal in Standard
Haunter 34/83GenerationsNo mark printedNot legal in Standard
Haunter 59/162XY - BREAKthroughNo mark printedNot legal in Standard
Haunter 37/111SM - Crimson InvasionNo mark printedNot legal in Standard
Haunter 084/202SWSH01: Sword & Shield Base SetMark DNot legal in Standard
Haunter 48/108XY - EvolutionsNo mark printedNot legal in Standard
Haunter 065/196SWSH11: Lost OriginMark FLegal in Standard
Haunter 029/102Base Set (Shadowless)No mark printedNot legal in Standard
Haunter 043/130Base Set 2No mark printedNot legal in Standard
Haunter 06/62FossilNo mark printedNot legal in Standard
Dark Haunter 036/105Neo DestinyNo mark printedNot legal in Standard
Sabrina's Haunter 058/132Gym HeroesNo mark printedNot legal in Standard
Haunter 21/62FossilNo mark printedNot legal in Standard
Haunter 046/110Legendary CollectionNo mark printedNot legal in Standard

6 of the 31 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Haunter 103?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Haunter 103
CardSetHPTop damageRetreat
UmbreonAquapolis80301
UmbreonHS—Undaunted100501
UmbreonNeo Discovery80201
HoundoomAquapolis70401
UmbreonAquapolis80301
Rocket's Scizor exTeam Rocket Returns120501

This card itself is 90 HP, 30 top damage and 1 retreat, and every card here is Darkness like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Haunter 103 in Temporal Forces?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #103 in Temporal Forces. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Haunter 103, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Haunter 103
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Haunter 103 — tournament formats
FormatStatusWhat that means
StandardLegalCan be played in this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Standard and Expanded play. It carries regulation mark H, printed next to the card number. It was released on March 22, 2024.

Back to summary

Which generation of cards does Haunter 103 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark Dtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark H — this cardtypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H — this card15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark H
Cards sharing that mark
1,283
Typical HP for the mark
132 (this card 90)
Typical damage for the mark
88 (this card 30)
Counted from the mark printed beside the card number.
Back to summary

Haunter 103 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Super Poison Breath, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
  • That works out at 15 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Gastly has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 7,584 of 17,290
Darkness cardsNo. 685 of 1,248
Stage 1 cardsNo. 2,430 of 5,102
Temporal ForcesNo. 117 of 185

What actually removes it

  • A Fighting attack printed at 45 damage removes it in a single turn — that is the bar, not its 90 HP.
  • 1,071 cards in the archive clear that bar.
  • Going the other way, it removes 180 cards in one attack.
Back to summary

Haunter 103 card record

Haunter 103 — the printed record, field by field
Hit points90 HPTypeDarkness
WeaknessFighting ×2Retreat cost1 Energy
Evolves fromGastlyCard typeStage 1
Regulation markMark HPokédex number#093
SetTemporal ForcesCard number103 of 162
SeriesScarlet & VioletReleasedMarch 22, 2024
RarityCommonIllustratorMAHOU
Tournament legalityUnlimited and Standard and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Haunter 103 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.29
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Haunter 103 — frequently asked questions

How much damage does it take to knock out Haunter 103?

Haunter 103 has 90 HP and a Fighting weakness at ×2, so a Fighting attack printed at 45 damage or more removes it in one turn. Any other type has to print the full 90.

What is the strongest attack on Haunter 103?

Super Poison Breath, printed at 30 damage for 2 Energy — 15 damage per Energy card. Your opponent's Active Pokémon is now Poisoned.

What is the retreat cost of Haunter 103?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Haunter print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 31 prints listed on this page, 6 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Haunter evolve from?

Gastly. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Haunter 103 be played in a tournament?

It is legal in Unlimited and Standard and Expanded play, and it carries regulation mark H. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Haunter 103 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures