Haunter 124 — what does this card actually do?
This card has 100 HP, a top attack printed at 40 damage and a Fighting weakness.
Darkness · Stage 1 · Ascended Heroes · measured against 20,444 cards on file — card data read July 28, 2026
What does Haunter 124 do in a game?
Haunter 124 is a Darkness Pokémon card with 100 HP, printed as Stage 1.
Its strongest attack, Spooky Shot, is printed at 40 damage for 1 Energy — 40 damage per Energy card.
Because of the Fighting weakness, any Fighting attack printed at 50 damage or more removes it in a single turn.
Haunter 124Ascended Heroes
Haunter 124 performance summary
100 HP · Darkness · Stage 1 · retreat 1 · Fighting weakness ×2
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 1
Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Top printed damage — bottom 42.7%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 56.1% | 100 HP |
| Top printed damage | 42.7% | 40 damage |
| Energy efficiency | 81.3% | 40 per Energy |
| Retreat lightness | 94.4% | 1 Energy |
| Attack cost lightness | 98.2% | 1 Energy |
1 attack printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 6,636 at 100 HP.
Haunter 124100 HPPrinted HP
The ceiling of this archive is 380 HP — 280 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Haunter 124
- Hit points 100 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
- Energy It returns 40 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
- Weakness A Fighting attack printed at 50 damage or more removes it in a single turn.
- Legality 6 of the 31 prints that carry this name are legal in Standard play.
Haunter 124 at a glance
- What it is. A Darkness Pokémon card with 100 HP printed as Stage 1, printed in Ascended Heroes.
- What it can do. 1 attack printed on the card, the strongest at 40 damage for 1 Energy.
- What it fears. A Fighting weakness at ×2, which means 50 printed damage is enough to remove it.
- What it costs to move. 1 Energy to retreat, discarded from the card itself.
- Where it can be played. Standard and Unlimited and Expanded only, and it carries regulation mark I.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Haunter 124 cost, and what do they hit for?
The card prints 1 attack. The strongest asks for 1 Energy and returns 40 damage, which is 40 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Spooky Shot | 1 Darkness | 1 | 40 | 40 | No extra effect. |
Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.
The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
How does Haunter 124 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 100 HP, which is 26% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 100 HP.
Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 — this card | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 40.
Cards in the 40~60 band typically have 101 HP and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 | 42.7% | 6,938 cards |
| 40~60 — this card | 22.0% | 3,566 cards |
| 70~120 | 21.8% | 3,535 cards |
| 130~180 | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.
Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 — this card | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.
Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 — this card | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Haunter 124 stands highest on HP — number 1,866 of 5,102 cards in Stage 1 cards. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 100 HP
middle half 60–130 HP - Top printed damage 40 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryIs Haunter 124 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 40 damage attack that needs 1 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 40.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Haunter 124 — this card | 40.0 | 40 damage for 1 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Spooky Shot | — | 40 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 40 is read as high or low rather than merely large.
What does being a Darkness card do for Haunter 124?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness — this card | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Darkness weakness.
What being a Darkness card is worth
No group in the archive most often prints a Darkness weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Darkness cards are themselves most exposed to Fighting.
What knocks out Haunter 124 in one hit, and what does it knock out?
Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 50 printed damage rather than 100.
50 damage becomes 100 against this card
Haunter 124100 HPWhy this card was picked to stand opposite
Of the 1,061 cards in the archive that can remove Haunter 124 in a single attack, this one clears the bar by the smallest margin — 50 printed damage against a bar of 50. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the weakness printed in the lower-left corner of the card.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Mega Lucario ex (77) | Mega Evolution | 340 | 270 | 540 |
| Mega Lucario ex (160) | Mega Evolution | 340 | 270 | 540 |
| Mega Lucario ex (179) | Mega Evolution | 340 | 270 | 540 |
| Mega Lucario ex (188) | Mega Evolution | 340 | 270 | 540 |
| Mega Lucario ex (113) | Ascended Heroes | 340 | 270 | 540 |
| Toxtricity ex (100) | Paradox Rift | 260 | 270 | 540 |
100 HP against a Fighting ×2 weakness means any Fighting attack printed at 50 damage or more is enough. 1,071 cards in the archive clear that bar.
353 cards in the archive are weak to Darkness and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.
What is Haunter as a Pokémon, across every card it has been printed on?
Haunter 124 is one print of Haunter. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Haunter print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Haunter 124 can be?
Haunter evolves from Gastly, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Gastly.
- The line runs 3 stages, so the first card has to be in play 2 turns before this one can be.
- Every print in the line shares Pokédex number 093.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Haunter print, and can the older ones still be played?
32 prints carry this name in the archive, and 31 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
31 rows are shown of the 32 prints counted under this name.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Haunter 049/088 | Prize Pack Series Cards | Mark J | Not legal in Standard |
| Haunter 124/217 | ME: Ascended Heroes | Mark I | Legal in Standard |
| Haunter 055/094 | ME02: Phantasmal Flames | Mark I | Legal in Standard |
| Haunter 103/162 | SV05: Temporal Forces | Mark H | Legal in Standard |
| Haunter 40/100 | World Championship Decks | No mark printed | Not legal in Standard |
| Haunter 42/99 | Arceus | No mark printed | Not legal in Standard |
| Haunter 093/165 | SV: Scarlet & Violet 151 | Mark G | Legal in Standard |
| Haunter 056/198 | SWSH06: Chilling Reign | Mark E | Not legal in Standard |
| Haunter 056/091 | SV: Paldean Fates | Mark G | Legal in Standard |
| Haunter 35/92 | EX Legend Maker | No mark printed | Not legal in Standard |
| Haunter 50/130 | Diamond and Pearl | No mark printed | Not legal in Standard |
| Haunter 080/165 | Expedition | No mark printed | Not legal in Standard |
| Haunter 34/112 | EX FireRed & LeafGreen | No mark printed | Not legal in Standard |
| Haunter 063/144 | Skyridge | No mark printed | Not legal in Standard |
| Sabrina's Haunter 055/132 | Gym Challenge | No mark printed | Not legal in Standard |
| Haunter 41/99 | Arceus | No mark printed | Not legal in Standard |
| Haunter 35/102 | Triumphant | No mark printed | Not legal in Standard |
| Haunter 69/214 | SM - Unbroken Bonds | No mark printed | Not legal in Standard |
| Haunter 34/83 | Generations | No mark printed | Not legal in Standard |
| Haunter 59/162 | XY - BREAKthrough | No mark printed | Not legal in Standard |
| Haunter 37/111 | SM - Crimson Invasion | No mark printed | Not legal in Standard |
| Haunter 084/202 | SWSH01: Sword & Shield Base Set | Mark D | Not legal in Standard |
| Haunter 48/108 | XY - Evolutions | No mark printed | Not legal in Standard |
| Haunter 065/196 | SWSH11: Lost Origin | Mark F | Legal in Standard |
| Haunter 029/102 | Base Set (Shadowless) | No mark printed | Not legal in Standard |
| Haunter 043/130 | Base Set 2 | No mark printed | Not legal in Standard |
| Haunter 06/62 | Fossil | No mark printed | Not legal in Standard |
| Dark Haunter 036/105 | Neo Destiny | No mark printed | Not legal in Standard |
| Sabrina's Haunter 058/132 | Gym Heroes | No mark printed | Not legal in Standard |
| Haunter 21/62 | Fossil | No mark printed | Not legal in Standard |
| Haunter 046/110 | Legendary Collection | No mark printed | Not legal in Standard |
6 of the 31 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Haunter 124?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Umbreon | Aquapolis | 80 | 30 | 1 |
| Umbreon | HS—Undaunted | 100 | 50 | 1 |
| Umbreon | Neo Discovery | 80 | 20 | 1 |
| Houndoom | Aquapolis | 70 | 40 | 1 |
| Umbreon | Aquapolis | 80 | 30 | 1 |
| Rocket's Scizor ex | Team Rocket Returns | 120 | 50 | 1 |
This card itself is 100 HP, 40 top damage and 1 retreat, and every card here is Darkness like it.
Back to summaryWhich other cards share the Pokémon behind Haunter 124?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Haunter 124 in Ascended Heroes?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #124 in Ascended Heroes. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Haunter 124, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Legal | Can be played in this format |
| Expanded | Legal | Can be played in this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Standard and Unlimited and Expanded play. It carries regulation mark I, printed next to the card number. It was released on January 30, 2026.
Which generation of cards does Haunter 124 belong to?
The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.
8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.
The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.
| Group | Share | Value |
|---|---|---|
| Mark D | 15.4% | 1,261 cards |
| Mark E | 14.7% | 1,202 cards |
| Mark F | 14.4% | 1,180 cards |
| Mark G | 19.9% | 1,634 cards |
| Mark H | 15.7% | 1,283 cards |
| Mark I — this card | 14.8% | 1,215 cards |
| Mark J | 5.1% | 419 cards |
Haunter 124 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Spooky Shot, needs 1 Energy attached. Energy attaches once a turn, so that attack waits 1 turn from an empty card.
- That works out at 40 damage for every Energy card attached.
- Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
- It cannot start the game in play — Gastly has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Fighting attack printed at 50 damage removes it in a single turn — that is the bar, not its 100 HP.
- 1,071 cards in the archive clear that bar.
- Going the other way, it removes 353 cards in one attack.
Haunter 124 card record
| Hit points | 100 HP | Type | Darkness |
|---|---|---|---|
| Weakness | Fighting ×2 | Retreat cost | 1 Energy |
| Evolves from | Gastly | Card type | Stage 1 |
| Regulation mark | Mark I | Pokédex number | #093 |
| Set | Ascended Heroes | Card number | 124 of 217 |
| Series | Mega Evolution | Released | January 30, 2026 |
| Rarity | Uncommon | Illustrator | Rianti Hidayat |
| Tournament legality | Standard and Unlimited and Expanded only | ||
Read from the printed card face, the set listing and the official format list.
What does Haunter 124 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Haunter 124 — frequently asked questions
How much damage does it take to knock out Haunter 124?
What is the strongest attack on Haunter 124?
What is the retreat cost of Haunter 124?
Can an older Haunter print be played in a tournament?
What does Haunter evolve from?
Can Haunter 124 be played in a tournament?
Does this page say how good Haunter 124 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.