TCG GRAIL
PricesCard pricesPrice trendsToday's movers
SetsAll setsRarityPrint variantRegulation mark
PokémonPokédex numberEvolution stageEnergy typeArtists
GuidesCard formatsDeck buildingRarity explainedCard symbolsFakes
AboutAbout usData SourcesEditorial PolicyContact

Ho-Oh LEGEND 111 — what does this card actually do?

This card has 140 HP, a top attack printed at 100 damage and a Water weakness.

Fire · LEGEND · HeartGold & SoulSilver · measured against 20,444 cards on file — card data read July 28, 2026

What does Ho-Oh LEGEND 111 do in a game?

Ho-Oh LEGEND 111 is a Fire Pokémon card with 140 HP, printed as LEGEND.

Its strongest attack, Bright Wing, is printed at 100 damage for 4 Energy — 25 damage per Energy card.

Because of the Water weakness, any Water attack printed at 70 damage or more removes it in a single turn.

FireLEGENDLEGENDUnlimited#250 Ho-Oh LEGEND

Ho-Oh LEGEND 111HeartGold & SoulSilver

Ho-Oh LEGEND 111 performance summary

140 HP · Fire · LEGEND · retreat 2 · Water weakness ×2

Top printed damage10025 per Energy Bright Wing100 damage for 4 Energy
as of July 28, 2026
Hit points140 HP15.5% of 17,290 in the 130~180 band
Printed damage10021.8% of 16,246 in the 70~120 band
Retreat cost2 Energy28.6% of 17,240 in the 2 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 25 · typical 27.8
damage per Energy card, among cards whose cheapest attack costs 4
Price trackLEGENDHeartGold & SoulSilverranked among LEGEND cardsWhat it costs today, how it moved, and where to buy it
Card classLEGEND
RarityLEGEND
SetHeartGold & SoulSilver
Card number111
AbilitySacred Rainbow
Card data readJuly 28, 2026
How Ho-Oh LEGEND 111 is built, on five measures
Hit points140 HPTop printed damage100 damageEnergy efficiency25 per EnergyRetreat lightness2 EnergyAttack cost lightness4 Energy

Strongest on Hit points — top 23.3% of the archive. Weakest on Attack cost lightness — bottom 2.7%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Ho-Oh LEGEND 111 is built, on five measures
MeasurePercentilePrinted value
Hit points76.7%140 HP
Top printed damage76.6%100 damage
Energy efficiency60.6%25 per Energy
Retreat lightness45.3%2 Energy
Attack cost lightness2.7%4 Energy

What it can do

Attack record
  • 4EBright Wing25 damage per Energy card · has printed text100damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 3,522 at 140 HP.

This cardHo-Oh LEGEND 111 — HeartGold & SoulSilverHo-Oh LEGEND 111HeartGold & SoulSilver140 HP

Printed HP

The ceiling of this archive is 380 HP240 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Ho-Oh LEGEND 111

  • Hit points 140 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
  • Energy It returns 25 damage per Energy card against 27.8 for cards whose cheapest attack costs 4.
  • Weakness A Water attack printed at 70 damage or more removes it in a single turn.

Ho-Oh LEGEND 111 at a glance

  • What it is. A Fire Pokémon card with 140 HP printed as LEGEND, printed in HeartGold & SoulSilver.
  • What it can do. 1 attack printed on the card, the strongest at 100 damage for 4 Energy.
  • What it fears. A Water weakness at ×2, which means 70 printed damage is enough to remove it.
  • What it costs to move. 2 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Ho-Oh LEGEND 111 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 4 Energy and returns 100 damage, which is 25 damage for every Energy card attached.

Ho-Oh LEGEND 111 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Bright Wing4 Fire410025Discard an Energy attached to Ho-Oh LEGEND.

Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Bright Wing4 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Bright Wing 4 Energy100 damage for 4 Energy — 25 per Energy card100

Bars are printed damage against this card's own highest attack (100).

Back to summary

How does Ho-Oh LEGEND 111 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Ho-Oh LEGEND 111 — HeartGold & SoulSilver
Ho-Oh LEGENDHeartGold & SoulSilver 111

Ho-Oh LEGEND 111 prints 140 HP, which puts it at number 3,522 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

77% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card140 HP
  • Middle half of the archive60–130 HP
  • Strongest LEGEND card160 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 140 HP, which is 37% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 140 HP.

Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 100.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 4 Energy.

Cards whose cheapest attack costs 4 typically have 157 HP and print 111 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
314.7%2,533 cards
4 — this card2.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.

Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Ho-Oh LEGEND 111 stands highest on HP — number 2 of 99 cards in HeartGold & SoulSilver. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 3,522 of 17,290 by HP · No. 3,129 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 19% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Fire cards — 1,574 cards No. 348 of 1,574 by HP · No. 370 of 1,526 by damage · top by HP: Mega Emboar ex, 380
    top 24% on damage
  • Raikou & Suicune LEGEND — 160 HP, the highest in this group
    LEGEND cards — 18 cards No. 11 of 18 by HP · No. 7 of 16 by damage · top by HP: Raikou & Suicune LEGEND, 160
    top 38% on damage
  • Meganium — 150 HP, the highest in this group
    HeartGold & SoulSilver — 124 cards No. 2 of 99 by HP · No. 4 of 94 by damage · top by HP: Meganium, 150
    top 3% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 140 HPmiddle half 60–130 HP
  • Top printed damage 100 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as LEGEND
18 on record
Cards in the same HP band
2,679 of 17,290 (15.5%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Ho-Oh LEGEND 111 does without attacking

Ho-Oh LEGEND 111 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
None
Read from the printed text quoted below, not counted anywhere else.
Sacred Rainbow — Poké-Body
All Energy attached to Ho-Oh LEGEND are Fire Energy instead of their usual type.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Back to summary

Is Ho-Oh LEGEND 111 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 100 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Ho-Oh LEGEND 111 — this card25.0100 damage for 4 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 4 typically return 27.8 damage per Energy card. This card returns 25.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Ho-Oh LEGEND 111 — this card25.0100 damage for 4 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsBright Wing 100 / 4

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Ho-Oh LEGEND 111.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Bright Wing25
This card, per Energy card
25 damage
Typical for a 4 Energy attack
27.8 damage
Difference
-2.8 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 100 is read as high or low rather than merely large.

Back to summary

What does being a Fire card do for Ho-Oh LEGEND 111?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,435 Water cards carry that type A Water attack printed at 70 damage is enough to remove this card in one turn.
Ho-Oh LEGEND 111 · LEGEND 140 HP Its hardest attack is printed at 100 damage.
Takes double from this card 3,312 cards in groups that print a Fire weakness Against Grass and Metal, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Fire — this cardmost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire — this card9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fireweak to Water
Grassweak to Fire
Metalweak to Fire

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fire weakness.

What being a Fire card is worth

Groups that most often print a Fire weakness: Grass (2,387 cards) and Metal (925 cards). Against those, this card's printed damage counts double. Going the other way, Fire cards are themselves most exposed to Water.

Back to summary

What knocks out Ho-Oh LEGEND 111 in one hit, and what does it knock out?

Weakness doubles the damage a Water attack deals to this card, so the bar it has to clear is 70 printed damage rather than 140.

Cards that remove it in one attack
741
Cards it removes in one attack
2,745
Water damage needed to knock it out
70
Counted across the whole card archive. 140 HP against a Water weakness at ×2 decides all three figures.
Removes it in one attackDewgongDewgongPhantasmal Flames 2270 damage
×2Water weakness · 70 printed damage is enough
70 damage becomes 140 against this card
This cardHo-Oh LEGEND 111Ho-Oh LEGEND 111HeartGold & SoulSilver 111140 HP

Why this card was picked to stand opposite

Of the 739 cards in the archive that can remove Ho-Oh LEGEND 111 in a single attack, this one clears the bar by the smallest margin — 70 printed damage against a bar of 70. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Ho-Oh LEGENDweak to Water ×2
Ho-Oh LEGENDresists Fighting -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Fighting resistance changes

Damage from Fighting attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Water cards that remove Ho-Oh LEGEND in one attack
CardSetHPPrinted damageAfter weakness
Vaporeon ex (23)Prismatic Evolutions280280560
Vaporeon ex (149)Prismatic Evolutions280280560
Wailord ex (16)Pitch Black380270540
Wailord ex (97)Pitch Black380270540
Palafin ex (61)Twilight Masquerade340250500
Palafin ex (193)Twilight Masquerade340250500

140 HP against a Water ×2 weakness means any Water attack printed at 70 damage or more is enough. 741 cards in the archive clear that bar.

Cards this one removes in a single attack

2,745 cards in the archive are weak to Fire and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What can you use instead of Ho-Oh LEGEND 111?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Ho-Oh LEGEND 111
CardSetHPTop damageRetreat
Ho-Oh LEGENDHeartGold & SoulSilver1401002

This card itself is 140 HP, 100 top damage and 2 retreat, and every card here is Fire like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Ho-Oh LEGEND 111 in HeartGold & SoulSilver?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #111 in HeartGold & SoulSilver. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Ho-Oh LEGEND 111, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

The rule printed on this card

“Put this card from your hand onto your Bench only with the other half of Ho-Oh LEGEND.”

Rulebook clauses that apply to Ho-Oh LEGEND 111
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Ho-Oh LEGEND 111 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on February 10, 2010.

Back to summary

Ho-Oh LEGEND 111 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Bright Wing, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
  • That works out at 25 damage for every Energy card attached.
  • Moving it out of the active spot costs 2 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 3,522 of 17,290
Fire cardsNo. 348 of 1,574
LEGEND cardsNo. 11 of 18
HeartGold & SoulSilverNo. 2 of 99

What actually removes it

  • A Water attack printed at 70 damage removes it in a single turn — that is the bar, not its 140 HP.
  • 741 cards in the archive clear that bar.
  • Going the other way, it removes 2,745 cards in one attack.
  • Damage from Fighting attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Ho-Oh LEGEND 111 card record

Ho-Oh LEGEND 111 — the printed record, field by field
Hit points140 HPTypeFire
WeaknessWater ×2Retreat cost2 Energy
Card typeLEGENDPokédex number#250
SetHeartGold & SoulSilverCard number111 of 123
SeriesHeartGold & SoulSilverReleasedFebruary 10, 2010
RarityLEGENDIllustratorShinji Higuchi
Tournament legalityUnlimited only
Printed rulePut this card from your hand onto your Bench only with the other half of Ho-Oh LEGEND.

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Ho-Oh LEGEND 111 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$208.00
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Ho-Oh LEGEND 111 — frequently asked questions

How much damage does it take to knock out Ho-Oh LEGEND 111?

Ho-Oh LEGEND 111 has 140 HP and a Water weakness at ×2, so a Water attack printed at 70 damage or more removes it in one turn. Any other type has to print the full 140.

What is the strongest attack on Ho-Oh LEGEND 111?

Bright Wing, printed at 100 damage for 4 Energy — 25 damage per Energy card. Discard an Energy attached to Ho-Oh LEGEND.

What is the retreat cost of Ho-Oh LEGEND 111?

2 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can Ho-Oh LEGEND 111 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

What does the rule on Ho-Oh LEGEND 111 mean?

The card reads “Put this card from your hand onto your Bench only with the other half of Ho-Oh LEGEND.” That sentence is printed on the card itself, so it applies wherever the card is played.

Does this page say how good Ho-Oh LEGEND 111 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures