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Ho-Oh-GX 21 — what does this card actually do?

This card has 190 HP, a top attack printed at 180 damage and a Lightning weakness.

Fire · Basic GX · Burning Shadows · measured against 20,444 cards on file — card data read July 28, 2026

What does Ho-Oh-GX 21 do in a game?

Ho-Oh-GX 21 is a Fire Pokémon card with 190 HP, printed as Basic GX.

Its strongest attack, Phoenix Burn, is printed at 180 damage for 4 Energy — 45 damage per Energy card.

Because of the Lightning weakness, any Lightning attack printed at 95 damage or more removes it in a single turn.

Ho-Oh-GX 21Burning Shadows

Ho-Oh-GX 21 performance summary

190 HP · Fire · Basic GX · retreat 2 · Lightning weakness ×2

Top printed damage18045 per Energy Phoenix Burn180 damage for 4 Energy
as of July 28, 2026
Hit points190 HP6.6% of 17,290 in the 190~230 band
Printed damage1809.0% of 16,246 in the 130~180 band
Retreat cost2 Energy28.6% of 17,240 in the 2 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 45 · typical 34.7
damage per Energy card, among cards whose cheapest attack costs 3
Price trackRare Holo GXBurning Shadowsranked among GX cardsWhat it costs today, how it moved, and where to buy it
Card classBasic GX
RarityRare Holo GX
SetBurning Shadows
Card number21
Card data readJuly 28, 2026
How Ho-Oh-GX 21 is built, on five measures
Hit points190 HPTop printed damage180 damageEnergy efficiency45 per EnergyRetreat lightness2 EnergyAttack cost lightness3 Energy

Strongest on Top printed damage — top 6.1% of the archive. Weakest on Attack cost lightness — bottom 17.4%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Ho-Oh-GX 21 is built, on five measures
MeasurePercentilePrinted value
Hit points87.2%190 HP
Top printed damage93.9%180 damage
Energy efficiency87.1%45 per Energy
Retreat lightness45.3%2 Energy
Attack cost lightness17.4%3 Energy

What it can do

Attack record
  • 3ESacred Firehas printed text
  • 4EPhoenix Burn45 damage per Energy card · has printed text180damage
  • 3EEternal Flame-GXhas printed text

3 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 2,047 at 190 HP.

This cardHo-Oh-GX 21 — Burning ShadowsHo-Oh-GX 21Burning Shadows190 HP

Printed HP

The ceiling of this archive is 380 HP190 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Ho-Oh-GX 21

  • Hit points 190 HP puts it in the 190~230 band, where 6.6% of 17,290 cards with printed HP sit.
  • Energy It returns 45 damage per Energy card against 34.7 for cards whose cheapest attack costs 3.
  • Weakness A Lightning attack printed at 95 damage or more removes it in a single turn.

Ho-Oh-GX 21 at a glance

  • What it is. A Fire Pokémon card with 190 HP printed as Basic GX, printed in Burning Shadows.
  • What it can do. 3 attacks printed on the card, the strongest at 180 damage for 4 Energy.
  • What it fears. A Lightning weakness at ×2, which means 95 printed damage is enough to remove it.
  • What it costs to move. 2 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Ho-Oh-GX 21 cost, and what do they hit for?

The card prints 3 attacks. The strongest asks for 4 Energy and returns 180 damage, which is 45 damage for every Energy card attached.

Ho-Oh-GX 21 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Sacred Fire1 Fire + 2 Colorless3This attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Phoenix Burn3 Fire + 1 Colorless418045This Pokémon can't use Phoenix Burn during your next turn.
Eternal Flame-GX1 Fire + 2 Colorless3Put 3 in any combination of Fire Pokémon-GX or Fire Pokémon-EX from your discard pile onto your Bench. (You can't use more than 1 GX attack in a game.)

Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Sacred Fire3 Energy cards
Phoenix Burn4 Energy cards
Eternal Flame-GX3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Phoenix Burn 4 Energy180 damage for 4 Energy — 45 per Energy card180

Bars are printed damage against this card's own highest attack (180).

Back to summary

How does Ho-Oh-GX 21 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Ho-Oh-GX 21 — Burning Shadows
Ho-Oh-GXBurning Shadows 21

Ho-Oh-GX 21 prints 190 HP, which puts it at number 2,047 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

94% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card190 HP
  • Middle half of the archive60–130 HP
  • Strongest GX card300 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 190 HP, which is 50% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~230 — this card6.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 190 HP.

Cards in the 190~230 band typically print 132 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~230 — this card6.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 180.

Cards in the 130~180 band typically have 198 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.

Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.

Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Ho-Oh-GX 21 stands highest on HP — number 2,047 of 17,290 cards in Every card in the archive. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 2,047 of 17,290 by HP · No. 747 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 5% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Fire cards — 1,574 cards No. 201 of 1,574 by HP · No. 105 of 1,526 by damage · top by HP: Mega Emboar ex, 380
    top 7% on damage
  • Moltres & Zapdos & Articuno-GX — 300 HP, the highest in this group
    GX cards — 601 cards No. 382 of 601 by HP · No. 121 of 594 by damage · top by HP: Moltres & Zapdos & Articuno-GX, 300
    top 20% on damage
  • Charizard-GX — 250 HP, the highest in this group
    Burning Shadows — 177 cards No. 23 of 142 by HP · No. 5 of 137 by damage · top by HP: Charizard-GX, 250
    top 3% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 190 HPmiddle half 60–130 HP
  • Top printed damage 180 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as GX
601 on record
Cards in the same HP band
1,148 of 17,290 (6.6%)
Cards with this much printed damage
1,461 of 16,246 (9.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Ho-Oh-GX 21 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 180 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Ho-Oh-GX 21 — this card45.0180 damage for 4 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 3 typically return 34.7 damage per Energy card. This card returns 45.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Ho-Oh-GX 21 — this card45.0180 damage for 4 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsPhoenix Burn 180 / 4

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Ho-Oh-GX 21.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Phoenix Burn45
This card, per Energy card
45 damage
Typical for a 3 Energy attack
34.7 damage
Difference
+10.3 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 180 is read as high or low rather than merely large.

Back to summary

Is Ho-Oh-GX 21 strong for a GX card?

GX cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.

Hit points190 HPtypical for the group is 214 HP — this card is 11% below
Top printed damage180 damagetypical for the group is 133 damage — this card is 35% above
Retreat cost2 Energytypical for the group is 2 Energy — this card is 0% above

The group is every GX card in the archive — 601 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.

Back to summary

What does being a Fire card do for Ho-Oh-GX 21?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,520 Lightning cards carry that type A Lightning attack printed at 95 damage is enough to remove this card in one turn.
Ho-Oh-GX 21 · Basic GX 190 HP Its hardest attack is printed at 180 damage.
Takes double from this card 3,312 cards in groups that print a Fire weakness Against Grass and Metal, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Fire — this cardmost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire — this card9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fireweak to Lightning
Grassweak to Fire
Metalweak to Fire

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fire weakness.

What being a Fire card is worth

Groups that most often print a Fire weakness: Grass (2,387 cards) and Metal (925 cards). Against those, this card's printed damage counts double. Going the other way, Fire cards are themselves most exposed to Lightning.

Back to summary

What knocks out Ho-Oh-GX 21 in one hit, and what does it knock out?

Weakness doubles the damage a Lightning attack deals to this card, so the bar it has to clear is 95 printed damage rather than 190.

Cards that remove it in one attack
397
Cards it removes in one attack
3,073
Lightning damage needed to knock it out
95
Counted across the whole card archive. 190 HP against a Lightning weakness at ×2 decides all three figures.
Removes it in one attackZebstrikaZebstrikaWhite Flare 115100 damage
×2Lightning weakness · 95 printed damage is enough
100 damage becomes 200 against this card
This cardHo-Oh-GX 21Ho-Oh-GX 21Burning Shadows 21190 HP

Why this card was picked to stand opposite

Of the 395 cards in the archive that can remove Ho-Oh-GX 21 in a single attack, this one clears the bar by the smallest margin — 100 printed damage against a bar of 95. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Ho-Oh-GXweak to Lightning ×2
Ho-Oh-GXresists Fighting -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Fighting resistance changes

Damage from Fighting attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Lightning cards that remove Ho-Oh-GX in one attack
CardSetHPPrinted damageAfter weakness
Pikachu ex (57)Ascended Heroes200300600
Pikachu ex (277)Ascended Heroes200300600
Pikachu ex (57)Surging Sparks200300600
Pikachu ex (219)Surging Sparks200300600
Pikachu ex (238)Surging Sparks200300600
Pikachu ex (247)Surging Sparks200300600

190 HP against a Lightning ×2 weakness means any Lightning attack printed at 95 damage or more is enough. 397 cards in the archive clear that bar.

Cards this one removes in a single attack

3,073 cards in the archive are weak to Fire and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What can you use instead of Ho-Oh-GX 21?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Ho-Oh-GX 21
CardSetHPTop damageRetreat
Reshiram-GXHidden Fates Shiny Vault1801802
Reshiram-GXDragon Majesty1801802
Ho-Oh-GXHidden Fates Shiny Vault1901802
Blacephalon-GXLost Thunder180502
Blacephalon-GXLost Thunder180502
Entei-GXShining Legends1801002

This card itself is 190 HP, 180 top damage and 2 retreat, and every card here is Fire like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Ho-Oh-GX 21 in Burning Shadows?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #21 in Burning Shadows. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Ho-Oh-GX 21, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

The rule printed on this card

“Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.”

Rulebook clauses that apply to Ho-Oh-GX 21
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Ho-Oh-GX 21 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on August 5, 2017.

Back to summary

Ho-Oh-GX 21 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Phoenix Burn, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
  • That works out at 45 damage for every Energy card attached.
  • Moving it out of the active spot costs 2 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 2,047 of 17,290
Fire cardsNo. 201 of 1,574
GX cardsNo. 382 of 601
Burning ShadowsNo. 23 of 142

What actually removes it

  • A Lightning attack printed at 95 damage removes it in a single turn — that is the bar, not its 190 HP.
  • 397 cards in the archive clear that bar.
  • Going the other way, it removes 3,073 cards in one attack.
  • Damage from Fighting attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Ho-Oh-GX 21 card record

Ho-Oh-GX 21 — the printed record, field by field
Hit points190 HPTypeFire
WeaknessLightning ×2Retreat cost2 Energy
Card typeBasic GXPokédex number#250
SetBurning ShadowsCard number21 of 147
SeriesSun & MoonReleasedAugust 5, 2017
RarityRare Holo GXIllustratorPLANETA
Tournament legalityUnlimited and Expanded only
Printed rulePokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Ho-Oh-GX 21 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$5.63
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Ho-Oh-GX 21 — frequently asked questions

How much damage does it take to knock out Ho-Oh-GX 21?

Ho-Oh-GX 21 has 190 HP and a Lightning weakness at ×2, so a Lightning attack printed at 95 damage or more removes it in one turn. Any other type has to print the full 190.

What is the strongest attack on Ho-Oh-GX 21?

Phoenix Burn, printed at 180 damage for 4 Energy — 45 damage per Energy card. This Pokémon can't use Phoenix Burn during your next turn.

What is the retreat cost of Ho-Oh-GX 21?

2 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can Ho-Oh-GX 21 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

What does the rule on Ho-Oh-GX 21 mean?

The card reads “Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.” That sentence is printed on the card itself, so it applies wherever the card is played.

Does this page say how good Ho-Oh-GX 21 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures