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Houndoom 82 — what does this card actually do?

This card has 110 HP, a top attack printed at 70 damage and a Fighting weakness.

Darkness · Stage 1 Prime · HS—Undaunted · measured against 20,444 cards on file — card data read July 28, 2026

What does Houndoom 82 do in a game?

Houndoom 82 is a Darkness Pokémon card with 110 HP, printed as Stage 1 Prime.

Its strongest attack, Dark Clamp, is printed at 70 damage for 3 Energy — 23 damage per Energy card.

Because of the Fighting weakness, any Fighting attack printed at 55 damage or more removes it in a single turn.

Houndoom 82HS—Undaunted

Houndoom 82 performance summary

110 HP · Darkness · Stage 1 Prime · retreat 1 · Fighting weakness ×2

Top printed damage7023 per Energy Dark Clamp70 damage for 3 Energy
as of July 28, 2026
Hit points110 HP33.1% of 17,290 in the 80~120 band
Printed damage7021.8% of 16,246 in the 70~120 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 23 · typical 34.7
damage per Energy card, among cards whose cheapest attack costs 3
Price trackRare PrimeHS—Undaunted47 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1 Prime
RarityRare Prime
SetHS—Undaunted
Card number82
AbilityFire Breath
Card data readJuly 28, 2026
How Houndoom 82 is built, on five measures
Hit points110 HPTop printed damage70 damageEnergy efficiency23 per EnergyRetreat lightness1 EnergyAttack cost lightness3 Energy

Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Attack cost lightness — bottom 17.4%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Houndoom 82 is built, on five measures
MeasurePercentilePrinted value
Hit points61.6%110 HP
Top printed damage64.7%70 damage
Energy efficiency57.8%23 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness17.4%3 Energy

What it can do

Attack record
  • 3EDark Clamp23 damage per Energy card · has printed text70damage

1 attack printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 5,859 at 110 HP.

This cardHoundoom 82 — HS—UndauntedHoundoom 82HS—Undaunted110 HP

Printed HP

The ceiling of this archive is 380 HP270 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Houndoom 82

  • Hit points 110 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 23 damage per Energy card against 34.7 for cards whose cheapest attack costs 3.
  • Weakness A Fighting attack printed at 55 damage or more removes it in a single turn.
  • Legality 9 of the 42 prints that carry this name are legal in Standard play.

Houndoom 82 at a glance

  • What it is. A Darkness Pokémon card with 110 HP printed as Stage 1 Prime, printed in HS—Undaunted.
  • What it can do. 1 attack printed on the card, the strongest at 70 damage for 3 Energy.
  • What it fears. A Fighting weakness at ×2, which means 55 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Houndoom 82 cost, and what do they hit for?

The card prints 1 attack. The strongest asks for 3 Energy and returns 70 damage, which is 23 damage for every Energy card attached.

Houndoom 82 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Dark Clamp2 Darkness + 1 Colorless37023The Defending Pokémon can't retreat during your opponent's next turn.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Dark Clamp3 Energy cards

The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Dark Clamp 3 Energy70 damage for 3 Energy — 23 per Energy card70

Bars are printed damage against this card's own highest attack (70).

Back to summary

How does Houndoom 82 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Houndoom 82 — HS—Undaunted
HoundoomHS—Undaunted 82

Houndoom 82 prints 110 HP, which puts it at number 5,859 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

65% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card110 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Houndoom printed130 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 110 HP, which is 29% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 110 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 70.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.

Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
226.4%4,565 cards
3 — this card14.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Houndoom 82 stands highest on HP — number 8 of 80 cards in HS—Undaunted. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 5,859 of 17,290 by HP · No. 5,054 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 31% on damage
  • Mega Gengar ex — 350 HP, the highest in this group
    Darkness cards — 1,249 cards No. 523 of 1,248 by HP · No. 458 of 1,170 by damage · top by HP: Mega Gengar ex, 350
    top 39% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 1,498 of 5,102 by HP · No. 1,541 of 4,958 by damage · top by HP: Wailord ex, 380
    top 31% on damage
  • Kyogre & Groudon LEGEND — 150 HP, the highest in this group
    HS—Undaunted — 91 cards No. 8 of 80 by HP · No. 10 of 76 by damage · top by HP: Kyogre & Groudon LEGEND, 150
    top 12% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 110 HPmiddle half 60–130 HP
  • Top printed damage 70 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

What Houndoom 82 does without attacking

Houndoom 82 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.

Printed effects
1
Capped at once a turn
1 of 1
Read from the printed text quoted below, not counted anywhere else.
Fire Breath — Poké-Power · once a turn
Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Burned. This power can't be used if Houndoom is affected by a Special Condition.
Quoted from the card face. The label after the dash is how the card itself names the effect.

Why this sits apart from the attacks

An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.

Fire Breath can only be used once a turn

The words once during your turn are printed in it, which caps it at one use per turn on that one card. Two copies of the card in play are two separate Pokémon, so each carries its own use.

Back to summary

Is Houndoom 82 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 70 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Houndoom 82 — this card23.070 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 3 typically return 34.7 damage per Energy card. This card returns 23.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Houndoom 82 — this card23.070 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsDark Clamp 70 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Houndoom 82.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Dark Clamp23
This card, per Energy card
23 damage
Typical for a 3 Energy attack
34.7 damage
Difference
-11.7 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 70 is read as high or low rather than merely large.

Back to summary

Is Houndoom 82 strong for a Prime card?

Prime cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.

Hit points110 HPtypical for the group is 120 HP — this card is 8% below
Top printed damage70 damagetypical for the group is 69 damage — this card is 1% above
Retreat cost1 Energytypical for the group is 2 Energy — this card is 50% below

The group is every Prime card in the archive — 31 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.

Back to summary

What does being a Darkness card do for Houndoom 82?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,884 Fighting cards carry that type A Fighting attack printed at 55 damage is enough to remove this card in one turn.
Houndoom 82 · Stage 1 Prime 110 HP Its hardest attack is printed at 70 damage.
Takes double from this card no group most often prints a Darkness weakness This type gains nothing automatic from the weakness rule.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darkness — this cardmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness — this card7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Darknessweak to Fighting

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Darkness weakness.

What being a Darkness card is worth

No group in the archive most often prints a Darkness weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Darkness cards are themselves most exposed to Fighting.

Back to summary

What knocks out Houndoom 82 in one hit, and what does it knock out?

Weakness doubles the damage a Fighting attack deals to this card, so the bar it has to clear is 55 printed damage rather than 110.

Cards that remove it in one attack
909
Cards it removes in one attack
710
Fighting damage needed to knock it out
55
Counted across the whole card archive. 110 HP against a Fighting weakness at ×2 decides all three figures.
Removes it in one attackMarshadowMarshadowMega Evolution 14660 damage
×2Fighting weakness · 55 printed damage is enough
60 damage becomes 120 against this card
This cardHoundoom 82Houndoom 82HS—Undaunted 82110 HP

Why this card was picked to stand opposite

Of the 901 cards in the archive that can remove Houndoom 82 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 55. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Houndoomweak to Fighting ×2
Houndoomresists Psychic -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Psychic resistance changes

Damage from Psychic attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Fighting cards that remove Houndoom in one attack
CardSetHPPrinted damageAfter weakness
Mega Lucario ex (77)Mega Evolution340270540
Mega Lucario ex (160)Mega Evolution340270540
Mega Lucario ex (179)Mega Evolution340270540
Mega Lucario ex (188)Mega Evolution340270540
Mega Lucario ex (113)Ascended Heroes340270540
Toxtricity ex (100)Paradox Rift260270540

110 HP against a Fighting ×2 weakness means any Fighting attack printed at 55 damage or more is enough. 909 cards in the archive clear that bar.

Cards this one removes in a single attack

710 cards in the archive are weak to Darkness and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Houndoom as a Pokémon, across every card it has been printed on?

Houndoom 82 is one print of Houndoom. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Houndoom has been printed 47 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Houndoom cards ever printedPokédex #229Prints on record 47Toughest print 270 HPThis card 110 HP
47prints
Legal in Standard9Older prints, not in Standard38

Every Houndoom print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Houndoom printed is 270 HP, and this card is 40.7% of it

Bars are printed HP, measured against the record for this Pokémon
  • Houndoom ex 103the toughest Houndoom ever printedSV: Scarlet & Violet Promo Cards270 HP
  • Houndoom 82against that record40.7% of the record110 HP

Read from the printed card face of every Houndoom print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Houndoom 82 can be?

Houndoom evolves from Houndour, so the whole line has to be built before this card reaches the field.

The Houndoom line, oldest stage firstPokédex #229
  • 1HoundourHoundourHardest attack printed at this stage: 70 damage70 HP
  • 2HoundoomHoundoomHardest attack printed at this stage: 150 damage. Evolving here adds 60 HP over the stage before it130 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (130 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Houndoom print, and can the older ones still be played?

47 prints carry this name in the archive, and 42 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (270 HP), and the highlighted row is the card this page is about.

42 rows are shown of the 47 prints counted under this name.

Houndoom prints — can each one still be played?
PrintSetRegulation markStandard
Houndoom ex 103SV: Scarlet & Violet Promo CardsMark GLegal in Standard
Houndoom ex 134/197SV03: Obsidian FlamesMark GLegal in Standard
M Houndoom-EX 154/162XY - BREAKthroughNo mark printedNot legal in Standard
M Houndoom-EX 22/162XY - BREAKthroughNo mark printedNot legal in Standard
Houndoom V 178/189SWSH03: Darkness AblazeMark DNot legal in Standard
Houndoom V 021/189SWSH03: Darkness AblazeMark DNot legal in Standard
Houndoom-EX 153/162XY - BREAKthroughNo mark printedNot legal in Standard
Houndoom-EX 21/162XY - BREAKthroughNo mark printedNot legal in Standard
Houndoom 179/163SWSH05: Battle StylesMark ENot legal in Standard
Houndoom SWSH090SWSH: Sword & Shield Promo CardsMark ENot legal in Standard
Team Rocket's Houndoom 191/182SV10: Destined RivalsMark ILegal in Standard
Houndoom 096/163Prize Pack Series CardsMark ENot legal in Standard
Houndoom TG10/TG30SWSH09: Brilliant Stars Trainer GalleryMark ENot legal in Standard
Team Rocket's Houndoom 038/182SV10: Destined RivalsMark ILegal in Standard
Houndoom 133/197SV03: Obsidian FlamesMark GLegal in Standard
Houndoom 066/064SV: Shrouded FableMark HLegal in Standard
Houndoom 063/131SV: Prismatic EvolutionsMark HLegal in Standard
Houndoom 034/198SV01: Scarlet & Violet Base SetMark GLegal in Standard
Houndoom 008/064SV: Shrouded FableMark HLegal in Standard
Houndoom 82/90UndauntedNo mark printedNot legal in Standard
Houndoom 59/111SM - Crimson InvasionNo mark printedNot legal in Standard
Houndoom 46/214SM - Lost ThunderNo mark printedNot legal in Standard
Houndoom 56/101Plasma BlastNo mark printedNot legal in Standard
Houndoom 75/124Dragons ExaltedNo mark printedNot legal in Standard
Houndoom 10/95Call of LegendsNo mark printedNot legal in Standard
Houndoom G 50/127PlatinumNo mark printedNot legal in Standard
Houndoom 18/106Great EncountersNo mark printedNot legal in Standard
Houndoom 014/147AquapolisNo mark printedNot legal in Standard
Houndoom 57/146Legends AwakenedNo mark printedNot legal in Standard
Houndoom E4 65/111Rising RivalsNo mark printedNot legal in Standard
Houndoom H11/H32AquapolisNo mark printedNot legal in Standard
Houndoom 08/64Neo RevelationNo mark printedNot legal in Standard
Houndoom 015/147AquapolisNo mark printedNot legal in Standard
Team Magma's Houndoom 10/95EX Team Magma vs Team AquaNo mark printedNot legal in Standard
Dark Houndoom 5/109EX Team Rocket ReturnsNo mark printedNot legal in Standard
Houndoom 012/144SkyridgeNo mark printedNot legal in Standard
Houndoom 34/97EX DragonNo mark printedNot legal in Standard
Houndoom 04/75Neo DiscoveryNo mark printedNot legal in Standard
Houndoom 7/115EX Unseen ForcesNo mark printedNot legal in Standard
Team Magma's Houndoom 34/95EX Team Magma vs Team AquaNo mark printedNot legal in Standard
Houndoom 23/75Neo DiscoveryNo mark printedNot legal in Standard
Dark Houndoom 007/105Neo DestinyNo mark printedNot legal in Standard

9 of the 42 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Houndoom 82?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Houndoom 82
CardSetHPTop damageRetreat
UmbreonAquapolis80301
UmbreonHS—Undaunted100501
UmbreonNeo Discovery80201
HoundoomAquapolis70401
UmbreonAquapolis80301
Rocket's Scizor exTeam Rocket Returns120501

This card itself is 110 HP, 70 top damage and 1 retreat, and every card here is Darkness like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Houndoom 82 in HS—Undaunted?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #82 in HS—Undaunted. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Houndoom 82, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Houndoom 82
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Houndoom 82 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedNot listedThis card is not listed for this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited play. It was released on August 18, 2010.

Back to summary

Houndoom 82 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Dark Clamp, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 23 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Houndour has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 5,859 of 17,290
Darkness cardsNo. 523 of 1,248
Stage 1 cardsNo. 1,498 of 5,102
HS—UndauntedNo. 8 of 80

What actually removes it

  • A Fighting attack printed at 55 damage removes it in a single turn — that is the bar, not its 110 HP.
  • 909 cards in the archive clear that bar.
  • Going the other way, it removes 710 cards in one attack.
  • Damage from Psychic attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Houndoom 82 card record

Houndoom 82 — the printed record, field by field
Hit points110 HPTypeDarkness
WeaknessFighting ×2Retreat cost1 Energy
Evolves fromHoundourCard typeStage 1 Prime
Pokédex number#229SetHS—Undaunted
Card number82 of 90SeriesHeartGold & SoulSilver
ReleasedAugust 18, 2010RarityRare Prime
IllustratorHideaki Hakozaki
Tournament legalityUnlimited only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Houndoom 82 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$243.01
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
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Houndoom 82 — frequently asked questions

How much damage does it take to knock out Houndoom 82?

Houndoom 82 has 110 HP and a Fighting weakness at ×2, so a Fighting attack printed at 55 damage or more removes it in one turn. Any other type has to print the full 110.

What is the strongest attack on Houndoom 82?

Dark Clamp, printed at 70 damage for 3 Energy — 23 damage per Energy card. The Defending Pokémon can't retreat during your opponent's next turn.

What is the retreat cost of Houndoom 82?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

How often can you use Fire Breath?

Once during your turn. The limit is printed in the ability itself, and it is counted per Pokémon — a second copy of Houndoom in play carries its own use.

Can an older Houndoom print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 42 prints listed on this page, 9 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Houndoom evolve from?

Houndour. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Houndoom 82 be played in a tournament?

It is legal in Unlimited play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Houndoom 82 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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