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Houndoom ex 134 — what does this card actually do?

This card has 270 HP, a top attack printed at 220 damage and a Grass weakness.

Darkness · Stage 1 ex · Obsidian Flames · measured against 20,444 cards on file — card data read July 28, 2026

What does Houndoom ex 134 do in a game?

Houndoom ex 134 is a Darkness Pokémon card with 270 HP, printed as Stage 1 ex.

Its strongest attack, Hound's Fang, is printed at 220 damage for 3 Energy — 73 damage per Energy card.

Because of the Grass weakness, any Grass attack printed at 135 damage or more removes it in a single turn.

Houndoom ex 134Obsidian Flames

Houndoom ex 134 performance summary

270 HP · Darkness · Stage 1 ex · retreat 2 · Grass weakness ×2

Top printed damage22073 per Energy Hound's Fang220 damage for 3 Energy
as of July 28, 2026
Hit points270 HP3.3% of 17,290 in the 240~280 band
Printed damage2203.8% of 16,246 in the 190~250 band
Retreat cost2 Energy28.6% of 17,240 in the 2 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 73 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackDouble Rare (RR)Obsidian Flames47 printsranked among ex cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1 ex
Regulation markG
RarityDouble Rare (RR)
SetObsidian Flames
Card number134
Card data readJuly 28, 2026
How Houndoom ex 134 is built, on five measures
Hit points270 HPTop printed damage220 damageEnergy efficiency73 per EnergyRetreat lightness2 EnergyAttack cost lightness2 Energy

Strongest on Top printed damage — top 2.4% of the archive. Weakest on Attack cost lightness — bottom 43.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Houndoom ex 134 is built, on five measures
MeasurePercentilePrinted value
Hit points95.6%270 HP
Top printed damage97.6%220 damage
Energy efficiency97.5%73 per Energy
Retreat lightness45.3%2 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EEvil Claw45 damage per Energy card · has printed text90damage
  • 3EHound's Fang73 damage per Energy card · has printed text220damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 611 at 270 HP.

This cardHoundoom ex 134 — Obsidian FlamesHoundoom ex 134Obsidian Flames270 HP

Printed HP

The ceiling of this archive is 380 HP110 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Houndoom ex 134

  • Hit points 270 HP puts it in the 240~280 band, where 3.3% of 17,290 cards with printed HP sit.
  • Energy It returns 73 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Grass attack printed at 135 damage or more removes it in a single turn.
  • Legality 9 of the 42 prints that carry this name are legal in Standard play.

Houndoom ex 134 at a glance

  • What it is. A Darkness Pokémon card with 270 HP printed as Stage 1 ex, printed in Obsidian Flames.
  • What it can do. 2 attacks printed on the card, the strongest at 220 damage for 3 Energy.
  • What it fears. A Grass weakness at ×2, which means 135 printed damage is enough to remove it.
  • What it costs to move. 2 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Standard and Expanded only, and it carries regulation mark G.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Houndoom ex 134 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 220 damage, which is 73 damage for every Energy card attached.

Houndoom ex 134 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Evil Claw2 Darkness29045If the Defending Pokémon is a Basic Pokémon, it can't attack during your opponent's next turn.
Hound's Fang3 Darkness322073This Pokémon also does 30 damage to itself.

Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Evil Claw2 Energy cards
Hound's Fang3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Evil Claw 2 Energy90 damage for 2 Energy — 45 per Energy card90
  • Hound's Fang 3 Energy220 damage for 3 Energy — 73 per Energy card220

Bars are printed damage against this card's own highest attack (220).

Back to summary

How does Houndoom ex 134 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Houndoom ex 134 — Obsidian Flames
Houndoom exObsidian Flames 134

Houndoom ex 134 prints 270 HP, which puts it at number 611 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

98% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card270 HP
  • Middle half of the archive60–130 HP
  • Strongest ex card380 HP
  • Strongest Houndoom ex printed270 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 270 HP, which is 71% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~280 — this card3.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 270 HP.

Cards in the 240~280 band typically print 158 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~280 — this card3.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~250 — this card3.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 220.

Cards in the 190~250 band typically have 238 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~1809.0%1,461 cards
190~250 — this card3.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.

Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Houndoom ex 134 stands highest on HP — number 611 of 17,290 cards in Every card in the archive. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 611 of 17,290 by HP · No. 301 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 2% on damage
  • Mega Gengar ex — 350 HP, the highest in this group
    Darkness cards — 1,249 cards No. 83 of 1,248 by HP · No. 22 of 1,170 by damage · top by HP: Mega Gengar ex, 350
    top 2% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    ex cards — 942 cards No. 320 of 942 by HP · No. 127 of 906 by damage · top by HP: Mega Emboar ex, 380
    top 14% on damage
  • Tyranitar ex — 340 HP, the highest in this group
    Obsidian Flames — 230 cards No. 17 of 210 by HP · No. 2 of 206 by damage · top by HP: Tyranitar ex, 340
    top 1% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 270 HPmiddle half 60–130 HP
  • Top printed damage 220 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as ex
942 on record
Cards in the same HP band
567 of 17,290 (3.3%)
Cards with this much printed damage
621 of 16,246 (3.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Houndoom ex 134 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 220 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Houndoom ex 134 — this card73.0220 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 73.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Houndoom ex 134 — this card73.0220 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsEvil Claw 90 / 2Hound's Fang 220 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Houndoom ex 134.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Evil Claw45
Hound's Fang73
This card, per Energy card
73 damage
Typical for a 2 Energy attack
32.5 damage
Difference
+40.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 220 is read as high or low rather than merely large.

Back to summary

Is Houndoom ex 134 strong for a ex card?

ex cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.

Hit points270 HPtypical for the group is 243 HP — this card is 11% above
Top printed damage220 damagetypical for the group is 144 damage — this card is 53% above
Retreat cost2 Energytypical for the group is 2 Energy — this card is 0% above

The group is every ex card in the archive — 942 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.

Back to summary

What does being a Darkness card do for Houndoom ex 134?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,387 Grass cards carry that type A Grass attack printed at 135 damage is enough to remove this card in one turn.
Houndoom ex 134 · Stage 1 ex 270 HP Its hardest attack is printed at 220 damage.
Takes double from this card no group most often prints a Darkness weakness This type gains nothing automatic from the weakness rule.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darkness — this cardmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness — this card7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Darknessweak to Grass

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Darkness weakness.

What being a Darkness card is worth

No group in the archive most often prints a Darkness weakness, so this type gains nothing automatic from the weakness rule. Going the other way, Darkness cards are themselves most exposed to Grass.

Back to summary

What knocks out Houndoom ex 134 in one hit, and what does it knock out?

Weakness doubles the damage a Grass attack deals to this card, so the bar it has to clear is 135 printed damage rather than 270.

Cards that remove it in one attack
134
Cards it removes in one attack
945
Grass damage needed to knock it out
135
Counted across the whole card archive. 270 HP against a Grass weakness at ×2 decides all three figures.
Removes it in one attackMeganiumMeganiumMega Evolution 10140 damage
×2Grass weakness · 135 printed damage is enough
140 damage becomes 280 against this card
This cardHoundoom ex 134Houndoom ex 134Obsidian Flames 134270 HP

Why this card was picked to stand opposite

Of the 134 cards in the archive that can remove Houndoom ex 134 in a single attack, this one clears the bar by the smallest margin — 140 printed damage against a bar of 135. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Houndoom exweak to Grass ×2

Read from the weakness printed in the lower-left corner of the card.

Grass cards that remove Houndoom ex in one attack
CardSetHPPrinted damageAfter weakness
Flapple VMAX (19)Battle Styles320250500
Flapple VMAX (164)Battle Styles320250500
Mega Venusaur ex (3)Mega Evolution380240480
Mega Venusaur ex (155)Mega Evolution380240480
Mega Venusaur ex (177)Mega Evolution380240480
Decidueye ex (12)Perfect Order320240480

270 HP against a Grass ×2 weakness means any Grass attack printed at 135 damage or more is enough. 134 cards in the archive clear that bar.

Cards this one removes in a single attack

945 cards in the archive are weak to Darkness and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Houndoom as a Pokémon, across every card it has been printed on?

Houndoom ex 134 is one print of Houndoom. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Houndoom has been printed 47 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Houndoom cards ever printedPokédex #229Prints on record 47Toughest print 270 HPThis card 270 HP
47prints
Legal in Standard9Older prints, not in Standard38

Every Houndoom print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

Houndoom ex 134 is the toughest Houndoom ever printed

Bars are printed HP, measured against the record for this Pokémon
  • Houndoom ex 103the toughest Houndoom ever printedSV: Scarlet & Violet Promo Cards270 HP

Read from the printed card face of every Houndoom print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Houndoom ex 134 can be?

Houndoom ex evolves from Houndour, so the whole line has to be built before this card reaches the field.

The Houndoom line, oldest stage firstPokédex #229
  • 1HoundourHoundourHardest attack printed at this stage: 70 damage70 HP
  • 2HoundoomHoundoomHardest attack printed at this stage: 150 damage. Evolving here adds 60 HP over the stage before it130 HP
  • 3Houndoom exHoundoom exHardest attack printed at this stage: 220 damage. Evolving here adds 140 HP over the stage before it270 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (270 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Houndoom print, and can the older ones still be played?

47 prints carry this name in the archive, and 42 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (270 HP), and the highlighted row is the card this page is about.

42 rows are shown of the 47 prints counted under this name.

Houndoom prints — can each one still be played?
PrintSetRegulation markStandard
Houndoom ex 103SV: Scarlet & Violet Promo CardsMark GLegal in Standard
Houndoom ex 134/197SV03: Obsidian FlamesMark GLegal in Standard
M Houndoom-EX 154/162XY - BREAKthroughNo mark printedNot legal in Standard
M Houndoom-EX 22/162XY - BREAKthroughNo mark printedNot legal in Standard
Houndoom V 178/189SWSH03: Darkness AblazeMark DNot legal in Standard
Houndoom V 021/189SWSH03: Darkness AblazeMark DNot legal in Standard
Houndoom-EX 153/162XY - BREAKthroughNo mark printedNot legal in Standard
Houndoom-EX 21/162XY - BREAKthroughNo mark printedNot legal in Standard
Houndoom 179/163SWSH05: Battle StylesMark ENot legal in Standard
Houndoom SWSH090SWSH: Sword & Shield Promo CardsMark ENot legal in Standard
Team Rocket's Houndoom 191/182SV10: Destined RivalsMark ILegal in Standard
Houndoom 096/163Prize Pack Series CardsMark ENot legal in Standard
Houndoom TG10/TG30SWSH09: Brilliant Stars Trainer GalleryMark ENot legal in Standard
Team Rocket's Houndoom 038/182SV10: Destined RivalsMark ILegal in Standard
Houndoom 133/197SV03: Obsidian FlamesMark GLegal in Standard
Houndoom 066/064SV: Shrouded FableMark HLegal in Standard
Houndoom 063/131SV: Prismatic EvolutionsMark HLegal in Standard
Houndoom 034/198SV01: Scarlet & Violet Base SetMark GLegal in Standard
Houndoom 008/064SV: Shrouded FableMark HLegal in Standard
Houndoom 82/90UndauntedNo mark printedNot legal in Standard
Houndoom 59/111SM - Crimson InvasionNo mark printedNot legal in Standard
Houndoom 46/214SM - Lost ThunderNo mark printedNot legal in Standard
Houndoom 56/101Plasma BlastNo mark printedNot legal in Standard
Houndoom 75/124Dragons ExaltedNo mark printedNot legal in Standard
Houndoom 10/95Call of LegendsNo mark printedNot legal in Standard
Houndoom G 50/127PlatinumNo mark printedNot legal in Standard
Houndoom 18/106Great EncountersNo mark printedNot legal in Standard
Houndoom 014/147AquapolisNo mark printedNot legal in Standard
Houndoom 57/146Legends AwakenedNo mark printedNot legal in Standard
Houndoom E4 65/111Rising RivalsNo mark printedNot legal in Standard
Houndoom H11/H32AquapolisNo mark printedNot legal in Standard
Houndoom 08/64Neo RevelationNo mark printedNot legal in Standard
Houndoom 015/147AquapolisNo mark printedNot legal in Standard
Team Magma's Houndoom 10/95EX Team Magma vs Team AquaNo mark printedNot legal in Standard
Dark Houndoom 5/109EX Team Rocket ReturnsNo mark printedNot legal in Standard
Houndoom 012/144SkyridgeNo mark printedNot legal in Standard
Houndoom 34/97EX DragonNo mark printedNot legal in Standard
Houndoom 04/75Neo DiscoveryNo mark printedNot legal in Standard
Houndoom 7/115EX Unseen ForcesNo mark printedNot legal in Standard
Team Magma's Houndoom 34/95EX Team Magma vs Team AquaNo mark printedNot legal in Standard
Houndoom 23/75Neo DiscoveryNo mark printedNot legal in Standard
Dark Houndoom 007/105Neo DestinyNo mark printedNot legal in Standard

9 of the 42 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Houndoom ex 134?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Houndoom ex 134
CardSetHPTop damageRetreat
Umbreon exPrismatic Evolutions2801602
Mega Darkrai exPitch Black2801102
Mega Darkrai exPitch Black2801102
Roaring Moon exPrismatic Evolutions2301002
N's Zoroark exAscended Heroes28002
Team Rocket's Crobat exDestined Rivals3101201

This card itself is 270 HP, 220 top damage and 2 retreat, and every card here is Darkness like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Houndoom ex 134 in Obsidian Flames?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #134 in Obsidian Flames. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Houndoom ex 134, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

The rule printed on this card

“Pokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.”

Rulebook clauses that apply to Houndoom ex 134
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Houndoom ex 134 — tournament formats
FormatStatusWhat that means
StandardLegalCan be played in this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Standard and Expanded play. It carries regulation mark G, printed next to the card number. It was released on August 11, 2023.

Back to summary

Which generation of cards does Houndoom ex 134 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark Dtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark G — this cardtypically 124 HP · 80 damage19.9%1,634 cards
Mark Htypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G — this card19.9%1,634 cards
Mark H15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark G
Cards sharing that mark
1,634
Typical HP for the mark
124 (this card 270)
Typical damage for the mark
80 (this card 220)
Counted from the mark printed beside the card number.
Back to summary

Houndoom ex 134 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Hound's Fang, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 73 damage for every Energy card attached.
  • Moving it out of the active spot costs 2 more Energy, discarded from the card itself.
  • It cannot start the game in play — Houndour has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 611 of 17,290
Darkness cardsNo. 83 of 1,248
ex cardsNo. 320 of 942
Obsidian FlamesNo. 17 of 210

What actually removes it

  • A Grass attack printed at 135 damage removes it in a single turn — that is the bar, not its 270 HP.
  • 134 cards in the archive clear that bar.
  • Going the other way, it removes 945 cards in one attack.
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Houndoom ex 134 card record

Houndoom ex 134 — the printed record, field by field
Hit points270 HPTypeDarkness
WeaknessGrass ×2Retreat cost2 Energy
Evolves fromHoundourCard typeStage 1 ex
Regulation markMark GPokédex number#229
SetObsidian FlamesCard number134 of 197
SeriesScarlet & VioletReleasedAugust 11, 2023
RarityDouble Rare (RR)IllustratorPLANETA Tsuji
Tournament legalityUnlimited and Standard and Expanded only
Printed rulePokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.

Read from the printed card face, the set listing and the official format list.

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What does Houndoom ex 134 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.97
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
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Houndoom ex 134 — frequently asked questions

How much damage does it take to knock out Houndoom ex 134?

Houndoom ex 134 has 270 HP and a Grass weakness at ×2, so a Grass attack printed at 135 damage or more removes it in one turn. Any other type has to print the full 270.

What is the strongest attack on Houndoom ex 134?

Hound's Fang, printed at 220 damage for 3 Energy — 73 damage per Energy card. This Pokémon also does 30 damage to itself.

What is the retreat cost of Houndoom ex 134?

2 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Houndoom print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 42 prints listed on this page, 9 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Houndoom ex evolve from?

Houndour. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Houndoom ex 134 be played in a tournament?

It is legal in Unlimited and Standard and Expanded play, and it carries regulation mark G. Standard events run on a rotating list of sets, so check the current rotation before entering one.

What does the rule on Houndoom ex 134 mean?

The card reads “Pokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.” That sentence is printed on the card itself, so it applies wherever the card is played.

Does this page say how good Houndoom ex 134 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures