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Salazzle 35 — what does this card actually do?

This card has 120 HP, a top attack printed at 130 damage and a Water weakness.

Fire · Stage 1 · Ascended Heroes · measured against 20,444 cards on file — card data read July 28, 2026

What does Salazzle 35 do in a game?

Salazzle 35 is a Fire Pokémon card with 120 HP, printed as Stage 1.

Its strongest attack, Flamethrower, is printed at 130 damage for 3 Energy — 43 damage per Energy card.

Because of the Water weakness, any Water attack printed at 60 damage or more removes it in a single turn.

Salazzle 35Ascended Heroes

Salazzle 35 performance summary

120 HP · Fire · Stage 1 · retreat 1 · Water weakness ×2

Top printed damage13043 per Energy Flamethrower130 damage for 3 Energy
as of July 28, 2026
Hit points120 HP33.1% of 17,290 in the 80~120 band
Printed damage1309.0% of 16,246 in the 130~180 band
Retreat cost1 Energy49.3% of 17,240 in the 1 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 43 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackUncommonAscended Heroes21 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
Regulation markH
RarityUncommon
SetAscended Heroes
Card number35
Card data readJuly 28, 2026
How Salazzle 35 is built, on five measures
Hit points120 HPTop printed damage130 damageEnergy efficiency43 per EnergyRetreat lightness1 EnergyAttack cost lightness2 Energy

Strongest on Retreat lightness — top 5.6% of the archive. Weakest on Attack cost lightness — bottom 43.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Salazzle 35 is built, on five measures
MeasurePercentilePrinted value
Hit points66.1%120 HP
Top printed damage86.4%130 damage
Energy efficiency85.3%43 per Energy
Retreat lightness94.4%1 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2ESudden Scorchinghas printed text
  • 3EFlamethrower43 damage per Energy card · has printed text130damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 4,897 at 120 HP.

This cardSalazzle 35 — Ascended HeroesSalazzle 35Ascended Heroes120 HP

Printed HP

The ceiling of this archive is 380 HP260 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Salazzle 35

  • Hit points 120 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 43 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Water attack printed at 60 damage or more removes it in a single turn.
  • Legality 5 of the 21 prints that carry this name are legal in Standard play.

Salazzle 35 at a glance

  • What it is. A Fire Pokémon card with 120 HP printed as Stage 1, printed in Ascended Heroes.
  • What it can do. 2 attacks printed on the card, the strongest at 130 damage for 3 Energy.
  • What it fears. A Water weakness at ×2, which means 60 printed damage is enough to remove it.
  • What it costs to move. 1 Energy to retreat, discarded from the card itself.
  • Where it can be played. Standard and Unlimited and Expanded only, and it carries regulation mark H.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Salazzle 35 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 3 Energy and returns 130 damage, which is 43 damage for every Energy card attached.

Salazzle 35 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Sudden Scorching2 Colorless2Your opponent discards a card from their hand. If this Pokémon evolved from Salandit during this turn, your opponent discards 2 more cards.
Flamethrower1 Fire + 2 Colorless313043Discard an Energy from this Pokémon.

Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Sudden Scorching2 Energy cards
Flamethrower3 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Flamethrower 3 Energy130 damage for 3 Energy — 43 per Energy card130

Bars are printed damage against this card's own highest attack (130).

Back to summary

How does Salazzle 35 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Salazzle 35 — Ascended Heroes
SalazzleAscended Heroes 35

Salazzle 35 prints 120 HP, which puts it at number 4,897 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

86% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card120 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Salazzle printed120 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 120 HP, which is 32% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 120 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 130.

Cards in the 130~180 band typically have 198 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~12021.8%3,535 cards
130~180 — this card9.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.

Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
1 — this card49.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Salazzle 35 stands highest on HP — number 1,051 of 5,102 cards in Stage 1 cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 4,897 of 17,290 by HP · No. 1,796 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 11% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Fire cards — 1,574 cards No. 513 of 1,574 by HP · No. 234 of 1,526 by damage · top by HP: Mega Emboar ex, 380
    top 15% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 1,051 of 5,102 by HP · No. 400 of 4,958 by damage · top by HP: Wailord ex, 380
    top 8% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Ascended Heroes — 295 cards No. 106 of 243 by HP · No. 60 of 229 by damage · top by HP: Mega Emboar ex, 380
    top 26% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 120 HPmiddle half 60–130 HP
  • Top printed damage 130 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
1,461 of 16,246 (9.0%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Salazzle 35 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 130 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Salazzle 35 — this card43.0130 damage for 3 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 43.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Salazzle 35 — this card43.0130 damage for 3 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsFlamethrower 130 / 3

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Salazzle 35.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Flamethrower43
This card, per Energy card
43 damage
Typical for a 2 Energy attack
32.5 damage
Difference
+10.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 130 is read as high or low rather than merely large.

Back to summary

What does being a Fire card do for Salazzle 35?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,435 Water cards carry that type A Water attack printed at 60 damage is enough to remove this card in one turn.
Salazzle 35 · Stage 1 120 HP Its hardest attack is printed at 130 damage.
Takes double from this card 3,312 cards in groups that print a Fire weakness Against Grass and Metal, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Fire — this cardmost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire — this card9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fireweak to Water
Grassweak to Fire
Metalweak to Fire

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fire weakness.

What being a Fire card is worth

Groups that most often print a Fire weakness: Grass (2,387 cards) and Metal (925 cards). Against those, this card's printed damage counts double. Going the other way, Fire cards are themselves most exposed to Water.

Back to summary

What knocks out Salazzle 35 in one hit, and what does it knock out?

Weakness doubles the damage a Water attack deals to this card, so the bar it has to clear is 60 printed damage rather than 120.

Cards that remove it in one attack
918
Cards it removes in one attack
2,949
Water damage needed to knock it out
60
Counted across the whole card archive. 120 HP against a Water weakness at ×2 decides all three figures.
Removes it in one attackGolduckGolduckAscended Heroes 4060 damage
×2Water weakness · 60 printed damage is enough
60 damage becomes 120 against this card
This cardSalazzle 35Salazzle 35Ascended Heroes 35120 HP

Why this card was picked to stand opposite

Of the 914 cards in the archive that can remove Salazzle 35 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 60. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Salazzleweak to Water ×2

Read from the weakness printed in the lower-left corner of the card.

Water cards that remove Salazzle in one attack
CardSetHPPrinted damageAfter weakness
Vaporeon ex (23)Prismatic Evolutions280280560
Vaporeon ex (149)Prismatic Evolutions280280560
Wailord ex (16)Pitch Black380270540
Wailord ex (97)Pitch Black380270540
Palafin ex (61)Twilight Masquerade340250500
Palafin ex (193)Twilight Masquerade340250500

120 HP against a Water ×2 weakness means any Water attack printed at 60 damage or more is enough. 918 cards in the archive clear that bar.

Cards this one removes in a single attack

2,949 cards in the archive are weak to Fire and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Salazzle as a Pokémon, across every card it has been printed on?

Salazzle 35 is one print of Salazzle. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Salazzle has been printed 21 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Salazzle cards ever printedPokédex #758Prints on record 21Toughest print 260 HPThis card 120 HP
21prints
Legal in Standard5Older prints, not in Standard16

Every Salazzle print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Salazzle printed is 260 HP, and this card is 46.2% of it

Bars are printed HP, measured against the record for this Pokémon
  • Salazzle ex 101/088the toughest Salazzle ever printedME03: Perfect Order260 HP
  • Salazzle 35against that record46.2% of the record120 HP

Read from the printed card face of every Salazzle print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Salazzle 35 can be?

Salazzle evolves from Salandit, so the whole line has to be built before this card reaches the field.

The Salazzle line, oldest stage first
  • 1SalanditSalanditHardest attack printed at this stage: 30 damage70 HP
  • 2SalazzleSalazzleHardest attack printed at this stage: 130 damage. Evolving here adds 50 HP over the stage before it120 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (120 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Salazzle print, and can the older ones still be played?

21 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (260 HP), and the highlighted row is the card this page is about.

Salazzle prints — can each one still be played?
PrintSetRegulation markStandard
Salazzle ex 101/088ME03: Perfect OrderMark JNot legal in Standard
Salazzle ex 016/088ME03: Perfect OrderMark JNot legal in Standard
Salazzle-GX 151/147SM - Burning ShadowsNo mark printedNot legal in Standard
Salazzle-GX 132/147SM - Burning ShadowsNo mark printedNot legal in Standard
Salazzle-GX SM63SM PromosNo mark printedNot legal in Standard
Salazzle-GX 25/147SM - Burning ShadowsNo mark printedNot legal in Standard
Salazzle 224/217ME: Ascended HeroesMark HLegal in Standard
Salazzle 028/202SWSH01: Sword & Shield Base SetMark DNot legal in Standard
Salazzle 028/159SWSH: Crown ZenithMark FLegal in Standard
Salazzle 035/217ME: Ascended HeroesMark HLegal in Standard
Salazzle 140/197SV03: Obsidian FlamesMark GLegal in Standard
Salazzle 024/142SV07: Stellar CrownMark HLegal in Standard
Salazzle SM73SM PromosNo mark printedNot legal in Standard
Salazzle 14/70Dragon MajestyNo mark printedNot legal in Standard
Salazzle 26/156SM - Ultra PrismNo mark printedNot legal in Standard
Salazzle 047/111Deck ExclusivesNo mark printedNot legal in Standard
Salazzle 99/236SM - Unified MindsNo mark printedNot legal in Standard
Salazzle 16/145SM - Guardians RisingNo mark printedNot legal in Standard
Salazzle 31/214SM - Unbroken BondsNo mark printedNot legal in Standard
Salazzle 34/236SM - Unified MindsNo mark printedNot legal in Standard
Salazzle 028/163SWSH05: Battle StylesMark ENot legal in Standard

5 of the 21 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Salazzle 35?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Salazzle 35
CardSetHPTop damageRetreat
Arcanine exLegend Maker1201002
NinetalesAquapolis80401
Light ArcanineNeo Destiny100502
NinetalesLegendary Collection80801
CharmeleonLegendary Collection80501
NinetalesPokémon Rumble90601

This card itself is 120 HP, 130 top damage and 1 retreat, and every card here is Fire like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Salazzle 35 in Ascended Heroes?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #35 in Ascended Heroes. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Salazzle 35, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Salazzle 35
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Salazzle 35 — tournament formats
FormatStatusWhat that means
StandardLegalCan be played in this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Standard and Unlimited and Expanded play. It carries regulation mark H, printed next to the card number. It was released on January 30, 2026.

Back to summary

Which generation of cards does Salazzle 35 belong to?

The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.

Cards carrying each regulation mark
Mark Dtypically 133 HP · 84 damage15.4%1,261 cards
Mark Etypically 150 HP · 87 damage14.7%1,202 cards
Mark Ftypically 142 HP · 88 damage14.4%1,180 cards
Mark Gtypically 124 HP · 80 damage19.9%1,634 cards
Mark H — this cardtypically 132 HP · 88 damage15.7%1,283 cards
Mark Itypically 134 HP · 80 damage14.8%1,215 cards
Mark Jtypically 148 HP · 86 damage5.1%419 cards

8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.

The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.

Cards carrying each regulation mark
GroupShareValue
Mark D15.4%1,261 cards
Mark E14.7%1,202 cards
Mark F14.4%1,180 cards
Mark G19.9%1,634 cards
Mark H — this card15.7%1,283 cards
Mark I14.8%1,215 cards
Mark J5.1%419 cards
This card
Mark H
Cards sharing that mark
1,283
Typical HP for the mark
132 (this card 120)
Typical damage for the mark
88 (this card 130)
Counted from the mark printed beside the card number.
Back to summary

Salazzle 35 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Flamethrower, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
  • That works out at 43 damage for every Energy card attached.
  • Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
  • It cannot start the game in play — Salandit has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 4,897 of 17,290
Fire cardsNo. 513 of 1,574
Stage 1 cardsNo. 1,051 of 5,102
Ascended HeroesNo. 106 of 243

What actually removes it

  • A Water attack printed at 60 damage removes it in a single turn — that is the bar, not its 120 HP.
  • 918 cards in the archive clear that bar.
  • Going the other way, it removes 2,949 cards in one attack.
Back to summary

Salazzle 35 card record

Salazzle 35 — the printed record, field by field
Hit points120 HPTypeFire
WeaknessWater ×2Retreat cost1 Energy
Evolves fromSalanditCard typeStage 1
Regulation markMark HPokédex number#758
SetAscended HeroesCard number35 of 217
SeriesMega EvolutionReleasedJanuary 30, 2026
RarityUncommonIllustratorTaiga Kasai
Tournament legalityStandard and Unlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Salazzle 35 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$0.29
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Salazzle 35 — frequently asked questions

How much damage does it take to knock out Salazzle 35?

Salazzle 35 has 120 HP and a Water weakness at ×2, so a Water attack printed at 60 damage or more removes it in one turn. Any other type has to print the full 120.

What is the strongest attack on Salazzle 35?

Flamethrower, printed at 130 damage for 3 Energy — 43 damage per Energy card. Discard an Energy from this Pokémon.

What is the retreat cost of Salazzle 35?

1 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Salazzle print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 21 prints listed on this page, 5 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Salazzle evolve from?

Salandit. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Salazzle 35 be played in a tournament?

It is legal in Standard and Unlimited and Expanded play, and it carries regulation mark H. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Salazzle 35 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures