Salazzle ex 16 — what does this card actually do?
This card has 260 HP, a top attack printed at 100 damage and a Water weakness.
Fire · Stage 1 ex · Perfect Order · measured against 20,444 cards on file — card data read July 28, 2026
What does Salazzle ex 16 do in a game?
Salazzle ex 16 is a Fire Pokémon card with 260 HP, printed as Stage 1 ex.
Its strongest attack, Dire Nails, is printed at 100 damage for 2 Energy — 50 damage per Energy card.
Because of the Water weakness, any Water attack printed at 130 damage or more removes it in a single turn.
Salazzle ex 16Perfect Order
Salazzle ex 16 performance summary
260 HP · Fire · Stage 1 ex · retreat 1 · Water weakness ×2
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 1
Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Top printed damage — bottom 76.6%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 95.0% | 260 HP |
| Top printed damage | 76.6% | 100 damage |
| Energy efficiency | 88.9% | 50 per Energy |
| Retreat lightness | 94.4% | 1 Energy |
| Attack cost lightness | 98.2% | 1 Energy |
2 attacks printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 765 at 260 HP.
Salazzle ex 16260 HPPrinted HP
The ceiling of this archive is 380 HP — 120 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Salazzle ex 16
- Hit points 260 HP puts it in the 240~280 band, where 3.3% of 17,290 cards with printed HP sit.
- Energy It returns 50 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
- Weakness A Water attack printed at 130 damage or more removes it in a single turn.
- Legality 5 of the 21 prints that carry this name are legal in Standard play.
Salazzle ex 16 at a glance
- What it is. A Fire Pokémon card with 260 HP printed as Stage 1 ex, printed in Perfect Order.
- What it can do. 2 attacks printed on the card, the strongest at 100 damage for 2 Energy.
- What it fears. A Water weakness at ×2, which means 130 printed damage is enough to remove it.
- What it costs to move. 1 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited and Expanded only, and it carries regulation mark J.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Salazzle ex 16 cost, and what do they hit for?
The card prints 2 attacks. The strongest asks for 2 Energy and returns 100 damage, which is 50 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Nasty Plot | 1 Fire | 1 | — | — | Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck. |
| Dire Nails | 2 Fire | 2 | 100 | 50 | Your opponent's Active Pokémon is now Burned and Poisoned. Switch this Pokémon with 1 of your Benched Pokémon. |
Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.
What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
How does Salazzle ex 16 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 260 HP, which is 68% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 260 HP.
Cards in the 240~280 band typically print 158 damage and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 — this card | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 100.
Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 | 42.7% | 6,938 cards |
| 40~60 | 22.0% | 3,566 cards |
| 70~120 — this card | 21.8% | 3,535 cards |
| 130~180 | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.
Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 — this card | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.
Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 — this card | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Salazzle ex 16 stands highest on HP — number 765 of 17,290 cards in Every card in the archive. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 260 HP
middle half 60–130 HP - Top printed damage 100 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryIs Salazzle ex 16 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 100 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 50.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Salazzle ex 16 — this card | 50.0 | 100 damage for 2 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Dire Nails | — | 50 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 100 is read as high or low rather than merely large.
Is Salazzle ex 16 strong for a ex card?
ex cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.
The group is every ex card in the archive — 942 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.
What does being a Fire card do for Salazzle ex 16?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire — this card | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fire weakness.
What being a Fire card is worth
Groups that most often print a Fire weakness: Grass (2,387 cards) and Metal (925 cards). Against those, this card's printed damage counts double. Going the other way, Fire cards are themselves most exposed to Water.
What knocks out Salazzle ex 16 in one hit, and what does it knock out?
Weakness doubles the damage a Water attack deals to this card, so the bar it has to clear is 130 printed damage rather than 260.
130 damage becomes 260 against this card
Salazzle ex 16260 HPWhy this card was picked to stand opposite
Of the 270 cards in the archive that can remove Salazzle ex 16 in a single attack, this one clears the bar by the smallest margin — 130 printed damage against a bar of 130. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the weakness printed in the lower-left corner of the card.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Vaporeon ex (23) | Prismatic Evolutions | 280 | 280 | 560 |
| Vaporeon ex (149) | Prismatic Evolutions | 280 | 280 | 560 |
| Wailord ex (16) | Pitch Black | 380 | 270 | 540 |
| Wailord ex (97) | Pitch Black | 380 | 270 | 540 |
| Palafin ex (61) | Twilight Masquerade | 340 | 250 | 500 |
| Palafin ex (193) | Twilight Masquerade | 340 | 250 | 500 |
260 HP against a Water ×2 weakness means any Water attack printed at 130 damage or more is enough. 270 cards in the archive clear that bar.
2,745 cards in the archive are weak to Fire and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.
What is Salazzle as a Pokémon, across every card it has been printed on?
Salazzle ex 16 is one print of Salazzle. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Salazzle print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Salazzle ex 16 can be?
Salazzle ex evolves from Salandit, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Salandit.
- The line runs 2 stages, so the first card has to be in play 1 turn before this one can be.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Salazzle print, and can the older ones still be played?
21 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Salazzle ex 101/088 | ME03: Perfect Order | Mark J | Not legal in Standard |
| Salazzle ex 016/088 | ME03: Perfect Order | Mark J | Not legal in Standard |
| Salazzle-GX 151/147 | SM - Burning Shadows | No mark printed | Not legal in Standard |
| Salazzle-GX 132/147 | SM - Burning Shadows | No mark printed | Not legal in Standard |
| Salazzle-GX SM63 | SM Promos | No mark printed | Not legal in Standard |
| Salazzle-GX 25/147 | SM - Burning Shadows | No mark printed | Not legal in Standard |
| Salazzle 224/217 | ME: Ascended Heroes | Mark H | Legal in Standard |
| Salazzle 028/202 | SWSH01: Sword & Shield Base Set | Mark D | Not legal in Standard |
| Salazzle 028/159 | SWSH: Crown Zenith | Mark F | Legal in Standard |
| Salazzle 035/217 | ME: Ascended Heroes | Mark H | Legal in Standard |
| Salazzle 140/197 | SV03: Obsidian Flames | Mark G | Legal in Standard |
| Salazzle 024/142 | SV07: Stellar Crown | Mark H | Legal in Standard |
| Salazzle SM73 | SM Promos | No mark printed | Not legal in Standard |
| Salazzle 14/70 | Dragon Majesty | No mark printed | Not legal in Standard |
| Salazzle 26/156 | SM - Ultra Prism | No mark printed | Not legal in Standard |
| Salazzle 047/111 | Deck Exclusives | No mark printed | Not legal in Standard |
| Salazzle 99/236 | SM - Unified Minds | No mark printed | Not legal in Standard |
| Salazzle 16/145 | SM - Guardians Rising | No mark printed | Not legal in Standard |
| Salazzle 31/214 | SM - Unbroken Bonds | No mark printed | Not legal in Standard |
| Salazzle 34/236 | SM - Unified Minds | No mark printed | Not legal in Standard |
| Salazzle 028/163 | SWSH05: Battle Styles | Mark E | Not legal in Standard |
5 of the 21 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Salazzle ex 16?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Reshiram ex | White Flare | 230 | 130 | 2 |
| Flareon ex | Prismatic Evolutions | 270 | 280 | 2 |
| Reshiram ex | White Flare | 230 | 130 | 2 |
| Ethan's Ho-Oh ex | Destined Rivals | 230 | 160 | 2 |
| Team Rocket's Moltres ex | Destined Rivals | 220 | 110 | 2 |
| Ceruledge ex | Prismatic Evolutions | 270 | 280 | 2 |
This card itself is 260 HP, 100 top damage and 1 retreat, and every card here is Fire like it.
Back to summaryWhich other cards share the Pokémon behind Salazzle ex 16?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Salazzle ex 16 in Perfect Order?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #16 in Perfect Order. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Salazzle ex 16, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
The rule printed on this card
“Pokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.”
Prize cards your opponent takes when it is knocked out
Every knockout carries the opponent 2 steps closer to winning, and that is the cost of putting this card on the field whatever it cost to buy.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not Legal | Not Legal |
| Expanded | Legal | Can be played in this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited and Expanded play. It carries regulation mark J, printed next to the card number. It was released on March 27, 2026.
Which generation of cards does Salazzle ex 16 belong to?
The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.
8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.
The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.
| Group | Share | Value |
|---|---|---|
| Mark D | 15.4% | 1,261 cards |
| Mark E | 14.7% | 1,202 cards |
| Mark F | 14.4% | 1,180 cards |
| Mark G | 19.9% | 1,634 cards |
| Mark H | 15.7% | 1,283 cards |
| Mark I | 14.8% | 1,215 cards |
| Mark J — this card | 5.1% | 419 cards |
Salazzle ex 16 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Dire Nails, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
- That works out at 50 damage for every Energy card attached.
- Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
- It cannot start the game in play — Salandit has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Water attack printed at 130 damage removes it in a single turn — that is the bar, not its 260 HP.
- 270 cards in the archive clear that bar.
- Going the other way, it removes 2,745 cards in one attack.
Salazzle ex 16 card record
| Hit points | 260 HP | Type | Fire |
|---|---|---|---|
| Weakness | Water ×2 | Retreat cost | 1 Energy |
| Evolves from | Salandit | Card type | Stage 1 ex |
| Regulation mark | Mark J | Pokédex number | #758 |
| Set | Perfect Order | Card number | 16 of 88 |
| Series | Mega Evolution | Released | March 27, 2026 |
| Rarity | Double Rare (RR) | ||
| Tournament legality | Unlimited and Expanded only | ||
| Printed rule | Pokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards. | ||
Read from the printed card face, the set listing and the official format list.
What does Salazzle ex 16 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Salazzle ex 16 — frequently asked questions
How much damage does it take to knock out Salazzle ex 16?
What is the strongest attack on Salazzle ex 16?
What is the retreat cost of Salazzle ex 16?
Can an older Salazzle print be played in a tournament?
What does Salazzle ex evolve from?
Can Salazzle ex 16 be played in a tournament?
What does the rule on Salazzle ex 16 mean?
Does this page say how good Salazzle ex 16 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.