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Salazzle-GX 151 — what does this card actually do?

This card has 200 HP, a top attack printed at 110 damage and a Water weakness.

Fire · Stage 1 GX · Burning Shadows · measured against 20,444 cards on file — card data read July 28, 2026

What does Salazzle-GX 151 do in a game?

Salazzle-GX 151 is a Fire Pokémon card with 200 HP, printed as Stage 1 GX.

Its strongest attack, Heat Blast, is printed at 110 damage for 2 Energy — 55 damage per Energy card.

Because of the Water weakness, any Water attack printed at 100 damage or more removes it in a single turn.

Salazzle-GX 151Burning Shadows

Salazzle-GX 151 performance summary

200 HP · Fire · Stage 1 GX · retreat 2 · Water weakness ×2

Top printed damage11055 per Energy Heat Blast110 damage for 2 Energy
as of July 28, 2026
Hit points200 HP6.6% of 17,290 in the 190~230 band
Printed damage11021.8% of 16,246 in the 70~120 band
Retreat cost2 Energy28.6% of 17,240 in the 2 band
Energy efficiencyAbove typicalAboveTypicalBelowThis card 55 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackRare RainbowBurning Shadowsranked among GX cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1 GX
RarityRare Rainbow
SetBurning Shadows
Card number151
Card data readJuly 28, 2026
How Salazzle-GX 151 is built, on five measures
Hit points200 HPTop printed damage110 damageEnergy efficiency55 per EnergyRetreat lightness2 EnergyAttack cost lightness2 Energy

Strongest on Energy efficiency — top 7.6% of the archive. Weakest on Attack cost lightness — bottom 43.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Salazzle-GX 151 is built, on five measures
MeasurePercentilePrinted value
Hit points88.2%200 HP
Top printed damage80.7%110 damage
Energy efficiency92.4%55 per Energy
Retreat lightness45.3%2 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EDiabolical Claws25 damage per Energy card · has printed text50damage
  • 2EHeat Blast55 damage per Energy card110damage
  • 2EQueen's Haze-GXhas printed text

3 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 1,844 at 200 HP.

This cardSalazzle-GX 151 — Burning ShadowsSalazzle-GX 151Burning Shadows200 HP

Printed HP

The ceiling of this archive is 380 HP180 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Salazzle-GX 151

  • Hit points 200 HP puts it in the 190~230 band, where 6.6% of 17,290 cards with printed HP sit.
  • Energy It returns 55 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Water attack printed at 100 damage or more removes it in a single turn.

Salazzle-GX 151 at a glance

  • What it is. A Fire Pokémon card with 200 HP printed as Stage 1 GX, printed in Burning Shadows.
  • What it can do. 3 attacks printed on the card, the strongest at 110 damage for 2 Energy.
  • What it fears. A Water weakness at ×2, which means 100 printed damage is enough to remove it.
  • What it costs to move. 2 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Salazzle-GX 151 cost, and what do they hit for?

The card prints 3 attacks. The strongest asks for 2 Energy and returns 110 damage, which is 55 damage for every Energy card attached.

Salazzle-GX 151 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Diabolical Claws2 Fire250×25This attack does 50 damage for each Prize card you have taken.
Heat Blast2 Fire211055No extra effect.
Queen's Haze-GX2 Fire2Discard all Energy from your opponent's Active Pokémon. (You can't use more than 1 GX attack in a game.)

Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Diabolical Claws2 Energy cards
Heat Blast2 Energy cards
Queen's Haze-GX2 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Diabolical Claws 2 Energy50 damage for 2 Energy — 25 per Energy card50
  • Heat Blast 2 Energy110 damage for 2 Energy — 55 per Energy card110

Bars are printed damage against this card's own highest attack (110).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Diabolical Claws is printed as 50×, so the printed number is multiplied — the attack deals that much for each thing the sentence beside it counts.
Back to summary

How does Salazzle-GX 151 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Salazzle-GX 151 — Burning Shadows
Salazzle-GXBurning Shadows 151

Salazzle-GX 151 prints 200 HP, which puts it at number 1,844 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

81% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card200 HP
  • Middle half of the archive60–130 HP
  • Strongest GX card300 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 200 HP, which is 53% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~230 — this card6.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 200 HP.

Cards in the 190~230 band typically print 132 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~18015.5%2,679 cards
190~230 — this card6.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 110.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.

Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Salazzle-GX 151 stands highest on HP — number 15 of 142 cards in Burning Shadows. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 1,844 of 17,290 by HP · No. 2,908 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 18% on damage
  • Mega Emboar ex — 380 HP, the highest in this group
    Fire cards — 1,574 cards No. 191 of 1,574 by HP · No. 345 of 1,526 by damage · top by HP: Mega Emboar ex, 380
    top 23% on damage
  • Moltres & Zapdos & Articuno-GX — 300 HP, the highest in this group
    GX cards — 601 cards No. 308 of 601 by HP · No. 372 of 594 by damage · top by HP: Moltres & Zapdos & Articuno-GX, 300
    top 63% on damage
  • Charizard-GX — 250 HP, the highest in this group
    Burning Shadows — 177 cards No. 15 of 142 by HP · No. 38 of 137 by damage · top by HP: Charizard-GX, 250
    top 27% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 200 HPmiddle half 60–130 HP
  • Top printed damage 110 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as GX
601 on record
Cards in the same HP band
1,148 of 17,290 (6.6%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Salazzle-GX 151 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 110 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Salazzle-GX 151 — this card55.0110 damage for 2 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 55.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Salazzle-GX 151 — this card55.0110 damage for 2 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsDiabolical Claws 50 / 2Heat Blast 110 / 2

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Salazzle-GX 151.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Diabolical Claws25
Heat Blast55
This card, per Energy card
55 damage
Typical for a 2 Energy attack
32.5 damage
Difference
+22.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 110 is read as high or low rather than merely large.

Back to summary

Is Salazzle-GX 151 strong for a GX card?

GX cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.

Hit points200 HPtypical for the group is 214 HP — this card is 7% below
Top printed damage110 damagetypical for the group is 133 damage — this card is 17% below
Retreat cost2 Energytypical for the group is 2 Energy — this card is 0% above

The group is every GX card in the archive — 601 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.

Back to summary

What does being a Fire card do for Salazzle-GX 151?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,435 Water cards carry that type A Water attack printed at 100 damage is enough to remove this card in one turn.
Salazzle-GX 151 · Stage 1 GX 200 HP Its hardest attack is printed at 110 damage.
Takes double from this card 3,312 cards in groups that print a Fire weakness Against Grass and Metal, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Fire — this cardmost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire — this card9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Fireweak to Water
Grassweak to Fire
Metalweak to Fire

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fire weakness.

What being a Fire card is worth

Groups that most often print a Fire weakness: Grass (2,387 cards) and Metal (925 cards). Against those, this card's printed damage counts double. Going the other way, Fire cards are themselves most exposed to Water.

Back to summary

What knocks out Salazzle-GX 151 in one hit, and what does it knock out?

Weakness doubles the damage a Water attack deals to this card, so the bar it has to clear is 100 printed damage rather than 200.

Cards that remove it in one attack
480
Cards it removes in one attack
2,854
Water damage needed to knock it out
100
Counted across the whole card archive. 200 HP against a Water weakness at ×2 decides all three figures.
Removes it in one attackGolisopodGolisopodPokémon GO 26100 damage
×2Water weakness · 100 printed damage is enough
100 damage becomes 200 against this card
This cardSalazzle-GX 151Salazzle-GX 151Burning Shadows 151200 HP

Why this card was picked to stand opposite

Of the 480 cards in the archive that can remove Salazzle-GX 151 in a single attack, this one clears the bar by the smallest margin — 100 printed damage against a bar of 100. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Salazzle-GXweak to Water ×2

Read from the weakness printed in the lower-left corner of the card.

Water cards that remove Salazzle-GX in one attack
CardSetHPPrinted damageAfter weakness
Vaporeon ex (23)Prismatic Evolutions280280560
Vaporeon ex (149)Prismatic Evolutions280280560
Wailord ex (16)Pitch Black380270540
Wailord ex (97)Pitch Black380270540
Palafin ex (61)Twilight Masquerade340250500
Palafin ex (193)Twilight Masquerade340250500

200 HP against a Water ×2 weakness means any Water attack printed at 100 damage or more is enough. 480 cards in the archive clear that bar.

Cards this one removes in a single attack

2,854 cards in the archive are weak to Fire and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What can you use instead of Salazzle-GX 151?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Salazzle-GX 151
CardSetHPTop damageRetreat
Blaziken-GXCelestial Storm2402101
Reshiram-GXHidden Fates Shiny Vault1801802
Reshiram-GXDragon Majesty1801802
Blaziken-GXCelestial Storm2402101
Ho-Oh-GXHidden Fates Shiny Vault1901802
Blacephalon-GXLost Thunder180502

This card itself is 200 HP, 110 top damage and 2 retreat, and every card here is Fire like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Salazzle-GX 151 in Burning Shadows?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #151 in Burning Shadows. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Salazzle-GX 151, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

The rule printed on this card

“Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.”

Rulebook clauses that apply to Salazzle-GX 151
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Salazzle-GX 151 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on August 5, 2017.

Back to summary

Salazzle-GX 151 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Heat Blast, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
  • That works out at 55 damage for every Energy card attached.
  • Moving it out of the active spot costs 2 more Energy, discarded from the card itself.
  • It cannot start the game in play — Salandit has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 1,844 of 17,290
Fire cardsNo. 191 of 1,574
GX cardsNo. 308 of 601
Burning ShadowsNo. 15 of 142

What actually removes it

  • A Water attack printed at 100 damage removes it in a single turn — that is the bar, not its 200 HP.
  • 480 cards in the archive clear that bar.
  • Going the other way, it removes 2,854 cards in one attack.
Back to summary

Salazzle-GX 151 card record

Salazzle-GX 151 — the printed record, field by field
Hit points200 HPTypeFire
WeaknessWater ×2Retreat cost2 Energy
Evolves fromSalanditCard typeStage 1 GX
Pokédex number#758SetBurning Shadows
Card number151 of 147SeriesSun & Moon
ReleasedAugust 5, 2017RarityRare Rainbow
Illustrator5ban Graphics
Tournament legalityUnlimited and Expanded only
Printed rulePokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Salazzle-GX 151 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$13.08
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Salazzle-GX 151 — frequently asked questions

How much damage does it take to knock out Salazzle-GX 151?

Salazzle-GX 151 has 200 HP and a Water weakness at ×2, so a Water attack printed at 100 damage or more removes it in one turn. Any other type has to print the full 200.

What is the strongest attack on Salazzle-GX 151?

Heat Blast, printed at 110 damage for 2 Energy — 55 damage per Energy card.

What is the retreat cost of Salazzle-GX 151?

2 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the × after the damage on Diabolical Claws mean?

It marks the damage as conditional: the printed figure is dealt once for each thing the sentence on the card counts. The full sentence is printed on the card and quoted in the attack table on this page — "This attack does 50 damage for each Prize card you have taken."

What does Salazzle-GX evolve from?

Salandit. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Salazzle-GX 151 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

What does the rule on Salazzle-GX 151 mean?

The card reads “Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.” That sentence is printed on the card itself, so it applies wherever the card is played.

Does this page say how good Salazzle-GX 151 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
Back to summary

Before you rely on these figures