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Steelix 139 — what does this card actually do?

This card has 170 HP, a top attack printed at 100 damage and a Fire weakness.

Metal · Stage 1 · Cosmic Eclipse · measured against 20,444 cards on file — card data read July 28, 2026

What does Steelix 139 do in a game?

Steelix 139 is a Metal Pokémon card with 170 HP, printed as Stage 1.

Its strongest attack, Iron Tail, is printed at 100 damage for 4 Energy — 25 damage per Energy card.

Because of the Fire weakness, any Fire attack printed at 85 damage or more removes it in a single turn.

Steelix 139Cosmic Eclipse

Steelix 139 performance summary

170 HP · Metal · Stage 1 · retreat 4 · Fire weakness ×2

Top printed damage10025 per Energy Iron Tail100 damage for 4 Energy
as of July 28, 2026
Hit points170 HP15.5% of 17,290 in the 130~180 band
Printed damage10021.8% of 16,246 in the 70~120 band
Retreat cost4 Energy4.2% of 17,240 in the 4 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 25 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackRare HoloCosmic Eclipse37 printsranked among Stage 1 cardsWhat it costs today, how it moved, and where to buy it
Card classStage 1
RarityRare Holo
SetCosmic Eclipse
Card number139
Card data readJuly 28, 2026
How Steelix 139 is built, on five measures
Hit points170 HPTop printed damage100 damageEnergy efficiency25 per EnergyRetreat lightness4 EnergyAttack cost lightness2 Energy

Strongest on Hit points — top 16.7% of the archive. Weakest on Retreat lightness — bottom 4.2%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Steelix 139 is built, on five measures
MeasurePercentilePrinted value
Hit points83.3%170 HP
Top printed damage76.6%100 damage
Energy efficiency60.6%25 per Energy
Retreat lightness4.2%4 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EThumping Fall25 damage per Energy card · has printed text50damage
  • 4EIron Tail25 damage per Energy card · has printed text100damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 2,568 at 170 HP.

This cardSteelix 139 — Cosmic EclipseSteelix 139Cosmic Eclipse170 HP

Printed HP

The ceiling of this archive is 380 HP210 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Steelix 139

  • Hit points 170 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
  • Energy It returns 25 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Fire attack printed at 85 damage or more removes it in a single turn.
  • Legality 6 of the 31 prints that carry this name are legal in Standard play.

Steelix 139 at a glance

  • What it is. A Metal Pokémon card with 170 HP printed as Stage 1, printed in Cosmic Eclipse.
  • What it can do. 2 attacks printed on the card, the strongest at 100 damage for 4 Energy.
  • What it fears. A Fire weakness at ×2, which means 85 printed damage is enough to remove it.
  • What it costs to move. 4 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Steelix 139 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 4 Energy and returns 100 damage, which is 25 damage for every Energy card attached.

Steelix 139 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Thumping Fall2 Colorless250×25Discard any number of Pokémon with a Retreat Cost of exactly 4 from your hand. This attack does 50 damage for each card you discarded in this way.
Iron Tail1 Metal + 3 Colorless4100×25Flip a coin until you get tails. This attack does 100 damage for each heads.

Retreating costs a further 4 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Thumping Fall2 Energy cards
Iron Tail4 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Thumping Fall 2 Energy50 damage for 2 Energy — 25 per Energy card50
  • Iron Tail 4 Energy100 damage for 4 Energy — 25 per Energy card100

Bars are printed damage against this card's own highest attack (100).

Why one of these damage figures carries a symbol

A number on a Pokémon card is not always the number that lands.

  • Thumping Fall is printed as 50×, so the printed number is multiplied — the attack deals that much for each thing the sentence beside it counts.
  • Iron Tail is printed as 100×, so the printed number is multiplied — the attack deals that much for each thing the sentence beside it counts.
Back to summary

How does Steelix 139 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Steelix 139 — Cosmic Eclipse
SteelixCosmic Eclipse 139

Steelix 139 prints 170 HP, which puts it at number 2,568 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

77% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card170 HP
  • Middle half of the archive60–130 HP
  • Strongest Stage 1 card380 HP
  • Strongest Steelix printed200 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 170 HP, which is 45% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 170 HP.

Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~12033.1%5,725 cards
130~180 — this card15.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 100.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
4 — this card4.2%729 cards

17,240 cards carry a retreat cost. This one costs 4 Energy to retreat.

Cards with a retreat cost of 4 typically have 175 HP and print 121 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
228.6%4,926 cards
312.6%2,168 cards
4 — this card4.2%729 cards

That is where Steelix 139 stands highest on HP — number 442 of 5,102 cards in Stage 1 cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 2,568 of 17,290 by HP · No. 3,129 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 19% on damage
  • Copperajah VMAX — 340 HP, the highest in this group
    Metal cards — 925 cards No. 208 of 924 by HP · No. 258 of 903 by damage · top by HP: Copperajah VMAX, 340
    top 29% on damage
  • Wailord ex — 380 HP, the highest in this group
    Stage 1 cards — 5,102 cards No. 442 of 5,102 by HP · No. 769 of 4,958 by damage · top by HP: Wailord ex, 380
    top 16% on damage
  • Naganadel & Guzzlord-GX — 280 HP, the highest in this group
    Cosmic Eclipse — 272 cards No. 49 of 232 by HP · No. 67 of 209 by damage · top by HP: Naganadel & Guzzlord-GX, 280
    top 32% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 170 HPmiddle half 60–130 HP
  • Top printed damage 100 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards printed as Stage 1
5,102 on record
Cards in the same HP band
2,679 of 17,290 (15.5%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Steelix 139 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 100 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Steelix 139 — this card25.0100 damage for 4 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 25.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Steelix 139 — this card25.0100 damage for 4 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsThumping Fall 50 / 2Iron Tail 100 / 4

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Steelix 139.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Thumping Fall25
Iron Tail25
This card, per Energy card
25 damage
Typical for a 2 Energy attack
32.5 damage
Difference
-7.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 100 is read as high or low rather than merely large.

Back to summary

What does being a Metal card do for Steelix 139?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 1,574 Fire cards carry that type A Fire attack printed at 85 damage is enough to remove this card in one turn.
Steelix 139 · Stage 1 170 HP Its hardest attack is printed at 100 damage.
Takes double from this card 237 cards in groups that print a Metal weakness Against Fairy, printed damage from this card counts double.
How the archive splits by energy type
Psychicmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metal — this cardmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal — this card5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Metalweak to Fire
Fairyweak to Metal

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Metal weakness.

What being a Metal card is worth

Groups that most often print a Metal weakness: Fairy (237 cards). Against those, this card's printed damage counts double. Going the other way, Metal cards are themselves most exposed to Fire.

Back to summary

What knocks out Steelix 139 in one hit, and what does it knock out?

Weakness doubles the damage a Fire attack deals to this card, so the bar it has to clear is 85 printed damage rather than 170.

Cards that remove it in one attack
517
Cards it removes in one attack
868
Fire damage needed to knock it out
85
Counted across the whole card archive. 170 HP against a Fire weakness at ×2 decides all three figures.
Removes it in one attackMega Charizard X exMega Charizard X exPhantasmal Flames 10990 damage
×2Fire weakness · 85 printed damage is enough
90 damage becomes 180 against this card
This cardSteelix 139Steelix 139Cosmic Eclipse 139170 HP

Why this card was picked to stand opposite

Of the 512 cards in the archive that can remove Steelix 139 in a single attack, this one clears the bar by the smallest margin — 90 printed damage against a bar of 85. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Steelixweak to Fire ×2
Steelixresists Psychic -20

Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.

What the Psychic resistance changes

Damage from Psychic attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.

Fire cards that remove Steelix in one attack
CardSetHPPrinted damageAfter weakness
Charizard ex (183)151330330660
Charizard ex (199)151330330660
Charizard ex (161)Scarlet & Violet Black Star Promos330330660
Mega Emboar ex (31)Ascended Heroes380320640
Mega Emboar ex (273)Ascended Heroes380320640
Charizard VSTAR (19)Crown Zenith280320640

170 HP against a Fire ×2 weakness means any Fire attack printed at 85 damage or more is enough. 517 cards in the archive clear that bar.

Cards this one removes in a single attack

868 cards in the archive are weak to Metal and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Steelix as a Pokémon, across every card it has been printed on?

Steelix 139 is one print of Steelix. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Steelix has been printed 37 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Steelix cards ever printedPokédex #208Prints on record 37Toughest print 250 HPThis card 170 HP
37prints
Legal in Standard6Older prints, not in Standard31

Every Steelix print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Steelix printed is 250 HP, and this card is 68% of it

Bars are printed HP, measured against the record for this Pokémon
  • Steelix V 176/185the toughest Steelix ever printedSWSH04: Vivid Voltage250 HP
  • Steelix 139against that record68% of the record170 HP

Read from the printed card face of every Steelix print on record. Printed HP does not change after a card is issued.

Back to summary

What has to be in play before Steelix 139 can be?

Steelix evolves from Onix, so the whole line has to be built before this card reaches the field.

The Steelix line, oldest stage firstPokédex #208
  • 1OnixOnixHardest attack printed at this stage: 170 damage120 HP
  • 2SteelixSteelixHardest attack printed at this stage: 220 damage. Evolving here adds 80 HP over the stage before it200 HP

Bars are the highest HP ever printed on that stage, measured against the top of this line (200 HP). The note beside each bar is the hardest attack printed at that stage.

Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.

Back to summary

Is this the strongest Steelix print, and can the older ones still be played?

37 prints carry this name in the archive, and 31 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (250 HP), and the highlighted row is the card this page is about.

31 rows are shown of the 37 prints counted under this name.

Steelix prints — can each one still be played?
PrintSetRegulation markStandard
Steelix V 176/185SWSH04: Vivid VoltageMark DNot legal in Standard
Steelix V 115/185SWSH04: Vivid VoltageMark DNot legal in Standard
M Steelix-EX 109/114XY - Steam SiegeNo mark printedNot legal in Standard
M Steelix-EX 68/114XY - Steam SiegeNo mark printedNot legal in Standard
Steelix 150/132ME01: Mega EvolutionMark ILegal in Standard
Steelix 093/132Miscellaneous Cards & ProductsMark ILegal in Standard
Steelix 89/168SM - Celestial StormNo mark printedNot legal in Standard
Steelix 099/163SWSH05: Battle StylesMark ENot legal in Standard
Steelix 139/264SWSH08: Fusion StrikeMark ENot legal in Standard
Steelix 208/182SV04: Paradox RiftMark GLegal in Standard
Steelix-EX 108/114XY - Steam SiegeNo mark printedNot legal in Standard
Steelix 125/214Blister ExclusivesNo mark printedNot legal in Standard
Steelix 125/182Miscellaneous Cards & ProductsMark GLegal in Standard
Steelix-EX 67/114XY - Steam SiegeNo mark printedNot legal in Standard
Steelix 044/078Pokemon GOMark FLegal in Standard
Radiant Steelix 124/196Prize Pack Series CardsMark FLegal in Standard
Steelix 247/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Steelix 139/236SM - Cosmic EclipseNo mark printedNot legal in Standard
Steelix 104/236SM - Unified MindsNo mark printedNot legal in Standard
Steelix 79/116Plasma FreezeNo mark printedNot legal in Standard
Steelix 87/95UnleashedNo mark printedNot legal in Standard
Steelix 28/100StormfrontNo mark printedNot legal in Standard
Dark Steelix 10/109EX Team Rocket ReturnsNo mark printedNot legal in Standard
Steelix 015/111Neo GenesisNo mark printedNot legal in Standard
Steelix 38/130Diamond and PearlNo mark printedNot legal in Standard
Steelix GL 51/111Rising RivalsNo mark printedNot legal in Standard
Steelix H23/H32AquapolisNo mark printedNot legal in Standard
Steelix 031/144SkyridgeNo mark printedNot legal in Standard
Steelix 035/147AquapolisNo mark printedNot legal in Standard
Steelix 23/100EX SandstormNo mark printedNot legal in Standard
Shining Steelix 112/105Neo DestinyNo mark printedNot legal in Standard

6 of the 31 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

What can you use instead of Steelix 139?

Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.

Cards that fill the same slot as Steelix 139
CardSetHPTop damageRetreat
MelmetalSM Black Star Promos1501304
SteelixHS—Unleashed1401004
Scizor-GXCelestial Storm2101001
Scizor-GXHidden Fates Shiny Vault2101001
SteelixParadox Rift1801804
RevavroomScarlet & Violet Black Star Promos140902

This card itself is 170 HP, 100 top damage and 4 retreat, and every card here is Metal like it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Steelix 139 in Cosmic Eclipse?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #139 in Cosmic Eclipse. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Steelix 139, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Steelix 139
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Steelix 139 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on November 1, 2019.

Back to summary

Steelix 139 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Iron Tail, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
  • That works out at 25 damage for every Energy card attached.
  • Moving it out of the active spot costs 4 more Energy, discarded from the card itself.
  • It cannot start the game in play — Onix has to be on the field first.

Where its HP stands, cut four ways

Every card in the archiveNo. 2,568 of 17,290
Metal cardsNo. 208 of 924
Stage 1 cardsNo. 442 of 5,102
Cosmic EclipseNo. 49 of 232

What actually removes it

  • A Fire attack printed at 85 damage removes it in a single turn — that is the bar, not its 170 HP.
  • 517 cards in the archive clear that bar.
  • Going the other way, it removes 868 cards in one attack.
  • Damage from Psychic attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Back to summary

Steelix 139 card record

Steelix 139 — the printed record, field by field
Hit points170 HPTypeMetal
WeaknessFire ×2Retreat cost4 Energy
Evolves fromOnixCard typeStage 1
Pokédex number#208SetCosmic Eclipse
Card number139 of 236SeriesSun & Moon
ReleasedNovember 1, 2019RarityRare Holo
IllustratorKEIICHIRO ITO
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

Back to summary

What does Steelix 139 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$1.28
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
Back to summary

Steelix 139 — frequently asked questions

How much damage does it take to knock out Steelix 139?

Steelix 139 has 170 HP and a Fire weakness at ×2, so a Fire attack printed at 85 damage or more removes it in one turn. Any other type has to print the full 170.

What is the strongest attack on Steelix 139?

Iron Tail, printed at 100 damage for 4 Energy — 25 damage per Energy card. Flip a coin until you get tails. This attack does 100 damage for each heads.

What is the retreat cost of Steelix 139?

4 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

What does the × after the damage on Thumping Fall mean?

It marks the damage as conditional: the printed figure is dealt once for each thing the sentence on the card counts. The full sentence is printed on the card and quoted in the attack table on this page — "Discard any number of Pokémon with a Retreat Cost of exactly 4 from your hand. This attack does 50 damage for each card you discarded in this way."

Can an older Steelix print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 31 prints listed on this page, 6 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

What does Steelix evolve from?

Onix. It cannot be played straight from your hand onto an empty spot — the earlier stage has to be in play first.

Can Steelix 139 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Steelix 139 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
Back to summary

Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures