Steelix 125 — what does this card actually do?
This card has 180 HP, a top attack printed at 180 damage and a Fire weakness.
Metal · Stage 1 · Paradox Rift · measured against 20,444 cards on file — card data read July 28, 2026
What does Steelix 125 do in a game?
Steelix 125 is a Metal Pokémon card with 180 HP, printed as Stage 1.
Its strongest attack, Heavy Impact, is printed at 180 damage for 5 Energy — 36 damage per Energy card.
Because of the Fire weakness, any Fire attack printed at 90 damage or more removes it in a single turn.
Steelix 125Paradox Rift
Steelix 125 performance summary
180 HP · Metal · Stage 1 · retreat 4 · Fire weakness ×2
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 1
Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Retreat lightness — bottom 4.2%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 85.2% | 180 HP |
| Top printed damage | 93.9% | 180 damage |
| Energy efficiency | 79.7% | 36 per Energy |
| Retreat lightness | 4.2% | 4 Energy |
| Attack cost lightness | 98.2% | 1 Energy |
2 attacks printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 2,218 at 180 HP.
Steelix 125180 HPPrinted HP
The ceiling of this archive is 380 HP — 200 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Steelix 125
- Hit points 180 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
- Energy It returns 36 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
- Weakness A Fire attack printed at 90 damage or more removes it in a single turn.
- Legality 6 of the 31 prints that carry this name are legal in Standard play.
Steelix 125 at a glance
- What it is. A Metal Pokémon card with 180 HP printed as Stage 1, printed in Paradox Rift.
- What it can do. 2 attacks printed on the card, the strongest at 180 damage for 5 Energy.
- What it fears. A Fire weakness at ×2, which means 90 printed damage is enough to remove it.
- What it costs to move. 4 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited and Standard and Expanded only, and it carries regulation mark G.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Steelix 125 cost, and what do they hit for?
The card prints 2 attacks. The strongest asks for 5 Energy and returns 180 damage, which is 36 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Earthquake | 1 Metal | 1 | 130 | 130 | This attack also does 30 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) |
| Heavy Impact | 2 Metal + 3 Colorless | 5 | 180 | 36 | No extra effect. |
Retreating costs a further 4 Energy, discarded from this card, and that cost is paid on top of anything in the table.
What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
How does Steelix 125 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 180 HP, which is 47% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 180 HP.
Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 — this card | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 180.
Cards in the 130~180 band typically have 198 HP and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 | 42.7% | 6,938 cards |
| 40~60 | 22.0% | 3,566 cards |
| 70~120 | 21.8% | 3,535 cards |
| 130~180 — this card | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.
Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 — this card | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 4 Energy to retreat.
Cards with a retreat cost of 4 typically have 175 HP and print 121 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 — this card | 4.2% | 729 cards |
That is where Steelix 125 stands highest on HP — number 425 of 5,102 cards in Stage 1 cards. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 180 HP
middle half 60–130 HP - Top printed damage 180 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryIs Steelix 125 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 180 damage attack that needs 5 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 36.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Steelix 125 — this card | 36.0 | 180 damage for 5 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Earthquake | — | 130 | — |
| Heavy Impact | — | 36 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 180 is read as high or low rather than merely large.
What does being a Metal card do for Steelix 125?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal — this card | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Metal weakness.
What being a Metal card is worth
Groups that most often print a Metal weakness: Fairy (237 cards). Against those, this card's printed damage counts double. Going the other way, Metal cards are themselves most exposed to Fire.
What knocks out Steelix 125 in one hit, and what does it knock out?
Weakness doubles the damage a Fire attack deals to this card, so the bar it has to clear is 90 printed damage rather than 180.
90 damage becomes 180 against this card
Steelix 125180 HPWhy this card was picked to stand opposite
Of the 512 cards in the archive that can remove Steelix 125 in a single attack, this one clears the bar by the smallest margin — 90 printed damage against a bar of 90. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.
What the Grass resistance changes
Damage from Grass attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Charizard ex (183) | 151 | 330 | 330 | 660 |
| Charizard ex (199) | 151 | 330 | 330 | 660 |
| Charizard ex (161) | Scarlet & Violet Black Star Promos | 330 | 330 | 660 |
| Mega Emboar ex (31) | Ascended Heroes | 380 | 320 | 640 |
| Mega Emboar ex (273) | Ascended Heroes | 380 | 320 | 640 |
| Charizard VSTAR (19) | Crown Zenith | 280 | 320 | 640 |
180 HP against a Fire ×2 weakness means any Fire attack printed at 90 damage or more is enough. 517 cards in the archive clear that bar.
1,002 cards in the archive are weak to Metal and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.
What is Steelix as a Pokémon, across every card it has been printed on?
Steelix 125 is one print of Steelix. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Steelix print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Steelix 125 can be?
Steelix evolves from Onix, so the whole line has to be built before this card reaches the field.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Steelix print, and can the older ones still be played?
37 prints carry this name in the archive, and 31 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
31 rows are shown of the 37 prints counted under this name.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Steelix V 176/185 | SWSH04: Vivid Voltage | Mark D | Not legal in Standard |
| Steelix V 115/185 | SWSH04: Vivid Voltage | Mark D | Not legal in Standard |
| M Steelix-EX 109/114 | XY - Steam Siege | No mark printed | Not legal in Standard |
| M Steelix-EX 68/114 | XY - Steam Siege | No mark printed | Not legal in Standard |
| Steelix 150/132 | ME01: Mega Evolution | Mark I | Legal in Standard |
| Steelix 093/132 | Miscellaneous Cards & Products | Mark I | Legal in Standard |
| Steelix 89/168 | SM - Celestial Storm | No mark printed | Not legal in Standard |
| Steelix 099/163 | SWSH05: Battle Styles | Mark E | Not legal in Standard |
| Steelix 139/264 | SWSH08: Fusion Strike | Mark E | Not legal in Standard |
| Steelix 208/182 | SV04: Paradox Rift | Mark G | Legal in Standard |
| Steelix-EX 108/114 | XY - Steam Siege | No mark printed | Not legal in Standard |
| Steelix 125/214 | Blister Exclusives | No mark printed | Not legal in Standard |
| Steelix 125/182 | Miscellaneous Cards & Products | Mark G | Legal in Standard |
| Steelix-EX 67/114 | XY - Steam Siege | No mark printed | Not legal in Standard |
| Steelix 044/078 | Pokemon GO | Mark F | Legal in Standard |
| Radiant Steelix 124/196 | Prize Pack Series Cards | Mark F | Legal in Standard |
| Steelix 247/236 | SM - Cosmic Eclipse | No mark printed | Not legal in Standard |
| Steelix 139/236 | SM - Cosmic Eclipse | No mark printed | Not legal in Standard |
| Steelix 104/236 | SM - Unified Minds | No mark printed | Not legal in Standard |
| Steelix 79/116 | Plasma Freeze | No mark printed | Not legal in Standard |
| Steelix 87/95 | Unleashed | No mark printed | Not legal in Standard |
| Steelix 28/100 | Stormfront | No mark printed | Not legal in Standard |
| Dark Steelix 10/109 | EX Team Rocket Returns | No mark printed | Not legal in Standard |
| Steelix 015/111 | Neo Genesis | No mark printed | Not legal in Standard |
| Steelix 38/130 | Diamond and Pearl | No mark printed | Not legal in Standard |
| Steelix GL 51/111 | Rising Rivals | No mark printed | Not legal in Standard |
| Steelix H23/H32 | Aquapolis | No mark printed | Not legal in Standard |
| Steelix 031/144 | Skyridge | No mark printed | Not legal in Standard |
| Steelix 035/147 | Aquapolis | No mark printed | Not legal in Standard |
| Steelix 23/100 | EX Sandstorm | No mark printed | Not legal in Standard |
| Shining Steelix 112/105 | Neo Destiny | No mark printed | Not legal in Standard |
6 of the 31 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Steelix 125?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Melmetal | SM Black Star Promos | 150 | 130 | 4 |
| Steelix | HS—Unleashed | 140 | 100 | 4 |
| Scizor-GX | Celestial Storm | 210 | 100 | 1 |
| Scizor-GX | Hidden Fates Shiny Vault | 210 | 100 | 1 |
| Steelix | Paradox Rift | 180 | 180 | 4 |
| Revavroom | Scarlet & Violet Black Star Promos | 140 | 90 | 2 |
This card itself is 180 HP, 180 top damage and 4 retreat, and every card here is Metal like it.
Back to summaryWhich other cards share the Pokémon behind Steelix 125?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Steelix 125 in Paradox Rift?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #125 in Paradox Rift. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Steelix 125, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Legal | Can be played in this format |
| Expanded | Legal | Can be played in this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited and Standard and Expanded play. It carries regulation mark G, printed next to the card number. It was released on November 3, 2023.
Which generation of cards does Steelix 125 belong to?
The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.
8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.
The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.
| Group | Share | Value |
|---|---|---|
| Mark D | 15.4% | 1,261 cards |
| Mark E | 14.7% | 1,202 cards |
| Mark F | 14.4% | 1,180 cards |
| Mark G — this card | 19.9% | 1,634 cards |
| Mark H | 15.7% | 1,283 cards |
| Mark I | 14.8% | 1,215 cards |
| Mark J | 5.1% | 419 cards |
Steelix 125 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Heavy Impact, needs 5 Energy attached. Energy attaches once a turn, so that attack waits 5 turns from an empty card.
- That works out at 36 damage for every Energy card attached.
- Moving it out of the active spot costs 4 more Energy, discarded from the card itself.
- It cannot start the game in play — Onix has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Fire attack printed at 90 damage removes it in a single turn — that is the bar, not its 180 HP.
- 517 cards in the archive clear that bar.
- Going the other way, it removes 1,002 cards in one attack.
- Damage from Grass attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Steelix 125 card record
| Hit points | 180 HP | Type | Metal |
|---|---|---|---|
| Weakness | Fire ×2 | Retreat cost | 4 Energy |
| Evolves from | Onix | Card type | Stage 1 |
| Regulation mark | Mark G | Pokédex number | #208 |
| Set | Paradox Rift | Card number | 125 of 182 |
| Series | Scarlet & Violet | Released | November 3, 2023 |
| Rarity | Rare | Illustrator | Po-Suzuki |
| Tournament legality | Unlimited and Standard and Expanded only | ||
Read from the printed card face, the set listing and the official format list.
What does Steelix 125 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Steelix 125 — frequently asked questions
How much damage does it take to knock out Steelix 125?
What is the strongest attack on Steelix 125?
What is the retreat cost of Steelix 125?
Can an older Steelix print be played in a tournament?
What does Steelix evolve from?
Can Steelix 125 be played in a tournament?
Does this page say how good Steelix 125 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.