Vibrava 206 — what does this card actually do?
This card has 90 HP, a top attack printed at 50 damage and a Grass weakness.
Fighting · Stage 1 · Surging Sparks · measured against 20,444 cards on file — card data read July 28, 2026
What does Vibrava 206 do in a game?
Vibrava 206 is a Fighting Pokémon card with 90 HP, printed as Stage 1.
Its strongest attack, Cutting Wind, is printed at 50 damage for 2 Energy — 25 damage per Energy card.
Because of the Grass weakness, any Grass attack printed at 45 damage or more removes it in a single turn.
Vibrava 206Surging Sparks
Vibrava 206 performance summary
90 HP · Fighting · Stage 1 · retreat 1 · Grass weakness ×2
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 1
Strongest on Attack cost lightness — top 1.8% of the archive. Weakest on Hit points — bottom 47.7%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 47.7% | 90 HP |
| Top printed damage | 49.6% | 50 damage |
| Energy efficiency | 60.6% | 25 per Energy |
| Retreat lightness | 94.4% | 1 Energy |
| Attack cost lightness | 98.2% | 1 Energy |
2 attacks printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 7,584 at 90 HP.
Vibrava 20690 HPPrinted HP
The ceiling of this archive is 380 HP — 290 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Vibrava 206
- Hit points 90 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
- Energy It returns 25 damage per Energy card against 49.0 for cards whose cheapest attack costs 1.
- Weakness A Grass attack printed at 45 damage or more removes it in a single turn.
- Legality 4 of the 19 prints that carry this name are legal in Standard play.
Vibrava 206 at a glance
- What it is. A Fighting Pokémon card with 90 HP printed as Stage 1, printed in Surging Sparks.
- What it can do. 2 attacks printed on the card, the strongest at 50 damage for 2 Energy.
- What it fears. A Grass weakness at ×2, which means 45 printed damage is enough to remove it.
- What it costs to move. 1 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited and Standard and Expanded only, and it carries regulation mark H.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Vibrava 206 cost, and what do they hit for?
The card prints 2 attacks. The strongest asks for 2 Energy and returns 50 damage, which is 25 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Screech | 1 Colorless | 1 | — | — | During your next turn, the Defending Pokémon takes 50 more damage from attacks (after applying Weakness and Resistance). |
| Cutting Wind | 1 Fighting + 1 Colorless | 2 | 50 | 25 | No extra effect. |
Retreating costs a further 1 Energy, discarded from this card, and that cost is paid on top of anything in the table.
What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
How does Vibrava 206 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 90 HP, which is 24% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 90 HP.
Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 — this card | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 50.
Cards in the 40~60 band typically have 101 HP and ask 1 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 | 42.7% | 6,938 cards |
| 40~60 — this card | 22.0% | 3,566 cards |
| 70~120 | 21.8% | 3,535 cards |
| 130~180 | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 1 Energy.
Cards whose cheapest attack costs 1 typically have 93 HP and print 49 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 — this card | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 1 Energy to retreat.
Cards with a retreat cost of 1 typically have 81 HP and print 40 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 — this card | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Vibrava 206 stands highest on HP — number 7,584 of 17,290 cards in Every card in the archive. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 90 HP
middle half 60–130 HP - Top printed damage 50 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryIs Vibrava 206 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 50 damage attack that needs 2 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 1 typically return 49.0 damage per Energy card. This card returns 25.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Vibrava 206 — this card | 25.0 | 50 damage for 2 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Cutting Wind | — | 25 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 50 is read as high or low rather than merely large.
What does being a Fighting card do for Vibrava 206?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting — this card | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fighting weakness.
What being a Fighting card is worth
Groups that most often print a Fighting weakness: Colorless (2,173 cards), Lightning (1,520 cards) and Darkness (1,249 cards). Against those, this card's printed damage counts double. Going the other way, Fighting cards are themselves most exposed to Grass.
What knocks out Vibrava 206 in one hit, and what does it knock out?
Weakness doubles the damage a Grass attack deals to this card, so the bar it has to clear is 45 printed damage rather than 90.
50 damage becomes 100 against this card
Vibrava 20690 HPWhy this card was picked to stand opposite
Of the 875 cards in the archive that can remove Vibrava 206 in a single attack, this one clears the bar by the smallest margin — 50 printed damage against a bar of 45. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the weakness printed in the lower-left corner of the card.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Flapple VMAX (19) | Battle Styles | 320 | 250 | 500 |
| Flapple VMAX (164) | Battle Styles | 320 | 250 | 500 |
| Mega Venusaur ex (3) | Mega Evolution | 380 | 240 | 480 |
| Mega Venusaur ex (155) | Mega Evolution | 380 | 240 | 480 |
| Mega Venusaur ex (177) | Mega Evolution | 380 | 240 | 480 |
| Decidueye ex (12) | Perfect Order | 320 | 240 | 480 |
90 HP against a Grass ×2 weakness means any Grass attack printed at 45 damage or more is enough. 880 cards in the archive clear that bar.
2,134 cards in the archive are weak to Fighting and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.
What is Vibrava as a Pokémon, across every card it has been printed on?
Vibrava 206 is one print of Vibrava. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Vibrava print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Vibrava 206 can be?
Vibrava evolves from Trapinch, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Trapinch.
- It is not the end of the line either — Flygon evolves from this card, so a deck can keep going past it.
- The line runs 3 stages, so the first card has to be in play 2 turns before this one can be.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Vibrava print, and can the older ones still be played?
21 prints carry this name in the archive, and 19 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
19 rows are shown of the 21 prints counted under this name.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Vibrava 206/191 | SV08: Surging Sparks | Mark H | Legal in Standard |
| Vibrava 075/172 | SWSH09: Brilliant Stars | Mark F | Legal in Standard |
| Vibrava 105/191 | SV08: Surging Sparks | Mark H | Legal in Standard |
| Vibrava 052/094 | ME02: Phantasmal Flames | Mark I | Legal in Standard |
| Vibrava 46/92 | EX Legend Maker | No mark printed | Not legal in Standard |
| Vibrava 22/97 | EX Dragon | No mark printed | Not legal in Standard |
| Vibrava 40/108 | EX Power Keepers | No mark printed | Not legal in Standard |
| Vibrava 98/149 | Boundaries Crossed | No mark printed | Not legal in Standard |
| Vibrava 74/132 | Secret Wonders | No mark printed | Not legal in Standard |
| Vibrava δ 54/110 | EX Holon Phantoms | No mark printed | Not legal in Standard |
| Vibrava 38/70 | Dragon Majesty | No mark printed | Not legal in Standard |
| Vibrava 109/236 | SM - Cosmic Eclipse | No mark printed | Not legal in Standard |
| Vibrava 75/111 | XY - Furious Fists | No mark printed | Not legal in Standard |
| Vibrava 109/160 | XY - Primal Clash | No mark printed | Not legal in Standard |
| Vibrava 090/189 | SWSH03: Darkness Ablaze | Mark D | Not legal in Standard |
| Vibrava δ 24/101 | EX Dragon Frontiers | No mark printed | Not legal in Standard |
| Vibrava 46/97 | EX Dragon | No mark printed | Not legal in Standard |
| Vibrava 47/97 | EX Dragon | No mark printed | Not legal in Standard |
| Vibrava 53/111 | Rising Rivals | No mark printed | Not legal in Standard |
4 of the 19 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Vibrava 206?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Lucario | Pokémon Rumble | 90 | 80 | 1 |
| Rhydon | Skyridge | 90 | 100 | 2 |
| Magcargo | Skyridge | 80 | 40 | 3 |
| Lycanroc | SM Black Star Promos | 120 | 100 | 2 |
| Graveler | Legendary Collection | 60 | 40 | 2 |
| Archeops | Dark Explorers | 130 | 60 | 2 |
This card itself is 90 HP, 50 top damage and 1 retreat, and every card here is Fighting like it.
Back to summaryWhich other cards share the Pokémon behind Vibrava 206?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Vibrava 206 in Surging Sparks?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #206 in Surging Sparks. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Vibrava 206, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Legal | Can be played in this format |
| Expanded | Legal | Can be played in this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited and Standard and Expanded play. It carries regulation mark H, printed next to the card number. It was released on November 8, 2024.
Which generation of cards does Vibrava 206 belong to?
The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.
8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.
The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.
| Group | Share | Value |
|---|---|---|
| Mark D | 15.4% | 1,261 cards |
| Mark E | 14.7% | 1,202 cards |
| Mark F | 14.4% | 1,180 cards |
| Mark G | 19.9% | 1,634 cards |
| Mark H — this card | 15.7% | 1,283 cards |
| Mark I | 14.8% | 1,215 cards |
| Mark J | 5.1% | 419 cards |
Vibrava 206 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Cutting Wind, needs 2 Energy attached. Energy attaches once a turn, so that attack waits 2 turns from an empty card.
- That works out at 25 damage for every Energy card attached.
- Moving it out of the active spot costs 1 more Energy, discarded from the card itself.
- It cannot start the game in play — Trapinch has to be on the field first.
Where its HP stands, cut four ways
What actually removes it
- A Grass attack printed at 45 damage removes it in a single turn — that is the bar, not its 90 HP.
- 880 cards in the archive clear that bar.
- Going the other way, it removes 2,134 cards in one attack.
Vibrava 206 card record
| Hit points | 90 HP | Type | Fighting |
|---|---|---|---|
| Weakness | Grass ×2 | Retreat cost | 1 Energy |
| Evolves from | Trapinch | Card type | Stage 1 |
| Regulation mark | Mark H | Pokédex number | #329 |
| Set | Surging Sparks | Card number | 206 of 191 |
| Series | Scarlet & Violet | Released | November 8, 2024 |
| Rarity | Illustration Rare (IR) | ||
| Tournament legality | Unlimited and Standard and Expanded only | ||
Read from the printed card face, the set listing and the official format list.
What does Vibrava 206 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Vibrava 206 — frequently asked questions
How much damage does it take to knock out Vibrava 206?
What is the strongest attack on Vibrava 206?
What is the retreat cost of Vibrava 206?
Can an older Vibrava print be played in a tournament?
What does Vibrava evolve from?
Can Vibrava 206 be played in a tournament?
Does this page say how good Vibrava 206 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.