Pyroar BREAK 24 — what does this card actually do?
This card has 160 HP and a top attack printed at 180 damage.
Fire · BREAK · Steam Siege · measured against 20,444 cards on file — card data read July 28, 2026
What does Pyroar BREAK 24 do in a game?
Pyroar BREAK 24 is a Fire Pokémon card with 160 HP, printed as BREAK.
Its strongest attack, Kaiser Tackle, is printed at 180 damage for 3 Energy — 60 damage per Energy card.
Pyroar BREAK 24Steam Siege
Pyroar BREAK 24 performance summary
160 HP · Fire · BREAK · retreat 0
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 3
Strongest on Retreat lightness — top 0.1% of the archive. Weakest on Attack cost lightness — bottom 17.4%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 81.7% | 160 HP |
| Top printed damage | 93.9% | 180 damage |
| Energy efficiency | 93.1% | 60 per Energy |
| Retreat lightness | 100.0% | 0 Energy |
| Attack cost lightness | 17.4% | 3 Energy |
1 attack printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 2,895 at 160 HP.
Pyroar BREAK 24160 HPPrinted HP
The ceiling of this archive is 380 HP — 220 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Pyroar BREAK 24
- Hit points 160 HP puts it in the 130~180 band, where 15.5% of 17,290 cards with printed HP sit.
- Energy It returns 60 damage per Energy card against 34.7 for cards whose cheapest attack costs 3.
- Legality 7 of the 16 prints that carry this name are legal in Standard play.
Pyroar BREAK 24 at a glance
- What it is. A Fire Pokémon card with 160 HP printed as BREAK, printed in Steam Siege.
- What it can do. 1 attack printed on the card, the strongest at 180 damage for 3 Energy.
- What it costs to move. 0 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited and Expanded only.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Pyroar BREAK 24 cost, and what do they hit for?
The card prints 1 attack. The strongest asks for 3 Energy and returns 180 damage, which is 60 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Kaiser Tackle | 2 Fire + 1 Colorless | 3 | 180 | 60 | This Pokémon does 50 damage to itself. |
This card has no retreat cost at all, so it can leave the active spot without discarding any Energy — the only limit is that retreating happens once a turn.
The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
How does Pyroar BREAK 24 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 160 HP, which is 42% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 160 HP.
Cards in the 130~180 band typically print 104 damage and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 — this card | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 180.
Cards in the 130~180 band typically have 198 HP and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 | 42.7% | 6,938 cards |
| 40~60 | 22.0% | 3,566 cards |
| 70~120 | 21.8% | 3,535 cards |
| 130~180 — this card | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.
Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 — this card | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 0 Energy to retreat.
Cards with a retreat cost of 0 typically have 103 HP and print 61 damage.
| Group | Share | Value |
|---|---|---|
| 0 — this card | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Pyroar BREAK 24 stands highest on HP — number 15 of 105 cards in Steam Siege. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 160 HP
middle half 60–130 HP - Top printed damage 180 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryIs Pyroar BREAK 24 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 180 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 3 typically return 34.7 damage per Energy card. This card returns 60.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Pyroar BREAK 24 — this card | 60.0 | 180 damage for 3 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Kaiser Tackle | — | 60 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 180 is read as high or low rather than merely large.
What does being a Fire card do for Pyroar BREAK 24?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire — this card | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Fire weakness.
What being a Fire card is worth
Groups that most often print a Fire weakness: Grass (2,387 cards) and Metal (925 cards). Against those, this card's printed damage counts double.
What is Pyroar BREAK as a Pokémon, across every card it has been printed on?
Pyroar BREAK 24 is one print of Pyroar BREAK. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Pyroar BREAK print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryWhat has to be in play before Pyroar BREAK 24 can be?
Pyroar BREAK evolves from Pyroar, so the whole line has to be built before this card reaches the field.
- This card cannot be played from your hand onto an empty spot — it goes on top of Pyroar.
- The line runs 3 stages, so the first card has to be in play 2 turns before this one can be.
Every print of a stage is counted, not just the one shown in the chain above, so the bar is the ceiling that stage has reached rather than one card from it.
Is this the strongest Pyroar BREAK print, and can the older ones still be played?
16 prints carry this name in the archive. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Mega Pyroar ex 099/086 | ME04: Chaos Rising | Mark J | Legal in Standard |
| Mega Pyroar ex 015/086 | ME04: Chaos Rising | Mark J | Legal in Standard |
| Pyroar BREAK 24/114 | XY - Steam Siege | No mark printed | Not legal in Standard |
| Pyroar 51/214 | SM - Lost Thunder | No mark printed | Not legal in Standard |
| Pyroar 37/236 | SM - Cosmic Eclipse | No mark printed | Not legal in Standard |
| Pyroar 023/203 | SWSH07: Evolving Skies | Mark E | Not legal in Standard |
| Pyroar 024/132 | ME01: Mega Evolution | Mark I | Legal in Standard |
| Pyroar 200/193 | SV02: Paldea Evolved | Mark G | Legal in Standard |
| Pyroar 016/131 | SV: Prismatic Evolutions | Mark H | Legal in Standard |
| Pyroar 19/131 | SM - Forbidden Light | No mark printed | Not legal in Standard |
| Pyroar 23/114 | XY - Steam Siege | No mark printed | Not legal in Standard |
| Pyroar 029/196 | SWSH11: Lost Origin | Mark F | Legal in Standard |
| Pyroar 032/193 | SV02: Paldea Evolved | Mark G | Legal in Standard |
| Pyroar 012/119 | Blister Exclusives | No mark printed | Not legal in Standard |
| Pyroar 20/106 | XY - Flashfire | No mark printed | Not legal in Standard |
| Pyroar XY26 | XY Promos | No mark printed | Not legal in Standard |
7 of the 16 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Pyroar BREAK 24?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Talonflame BREAK | Steam Siege | 170 | 150 | 0 |
| Ninetales BREAK | Evolutions | 140 | 10 | 0 |
| Delphox BREAK | Fates Collide | 180 | 0 | 0 |
This card itself is 160 HP, 180 top damage and 0 retreat, and every card here is Fire like it.
Back to summaryWhich other cards share the Pokémon behind Pyroar BREAK 24?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Pyroar BREAK 24 in Steam Siege?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #24 in Steam Siege. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Pyroar BREAK 24, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
The rule printed on this card
“BREAK Evolution Rule: Pyroar BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.”
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Not listed | This card is not listed for this format |
| Expanded | Legal | Can be played in this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited and Expanded play. It was released on August 3, 2016.
Pyroar BREAK 24 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Kaiser Tackle, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
- That works out at 60 damage for every Energy card attached.
- Moving it out of the active spot costs no Energy at all.
- It cannot start the game in play — Pyroar has to be on the field first.
Where its HP stands, cut four ways
Pyroar BREAK 24 card record
| Hit points | 160 HP | Type | Fire |
|---|---|---|---|
| Retreat cost | 0 Energy | Evolves from | Pyroar |
| Card type | BREAK | Pokédex number | #668 |
| Set | Steam Siege | Card number | 24 of 114 |
| Series | XY | Released | August 3, 2016 |
| Rarity | Rare BREAK | Illustrator | 5ban Graphics |
| Tournament legality | Unlimited and Expanded only | ||
| Printed rule | BREAK Evolution Rule: Pyroar BREAK retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution. | ||
Read from the printed card face, the set listing and the official format list.
What does Pyroar BREAK 24 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Pyroar BREAK 24 — frequently asked questions
What is the strongest attack on Pyroar BREAK 24?
What is the retreat cost of Pyroar BREAK 24?
Can an older Pyroar BREAK print be played in a tournament?
What does Pyroar BREAK evolve from?
Can Pyroar BREAK 24 be played in a tournament?
What does the rule on Pyroar BREAK 24 mean?
Does this page say how good Pyroar BREAK 24 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.