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Mewtwo XY101 — what does this card actually do?

This card has 120 HP, a top attack printed at 100 damage and a Psychic weakness.

Psychic · Basic · XY Black Star Promos · measured against 20,444 cards on file — card data read July 28, 2026

What does Mewtwo XY101 do in a game?

Mewtwo XY101 is a Psychic Pokémon card with 120 HP, printed as Basic.

Its strongest attack, Zen Blade, is printed at 100 damage for 4 Energy — 25 damage per Energy card.

Because of the Psychic weakness, any Psychic attack printed at 60 damage or more removes it in a single turn.

Mewtwo XY101XY Black Star Promos

Mewtwo XY101 performance summary

120 HP · Psychic · Basic · retreat 2 · Psychic weakness ×2

Top printed damage10025 per Energy Zen Blade100 damage for 4 Energy
as of July 28, 2026
Hit points120 HP33.1% of 17,290 in the 80~120 band
Printed damage10021.8% of 16,246 in the 70~120 band
Retreat cost2 Energy28.6% of 17,240 in the 2 band
Energy efficiencyBelow typicalAboveTypicalBelowThis card 25 · typical 32.5
damage per Energy card, among cards whose cheapest attack costs 2
Price trackPromoXY Black Star Promos108 printsWhat it costs today, how it moved, and where to buy it
Card classBasic
RarityPromo
SetXY Black Star Promos
Card numberXY101
Card data readJuly 28, 2026
How Mewtwo XY101 is built, on five measures
Hit points120 HPTop printed damage100 damageEnergy efficiency25 per EnergyRetreat lightness2 EnergyAttack cost lightness2 Energy

Strongest on Top printed damage — top 23.4% of the archive. Weakest on Attack cost lightness — bottom 43.8%.

Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.

How Mewtwo XY101 is built, on five measures
MeasurePercentilePrinted value
Hit points66.1%120 HP
Top printed damage76.6%100 damage
Energy efficiency60.6%25 per Energy
Retreat lightness45.3%2 Energy
Attack cost lightness43.8%2 Energy

What it can do

Attack record
  • 2EPsy Bolt10 damage per Energy card · has printed text20damage
  • 4EZen Blade25 damage per Energy card · has printed text100damage

2 attacks printed on the card. The badge is the Energy it asks for.

Where it stands

Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 4,897 at 120 HP.

This cardMewtwo XY101 — XY Black Star PromosMewtwo XY101XY Black Star Promos120 HP

Printed HP

The ceiling of this archive is 380 HP260 HP above this card.

Highest printed HPMega Emboar ex — Ascended HeroesMega Emboar ex 273Ascended Heroes380 HP

What stands out on Mewtwo XY101

  • Hit points 120 HP puts it in the 80~120 band, where 33.1% of 17,290 cards with printed HP sit.
  • Energy It returns 25 damage per Energy card against 32.5 for cards whose cheapest attack costs 2.
  • Weakness A Psychic attack printed at 60 damage or more removes it in a single turn.
  • Legality 18 of the 87 prints that carry this name are legal in Standard play.

Mewtwo XY101 at a glance

  • What it is. A Psychic Pokémon card with 120 HP printed as Basic, printed in XY Black Star Promos.
  • What it can do. 2 attacks printed on the card, the strongest at 100 damage for 4 Energy.
  • What it fears. A Psychic weakness at ×2, which means 60 printed damage is enough to remove it.
  • What it costs to move. 2 Energy to retreat, discarded from the card itself.
  • Where it can be played. Unlimited and Expanded only.
  • What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
Source: Card facts are read once from openly published card files and change only when a source corrects them.

What do the attacks on Mewtwo XY101 cost, and what do they hit for?

The card prints 2 attacks. The strongest asks for 4 Energy and returns 100 damage, which is 25 damage for every Energy card attached.

Mewtwo XY101 — every printed attack, its cost and its damage
AttackEnergy costCards of EnergyPrinted damageDamage per EnergyEffect
Psy Bolt1 Psychic + 1 Colorless22010Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Zen Blade2 Psychic + 2 Colorless410025This Pokémon can't use Zen Blade during your next turn.

Retreating costs a further 2 Energy, discarded from this card, and that cost is paid on top of anything in the table.

Psy Bolt2 Energy cards
Zen Blade4 Energy cards

What each attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.

One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.

  • Psy Bolt 2 Energy20 damage for 2 Energy — 10 per Energy card20
  • Zen Blade 4 Energy100 damage for 4 Energy — 25 per Energy card100

Bars are printed damage against this card's own highest attack (100).

Back to summary

How does Mewtwo XY101 compare with every other card?

Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

Mewtwo XY101 — XY Black Star Promos
MewtwoXY Black Star Promos XY101

Mewtwo XY101 prints 120 HP, which puts it at number 4,897 of the 17,290 cards in this archive that print an HP figure at all. The tallest figure printed on any card is 380 HP (Mega Emboar ex).

77% on printed damage — it out-hits that share of the 16,246 cards that print damage

  • This card120 HP
  • Middle half of the archive60–130 HP
  • Strongest Mewtwo printed130 HP
Mega Emboar ex — Ascended Heroes 273 · the highest printed HP in the archive at 380

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.

This card prints 120 HP, which is 32% of that ceiling.

Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.

Hit points — where this card sits
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards

17,290 cards in the archive carry a printed HP figure. This one has 120 HP.

Cards in the 80~120 band typically print 56 damage and ask 1 Energy to retreat.

Hit points — where this card sits
GroupShareValue
~7038.6%6,669 cards
80~120 — this card33.1%5,725 cards
130~18015.5%2,679 cards
190~2306.6%1,148 cards
240~2803.3%567 cards
290~3302.4%412 cards
340+0.5%90 cards
Top printed damage — where this card sits
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards

16,246 cards print damage on at least one attack. The highest on this card is 100.

Cards in the 70~120 band typically have 141 HP and ask 2 Energy to retreat.

Top printed damage — where this card sits
GroupShareValue
~3042.7%6,938 cards
40~6022.0%3,566 cards
70~120 — this card21.8%3,535 cards
130~1809.0%1,461 cards
190~2503.8%621 cards
260+0.8%125 cards
Cheapest attack cost — where this card sits
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards

17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 2 Energy.

Cards whose cheapest attack costs 2 typically have 116 HP and print 65 damage.

Cheapest attack cost — where this card sits
GroupShareValue
01.8%304 cards
154.4%9,392 cards
2 — this card26.4%4,565 cards
314.7%2,533 cards
42.4%421 cards
50.3%47 cards
Retreat cost — where this card sits
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

17,240 cards carry a retreat cost. This one costs 2 Energy to retreat.

Cards with a retreat cost of 2 typically have 132 HP and print 79 damage.

Retreat cost — where this card sits
GroupShareValue
05.3%914 cards
149.3%8,503 cards
2 — this card28.6%4,926 cards
312.6%2,168 cards
44.2%729 cards

That is where Mewtwo XY101 stands highest on HP — number 576 of 2,334 cards in Psychic cards. Cut the archive a different way and the answer moves, which is what the bars below are for.

  • Mega Emboar ex — 380 HP, the highest in this group
    Every card in the archive — 20,444 cards No. 4,897 of 17,290 by HP · No. 3,129 of 16,246 by damage · top by HP: Mega Emboar ex, 380
    top 19% on damage
  • Mega Gardevoir ex — 360 HP, the highest in this group
    Psychic cards — 2,335 cards No. 576 of 2,334 by HP · No. 285 of 1,992 by damage · top by HP: Mega Gardevoir ex, 360
    top 14% on damage
  • M Camerupt-EX — 230 HP, the highest in this group
    XY Black Star Promos — 216 cards No. 103 of 194 by HP · No. 58 of 186 by damage · top by HP: M Camerupt-EX, 230
    top 31% on damage

Each bar is how far up this card sits when the archive is cut a different way. The bar is its place on HP; the tick is its place on printed damage. Counted from the card files this site reads, read July 28, 2026.

  • Hit points 120 HPmiddle half 60–130 HP
  • Top printed damage 100 damagemiddle half 20–90 damage
  • Lowest to highest printed in the archive
  • Middle half of the archive
  • This card

Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.

Read from the card files this site reads, July 28, 2026. The archive tops out at 380 HP and 350 printed damage.
Cards in the same HP band
5,725 of 17,290 (33.1%)
Cards with this much printed damage
3,535 of 16,246 (21.8%)
Counted from the card files this site reads, one card at a time.

Open the group this card falls into

Back to summary

Is Mewtwo XY101 efficient for the Energy it asks for?

Printed damage on its own says nothing — a 100 damage attack that needs 4 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.

Damage per Energy card, across the whole archive
1 Energy9,392 cards49.049 damage typical
2 Energy4,565 cards32.565 damage typical
3 Energy2,533 cards34.7104 damage typical
4 Energy421 cards27.8111 damage typical
5 Energy47 cards41.8209 damage typical
Mewtwo XY101 — this card25.0100 damage for 4 Energy

Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.

Cards whose cheapest attack costs 2 typically return 32.5 damage per Energy card. This card returns 25.

Damage per Energy card, across the whole archive
GroupShareValue
1 Energy49.049 damage typical
2 Energy32.565 damage typical
3 Energy34.7104 damage typical
4 Energy27.8111 damage typical
5 Energy41.8209 damage typical
Mewtwo XY101 — this card25.0100 damage for 4 Energy
2501250 damage
012345 Energy
Typical for that Energy cost 6 groupsPsy Bolt 20 / 2Zen Blade 100 / 4

Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.

Energy cost against printed damage. Each grey dot is what cards asking that much Energy typically print; the coloured dots are the attacks on Mewtwo XY101.
GroupTypical printed damageDamage per Energy cardCards in this group
Cheapest attack costs 0 Energy45304
Cheapest attack costs 1 Energy49499,392
Cheapest attack costs 2 Energy65334,565
Cheapest attack costs 3 Energy104352,533
Cheapest attack costs 4 Energy11128421
Cheapest attack costs 5 Energy2094247
Psy Bolt10
Zen Blade25
This card, per Energy card
25 damage
Typical for a 2 Energy attack
32.5 damage
Difference
-7.5 damage
Both figures are damage divided by Energy cost, counted the same way.

Where this sits once the archive is cut by damage instead

The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 100 is read as high or low rather than merely large.

Back to summary

What does being a Psychic card do for Mewtwo XY101?

Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.

Deals double to this card 2,335 Psychic cards carry that type A Psychic attack printed at 60 damage is enough to remove this card in one turn.
Mewtwo XY101 · Basic 120 HP Its hardest attack is printed at 100 damage.
Takes double from this card 2,335 cards in groups that print a Psychic weakness Against Psychic, printed damage from this card counts double.
How the archive splits by energy type
Psychic — this cardmost often weak to Psychic13.5%2,335 cards
Watermost often weak to Lightning14.1%2,435 cards
Colorlessmost often weak to Fighting12.6%2,173 cards
Firemost often weak to Water9.1%1,574 cards
Fightingmost often weak to Grass10.9%1,884 cards
Lightningmost often weak to Fighting8.8%1,520 cards
Grassmost often weak to Fire13.8%2,387 cards
Metalmost often weak to Fire5.4%925 cards
Darknessmost often weak to Fighting7.2%1,249 cards
Dragonmost often weak to Fairy3.1%530 cards
Fairymost often weak to Metal1.4%237 cards

17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.

How the archive splits by energy type
GroupShareValue
Psychic — this card13.5%2,335 cards
Water14.1%2,435 cards
Colorless12.6%2,173 cards
Fire9.1%1,574 cards
Fighting10.9%1,884 cards
Lightning8.8%1,520 cards
Grass13.8%2,387 cards
Metal5.4%925 cards
Darkness7.2%1,249 cards
Dragon3.1%530 cards
Fairy1.4%237 cards
Psychicweak to Psychic
Psychicweak to Psychic

Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.

What being a Psychic card is worth

Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Psychic.

Back to summary

What knocks out Mewtwo XY101 in one hit, and what does it knock out?

Weakness doubles the damage a Psychic attack deals to this card, so the bar it has to clear is 60 printed damage rather than 120.

Cards that remove it in one attack
720
Cards it removes in one attack
1,694
Psychic damage needed to knock it out
60
Counted across the whole card archive. 120 HP against a Psychic weakness at ×2 decides all three figures.
Removes it in one attackGrumpigGrumpigMega Evolution 6360 damage
×2Psychic weakness · 60 printed damage is enough
60 damage becomes 120 against this card
This cardMewtwo XY101Mewtwo XY101XY Black Star Promos XY101120 HP

Why this card was picked to stand opposite

Of the 716 cards in the archive that can remove Mewtwo XY101 in a single attack, this one clears the bar by the smallest margin — 60 printed damage against a bar of 60. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.

Mewtwoweak to Psychic ×2

Read from the weakness printed in the lower-left corner of the card.

Psychic cards that remove Mewtwo in one attack
CardSetHPPrinted damageAfter weakness
Mewtwo V-UNION (SWSH159)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH160)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH161)SWSH Black Star Promos300300600
Mewtwo V-UNION (SWSH162)SWSH Black Star Promos300300600
Solgaleo & Lunala-GX (75)Cosmic Eclipse270230460
Solgaleo & Lunala-GX (216)Cosmic Eclipse270230460

120 HP against a Psychic ×2 weakness means any Psychic attack printed at 60 damage or more is enough. 720 cards in the archive clear that bar.

Cards this one removes in a single attack

1,694 cards in the archive are weak to Psychic and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.

Back to summary

What is Mewtwo as a Pokémon, across every card it has been printed on?

Mewtwo XY101 is one print of Mewtwo. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.

Mewtwo has been printed 108 times, and the printed numbers move from one print to the next. Point at a card to see it full size.Tap a card to open its page.
The three toughest Mewtwo cards ever printedPokédex #150Prints on record 108Toughest print 300 HPThis card 120 HP
108prints
Legal in Standard18Older prints, not in Standard90

Every Mewtwo print on record, split by whether it can still be entered in Standard play.

Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.

The toughest Mewtwo printed is 300 HP, and this card is 40% of it

Bars are printed HP, measured against the record for this Pokémon
  • Mewtwo V-UNION SWSH160the toughest Mewtwo ever printedSWSH: Sword & Shield Promo Cards300 HP
  • Mewtwo XY101against that record40% of the record120 HP

Read from the printed card face of every Mewtwo print on record. Printed HP does not change after a card is issued.

Back to summary

Is this the strongest Mewtwo print, and can the older ones still be played?

108 prints carry this name in the archive, and 87 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.

Bar height and the number above each bar = highest HP that year; the two digits below = the year.

Rows run from the toughest print down. Bars are printed HP, measured against the toughest print of this name shown here (300 HP), and the highlighted row is the card this page is about.

87 rows are shown of the 108 prints counted under this name.

Mewtwo prints — can each one still be played?
PrintSetRegulation markStandard
Mewtwo V-UNION SWSH160SWSH: Sword & Shield Promo CardsMark ENot legal in Standard
Mewtwo V-UNION SWSH162SWSH: Sword & Shield Promo CardsMark ENot legal in Standard
Mewtwo V-UNION SWSH161SWSH: Sword & Shield Promo CardsMark ENot legal in Standard
Mewtwo V-UNION SWSH159SWSH: Sword & Shield Promo CardsMark ENot legal in Standard
Team Rocket's Mewtwo ex 231/182SV10: Destined RivalsMark ILegal in Standard
Team Rocket's Mewtwo ex 281/217ME: Ascended HeroesMark ILegal in Standard
Mewtwo VSTAR GG44/GG70SWSH: Crown Zenith: Galarian GalleryMark FLegal in Standard
Team Rocket's Mewtwo ex 240/182SV10: Destined RivalsMark ILegal in Standard
Mewtwo VSTAR 079/078Pokemon GOMark FLegal in Standard
Mewtwo VSTAR 086/078Pokemon GOMark FLegal in Standard
Team Rocket's Mewtwo ex 081/182Prize Pack Series CardsMark ILegal in Standard
Team Rocket's Mewtwo ex 213/182SV10: Destined RivalsMark ILegal in Standard
Team Rocket's Mewtwo ex 079/217ME: Ascended HeroesMark ILegal in Standard
Mewtwo & Mew-GX 242/236SM - Unified MindsNo mark printedNot legal in Standard
Mewtwo & Mew-GX SM191SM PromosNo mark printedNot legal in Standard
Mewtwo & Mew-GX 222/236SM - Unified MindsNo mark printedNot legal in Standard
Mewtwo & Mew-GX 71/236SM - Unified MindsNo mark printedNot legal in Standard
M Mewtwo-EX 159/162XY - BREAKthroughNo mark printedNot legal in Standard
M Mewtwo-EX 63/162XY - BREAKthroughNo mark printedNot legal in Standard
Mewtwo ex 058/182Prize Pack Series CardsMark GLegal in Standard
Mewtwo V 072/078Pokemon GOMark FLegal in Standard
Mewtwo V SWSH223SWSH: Sword & Shield Promo CardsMark FLegal in Standard
Mewtwo V SWSH229SWSH: Sword & Shield Promo CardsMark FLegal in Standard
M Mewtwo-EX 160/162XY - BREAKthroughNo mark printedNot legal in Standard
M Mewtwo-EX 64/162XY - BREAKthroughNo mark printedNot legal in Standard
Mewtwo-GX 78/73Shining LegendsNo mark printedNot legal in Standard
Mewtwo-GX SV59/SV94Hidden Fates: Shiny VaultNo mark printedNot legal in Standard
Mewtwo-GX 76/73Shining LegendsNo mark printedNot legal in Standard
Mewtwo-GX 72/73Shining LegendsNo mark printedNot legal in Standard
Mewtwo-GX 39/73Shining LegendsNo mark printedNot legal in Standard
Mewtwo-EX 103/108XY - EvolutionsNo mark printedNot legal in Standard
Mewtwo-GX 031/068Battle AcademyNo mark printedNot legal in Standard
Mewtwo-EX 52/108XY - EvolutionsNo mark printedNot legal in Standard
Mewtwo-EX 98/99Next DestiniesNo mark printedNot legal in Standard
Mewtwo-EX 163/162XY - BREAKthroughNo mark printedNot legal in Standard
Mewtwo-EX 164/162XY - BREAKthroughNo mark printedNot legal in Standard
Mewtwo-EX XY125XY PromosNo mark printedNot legal in Standard
Mewtwo-EX 158/162XY - BREAKthroughNo mark printedNot legal in Standard
Mewtwo-EX 157/162XY - BREAKthroughNo mark printedNot legal in Standard
Mewtwo-EX 54/99Next DestiniesNo mark printedNot legal in Standard
Mewtwo-EX BW45Black and White PromosNo mark printedNot legal in Standard
Mewtwo-EX 061/162Jumbo CardsNo mark printedNot legal in Standard
Mewtwo-EX 62/162XY - BREAKthroughNo mark printedNot legal in Standard
Mewtwo-EX 54/113Legendary TreasuresNo mark printedNot legal in Standard
Mewtwo-EX XY107XY PromosNo mark printedNot legal in Standard
Mewtwo-EX 54/99Celebrations: Classic CollectionNo mark printedNot legal in Standard
Snorlax 050/068Battle AcademyNo mark printedNot legal in Standard
Team Magma's Aggron 014/034Trading Card Game ClassicNo mark printedNot legal in Standard
Mewtwo 51/108XY PromosNo mark printedNot legal in Standard
Mewtwo 056/172Miscellaneous Cards & ProductsMark FLegal in Standard
Mewtwo 052SV: Scarlet & Violet Promo CardsMark GLegal in Standard
Mewtwo 12/18Detective PikachuNo mark printedNot legal in Standard
Mewtwo 150/165SV: Scarlet & Violet 151Mark GLegal in Standard
Mewtwo 059/159SWSH: Crown ZenithMark FLegal in Standard
Mewtwo 059/142SV07: Stellar CrownMark HLegal in Standard
Cresselia 087/236Battle AcademyNo mark printedNot legal in Standard
Armored Mewtwo SM228SM PromosNo mark printedNot legal in Standard
Mewtwo LV.X 144/146Legends AwakenedNo mark printedNot legal in Standard
Mewtwo LV.X DP28Diamond and Pearl PromosNo mark printedNot legal in Standard
Mewtwo 53/113Legendary TreasuresNo mark printedNot legal in Standard
Mewtwo XY101XY PromosNo mark printedNot legal in Standard
Mewtwo 075/214Miscellaneous Cards & ProductsNo mark printedNot legal in Standard
Mewtwo XY100XY PromosNo mark printedNot legal in Standard
Mewtwo SM77SM PromosNo mark printedNot legal in Standard
Mewtwo SM214SM PromosNo mark printedNot legal in Standard
Toxapex 097/236Battle AcademyNo mark printedNot legal in Standard
Rocket's Mewtwo ex 99/109EX Team Rocket ReturnsNo mark printedNot legal in Standard
Mewtwo ex 101/109EX Ruby and SapphireNo mark printedNot legal in Standard
Mewtwo 9/100Majestic DawnNo mark printedNot legal in Standard
Espeon 089/214Battle AcademyNo mark printedNot legal in Standard
Mewtwo 11/146Legends AwakenedNo mark printedNot legal in Standard
Mew 032/068Battle AcademyNo mark printedNot legal in Standard
Shining Mewtwo 109/105Neo DestinyNo mark printedNot legal in Standard
Mewtwo 020/165ExpeditionNo mark printedNot legal in Standard
Mewtwo δ 12/113EX Delta SpeciesNo mark printedNot legal in Standard
Mewtwo δ 24/110EX Holon PhantomsNo mark printedNot legal in Standard
Rocket's Mewtwo 014/132Gym ChallengeNo mark printedNot legal in Standard
Mewtwo 056/165ExpeditionNo mark printedNot legal in Standard
Mewtwo 03/53WoTC PromoNo mark printedNot legal in Standard
Mewtwo 14/53WoTC PromoNo mark printedNot legal in Standard
Mewtwo 010/102Base Set (Shadowless)No mark printedNot legal in Standard
Mewtwo 12/53WoTC PromoNo mark printedNot legal in Standard
Mewtwo 010/130Base Set 2No mark printedNot legal in Standard
Mewtwo 029/110Legendary CollectionNo mark printedNot legal in Standard
Eevee 049/068Battle AcademyNo mark printedNot legal in Standard
Mesprit 084/236Battle AcademyNo mark printedNot legal in Standard
Mareanie 105/214Battle AcademyNo mark printedNot legal in Standard

18 of the 87 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.

Back to summary

Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.

Back to summary

What was printed next to Mewtwo XY101 in XY Black Star Promos?

A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.

Cards printed either side of this one

These are the cards numbered either side of #XY101 in XY Black Star Promos. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.

Back to summary

Which rules apply to Mewtwo XY101, and where can it be played?

Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.

Rulebook clauses that apply to Mewtwo XY101
ClauseWhat the rulebook saysCards it applies toShare of the archive
WeaknessSome Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card.16,744 cards81.9%
RetreatRetreat your Active Pokemon (only once per turn).17,244 cards84.3%
Energy per turnYou can attach Energy just once each turn!17,180 cards84.0%

Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.

Mewtwo XY101 — tournament formats
FormatStatusWhat that means
StandardNot listedThis card is not listed for this format
ExpandedLegalCan be played in this format
UnlimitedLegalCan be played in this format

Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.

Where this card can be played

This card is legal in Unlimited and Expanded play. It was released on October 12, 2013.

Back to summary

Mewtwo XY101 in depth — what these figures add up to

Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.

What it asks a deck for

  • Its hardest attack, Zen Blade, needs 4 Energy attached. Energy attaches once a turn, so that attack waits 4 turns from an empty card.
  • That works out at 25 damage for every Energy card attached.
  • Moving it out of the active spot costs 2 more Energy, discarded from the card itself.

Where its HP stands, cut four ways

Every card in the archiveNo. 4,897 of 17,290
Psychic cardsNo. 576 of 2,334
XY Black Star PromosNo. 103 of 194

What actually removes it

  • A Psychic attack printed at 60 damage removes it in a single turn — that is the bar, not its 120 HP.
  • 720 cards in the archive clear that bar.
  • Going the other way, it removes 1,694 cards in one attack.
Back to summary

Mewtwo XY101 card record

Mewtwo XY101 — the printed record, field by field
Hit points120 HPTypePsychic
WeaknessPsychic ×2Retreat cost2 Energy
Card typeBasicPokédex number#150
SetXY Black Star PromosCard numberXY101 of 211
SeriesXYReleasedOctober 12, 2013
RarityPromoIllustratormatch
Tournament legalityUnlimited and Expanded only

Read from the printed card face, the set listing and the official format list.

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What does Mewtwo XY101 cost?

This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.

Market price today
$35.07
Read on
August 14, 2026
One figure only — the price record, the daily chart and the marketplaces live on the price page.
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Mewtwo XY101 — frequently asked questions

How much damage does it take to knock out Mewtwo XY101?

Mewtwo XY101 has 120 HP and a Psychic weakness at ×2, so a Psychic attack printed at 60 damage or more removes it in one turn. Any other type has to print the full 120.

What is the strongest attack on Mewtwo XY101?

Zen Blade, printed at 100 damage for 4 Energy — 25 damage per Energy card. This Pokémon can't use Zen Blade during your next turn.

What is the retreat cost of Mewtwo XY101?

2 Energy, discarded from this card to move it out of the active spot. Retreating is allowed once per turn.

Can an older Mewtwo print be played in a tournament?

Legality is read from the print, not from the Pokémon. Of the 87 prints listed on this page, 18 are legal in Standard play. The rest can still be played in formats that accept them, and the table on this page names the regulation mark each print carries.

Can Mewtwo XY101 be played in a tournament?

It is legal in Unlimited and Expanded play. Standard events run on a rotating list of sets, so check the current rotation before entering one.

Does this page say how good Mewtwo XY101 is in a deck?

No. Every figure here is read from the printed card. Deck lists, tournament results and win rates are not published on this site, because the card files it reads do not contain them.
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Where these card facts come from

Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.

Primary official source

First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.

1
The Pokémon Company International — official rules, tournament format and rotation announcements www.pokemon.com

Industry source

Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.

1
Pokémon TCG Data — openly published card files (card text, HP, attacks, weakness, retreat cost, illustrator credits) github.com
2
TCGdex card database — openly licensed card files (set membership and card numbering) github.com
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Before you rely on these figures