Team Rocket's Mewtwo ex 240 — what does this card actually do?
This card has 280 HP, a top attack printed at 160 damage and a Darkness weakness.
Psychic · Basic ex · Destined Rivals · measured against 20,444 cards on file — card data read July 28, 2026
What does Team Rocket's Mewtwo ex 240 do in a game?
Team Rocket's Mewtwo ex 240 is a Psychic Pokémon card with 280 HP, printed as Basic ex.
Its strongest attack, Erasure Ball, is printed at 160 damage for 3 Energy — 53 damage per Energy card.
Because of the Darkness weakness, any Darkness attack printed at 140 damage or more removes it in a single turn.
Team Rocket's Mewtwo ex 240Destined Rivals
Team Rocket's Mewtwo ex 240 performance summary
280 HP · Psychic · Basic ex · retreat 3 · Darkness weakness ×2
as of July 28, 2026
damage per Energy card, among cards whose cheapest attack costs 3
Strongest on Hit points — top 3.5% of the archive. Weakest on Retreat lightness — bottom 16.8%.
Each spoke is this card's place among every card in the archive that prints that figure. Further out is stronger — retreat and attack cost are shown as lightness, so a cheap card reaches outward. Counted July 28, 2026.
| Measure | Percentile | Printed value |
|---|---|---|
| Hit points | 96.5% | 280 HP |
| Top printed damage | 91.7% | 160 damage |
| Energy efficiency | 91.0% | 53 per Energy |
| Retreat lightness | 16.8% | 3 Energy |
| Attack cost lightness | 17.4% | 3 Energy |
1 attack printed on the card. The badge is the Energy it asks for.
Among the 17,290 cards in every card in the archive that carry printed HP, this one is number 503 at 280 HP.
Team Rocket's Mewtwo ex 240280 HPPrinted HP
The ceiling of this archive is 380 HP — 100 HP above this card.
Mega Emboar ex 273380 HPWhat stands out on Team Rocket's Mewtwo ex 240
- Hit points 280 HP puts it in the 240~280 band, where 3.3% of 17,290 cards with printed HP sit.
- Energy It returns 53 damage per Energy card against 34.7 for cards whose cheapest attack costs 3.
- Weakness A Darkness attack printed at 140 damage or more removes it in a single turn.
- Legality 6 of the 6 prints that carry this name are legal in Standard play.
Team Rocket's Mewtwo ex 240 at a glance
- What it is. A Psychic Pokémon card with 280 HP printed as Basic ex, printed in Destined Rivals.
- What it can do. 1 attack printed on the card, the strongest at 160 damage for 3 Energy.
- What it fears. A Darkness weakness at ×2, which means 140 printed damage is enough to remove it.
- What it costs to move. 3 Energy to retreat, discarded from the card itself.
- Where it can be played. Unlimited and Standard and Expanded only, and it carries regulation mark I.
- What this page does not claim. Deck lists, tournament results and win rates are not published here, because the card files this site reads do not contain them.
What do the attacks on Team Rocket's Mewtwo ex 240 cost, and what do they hit for?
The card prints 1 attack. The strongest asks for 3 Energy and returns 160 damage, which is 53 damage for every Energy card attached.
| Attack | Energy cost | Cards of Energy | Printed damage | Damage per Energy | Effect |
|---|---|---|---|---|---|
| Erasure Ball | 2 Psychic + 1 Colorless | 3 | 160+ | 53 | You may discard up to 2 Energy from your Benched Pokémon. This attack does 60 more damage for each card you discarded in this way. |
Retreating costs a further 3 Energy, discarded from this card, and that cost is paid on top of anything in the table.
The Energy this attack asks a deck to attach before it can be used, drawn as the symbols printed on the card.
One Energy card attaches per turn, so the number of symbols is also the number of turns the attack waits.
Why one of these damage figures carries a symbol
A number on a Pokémon card is not always the number that lands.
- Erasure Ball is printed as 160+, so the printed number is a floor — the attack deals at least that much, and the sentence beside it says what adds to it.
How does Team Rocket's Mewtwo ex 240 compare with every other card?
Each bar below is the whole archive cut by one printed figure, with the band this card falls into marked. A number on its own says nothing about whether it is high or low — the shape of the archive does.

The ceiling of this archive is Mega Emboar ex at 380 HP — every bar here is measured against it.
This card prints 280 HP, which is 74% of that ceiling.
Every figure in this panel is counted the same way: from the card files this site reads, read July 28, 2026, over the 17,290 cards that print an HP figure. Each bar is measured against the tallest HP in the archive, 380 HP.
17,290 cards in the archive carry a printed HP figure. This one has 280 HP.
Cards in the 240~280 band typically print 158 damage and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~70 | 38.6% | 6,669 cards |
| 80~120 | 33.1% | 5,725 cards |
| 130~180 | 15.5% | 2,679 cards |
| 190~230 | 6.6% | 1,148 cards |
| 240~280 — this card | 3.3% | 567 cards |
| 290~330 | 2.4% | 412 cards |
| 340+ | 0.5% | 90 cards |
16,246 cards print damage on at least one attack. The highest on this card is 160.
Cards in the 130~180 band typically have 198 HP and ask 2 Energy to retreat.
| Group | Share | Value |
|---|---|---|
| ~30 | 42.7% | 6,938 cards |
| 40~60 | 22.0% | 3,566 cards |
| 70~120 | 21.8% | 3,535 cards |
| 130~180 — this card | 9.0% | 1,461 cards |
| 190~250 | 3.8% | 621 cards |
| 260+ | 0.8% | 125 cards |
17,262 cards have at least one attack with an Energy cost. The cheapest on this card asks 3 Energy.
Cards whose cheapest attack costs 3 typically have 153 HP and print 104 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 1.8% | 304 cards |
| 1 | 54.4% | 9,392 cards |
| 2 | 26.4% | 4,565 cards |
| 3 — this card | 14.7% | 2,533 cards |
| 4 | 2.4% | 421 cards |
| 5 | 0.3% | 47 cards |
17,240 cards carry a retreat cost. This one costs 3 Energy to retreat.
Cards with a retreat cost of 3 typically have 150 HP and print 99 damage.
| Group | Share | Value |
|---|---|---|
| 0 | 5.3% | 914 cards |
| 1 | 49.3% | 8,503 cards |
| 2 | 28.6% | 4,926 cards |
| 3 — this card | 12.6% | 2,168 cards |
| 4 | 4.2% | 729 cards |
That is where Team Rocket's Mewtwo ex 240 stands highest on HP — number 59 of 2,334 cards in Psychic cards. Cut the archive a different way and the answer moves, which is what the bars below are for.
- Hit points 280 HP
middle half 60–130 HP - Top printed damage 160 damage
middle half 20–90 damage
- Lowest to highest printed in the archive
- Middle half of the archive
- This card
Each row is stretched from the lowest printed figure to the highest, so the two rows are not on one shared scale — read each row on its own.
Open the group this card falls into
Back to summaryWhat Team Rocket's Mewtwo ex 240 does without attacking
Team Rocket's Mewtwo ex 240 carries 1 printed effect that work outside the attack step, so it can matter on a turn the card never attacks.
Why this sits apart from the attacks
An attack costs Energy and ends your turn. What is printed above does neither — it is available while the card is in play, so it is a different kind of cost to a deck. Attack costs are in the section above.
Is Team Rocket's Mewtwo ex 240 efficient for the Energy it asks for?
Printed damage on its own says nothing — a 160 damage attack that needs 3 Energy and one that needs two are different cards. Dividing one by the other puts every attack on the same scale.
Each bar is what cards asking that much Energy typically print, divided by the Energy they ask for. The number beside the bar is that figure.
Cards whose cheapest attack costs 3 typically return 34.7 damage per Energy card. This card returns 53.
| Group | Share | Value |
|---|---|---|
| 1 Energy | 49.0 | 49 damage typical |
| 2 Energy | 32.5 | 65 damage typical |
| 3 Energy | 34.7 | 104 damage typical |
| 4 Energy | 27.8 | 111 damage typical |
| 5 Energy | 41.8 | 209 damage typical |
| Team Rocket's Mewtwo ex 240 — this card | 53.0 | 160 damage for 3 Energy |
Further right is a costlier attack, further up is a harder-hitting one, so the cheap and heavy corner is top left. The size of a grey dot is how many cards sit at that Energy cost.
| Group | Typical printed damage | Damage per Energy card | Cards in this group |
|---|---|---|---|
| Cheapest attack costs 0 Energy | 45 | — | 304 |
| Cheapest attack costs 1 Energy | 49 | 49 | 9,392 |
| Cheapest attack costs 2 Energy | 65 | 33 | 4,565 |
| Cheapest attack costs 3 Energy | 104 | 35 | 2,533 |
| Cheapest attack costs 4 Energy | 111 | 28 | 421 |
| Cheapest attack costs 5 Energy | 209 | 42 | 47 |
| Erasure Ball | — | 53 | — |
Where this sits once the archive is cut by damage instead
The bars above cut the archive by what an attack asks for. Cut the same archive by what an attack prints and the groups come out differently — the damage ranges on record are gathered on one page, which is where a figure like 160 is read as high or low rather than merely large.
Is Team Rocket's Mewtwo ex 240 strong for a ex card?
ex cards are built large to begin with, so measuring this one against the whole archive mixes up what the mechanic gives it with what the card itself gives it. Measured inside its own group, the two come apart.
The group is every ex card in the archive — 942 of them. Each figure is compared with what that group typically prints, not with the archive as a whole.
What does being a Psychic card do for Team Rocket's Mewtwo ex 240?
Type decides two things at once — which cards take double damage from this one, and which cards deal double to it. Both are read from the weakness printed on each group, not from a rule of thumb.
17,249 cards carry an energy type. The note under each name is the weakness printed most often on that group.
| Group | Share | Value |
|---|---|---|
| Psychic — this card | 13.5% | 2,335 cards |
| Water | 14.1% | 2,435 cards |
| Colorless | 12.6% | 2,173 cards |
| Fire | 9.1% | 1,574 cards |
| Fighting | 10.9% | 1,884 cards |
| Lightning | 8.8% | 1,520 cards |
| Grass | 13.8% | 2,387 cards |
| Metal | 5.4% | 925 cards |
| Darkness | 7.2% | 1,249 cards |
| Dragon | 3.1% | 530 cards |
| Fairy | 1.4% | 237 cards |
Read from the weakness printed on each group. The first row is this card; the rest are groups that most often print a Psychic weakness.
What being a Psychic card is worth
Groups that most often print a Psychic weakness: Psychic (2,335 cards). Against those, this card's printed damage counts double. Going the other way, Psychic cards are themselves most exposed to Darkness.
What knocks out Team Rocket's Mewtwo ex 240 in one hit, and what does it knock out?
Weakness doubles the damage a Darkness attack deals to this card, so the bar it has to clear is 140 printed damage rather than 280.
140 damage becomes 280 against this card
Team Rocket's Mewtwo ex 240280 HPWhy this card was picked to stand opposite
Of the 155 cards in the archive that can remove Team Rocket's Mewtwo ex 240 in a single attack, this one clears the bar by the smallest margin — 140 printed damage against a bar of 140. Anything printed higher removes it just as surely, so this is where the line actually sits, and this print is legal in Standard play today.
Read from the two boxes in the lower-left corner of the card — weakness multiplies incoming damage, resistance subtracts from it.
What the Fighting resistance changes
Damage from Fighting attacks is reduced before it is applied, so an attack printed high enough to knock this card out on paper may not do it. Resistance is a flat subtraction, not a multiplier — it does not scale with the attack.
| Card | Set | HP | Printed damage | After weakness |
|---|---|---|---|---|
| Mega Sableye & Tyranitar-GX (126) | Unified Minds | 280 | 250 | 500 |
| Mega Sableye & Tyranitar-GX (225) | Unified Minds | 280 | 250 | 500 |
| Mega Sableye & Tyranitar-GX (226) | Unified Minds | 280 | 250 | 500 |
| Mega Sableye & Tyranitar-GX (245) | Unified Minds | 280 | 250 | 500 |
| Drapion VSTAR (119) | Lost Origin | 270 | 250 | 500 |
| Drapion VSTAR (200) | Lost Origin | 270 | 250 | 500 |
280 HP against a Darkness ×2 weakness means any Darkness attack printed at 140 damage or more is enough. 155 cards in the archive clear that bar.
1,804 cards in the archive are weak to Psychic and sit inside the damage this card can deal. Point at a card to see it full size.Tap a card to open its page.
What is Team Rocket's Mewtwo as a Pokémon, across every card it has been printed on?
Team Rocket's Mewtwo ex 240 is one print of Team Rocket's Mewtwo. The figures below are about the Pokémon rather than this single card — how many times it has been printed, how tough those prints run, and how many of them can still be played.
Every Team Rocket's Mewtwo print on record, split by whether it can still be entered in Standard play.
Legality is read from the print rather than from the Pokémon, so an older copy of the same Pokémon is a different card for tournament purposes.
Back to summaryIs this the strongest Team Rocket's Mewtwo print, and can the older ones still be played?
9 prints carry this name in the archive, and 6 of them are laid out below. They share a Pokémon but not a card — printed HP, printed damage and tournament legality all move from one print to the next.
Bar height and the number above each bar = highest HP that year; the two digits below = the year.
6 rows are shown of the 9 prints counted under this name.
| Set | Regulation mark | Standard | |
|---|---|---|---|
| Team Rocket's Mewtwo ex 231/182 | SV10: Destined Rivals | Mark I | Legal in Standard |
| Team Rocket's Mewtwo ex 281/217 | ME: Ascended Heroes | Mark I | Legal in Standard |
| Team Rocket's Mewtwo ex 240/182 | SV10: Destined Rivals | Mark I | Legal in Standard |
| Team Rocket's Mewtwo ex 081/182 | Prize Pack Series Cards | Mark I | Legal in Standard |
| Team Rocket's Mewtwo ex 213/182 | SV10: Destined Rivals | Mark I | Legal in Standard |
| Team Rocket's Mewtwo ex 079/217 | ME: Ascended Heroes | Mark I | Legal in Standard |
6 of the 6 prints listed here are legal in Standard play. An older print of the same Pokémon is a different card for legality, because legality is read from the print rather than from the name — so owning the cheap old copy does not always mean you can enter with it.
Back to summaryWhat can you use instead of Team Rocket's Mewtwo ex 240?
Every card below asks a deck for the same kind of slot, so the comparison is between what they print, not what they cost.
| Card | Set | HP | Top damage | Retreat |
|---|---|---|---|---|
| Sylveon ex | Prismatic Evolutions | 270 | 160 | 2 |
| Team Rocket's Mewtwo ex | Destined Rivals | 280 | 160 | 3 |
| Team Rocket's Mewtwo ex | Ascended Heroes | 280 | 160 | 3 |
| Espeon ex | Prismatic Evolutions | 270 | 160 | 1 |
| Gardevoir ex | Paldean Fates | 310 | 190 | 2 |
| Gardevoir ex | Scarlet & Violet | 310 | 190 | 2 |
This card itself is 280 HP, 160 top damage and 3 retreat, and every card here is Psychic like it.
Back to summaryWhich other cards share the Pokémon behind Team Rocket's Mewtwo ex 240?
Every card below carries the same Pokédex number as this one, so they are the same Pokémon printed as different cards — different stages, different mechanics and different names all sit in this group.
What was printed next to Team Rocket's Mewtwo ex 240 in Destined Rivals?
A card is met inside a set, not on its own, and the number on it is the order that set gave it. The cards either side are the ones a collector actually turns past to reach this one.
These are the cards numbered either side of #240 in Destined Rivals. The badge on each card is its printed HP. Point at a card to see it full size.Tap a card to open its page.
Which rules apply to Team Rocket's Mewtwo ex 240, and where can it be played?
Two kinds of rule meet on one card — the sentence printed on the card face, and the rulebook clauses that apply because of what the card carries.
The rule printed on this card
“Pokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.”
Prize cards your opponent takes when it is knocked out
Every knockout carries the opponent 2 steps closer to winning, and that is the cost of putting this card on the field whatever it cost to buy.
| Clause | What the rulebook says | Cards it applies to | Share of the archive |
|---|---|---|---|
| Weakness | Some Pokemon have Weakness or Resistance to Pokemon of certain types, marked in the lower-left corner of the card. | 16,744 cards | 81.9% |
| Retreat | Retreat your Active Pokemon (only once per turn). | 17,244 cards | 84.3% |
| Energy per turn | You can attach Energy just once each turn! | 17,180 cards | 84.0% |
Counted across 20,444 English cards. A clause applies to this card because the card carries the property the clause names, not because we judged it to.
| Format | Status | What that means |
|---|---|---|
| Standard | Legal | Can be played in this format |
| Expanded | Legal | Can be played in this format |
| Unlimited | Legal | Can be played in this format |
Read from the format list recorded with the card. Formats rotate on a schedule set by the organiser, and that schedule is not published on this page.
Where this card can be played
This card is legal in Unlimited and Standard and Expanded play. It carries regulation mark I, printed next to the card number. It was released on May 30, 2025.
Which generation of cards does Team Rocket's Mewtwo ex 240 belong to?
The single letter printed beside the card number groups a card with everything issued under the same rules. Tournament formats are cut along those letters, so the size of a letter is the size of the pool a card sits in.
8,194 cards in the archive carry a regulation mark. Older prints carry none at all, so this is not the whole archive.
The regulation mark is the single letter recorded with each modern card. Older prints carry no mark at all, so this axis covers only the part of the archive that has one.
| Group | Share | Value |
|---|---|---|
| Mark D | 15.4% | 1,261 cards |
| Mark E | 14.7% | 1,202 cards |
| Mark F | 14.4% | 1,180 cards |
| Mark G | 19.9% | 1,634 cards |
| Mark H | 15.7% | 1,283 cards |
| Mark I — this card | 14.8% | 1,215 cards |
| Mark J | 5.1% | 419 cards |
Team Rocket's Mewtwo ex 240 in depth — what these figures add up to
Three readings of the same card, side by side: what it costs to get going, where it sits among the cards it will be compared with, and what takes it off the field.
What it asks a deck for
- Its hardest attack, Erasure Ball, needs 3 Energy attached. Energy attaches once a turn, so that attack waits 3 turns from an empty card.
- That works out at 53 damage for every Energy card attached.
- Moving it out of the active spot costs 3 more Energy, discarded from the card itself.
Where its HP stands, cut four ways
What actually removes it
- A Darkness attack printed at 140 damage removes it in a single turn — that is the bar, not its 280 HP.
- 155 cards in the archive clear that bar.
- Going the other way, it removes 1,804 cards in one attack.
- Damage from Fighting attacks is reduced before it is applied, so an attack that clears the bar on paper may still fall short.
Team Rocket's Mewtwo ex 240 card record
| Hit points | 280 HP | Type | Psychic |
|---|---|---|---|
| Weakness | Darkness ×2 | Retreat cost | 3 Energy |
| Card type | Basic ex | Regulation mark | Mark I |
| Pokédex number | #150 | Set | Destined Rivals |
| Card number | 240 of 182 | Series | Scarlet & Violet |
| Released | May 30, 2025 | Rarity | Hyper Rare (HR) |
| Tournament legality | Unlimited and Standard and Expanded only | ||
| Printed rule | Pokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards. | ||
Read from the printed card face, the set listing and the official format list.
What does Team Rocket's Mewtwo ex 240 cost?
This page is about what the card does. The figure below is the one number worth carrying across, read on August 14, 2026.
Team Rocket's Mewtwo ex 240 — frequently asked questions
How much damage does it take to knock out Team Rocket's Mewtwo ex 240?
What is the strongest attack on Team Rocket's Mewtwo ex 240?
What is the retreat cost of Team Rocket's Mewtwo ex 240?
What does the + after the damage on Erasure Ball mean?
Can an older Team Rocket's Mewtwo print be played in a tournament?
Can Team Rocket's Mewtwo ex 240 be played in a tournament?
What does the rule on Team Rocket's Mewtwo ex 240 mean?
Does this page say how good Team Rocket's Mewtwo ex 240 is in a deck?
Where these card facts come from
Card facts are read once from openly published card files and do not change between readings — a printed card cannot gain HP. The places below are where the same information can be checked. Last updated: July 28, 2026 — the counts and rankings on this page were taken from the card files read on that day.
Primary official source
First-party official sources — the body that issues the data itself, such as a government agency, a statutory register or a rights holder publishing its own records.
Industry source
Second-party sources — marketplaces, trade associations, research institutes and companies that compile data about the market.